nerevarine1138 wrote: »nerevarine1138 wrote: »
How will this force PvP on PvE players?
As I said, and apparently it went over your head at the time - players will enjoy stealing from NPCs and killing NPCs, very much like we already do in the quests, but will not enjoy having random players start tearing at them with kill skills.
People will prefer to keep it NPC-based all through, and if other players MUST be involved according to ZOS, they better make it so it's a whole new skill that does not involve any actual kill skills, so it's more like a snowball fight than it is pvp and the humiliation of getting wiped out in a public place due to sucking at pvp.
so questions (again)
This thread is gettin' a lil bit out of the subject (mainly because people just read the title and go "Oh NOES" instead of reading the content).
What I proposed since the begining was to implement PVP in SOME PVE areas and to include this in the justice syskassandratheclericb14_ESO wrote: »nerevarine1138 wrote: »It is.nerevarine1138 wrote: »choice is important.
And as for forcing pvp on pve players - no, it needs to stay accessible to all subscribers. I believe ZOS will understand that. If they don't, they soon will when they see our reaction.
Ok. Now I just have to ask, because I've explained this ad nauseam:
How will this force PvP on PvE players?
Well it's obvious, they want to be able to kill, steal and do anything they want on NPCs without any repercusions.
That isn't what I or anyone else said. Guards kill to their hearts content. Not other players.
Well that's not what ZOS is planing sorry for you
kassandratheclericb14_ESO wrote: »Tannakaobi wrote: »leandro.800ub17_ESO wrote: »Its already confirmed that staling will engadge PvP in PvE and
I don't think it will be you throwing your kill skills down on the thief, I'm thinking it'll be more that you get to try chase and catch the guy with a right click or some special skill, totally unrelated to regular attack skills and nothing to do with actual pvp.
That would be even better and unique, but nevertheless still PVP. It's the process of testing ones skill on the unpredictability of a player rather than the monotony of PVE which is more just finding a system and repeating it. That's what PVP is.
Either way, it looks like the justice system is just what ESO needs. At least it is in my own opinion.
Cyrodiil is great, but for PVP players I think more is needed in the way of one on one combat. Smaller battle-grounds, an Arena, the justice system, all have pluses and minuses for many people but something is needed.
I am of the opinion that any PVP should be optional, but then I think the same of PVE, many people like to do both like myself but nearly everyone will favor one over the other and some people will only do either PVP or PVE. In my mind if a game can offer something for everyone it will be all the better for it.
I don't disagree with that. But adding more PvP zones and better PvP options is one thing and this another. The compromise was to have entire PvP zones and PvE zones. I don't enjoy open-world PvP even if I am not flagged myself. That is why I don't play open world PVP MMOs. So if this becomes an MMOPVP game then it is not longer the MMORPG game I purchased and payed. I guess at that time it will no longer be fun for me and I will leave those to it that enjoy that kinda thing.
nerevarine1138 wrote: »nerevarine1138 wrote: »
How will this force PvP on PvE players?
As I said, and apparently it went over your head at the time - players will enjoy stealing from NPCs and killing NPCs, very much like we already do in the quests, but will not enjoy having random players start tearing at them with kill skills.
People will prefer to keep it NPC-based all through, and if other players MUST be involved according to ZOS, they better make it so it's a whole new skill that does not involve any actual kill skills, so it's more like a snowball fight than it is pvp and the humiliation of getting wiped out in a public place due to sucking at pvp.
so questions (again)
Yes it will force pvp as opposed to the pve they signed up for. What part of stealing from NPCs and killing NPCs keeps going over your head.
nerevarine1138 wrote: »
Do you not want to risk being flagged for PvP? Don't commit a crime.
steveb16_ESO46 wrote: »
YOu don't know that.
We’re looking at adding in the Justice system which is where players can steal from NPCs and the NPCs will react to that, I can kill NPCs and NPCs will react to that. The coolest thing I think about that system is because it’s online we can allow players to not just steal and kill, but they can also become guards and act in justice. So you’ll have a little bit of PvP in the real world in the Justice system.
nerevarine1138 wrote: »
Do you not want to risk being flagged for PvP? Don't commit a crime.
How can interacting with NPCs flag a player for pvp. This will not work and I doubt very much ZOS would be foolish enough to try it. I think it's going far enough opening up a minigame with random players due to participation in this new system, making it actual pvp would be gaming suicide.
nerevarine1138 wrote: »
Do you not want to risk being flagged for PvP? Don't commit a crime.
How can interacting with NPCs flag a player for pvp. This will not work and I doubt very much ZOS would be foolish enough to try it. I think it's going far enough opening up a minigame with random players due to participation in this new system, making it actual pvp would be gaming suicide.
starlizard70ub17_ESO wrote: »steveb16_ESO46 wrote: »
YOu don't know that.
You're right, we don't know that. I'm thinking the number will be more like 10 will leave for every 1 who enjoys it.
You're willfully missing the point. People will enjoy interacting with NPCs in this new system, while they may not enjoy interacting with other players in this new system. It's something I hope ZOS already understands, and if not, they soon will once the forums riot and servers start yelling at them. If this is indeed open world pvp, most of the carnage will be occurring in the forums.nerevarine1138 wrote: »nerevarine1138 wrote: »
Do you not want to risk being flagged for PvP? Don't commit a crime.
How can interacting with NPCs flag a player for pvp. This will not work and I doubt very much ZOS would be foolish enough to try it. I think it's going far enough opening up a minigame with random players due to participation in this new system, making it actual pvp would be gaming suicide.
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nerevarine1138 wrote: »nerevarine1138 wrote: »
Do you not want to risk being flagged for PvP? Don't commit a crime.
How can interacting with NPCs flag a player for pvp. This will not work and I doubt very much ZOS would be foolish enough to try it. I think it's going far enough opening up a minigame with random players due to participation in this new system, making it actual pvp would be gaming suicide.
Have you played an Elder Scrolls game before?
You don't get flagged for "interacting" with an NPC. You get flagged when you commit a crime. If you're killing an NPC for a quest or because they're an enemy in the world, that's not a crime. It never has been considered a crime, nor will it be considered a crime in the justice system.
Killing a friendly NPC because someone took a contract out on them is a crime. If you're not good enough to pull it off without being seen, you deserve to suffer the consequences. And there's ample reason to believe that those consequences don't necessarily mean death; I would assume that players who choose to be guards will have the ability to put someone in jail or (possibly) collect a bounty. Or they could kill them. That's all speculative, but it would be the best way to mirror the single-player games.
You're willfully missing the point. People will enjoy interacting with NPCs in this new system, while they may not enjoy interacting with other players in this new system. It's something I hope ZOS already understand, and if not, they soon will once the forums riot and servers start yelling at them. If this is indeed open world pvp, most of the carnage will be occurring in the forums.nerevarine1138 wrote: »nerevarine1138 wrote: »
Do you not want to risk being flagged for PvP? Don't commit a crime.
How can interacting with NPCs flag a player for pvp. This will not work and I doubt very much ZOS would be foolish enough to try it. I think it's going far enough opening up a minigame with random players due to participation in this new system, making it actual pvp would be gaming suicide.
snip
Katniss_Everlark wrote: »No just no. I didn't really start pvping in any of my previous mmos because I didn't like it. In WoW I was stuck on a pvp server & I'd get killed while questing by players of my lvl to the highest lvl possible. In Swtor I avoided the pvp areas on my pve server at all costs.
You'd be killing players of your own faction which I find stupid. If it was something like WoW or Swtor where you could actually be in the same area as the other factions that's one thing. Seeing how that isn't possible in the pve areas it'd be stupid to be killing other AD, EP, DC players in your own faction.
Cyrodiil is the perfect amount of pvp. It's an area all it's own & you get to kill players there!! So why would you bring that to the pve area when people are just trying to quest & get gold or mats for crafting. Pvp should stay in Cyrodiil not in any pve zones.
nerevarine1138 wrote: »You're willfully missing the point. People will enjoy interacting with NPCs in this new system, while they may not enjoy interacting with other players in this new system. It's something I hope ZOS already understand, and if not, they soon will once the forums riot and servers start yelling at them. If this is indeed open world pvp, most of the carnage will be occurring in the forums.nerevarine1138 wrote: »nerevarine1138 wrote: »
Do you not want to risk being flagged for PvP? Don't commit a crime.
How can interacting with NPCs flag a player for pvp. This will not work and I doubt very much ZOS would be foolish enough to try it. I think it's going far enough opening up a minigame with random players due to participation in this new system, making it actual pvp would be gaming suicide.
snip
You're deliberately trying to change the entire concept of the justice system, as it has existed for over 20 years in the series.
I'm sure people will enjoy being able to steal from and assassinate specific targets. It has always been an enjoyable part of the single-player games.
And just like the single-player games, players will quickly find out that they cannot walk up to a person on a crowded street and stab them without suffering some consequences. What you're asking for is a crime system devoid of risk, which is not fun for anyone.
And please, please, please stop calling this "open-world PvP". It's not even close.
nerevarine1138 wrote: »And please, please, please stop calling this "open-world PvP". It's not even close.