No, but you'll be subject to ass-hats who now simply annoy you by spamming moronic AoEs inside the banks, now engaging in fighting as well.nerevarine1138 wrote: »Wait, What, Who though this was a good idea. Why would you want to have pvp in a pve environment.
- So, I am in town trying to do something, and some d!ck is gonna attack me.
- I am trying to buy something from a vendor, and in the middle of the transaction, he gets kill by some other player
- I am turning in a quest and trying to get my reward, and the npc gets killed.
The whole point of town is so I can do my dailies and not have to stress out over being attacked.
Again: this is not a free-for-all system.
Based on what we've heard so far, you cannot be targeted for justice system PvP if you aren't participating in it. Period. So you cannot be an unsuspecting target unless you're just a generally clueless person..
nerevarine1138 wrote: »Based on what we've heard so far, you cannot be targeted for justice system PvP if you aren't participating in it..
The other important point to note is ZOS needs to open this system up to all subscribers, and not just the pvpers, or they will make very few friends and loads of enemies.
nerevarine1138 wrote: »PvP and PvE content.
yelloweyedemon wrote: »Heh.. They just nerfed veteran content because of the complains of it being too hard.
There are more chances of me developing wings and start flying around, than see them add "friendly fire" option in PvE.
Not that i wouldn't support it (old L2 ftw), but yeah.. not going to ever happen...
fromtesonlineb16_ESO wrote: »No, but you'll be subject to ass-hats who now simply annoy you by spamming moronic AoEs inside the banks, now engaging in fighting as well.nerevarine1138 wrote: »Wait, What, Who though this was a good idea. Why would you want to have pvp in a pve environment.
- So, I am in town trying to do something, and some d!ck is gonna attack me.
- I am trying to buy something from a vendor, and in the middle of the transaction, he gets kill by some other player
- I am turning in a quest and trying to get my reward, and the npc gets killed.
The whole point of town is so I can do my dailies and not have to stress out over being attacked.
Again: this is not a free-for-all system.
Based on what we've heard so far, you cannot be targeted for justice system PvP if you aren't participating in it. Period. So you cannot be an unsuspecting target unless you're just a generally clueless person..
There's many forms of griefing open world PVP makes possible other than simply being attackable oneself.
It's why dueling shouldn't be allowed outside of PVP areas, as well.
nerevarine1138 wrote: »PvP and PvE content.
There already is pvp content, and plenty of it (an entire map). This is a system in the open world and it needs to be for all subscribers.
fromtesonlineb16_ESO wrote: »No, but you'll be subject to ass-hats who now simply annoy you by spamming moronic AoEs inside the banks, now engaging in fighting as well.nerevarine1138 wrote: »Wait, What, Who though this was a good idea. Why would you want to have pvp in a pve environment.
- So, I am in town trying to do something, and some d!ck is gonna attack me.
- I am trying to buy something from a vendor, and in the middle of the transaction, he gets kill by some other player
- I am turning in a quest and trying to get my reward, and the npc gets killed.
The whole point of town is so I can do my dailies and not have to stress out over being attacked.
Again: this is not a free-for-all system.
Based on what we've heard so far, you cannot be targeted for justice system PvP if you aren't participating in it. Period. So you cannot be an unsuspecting target unless you're just a generally clueless person..
There's many forms of griefing open world PVP makes possible other than simply being attackable oneself.
It's why dueling shouldn't be allowed outside of PVP areas, as well.
So, if under this system we are open to be flagged for PVP if we 'steal' from NPCs .. where do non-PVPers get their Motifs and other stuff from which at the moment only come from containers usually with NPC(s) standing about to see you.nerevarine1138 wrote: »In short, no one is denying you access to content any more than having PvP in Cyrodiil is denying you access to content. There will be a PvP aspect to the justice system. If you don't want to participate in that, then don't. Complaining that it would shut you off from part of the game is like complaining that you can't assault a keep in Cyrodiil without being flagged for PvP.
Actually it is a reason, if enough people get pissed off with something.nerevarine1138 wrote: »And you being annoyed by the behavior of annoying people isn't a valid reason to not have a fully player-run justice system.
fromtesonlineb16_ESO wrote: »So, if under this system we are open to be flagged for PVP if we 'steal' from NPCs .. where do non-PVPers get their Motifs and other stuff from which at the moment only come from containers usually with NPC(s) standing about to see you.nerevarine1138 wrote: »In short, no one is denying you access to content any more than having PvP in Cyrodiil is denying you access to content. There will be a PvP aspect to the justice system. If you don't want to participate in that, then don't. Complaining that it would shut you off from part of the game is like complaining that you can't assault a keep in Cyrodiil without being flagged for PvP.
Seems to me your "if you don't want to participate in that, then don't" means no longer being able to get recipes, cooking ingredients, etc. in anything like the quantities we've been used to.
What am I missing here?
nerevarine1138 wrote: »snip questionsnerevarine1138 wrote: »PvP and PvE content.
There already is pvp content, and plenty of it (an entire map). This is a system in the open world and it needs to be for all subscribers.
fromtesonlineb16_ESO wrote: »No, but you'll be subject to ass-hats who now simply annoy you by spamming moronic AoEs inside the banks, now engaging in fighting as well.nerevarine1138 wrote: »Wait, What, Who though this was a good idea. Why would you want to have pvp in a pve environment.
- So, I am in town trying to do something, and some d!ck is gonna attack me.
- I am trying to buy something from a vendor, and in the middle of the transaction, he gets kill by some other player
- I am turning in a quest and trying to get my reward, and the npc gets killed.
The whole point of town is so I can do my dailies and not have to stress out over being attacked.
Again: this is not a free-for-all system.
Based on what we've heard so far, you cannot be targeted for justice system PvP if you aren't participating in it. Period. So you cannot be an unsuspecting target unless you're just a generally clueless person..
There's many forms of griefing open world PVP makes possible other than simply being attackable oneself.
It's why dueling shouldn't be allowed outside of PVP areas, as well.
So just beacuse there will be flashing lights in your screen you're against people fighting around you.
So selfish...
nerevarine1138 wrote: »snip questionsnerevarine1138 wrote: »PvP and PvE content.
There already is pvp content, and plenty of it (an entire map). This is a system in the open world and it needs to be for all subscribers.
What part of pve players will not want open world pvp forced upon them yet will enjoy stealing and killing npcs is hard to understand?
You see how going from interacting with npcs (killing or stealing from them, much like we do now in some quests) then suddenly getting attacked by random players is not the same thing for pve players. It needs to stay in the pve world enough that pve players will enjoy the system, or it will not fly.
fromtesonlineb16_ESO wrote: »Actually it is a reason, if enough people get pissed off with something.nerevarine1138 wrote: »And you being annoyed by the behavior of annoying people isn't a valid reason to not have a fully player-run justice system.
fromtesonlineb16_ESO wrote: »So, if under this system we are open to be flagged for PVP if we 'steal' from NPCs .. where do non-PVPers get their Motifs and other stuff from which at the moment only come from containers usually with NPC(s) standing about to see you.nerevarine1138 wrote: »In short, no one is denying you access to content any more than having PvP in Cyrodiil is denying you access to content. There will be a PvP aspect to the justice system. If you don't want to participate in that, then don't. Complaining that it would shut you off from part of the game is like complaining that you can't assault a keep in Cyrodiil without being flagged for PvP.
Seems to me your "if you don't want to participate in that, then don't" means no longer being able to get recipes, cooking ingredients, etc. in anything like the quantities we've been used to.
What am I missing here?
nerevarine1138 wrote: »nerevarine1138 wrote: »snip questionsnerevarine1138 wrote: »PvP and PvE content.
There already is pvp content, and plenty of it (an entire map). This is a system in the open world and it needs to be for all subscribers.
What part of pve players will not want open world pvp forced upon them yet will enjoy stealing and killing npcs is hard to understand?
You see how going from interacting with npcs (killing or stealing from them, much like we do now in some quests) then suddenly getting attacked by random players is not the same thing for pve players. It needs to stay in the pve world enough that pve players will enjoy the system, or it will not fly.
This is the Elder Scrolls.
fromtesonlineb16_ESO wrote: »So, if under this system we are open to be flagged for PVP if we 'steal' from NPCs .. where do non-PVPers get their Motifs and other stuff from which at the moment only come from containers usually with NPC(s) standing about to see you.nerevarine1138 wrote: »In short, no one is denying you access to content any more than having PvP in Cyrodiil is denying you access to content. There will be a PvP aspect to the justice system. If you don't want to participate in that, then don't. Complaining that it would shut you off from part of the game is like complaining that you can't assault a keep in Cyrodiil without being flagged for PvP.
Seems to me your "if you don't want to participate in that, then don't" means no longer being able to get recipes, cooking ingredients, etc. in anything like the quantities we've been used to.
What am I missing here?
You're missing the part where "farming items" is abusing the game mechanics and breaking the rules since you log in and log out to reset the chests.
So yeah, you wont be able to run around with auto loot just farming chests and containers for loot and game will be better of for it.
You'll still have the possibility to loot chests and containers in dungeons or in buildings where there are no NPCs and prolly also be able to sneak & loot in areas belonging to NPCs.
nerevarine1138 wrote: »nerevarine1138 wrote: »snip questionsnerevarine1138 wrote: »PvP and PvE content.
There already is pvp content, and plenty of it (an entire map). This is a system in the open world and it needs to be for all subscribers.
What part of pve players will not want open world pvp forced upon them yet will enjoy stealing and killing npcs is hard to understand?
You see how going from interacting with npcs (killing or stealing from them, much like we do now in some quests) then suddenly getting attacked by random players is not the same thing for pve players. It needs to stay in the pve world enough that pve players will enjoy the system, or it will not fly.
This is the Elder Scrolls.
Yep and we don't pvp in the Elder Scrolls world at all. Your point?
kassandratheclericb14_ESO wrote: »fromtesonlineb16_ESO wrote: »No, but you'll be subject to ass-hats who now simply annoy you by spamming moronic AoEs inside the banks, now engaging in fighting as well.nerevarine1138 wrote: »Wait, What, Who though this was a good idea. Why would you want to have pvp in a pve environment.
- So, I am in town trying to do something, and some d!ck is gonna attack me.
- I am trying to buy something from a vendor, and in the middle of the transaction, he gets kill by some other player
- I am turning in a quest and trying to get my reward, and the npc gets killed.
The whole point of town is so I can do my dailies and not have to stress out over being attacked.
Again: this is not a free-for-all system.
Based on what we've heard so far, you cannot be targeted for justice system PvP if you aren't participating in it. Period. So you cannot be an unsuspecting target unless you're just a generally clueless person..
There's many forms of griefing open world PVP makes possible other than simply being attackable oneself.
It's why dueling shouldn't be allowed outside of PVP areas, as well.
So just beacuse there will be flashing lights in your screen you're against people fighting around you.
So selfish...
So just because I don't want some NPCs killed or not to have people acting like idiots in PVE areas I want to leave the PVP in the PVP areas. This takes nothing away from you. heck make MORE PVP areas. Just don't put the PVP in the PVE area.
If we are gonna call people selfish how is putting PVP in PVE any different?
It is.nerevarine1138 wrote: »choice is important.
It is.nerevarine1138 wrote: »choice is important.
And as for forcing pvp on pve players - no, it needs to stay accessible to all subscribers. I believe ZOS will understand that. If they don't, they soon will when they see our reaction.
kassandratheclericb14_ESO wrote: »fromtesonlineb16_ESO wrote: »No, but you'll be subject to ass-hats who now simply annoy you by spamming moronic AoEs inside the banks, now engaging in fighting as well.nerevarine1138 wrote: »Wait, What, Who though this was a good idea. Why would you want to have pvp in a pve environment.
- So, I am in town trying to do something, and some d!ck is gonna attack me.
- I am trying to buy something from a vendor, and in the middle of the transaction, he gets kill by some other player
- I am turning in a quest and trying to get my reward, and the npc gets killed.
The whole point of town is so I can do my dailies and not have to stress out over being attacked.
Again: this is not a free-for-all system.
Based on what we've heard so far, you cannot be targeted for justice system PvP if you aren't participating in it. Period. So you cannot be an unsuspecting target unless you're just a generally clueless person..
There's many forms of griefing open world PVP makes possible other than simply being attackable oneself.
It's why dueling shouldn't be allowed outside of PVP areas, as well.
So just beacuse there will be flashing lights in your screen you're against people fighting around you.
So selfish...
So just because I don't want some NPCs killed or not to have people acting like idiots in PVE areas I want to leave the PVP in the PVP areas. This takes nothing away from you. heck make MORE PVP areas. Just don't put the PVP in the PVE area.
If we are gonna call people selfish how is putting PVP in PVE any different?
Putting PVP in PVE is not being selfish, it's implementing the stealing and justice mechanics the game was suposed to have since the bgining?
nerevarine1138 wrote: »It is.nerevarine1138 wrote: »choice is important.
And as for forcing pvp on pve players - no, it needs to stay accessible to all subscribers. I believe ZOS will understand that. If they don't, they soon will when they see our reaction.
Ok. Now I just have to ask, because I've explained this ad nauseam:
How will this force PvP on PvE players?
nerevarine1138 wrote: »It is.nerevarine1138 wrote: »choice is important.
And as for forcing pvp on pve players - no, it needs to stay accessible to all subscribers. I believe ZOS will understand that. If they don't, they soon will when they see our reaction.
Ok. Now I just have to ask, because I've explained this ad nauseam:
How will this force PvP on PvE players?
Well it's obvious, they want to be able to kill, steal and do anything they want on NPCs without any repercusions.
kassandratheclericb14_ESO wrote: »
No...for me it would be players leading guards AND other players around in areas where people are just trying to do their PVE play. I think this will happen ALL THE FREAKING TIME.
nerevarine1138 wrote: »
How will this force PvP on PvE players?
kassandratheclericb14_ESO wrote: »nerevarine1138 wrote: »It is.nerevarine1138 wrote: »choice is important.
And as for forcing pvp on pve players - no, it needs to stay accessible to all subscribers. I believe ZOS will understand that. If they don't, they soon will when they see our reaction.
Ok. Now I just have to ask, because I've explained this ad nauseam:
How will this force PvP on PvE players?
Well it's obvious, they want to be able to kill, steal and do anything they want on NPCs without any repercusions.
That isn't what I or anyone else said. Guards kill to their hearts content. Not other players.
nerevarine1138 wrote: »
How will this force PvP on PvE players?
As I said, and apparently it went over your head at the time - players will enjoy stealing from NPCs and killing NPCs, very much like we already do in the quests, but will not enjoy having random players start tearing at them with kill skills.
People will prefer to keep it NPC-based all through, and if other players MUST be involved according to ZOS, they better make it so it's a whole new skill that does not involve any actual kill skills, so it's more like a snowball fight than it is pvp and the humiliation of getting wiped out in a public place due to sucking at pvp.