This is rubbish. You cannot attack other players in TES games BECAUSE THERE ARE NO OTHER PLAYERS. How can you attack what is not there?
I am talking about the frustration of PvE balance disrupted by PvP balancing, how does that have no foundation? Just go read the forums of any game with both. And go and look at the list of failed games that had PvP and PvE, hardly a recipe for success.
You have your PvP zone and I don't want to take it away. You are getting a PvP city, enjoy. I think the justice system is stupid. I thought it was stupid in TES games. I don't understand how it adds entertainment. I don't see how it will not impact PvE players when it will be going on around us.
Why are you so eager to bring your PvP into the PvE zones? Why? Explain to me how you will use the Justice System to make it fun. Will you be a guard? Will you get a really high bounty? What will be the game play? What is the vision?
Tannakaobi wrote: »Why do PVE players play MMO's? By and large mmo's are cack. Graphics are poor, gameplay is poor. Reaction timings are poor. When I say poor, I mean in direct comparison to games that are not mmo's. If you are not going to hack chunks out of each other then what is the point?
I understand raids, and dungeons, but in ESO that's like, what? 5% of the game...
Yet it's the PVE players that get in a huff about every single little thing, even things that have been categorically denied.
Say no to arena's! We don't want arena's because even though we wouldn't play them we don't want them.
Say no to battlegrounds because even though we wouldn't get involved we don't want them.
Say no to open world PVP, even if it's optional because even though we wouldn't bother we don't want them.
When was the last time you heard a PVP player say, 'say no to dungeons or raids we don't want them'?
If you even make a little sound about ESO being very quest orientated you get a barrage of PVE players stating things like, it's TES, it's all about quests. Or if you don't like it move on...
The funny thing is, by and large it's the PVE players that wanted Skyrim Online. Which is funny because in Skyrim you can literally attack anyone. Why would that change if it was online. It would be open world PVP all the way!
You reap what you sow and had all the PVE players not moaned and moaned about every form of PVP such as arena's, battlegrounds, open world then your precious justice system may not be PVP.
Although I highly doubt it. I mean it's obvious really, of course the justice system was going to be PVP it's an Elder Scrolls game. Although at the moment it's nothing like any other Tes game. The justice system is a big step towards making it more like one but what do you get? That's right, PVE players moaning about it. They don't even know what it is yet, but they still moan about it.
Sheesh!
At QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.
While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.
Haewk,
I'm glad you concede that there is no precedent with multiplayer in the ES franchise, so you should also agree that the franchise's history has no real value in unchartered waters. There's never been a set policy on what players can or can't do before.
Let's say TESO came out with the justice system in place that had PVP a part of it. Would you take the same stance? Or would you just accept that was part of this game's homage to freedom of play?
Strangely enough, if I'm running through Skyrim, only the enemy npcs will attack me. I can stop in Shor's Stone, or Rorikstead and visit the tavern and not worry about random player X coming in and killing the innkeeper or attacking my character. I can explore dungeons and ruins and worry only about the enemy npcs trying to kill me
Tannakaobi wrote: »
I am talking about the frustration of PvE balance disrupted by PvP balancing, how does that have no foundation? Just go read the forums of any game with both. And go and look at the list of failed games that had PvP and PvE, hardly a recipe for success.
It's just a reason PVE players use as an excuse against PVP. It hold no foundation because ALL the 'good' mmo's have PVP!
You have your PvP zone and I don't want to take it away. You are getting a PvP city, enjoy. I think the justice system is stupid. I thought it was stupid in TES games. I don't understand how it adds entertainment. I don't see how it will not impact PvE players when it will be going on around us.
You are entitled to your opinion, but it is what it is, we don't know what that is and basically my whole point is wait and see. By the way the PvP city, you are talking about will be mainly PVE!
Why are you so eager to bring your PvP into the PvE zones? Why? Explain to me how you will use the Justice System to make it fun. Will you be a guard? Will you get a really high bounty? What will be the game play? What is the vision?
Without knowing more I can't answer these questions, but I will tell you what I like about open world PVP. It is the realism and the not knowing. The thrill of Killing someone, the feeling of failure when I get killed. I would be fine if they had realms, I totally understand that not everyone enjoys PVP and that's fine. I think the justice system is a good way for them to put something into ESO that is an option. I don't think it will have much effect on the thieves guild and dark brotherhood. Like I said, only time will tell.
TES is an open world rpg where you can do as you please. To think that an online Tes game will not have PVP is laughable. Yes, they need to add limitations, but the only reason is because of griefers, not because people don't want it.And players are not NPCs. Semantics aside, arguing that a game franchise that never had any PvP at all whatsoever translates into a World PvP game when taken to the multi-player level is laughable. People did not play TES to PvP, why do we need it now we have a MMO?
I agree that people get frustrated with PVP, they just point the finger in the wrong direction.You agree it causes frustration then?
Many players DO want this. Some don't including you it would seem. But here is the thing, you have your PVE game. What is your problem with other people having what they want. When you also consider it is an OPTIONAL function it makes you out to be the first person to stand up at a party take your piece of cake, eat it and then stamp on the rest of the cake so no one else can have any.We know what they have released and apparently they think we as players want this. I don't. I pay the same money as you do and my opinion is just as valid as yours. And this is my way of telling them I don't want it.
nerevarine1138 wrote: »Who said anything about the banker moving? And I never offered a quote. I said that ZO has been extremely clear on essential NPCs not being killable, ergo not being something that can interfere with players who don't want to participate in the justice system.
.
You are the one ignoring that bankers will be attackable, and their cowering movement will break the window.
There are of course several fundamental differences, but that would invalidate your agenda so you won't acknowledge them even if I mentioned them.As for PVE players not wanting to PVP, as it has been said before, there is no difference having a player or an NPC guard .
To rabid lolopenworldpvp lovers like you seem to be then I expect they do have to allow PVPers to be able to grief others to rank as 'good'.Tannakaobi wrote: »ALL the 'good' mmo's have PVP!.
TES was single player and therefore PvE, why do you assume that would change? Your logic is faulty.
"Player interaction" isn't synonymous with PVP .. indeed, the entire basis for the PVP in this game is artificial 'lore' wise, I was really saddened when I first read ZOS were going to pander to the PVP brigade, the endless skill nerfing that's happened since day 1 was entirely predictable when PVP was part of it.
TES was single player and therefore PvE, why do you assume that would change? Your logic is faulty.
Why would we assume that would change? Because if it wasn't intended to change, they would have released an other solo game and not a "Massively Multiplayer Online Role Playing Game"?
I think a lot of people complaining here actually never wanted an MMO but just the next Skyrim and thus want a game with an entirely separate Solo game.
I'm sorry, but this is not going to happen since the reason thousands of people have been asking for an MMO since Morrowind & Oblivion was to have player interaction aka: Not a solo game.
fromtesonlineb16_ESO wrote: »There are of course several fundamental differences, but that would invalidate your agenda so you won't acknowledge them even if I mentioned them.As for PVE players not wanting to PVP, as it has been said before, there is no difference having a player or an NPC guard .
Sage's reasoning isn't 'wise' it's specious. It's a superficially attractive way for ZOS to pander to the rabid open-world PVPers but the reality will show it for what it is.
I suspect only a small minority of them ... and I agree there was likely a huge number of such fans ... thought for a moment lolopenworldPVP would be part of it.fromtesonlineb16_ESO wrote: »There are of course several fundamental differences, but that would invalidate your agenda so you won't acknowledge them even if I mentioned them.As for PVE players not wanting to PVP, as it has been said before, there is no difference having a player or an NPC guard .
Sage's reasoning isn't 'wise' it's specious. It's a superficially attractive way for ZOS to pander to the rabid open-world PVPers but the reality will show it for what it is.
An awesome idea that will make the game awesome for TES fans that have been waiting for this game for ages and will probably stay subbed till the game dies?
fromtesonlineb16_ESO wrote: »I suspect only a small minority of them ... and I agree there was likely a huge number of such fans ... thought for a moment lolopenworldPVP would be part of it.fromtesonlineb16_ESO wrote: »There are of course several fundamental differences, but that would invalidate your agenda so you won't acknowledge them even if I mentioned them.As for PVE players not wanting to PVP, as it has been said before, there is no difference having a player or an NPC guard .
Sage's reasoning isn't 'wise' it's specious. It's a superficially attractive way for ZOS to pander to the rabid open-world PVPers but the reality will show it for what it is.
An awesome idea that will make the game awesome for TES fans that have been waiting for this game for ages and will probably stay subbed till the game dies?
There is nothing worst than a griefer... I play PvP every other day and although I'm not very good at it I enjoy it because I know what I'm up for. Someone ganking me while I'm on the crafting station or RP'ing? NO THANK YOU! (unless I did some crimes, because then I've been asking for it). SO to me it seems the solution ZOS has come about with is perfect and anyone wanting free world pvp are in the wrong game, go play Dayz if thats your thing!
I would only like pvp forcefully thrown into pvp if the consiquences far outweighed the benefits.
Such as troll kill people but lose 500k gold in the process, or have extreme bounties put on you every time you kill someone, idk.
smeeprocketnub19_ESO wrote: »Having to play ESO with the PvP types that post in these forums around me would greatly diminish my enjoyment of the game. I'm afraid that it will make wandering around a town as peacefully interesting as a crowded bank. The same skeevers will be trying to bother other players outside as they do now inside. I think that it has the potential of completely breaking the game for many.
How badly will it impact my enjoyment? I don't think that any of us can say yet. It concerns me enough that I switched my sub renewal in November from six months to monthly. Time will tell.
It's stuff like that that makes us call you carebears and hope for true world pvp so we can pk you at will.
You get all mad when you get insulted but drop insults yourself like it's just fact.
You are not the center of the universe.
DieAlteHexe wrote: »smeeprocketnub19_ESO wrote: »Having to play ESO with the PvP types that post in these forums around me would greatly diminish my enjoyment of the game. I'm afraid that it will make wandering around a town as peacefully interesting as a crowded bank. The same skeevers will be trying to bother other players outside as they do now inside. I think that it has the potential of completely breaking the game for many.
How badly will it impact my enjoyment? I don't think that any of us can say yet. It concerns me enough that I switched my sub renewal in November from six months to monthly. Time will tell.
It's stuff like that that makes us call you carebears and hope for true world pvp so we can pk you at will.
You get all mad when you get insulted but drop insults yourself like it's just fact.
You are not the center of the universe.
Nor are PvPers, and I would like to ask, politely, that you refrain from using terms like "carebear", well, at least if you want to have a civil conversation. That you want to be able to clobber anyone at will is fine in the games that support that. And there are quite a few. I will never understand why dyed-in-the-wool PvPers buy a game, subscribe *knowing* the PvP (or lack thereof) and then start agitating for PvP. Why not just play a game that is written for PvP/RvR from the ground up? I don't go over to Eve or others of that ilk and start agitating for PvE to become the main focus.
Just boggles my mind.
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
smeeprocketnub19_ESO wrote: »DieAlteHexe wrote: »smeeprocketnub19_ESO wrote: »Having to play ESO with the PvP types that post in these forums around me would greatly diminish my enjoyment of the game. I'm afraid that it will make wandering around a town as peacefully interesting as a crowded bank. The same skeevers will be trying to bother other players outside as they do now inside. I think that it has the potential of completely breaking the game for many.
How badly will it impact my enjoyment? I don't think that any of us can say yet. It concerns me enough that I switched my sub renewal in November from six months to monthly. Time will tell.
It's stuff like that that makes us call you carebears and hope for true world pvp so we can pk you at will.
You get all mad when you get insulted but drop insults yourself like it's just fact.
You are not the center of the universe.
Nor are PvPers, and I would like to ask, politely, that you refrain from using terms like "carebear", well, at least if you want to have a civil conversation. That you want to be able to clobber anyone at will is fine in the games that support that. And there are quite a few. I will never understand why dyed-in-the-wool PvPers buy a game, subscribe *knowing* the PvP (or lack thereof) and then start agitating for PvP. Why not just play a game that is written for PvP/RvR from the ground up? I don't go over to Eve or others of that ilk and start agitating for PvE to become the main focus.
Just boggles my mind.
you could say the same about pve'rs, on launch endgame for this was pvp. devs just caved and added some pve endgame.
opt in world pvp is coming so it seems like pvp is a staple.
It's really hard to refrain from the carebear insults when people call you a griefer and act like you are some subhuman monster for daring to want to fight other players.
cuz_mike200 wrote: »The Justice System is made for killing NPCs. The open world PvP Alliance War in Cyrodiil is made for killing players. PvP in PvE doesn't work, especially if it means killing fellow alliance veterans. If this does get added there will need to be some sort of flagging system to be flagged as kill-able or not. That is my opinion and I have nothing against all yours.