The ONLY winners with the Justice System, are the PVP players.
No amount of spinning the facts, twisting the details or So-and-So said at Q-Con will change that.
Yes it is %100 speculation right now, but it is a damn slippery slope introducing "consensual" or "decision based" PVP into a PVE player area. Once they start down the slide, there will be no turning back.
I am all for playing as you want, but when my playstyle and your playstyle clash, there are no winners. One playstyle will suffer, and in the long run, both will.
I am certain that there will be a threshold of criminal activity before the possibility of running into other players becomes something to be concerned with, and I sincerely hope that the real worthwhile rewards are on the other side of that threshold, leaving people to enjoy vials of water worth 1 gold a piece for those afraid to accept real consequences for their efforts.
Core parts of this game are based on the idea of community involvement. We would have seen talks of traditional auction houses by now if they were going to abandon everything they stood for in order to cater to the lowest common denominator.
Citing the Veteran Rank system in comparison to this is a laughable prospect at best. Veteran Ranks are a core and mandatory part of the progression path. While I disagree with lowered difficulty, I can understand why they'd want to make it easier for people who aren't skilled or committed enough to the game since there needs to be people subscribing for the game to run. In its place, we are getting a better system that is a benefit for everyone in the Champions system.
But the Justice system is an optional gameplay dynamic. If someone stops subscribing because an optional addition to the game isn't exactly how they want it to be, they were likely going to leave the game over anything else by now.
There's also the possibility that the NPC guards are extremely difficult to fight or escape from, so difficult that players might even be easier to deal with. Would you then complain that the NPC guards were too tough and infringing on your want to play a criminal?
Again you ignore that players should have a choice to accept PVE or PVP consequences this is not about ignoring criminal consequences as you continue to try to make it about. It should not be up to you to decide that all criminals are subject to PVP. It is not about avoiding the feature to avoid PVP, because being criminals in TES has always been part of its gameplay (unlike other RPG games that force you to be the moral hero), so people indeed would rather quit than be subject to PVP to play that desired gameplay, in the same manner some quit rather than be forced to group.
The guards should be as tough as they was in the prior games, because the only one being hurt is the NPCs. Nobody is going to be stealing and murdering other players as a criminal so those doing it do not need to be punished by PVP to discourage them. Since you can have what you want with a justice-PVP/PVE consequence options that does not affect your PVP gameplay at all, it is clear that you want to victimize PVE players with your PVP which is exactly why such features should never get off the ground unless PVE can opt out of PVP in their criminal gameplay.
PvP for PvP areas only please.
PvP in PvE areas ends with loads of peeved lower level players being killed by some oik, set on griefing as many people as possible day after day. With no chance to defend themselves, it becomes irritating very quickly and will cause people to leave.
no thank you
PVP is not a necessary component for sandbox gameplay. For example Wurm Online gives you a choice of PVP or PVE islands, and like many games that do, PVP is the minority player given the choice even in the niche indy game market. So your premise that it is requirement of AAA sandbox games to survive itself is false, nor was this game every promised to be anything but a themepark MMO it was not designed to be a sandbox as it has restricted level linear quest zones. I am not about to play a game that requires me to PVP to level in the thieves/assassins guild.
It is not immersive to my roleplay as a criminal to have to face another player in PVP, especially since you can have the choice of PVP Justice while I can have the choice of PVE justice so that both play how what we think is best. Again it is not your place to be telling me what MY risk level is for risking PVP or that I may enjoy it or I might want to play more sandbox and it is better for MY roleplay. I have played and quit PVP games, I understand why people want to play them so I am proposing that they can, just give those who do not want to play the ability to stick with PVE consequences only. Telling me I cannot play a thief unless I want to PVP is not what TES is about, and it is something people that people will quit over rather than have others impose it on them. There are plenty of other RPG that enable thief/assassin class play without involving PVP.
smeeprocketnub19_ESO wrote: »
Also, I really do hope there is a way to be flagged without racking up a bounty. I like to be able to go where I please without npc guards trying to arrest me. I just want the possibility of player guards attacking me. Plus having my flag wear off and having to go all the way to a city to get another one (it would be in khenarthi's roost I think, I never go there and have even already spotted m'iaq there,) would be a pita. I don't want the bounty to wear off.
So you don't really want a justice system, you just want open world PvP.
smeeprocketnub19_ESO wrote: »Did you know that every rank in cyrodiil gives you a skillpoint. That means that *gasp* you do not have access to those skillpoints unless you pvp. There is currently content hidden behind a pvp wall and has been since beta.
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
Hell no, if you get a bounty in every single town and somehow manage to never get murdered by player guards in every single town then you get to never use the banks.
Wasn't that the whole point of player guards according to some guy back there and Paul Sage - that people wouldn't get to avoid consequences?
If you get a bounty in every single town then you should pay the guards to have your bounty cleared. This post, to me, confirms that you just want the feeling that you could have consequences for your actions but you never want to actually face them.
Or at the very least, your words suggest that ONLY players would pose a threat to you and not NPC guards, which is why Paul Sage specifically pointed out that player guards are meant to be a deterrent for players' circumventing NPC guards.
I'm glad that the developers are making the danger and consequence real for players like you. This false illusion of danger you're after is not something that should be pushed for at the detriment of the community's opportunity for dynamic content.
The first statement they made on banker NPCs and other important NPCs was that they were able to be attacked and would be reactive, so that griefing of other players would be possible (knocking people out of the banking window and so on).They've already said that important NPCs can't be killed, so criminals won't be able to grief players that way.
I'm not sure if they have reconsidered this given it being brought to their attention, if not then it's a shame and will be an issue in the live game, and if so then it's something that indicates they are open to a reworking of the system as initially proposed.
And so here we are suggesting improvements.
The ONLY winners with the Justice System, are the PVP players.
No amount of spinning the facts, twisting the details or So-and-So said at Q-Con will change that.
Yes it is %100 speculation right now, but it is a damn slippery slope introducing "consensual" or "decision based" PVP into a PVE player area. Once they start down the slide, there will be no turning back.
I am all for playing as you want, but when my playstyle and your playstyle clash, there are no winners. One playstyle will suffer, and in the long run, both will.
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The first statement they made on banker NPCs and other important NPCs was that they were able to be attacked and would be reactive, so that griefing of other players would be possible (knocking people out of the banking window and so on).They've already said that important NPCs can't be killed, so criminals won't be able to grief players that way.
I'm not sure if they have reconsidered this given it being brought to their attention, if not then it's a shame and will be an issue in the live game, and if so then it's something that indicates they are open to a reworking of the system as initially proposed.
And so here we are suggesting improvements.
Lie. Nothing was ever said about important NPCs being attackable.
ZOS_JessicaFolsom wrote: »The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The areas was up till now were separate and so if I didn't want to do pvp I wasn't in Cyrodiil. If I wanted to pvp I would go to Cyrodiil. Now they're making it so if I want to do some pve content that has always been fun for me (killing and stealing) I am quite possibly forced to do pvp as well. So yes it is forced pvp, and your denial isn't a compelling argument at all, despite what you imagine.
The first statement they made on banker NPCs and other important NPCs was that they were able to be attacked and would be reactive, so that griefing of other players would be possible (knocking people out of the banking window and so on).They've already said that important NPCs can't be killed, so criminals won't be able to grief players that way.
I'm not sure if they have reconsidered this given it being brought to their attention, if not then it's a shame and will be an issue in the live game, and if so then it's something that indicates they are open to a reworking of the system as initially proposed.
And so here we are suggesting improvements.
Lie. Nothing was ever said about important NPCs being attackable.
IMO.
Nope, not lies, get your facts straight for once. A ZOS employee stated bankers would be attackable AND reactive.
The first statement they made on banker NPCs and other important NPCs was that they were able to be attacked and would be reactive, so that griefing of other players would be possible (knocking people out of the banking window and so on).They've already said that important NPCs can't be killed, so criminals won't be able to grief players that way.
I'm not sure if they have reconsidered this given it being brought to their attention, if not then it's a shame and will be an issue in the live game, and if so then it's something that indicates they are open to a reworking of the system as initially proposed.
And so here we are suggesting improvements.
Lie. Nothing was ever said about important NPCs being attackable.
IMO.
Nope, not lies, get your facts straight for once. A ZOS employee stated bankers would be attackable AND reactive.
Link? Proof? mmh?
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The areas was up till now were separate and so if I didn't want to do pvp I wasn't in Cyrodiil. If I wanted to pvp I would go to Cyrodiil. Now they're making it so if I want to do some pve content that has always been fun for me (killing and stealing) I am quite possibly forced to do pvp as well. So yes it is forced pvp, and your denial isn't a compelling argument at all, despite what you imagine.
It's not forced PVP
The first statement they made on banker NPCs and other important NPCs was that they were able to be attacked and would be reactive, so that griefing of other players would be possible (knocking people out of the banking window and so on).They've already said that important NPCs can't be killed, so criminals won't be able to grief players that way.
I'm not sure if they have reconsidered this given it being brought to their attention, if not then it's a shame and will be an issue in the live game, and if so then it's something that indicates they are open to a reworking of the system as initially proposed.
And so here we are suggesting improvements.
Lie. Nothing was ever said about important NPCs being attackable.
IMO.
Nope, not lies, get your facts straight for once. A ZOS employee stated bankers would be attackable AND reactive.
Link? Proof? mmh?
In the post you just quoted, but snipped the ZOS quote out of.
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The areas was up till now were separate and so if I didn't want to do pvp I wasn't in Cyrodiil. If I wanted to pvp I would go to Cyrodiil. Now they're making it so if I want to do some pve content that has always been fun for me (killing and stealing) I am quite possibly forced to do pvp as well. So yes it is forced pvp, and your denial isn't a compelling argument at all, despite what you imagine.
It's not forced PVP
It isn't opt-in pvp, because people want to steal and kill NPCs without doing any pvp. So the choice is either kill and steal and have pvp forced on them, or continue the pve game but without the crime content which they really wanted to enjoy but now can't or they'll have pvp forced on them.
The first statement they made on banker NPCs and other important NPCs was that they were able to be attacked and would be reactive, so that griefing of other players would be possible (knocking people out of the banking window and so on).They've already said that important NPCs can't be killed, so criminals won't be able to grief players that way.
I'm not sure if they have reconsidered this given it being brought to their attention, if not then it's a shame and will be an issue in the live game, and if so then it's something that indicates they are open to a reworking of the system as initially proposed.
And so here we are suggesting improvements.
Lie. Nothing was ever said about important NPCs being attackable.
IMO.
Nope, not lies, get your facts straight for once. A ZOS employee stated bankers would be attackable AND reactive.
Link? Proof? mmh?
In the post you just quoted, but snipped the ZOS quote out of.
You mean the post that you edited to include a made up a quote instead of providing a link?
The first statement they made on banker NPCs and other important NPCs was that they were able to be attacked and would be reactive, so that griefing of other players would be possible (knocking people out of the banking window and so on).They've already said that important NPCs can't be killed, so criminals won't be able to grief players that way.
I'm not sure if they have reconsidered this given it being brought to their attention, if not then it's a shame and will be an issue in the live game, and if so then it's something that indicates they are open to a reworking of the system as initially proposed.
And so here we are suggesting improvements.
Lie. Nothing was ever said about important NPCs being attackable.
IMO.
Nope, not lies, get your facts straight for once. A ZOS employee stated bankers would be attackable AND reactive.
Link? Proof? mmh?
In the post you just quoted, but snipped the ZOS quote out of.
You mean the post that you edited to include a made up a quote instead of providing a link?
Excuse me? Click the quote post, it links directly to the ZOS employee. This is the second time you've accused me of lying, i am not going to respond to your ridiculous accusations or circular posts again.
ZOS_JessicaFolsom wrote: »
It isn't opt-in pvp, because people want to steal and kill NPCs without doing any pvp. So the choice is either kill and steal and have pvp forced on them, or continue the pve game but without the crime content which they really wanted to enjoy but now can't or they'll have pvp forced on them.
It isn't opt-in pvp, because people want to steal and kill NPCs without doing any pvp. So the choice is either kill and steal and have pvp forced on them, or continue the pve game but without the crime content which they really wanted to enjoy but now can't or they'll have pvp forced on them.
I have a poll requesting option for choosing between PVE/PVP consequences (yes vote) in the upcoming crime systems, or shall it be crime systems force PVP consequences only (no vote).
http://forums.elderscrollsonline.com/discussion/122788/pve-pvp-options-for-justice-system-criminal-guilds
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The areas was up till now were separate and so if I didn't want to do pvp I wasn't in Cyrodiil. If I wanted to pvp I would go to Cyrodiil. Now they're making it so if I want to do some pve content that has always been fun for me (killing and stealing) I am quite possibly forced to do pvp as well. So yes it is forced pvp, and your denial isn't a compelling argument at all, despite what you imagine.
It's not forced PVP
It isn't opt-in pvp, because people want to steal and kill NPCs without doing any pvp. So the choice is either kill and steal and have pvp forced on them, or continue the pve game but without the crime content which they really wanted to enjoy but now can't or they'll have pvp forced on them.
nerevarine1138 wrote: »
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The areas was up till now were separate and so if I didn't want to do pvp I wasn't in Cyrodiil. If I wanted to pvp I would go to Cyrodiil. Now they're making it so if I want to do some pve content that has always been fun for me (killing and stealing) I am quite possibly forced to do pvp as well. So yes it is forced pvp, and your denial isn't a compelling argument at all, despite what you imagine.
It's not forced PVP
It isn't opt-in pvp, because people want to steal and kill NPCs without doing any pvp. So the choice is either kill and steal and have pvp forced on them, or continue the pve game but without the crime content which they really wanted to enjoy but now can't or they'll have pvp forced on them.
I'm sure people do want to kill and steal without having to face any real threat of consequences. Too bad for them.
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The areas was up till now were separate and so if I didn't want to do pvp I wasn't in Cyrodiil. If I wanted to pvp I would go to Cyrodiil. Now they're making it so if I want to do some pve content that has always been fun for me (killing and stealing) I am quite possibly forced to do pvp as well. So yes it is forced pvp, and your denial isn't a compelling argument at all, despite what you imagine.
It's not forced PVP
It isn't opt-in pvp, because people want to steal and kill NPCs without doing any pvp. So the choice is either kill and steal and have pvp forced on them, or continue the pve game but without the crime content which they really wanted to enjoy but now can't or they'll have pvp forced on them.