In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The areas was up till now were separate and so if I didn't want to do pvp I wasn't in Cyrodiil. If I wanted to pvp I would go to Cyrodiil. Now they're making it so if I want to do some pve content that has always been fun for me (killing and stealing) I am quite possibly forced to do pvp as well. So yes it is forced pvp, and your denial isn't a compelling argument at all, despite what you imagine.
It's not forced PVP
It isn't opt-in pvp, because people want to steal and kill NPCs without doing any pvp. So the choice is either kill and steal and have pvp forced on them, or continue the pve game but without the crime content which they really wanted to enjoy but now can't or they'll have pvp forced on them.
By my definition, stealing from and killing NPCs is opting in to PVP, based on what's been revealed so far. But they have not confirmed or denied how quickly you'd be subjected to PVP, so a lot of your position is based on unconfirmed assumptions.
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The areas was up till now were separate and so if I didn't want to do pvp I wasn't in Cyrodiil. If I wanted to pvp I would go to Cyrodiil. Now they're making it so if I want to do some pve content that has always been fun for me (killing and stealing) I am quite possibly forced to do pvp as well. So yes it is forced pvp, and your denial isn't a compelling argument at all, despite what you imagine.
It's not forced PVP
It isn't opt-in pvp, because people want to steal and kill NPCs without doing any pvp. So the choice is either kill and steal and have pvp forced on them, or continue the pve game but without the crime content which they really wanted to enjoy but now can't or they'll have pvp forced on them.
By my definition, stealing from and killing NPCs is opting in to PVP, based on what's been revealed so far. But they have not confirmed or denied how quickly you'd be subjected to PVP, so a lot of your position is based on unconfirmed assumptions.
Doesn't matter when it happens, the issue is that it involves pvp at all.
nerevarine1138 wrote: »
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The areas was up till now were separate and so if I didn't want to do pvp I wasn't in Cyrodiil. If I wanted to pvp I would go to Cyrodiil. Now they're making it so if I want to do some pve content that has always been fun for me (killing and stealing) I am quite possibly forced to do pvp as well. So yes it is forced pvp, and your denial isn't a compelling argument at all, despite what you imagine.
It's not forced PVP
It isn't opt-in pvp, because people want to steal and kill NPCs without doing any pvp. So the choice is either kill and steal and have pvp forced on them, or continue the pve game but without the crime content which they really wanted to enjoy but now can't or they'll have pvp forced on them.
I'm sure people do want to kill and steal without having to face any real threat of consequences. Too bad for them.
You keep talking about people not wanting to face the consequences, when it is just about people not wanting to pvp. Try to absorb this piece of information then work with that instead of running around making assumptions and effectively arguing with yourself.
nerevarine1138 wrote: »nerevarine1138 wrote: »
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The areas was up till now were separate and so if I didn't want to do pvp I wasn't in Cyrodiil. If I wanted to pvp I would go to Cyrodiil. Now they're making it so if I want to do some pve content that has always been fun for me (killing and stealing) I am quite possibly forced to do pvp as well. So yes it is forced pvp, and your denial isn't a compelling argument at all, despite what you imagine.
It's not forced PVP
It isn't opt-in pvp, because people want to steal and kill NPCs without doing any pvp. So the choice is either kill and steal and have pvp forced on them, or continue the pve game but without the crime content which they really wanted to enjoy but now can't or they'll have pvp forced on them.
I'm sure people do want to kill and steal without having to face any real threat of consequences. Too bad for them.
You keep talking about people not wanting to face the consequences, when it is just about people not wanting to pvp. Try to absorb this piece of information then work with that instead of running around making assumptions and effectively arguing with yourself.
Ok, what are the "consequences" if players aren't able to be on the enforcement side of things? Better yet, what do you propose players who want to play lawful characters do when the content update comes if they can't be guards? Sit around and wait for another update?
nerevarine1138 wrote: »nerevarine1138 wrote: »
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The areas was up till now were separate and so if I didn't want to do pvp I wasn't in Cyrodiil. If I wanted to pvp I would go to Cyrodiil. Now they're making it so if I want to do some pve content that has always been fun for me (killing and stealing) I am quite possibly forced to do pvp as well. So yes it is forced pvp, and your denial isn't a compelling argument at all, despite what you imagine.
It's not forced PVP
It isn't opt-in pvp, because people want to steal and kill NPCs without doing any pvp. So the choice is either kill and steal and have pvp forced on them, or continue the pve game but without the crime content which they really wanted to enjoy but now can't or they'll have pvp forced on them.
I'm sure people do want to kill and steal without having to face any real threat of consequences. Too bad for them.
You keep talking about people not wanting to face the consequences, when it is just about people not wanting to pvp. Try to absorb this piece of information then work with that instead of running around making assumptions and effectively arguing with yourself.
Ok, what are the "consequences" if players aren't able to be on the enforcement side of things? Better yet, what do you propose players who want to play lawful characters do when the content update comes if they can't be guards? Sit around and wait for another update?
The justice system could be made entirely pve - player guards could chase and arrest NPC criminals running about town stealing and killing, and player criminals could be chased and arrested by NPC guards and NPC citizens.
And if no important NPCs could be targeted/attacked and were not at all reactive then there would be no way for anyone to grief or involve anyone not participating in the justice system.
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The areas was up till now were separate and so if I didn't want to do pvp I wasn't in Cyrodiil. If I wanted to pvp I would go to Cyrodiil. Now they're making it so if I want to do some pve content that has always been fun for me (killing and stealing) I am quite possibly forced to do pvp as well. So yes it is forced pvp, and your denial isn't a compelling argument at all, despite what you imagine.
It's not forced PVP
It isn't opt-in pvp, because people want to steal and kill NPCs without doing any pvp. So the choice is either kill and steal and have pvp forced on them, or continue the pve game but without the crime content which they really wanted to enjoy but now can't or they'll have pvp forced on them.
By my definition, stealing from and killing NPCs is opting in to PVP, based on what's been revealed so far. But they have not confirmed or denied how quickly you'd be subjected to PVP, so a lot of your position is based on unconfirmed assumptions.
Doesn't matter when it happens, the issue is that it involves pvp at all.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The areas was up till now were separate and so if I didn't want to do pvp I wasn't in Cyrodiil. If I wanted to pvp I would go to Cyrodiil. Now they're making it so if I want to do some pve content that has always been fun for me (killing and stealing) I am quite possibly forced to do pvp as well. So yes it is forced pvp, and your denial isn't a compelling argument at all, despite what you imagine.
It's not forced PVP
It isn't opt-in pvp, because people want to steal and kill NPCs without doing any pvp. So the choice is either kill and steal and have pvp forced on them, or continue the pve game but without the crime content which they really wanted to enjoy but now can't or they'll have pvp forced on them.
I'm sure people do want to kill and steal without having to face any real threat of consequences. Too bad for them.
You keep talking about people not wanting to face the consequences, when it is just about people not wanting to pvp. Try to absorb this piece of information then work with that instead of running around making assumptions and effectively arguing with yourself.
Ok, what are the "consequences" if players aren't able to be on the enforcement side of things? Better yet, what do you propose players who want to play lawful characters do when the content update comes if they can't be guards? Sit around and wait for another update?
The justice system could be made entirely pve - player guards could chase and arrest NPC criminals running about town stealing and killing, and player criminals could be chased and arrested by NPC guards and NPC citizens.
And if no important NPCs could be targeted/attacked and were not at all reactive then there would be no way for anyone to grief or involve anyone not participating in the justice system.
Well, since the second part of your post is already true, we can ignore that.
Now explain to me again what the consequences of crime are if you can outrun any NPC guard.
nerevarine1138 wrote: »nerevarine1138 wrote: »
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The areas was up till now were separate and so if I didn't want to do pvp I wasn't in Cyrodiil. If I wanted to pvp I would go to Cyrodiil. Now they're making it so if I want to do some pve content that has always been fun for me (killing and stealing) I am quite possibly forced to do pvp as well. So yes it is forced pvp, and your denial isn't a compelling argument at all, despite what you imagine.
It's not forced PVP
It isn't opt-in pvp, because people want to steal and kill NPCs without doing any pvp. So the choice is either kill and steal and have pvp forced on them, or continue the pve game but without the crime content which they really wanted to enjoy but now can't or they'll have pvp forced on them.
I'm sure people do want to kill and steal without having to face any real threat of consequences. Too bad for them.
You keep talking about people not wanting to face the consequences, when it is just about people not wanting to pvp. Try to absorb this piece of information then work with that instead of running around making assumptions and effectively arguing with yourself.
Ok, what are the "consequences" if players aren't able to be on the enforcement side of things? Better yet, what do you propose players who want to play lawful characters do when the content update comes if they can't be guards? Sit around and wait for another update?
The justice system could be made entirely pve - player guards could chase and arrest NPC criminals running about town stealing and killing, and player criminals could be chased and arrested by NPC guards and NPC citizens.
And if no important NPCs could be targeted/attacked and were not at all reactive then there would be no way for anyone to grief or involve anyone not participating in the justice system.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The areas was up till now were separate and so if I didn't want to do pvp I wasn't in Cyrodiil. If I wanted to pvp I would go to Cyrodiil. Now they're making it so if I want to do some pve content that has always been fun for me (killing and stealing) I am quite possibly forced to do pvp as well. So yes it is forced pvp, and your denial isn't a compelling argument at all, despite what you imagine.
It's not forced PVP
It isn't opt-in pvp, because people want to steal and kill NPCs without doing any pvp. So the choice is either kill and steal and have pvp forced on them, or continue the pve game but without the crime content which they really wanted to enjoy but now can't or they'll have pvp forced on them.
I'm sure people do want to kill and steal without having to face any real threat of consequences. Too bad for them.
You keep talking about people not wanting to face the consequences, when it is just about people not wanting to pvp. Try to absorb this piece of information then work with that instead of running around making assumptions and effectively arguing with yourself.
Ok, what are the "consequences" if players aren't able to be on the enforcement side of things? Better yet, what do you propose players who want to play lawful characters do when the content update comes if they can't be guards? Sit around and wait for another update?
The justice system could be made entirely pve - player guards could chase and arrest NPC criminals running about town stealing and killing, and player criminals could be chased and arrested by NPC guards and NPC citizens.
And if no important NPCs could be targeted/attacked and were not at all reactive then there would be no way for anyone to grief or involve anyone not participating in the justice system.
Well, since the second part of your post is already true, we can ignore that.
Now explain to me again what the consequences of crime are if you can outrun any NPC guard.
Make it so we can't outrun the NPC guards if they're within range (give them a snare) - if we have a bounty then we should get caught almost all the time.
If we got snared we'd get caught almost all the time. So this is very simple, the only problem being your imagination (or lack of).nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The areas was up till now were separate and so if I didn't want to do pvp I wasn't in Cyrodiil. If I wanted to pvp I would go to Cyrodiil. Now they're making it so if I want to do some pve content that has always been fun for me (killing and stealing) I am quite possibly forced to do pvp as well. So yes it is forced pvp, and your denial isn't a compelling argument at all, despite what you imagine.
It's not forced PVP
It isn't opt-in pvp, because people want to steal and kill NPCs without doing any pvp. So the choice is either kill and steal and have pvp forced on them, or continue the pve game but without the crime content which they really wanted to enjoy but now can't or they'll have pvp forced on them.
I'm sure people do want to kill and steal without having to face any real threat of consequences. Too bad for them.
You keep talking about people not wanting to face the consequences, when it is just about people not wanting to pvp. Try to absorb this piece of information then work with that instead of running around making assumptions and effectively arguing with yourself.
Ok, what are the "consequences" if players aren't able to be on the enforcement side of things? Better yet, what do you propose players who want to play lawful characters do when the content update comes if they can't be guards? Sit around and wait for another update?
The justice system could be made entirely pve - player guards could chase and arrest NPC criminals running about town stealing and killing, and player criminals could be chased and arrested by NPC guards and NPC citizens.
And if no important NPCs could be targeted/attacked and were not at all reactive then there would be no way for anyone to grief or involve anyone not participating in the justice system.
Well, since the second part of your post is already true, we can ignore that.
Now explain to me again what the consequences of crime are if you can outrun any NPC guard.
Make it so we can't outrun the NPC guards if they're within range (give them a snare) - if we have a bounty then we should get caught almost all the time.
Can't happen.
If we got snared we'd get caught almost all the time. So this is very simple, the only problem being your imagination (or lack of).nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The areas was up till now were separate and so if I didn't want to do pvp I wasn't in Cyrodiil. If I wanted to pvp I would go to Cyrodiil. Now they're making it so if I want to do some pve content that has always been fun for me (killing and stealing) I am quite possibly forced to do pvp as well. So yes it is forced pvp, and your denial isn't a compelling argument at all, despite what you imagine.
It's not forced PVP
It isn't opt-in pvp, because people want to steal and kill NPCs without doing any pvp. So the choice is either kill and steal and have pvp forced on them, or continue the pve game but without the crime content which they really wanted to enjoy but now can't or they'll have pvp forced on them.
I'm sure people do want to kill and steal without having to face any real threat of consequences. Too bad for them.
You keep talking about people not wanting to face the consequences, when it is just about people not wanting to pvp. Try to absorb this piece of information then work with that instead of running around making assumptions and effectively arguing with yourself.
Ok, what are the "consequences" if players aren't able to be on the enforcement side of things? Better yet, what do you propose players who want to play lawful characters do when the content update comes if they can't be guards? Sit around and wait for another update?
The justice system could be made entirely pve - player guards could chase and arrest NPC criminals running about town stealing and killing, and player criminals could be chased and arrested by NPC guards and NPC citizens.
And if no important NPCs could be targeted/attacked and were not at all reactive then there would be no way for anyone to grief or involve anyone not participating in the justice system.
Well, since the second part of your post is already true, we can ignore that.
Now explain to me again what the consequences of crime are if you can outrun any NPC guard.
Make it so we can't outrun the NPC guards if they're within range (give them a snare) - if we have a bounty then we should get caught almost all the time.
Can't happen.
If we got snared we'd get caught almost all the time. So this is very simple, the only problem being your imagination (or lack of).nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The areas was up till now were separate and so if I didn't want to do pvp I wasn't in Cyrodiil. If I wanted to pvp I would go to Cyrodiil. Now they're making it so if I want to do some pve content that has always been fun for me (killing and stealing) I am quite possibly forced to do pvp as well. So yes it is forced pvp, and your denial isn't a compelling argument at all, despite what you imagine.
It's not forced PVP
It isn't opt-in pvp, because people want to steal and kill NPCs without doing any pvp. So the choice is either kill and steal and have pvp forced on them, or continue the pve game but without the crime content which they really wanted to enjoy but now can't or they'll have pvp forced on them.
I'm sure people do want to kill and steal without having to face any real threat of consequences. Too bad for them.
You keep talking about people not wanting to face the consequences, when it is just about people not wanting to pvp. Try to absorb this piece of information then work with that instead of running around making assumptions and effectively arguing with yourself.
Ok, what are the "consequences" if players aren't able to be on the enforcement side of things? Better yet, what do you propose players who want to play lawful characters do when the content update comes if they can't be guards? Sit around and wait for another update?
The justice system could be made entirely pve - player guards could chase and arrest NPC criminals running about town stealing and killing, and player criminals could be chased and arrested by NPC guards and NPC citizens.
And if no important NPCs could be targeted/attacked and were not at all reactive then there would be no way for anyone to grief or involve anyone not participating in the justice system.
Well, since the second part of your post is already true, we can ignore that.
Now explain to me again what the consequences of crime are if you can outrun any NPC guard.
Make it so we can't outrun the NPC guards if they're within range (give them a snare) - if we have a bounty then we should get caught almost all the time.
Can't happen.
Just make it unbreakable, which can't be done to player CC but can be done to NPC attacks.nerevarine1138 wrote: »If we got snared we'd get caught almost all the time. So this is very simple, the only problem being your imagination (or lack of).nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The areas was up till now were separate and so if I didn't want to do pvp I wasn't in Cyrodiil. If I wanted to pvp I would go to Cyrodiil. Now they're making it so if I want to do some pve content that has always been fun for me (killing and stealing) I am quite possibly forced to do pvp as well. So yes it is forced pvp, and your denial isn't a compelling argument at all, despite what you imagine.
It's not forced PVP
It isn't opt-in pvp, because people want to steal and kill NPCs without doing any pvp. So the choice is either kill and steal and have pvp forced on them, or continue the pve game but without the crime content which they really wanted to enjoy but now can't or they'll have pvp forced on them.
I'm sure people do want to kill and steal without having to face any real threat of consequences. Too bad for them.
You keep talking about people not wanting to face the consequences, when it is just about people not wanting to pvp. Try to absorb this piece of information then work with that instead of running around making assumptions and effectively arguing with yourself.
Ok, what are the "consequences" if players aren't able to be on the enforcement side of things? Better yet, what do you propose players who want to play lawful characters do when the content update comes if they can't be guards? Sit around and wait for another update?
The justice system could be made entirely pve - player guards could chase and arrest NPC criminals running about town stealing and killing, and player criminals could be chased and arrested by NPC guards and NPC citizens.
And if no important NPCs could be targeted/attacked and were not at all reactive then there would be no way for anyone to grief or involve anyone not participating in the justice system.
Well, since the second part of your post is already true, we can ignore that.
Now explain to me again what the consequences of crime are if you can outrun any NPC guard.
Make it so we can't outrun the NPC guards if they're within range (give them a snare) - if we have a bounty then we should get caught almost all the time.
Can't happen.
CC breaks
Just make it unbreakable, which can't be done to player CC but can be done to NPC attacks.nerevarine1138 wrote: »If we got snared we'd get caught almost all the time. So this is very simple, the only problem being your imagination (or lack of).nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The areas was up till now were separate and so if I didn't want to do pvp I wasn't in Cyrodiil. If I wanted to pvp I would go to Cyrodiil. Now they're making it so if I want to do some pve content that has always been fun for me (killing and stealing) I am quite possibly forced to do pvp as well. So yes it is forced pvp, and your denial isn't a compelling argument at all, despite what you imagine.
It's not forced PVP
It isn't opt-in pvp, because people want to steal and kill NPCs without doing any pvp. So the choice is either kill and steal and have pvp forced on them, or continue the pve game but without the crime content which they really wanted to enjoy but now can't or they'll have pvp forced on them.
I'm sure people do want to kill and steal without having to face any real threat of consequences. Too bad for them.
You keep talking about people not wanting to face the consequences, when it is just about people not wanting to pvp. Try to absorb this piece of information then work with that instead of running around making assumptions and effectively arguing with yourself.
Ok, what are the "consequences" if players aren't able to be on the enforcement side of things? Better yet, what do you propose players who want to play lawful characters do when the content update comes if they can't be guards? Sit around and wait for another update?
The justice system could be made entirely pve - player guards could chase and arrest NPC criminals running about town stealing and killing, and player criminals could be chased and arrested by NPC guards and NPC citizens.
And if no important NPCs could be targeted/attacked and were not at all reactive then there would be no way for anyone to grief or involve anyone not participating in the justice system.
Well, since the second part of your post is already true, we can ignore that.
Now explain to me again what the consequences of crime are if you can outrun any NPC guard.
Make it so we can't outrun the NPC guards if they're within range (give them a snare) - if we have a bounty then we should get caught almost all the time.
Can't happen.
CC breaks
nerevarine1138 wrote: »Just make it unbreakable, which can't be done to player CC but can be done to NPC attacks.nerevarine1138 wrote: »If we got snared we'd get caught almost all the time. So this is very simple, the only problem being your imagination (or lack of).nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The areas was up till now were separate and so if I didn't want to do pvp I wasn't in Cyrodiil. If I wanted to pvp I would go to Cyrodiil. Now they're making it so if I want to do some pve content that has always been fun for me (killing and stealing) I am quite possibly forced to do pvp as well. So yes it is forced pvp, and your denial isn't a compelling argument at all, despite what you imagine.
It's not forced PVP
It isn't opt-in pvp, because people want to steal and kill NPCs without doing any pvp. So the choice is either kill and steal and have pvp forced on them, or continue the pve game but without the crime content which they really wanted to enjoy but now can't or they'll have pvp forced on them.
I'm sure people do want to kill and steal without having to face any real threat of consequences. Too bad for them.
You keep talking about people not wanting to face the consequences, when it is just about people not wanting to pvp. Try to absorb this piece of information then work with that instead of running around making assumptions and effectively arguing with yourself.
Ok, what are the "consequences" if players aren't able to be on the enforcement side of things? Better yet, what do you propose players who want to play lawful characters do when the content update comes if they can't be guards? Sit around and wait for another update?
The justice system could be made entirely pve - player guards could chase and arrest NPC criminals running about town stealing and killing, and player criminals could be chased and arrested by NPC guards and NPC citizens.
And if no important NPCs could be targeted/attacked and were not at all reactive then there would be no way for anyone to grief or involve anyone not participating in the justice system.
Well, since the second part of your post is already true, we can ignore that.
Now explain to me again what the consequences of crime are if you can outrun any NPC guard.
Make it so we can't outrun the NPC guards if they're within range (give them a snare) - if we have a bounty then we should get caught almost all the time.
Can't happen.
CC breaks
snip.
nerevarine1138 wrote: »nerevarine1138 wrote: »
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The areas was up till now were separate and so if I didn't want to do pvp I wasn't in Cyrodiil. If I wanted to pvp I would go to Cyrodiil. Now they're making it so if I want to do some pve content that has always been fun for me (killing and stealing) I am quite possibly forced to do pvp as well. So yes it is forced pvp, and your denial isn't a compelling argument at all, despite what you imagine.
It's not forced PVP
It isn't opt-in pvp, because people want to steal and kill NPCs without doing any pvp. So the choice is either kill and steal and have pvp forced on them, or continue the pve game but without the crime content which they really wanted to enjoy but now can't or they'll have pvp forced on them.
I'm sure people do want to kill and steal without having to face any real threat of consequences. Too bad for them.
You keep talking about people not wanting to face the consequences, when it is just about people not wanting to pvp. Try to absorb this piece of information then work with that instead of running around making assumptions and effectively arguing with yourself.
Ok, what are the "consequences" if players aren't able to be on the enforcement side of things? Better yet, what do you propose players who want to play lawful characters do when the content update comes if they can't be guards? Sit around and wait for another update?
The justice system could be made entirely pve - player guards could chase and arrest NPC criminals running about town stealing and killing, and player criminals could be chased and arrested by NPC guards and NPC citizens.
And if no important NPCs could be targeted/attacked and were not at all reactive then there would be no way for anyone to grief or involve anyone not participating in the justice system.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The areas was up till now were separate and so if I didn't want to do pvp I wasn't in Cyrodiil. If I wanted to pvp I would go to Cyrodiil. Now they're making it so if I want to do some pve content that has always been fun for me (killing and stealing) I am quite possibly forced to do pvp as well. So yes it is forced pvp, and your denial isn't a compelling argument at all, despite what you imagine.
It's not forced PVP
It isn't opt-in pvp, because people want to steal and kill NPCs without doing any pvp. So the choice is either kill and steal and have pvp forced on them, or continue the pve game but without the crime content which they really wanted to enjoy but now can't or they'll have pvp forced on them.
I'm sure people do want to kill and steal without having to face any real threat of consequences. Too bad for them.
You keep talking about people not wanting to face the consequences, when it is just about people not wanting to pvp. Try to absorb this piece of information then work with that instead of running around making assumptions and effectively arguing with yourself.
Ok, what are the "consequences" if players aren't able to be on the enforcement side of things? Better yet, what do you propose players who want to play lawful characters do when the content update comes if they can't be guards? Sit around and wait for another update?
The justice system could be made entirely pve - player guards could chase and arrest NPC criminals running about town stealing and killing, and player criminals could be chased and arrested by NPC guards and NPC citizens.
And if no important NPCs could be targeted/attacked and were not at all reactive then there would be no way for anyone to grief or involve anyone not participating in the justice system.
Well, since the second part of your post is already true, we can ignore that.
Now explain to me again what the consequences of crime are if you can outrun any NPC guard.
Make it so we can't outrun the NPC guards if they're within range (give them a snare) - if we have a bounty then we should get caught almost all the time.
Can't happen.
As Sage mentioned before: players will always find a way to exploit NPC behavior. There's no way around it. In order for a justice system to have actual consequences, it needs to be enforced by players. And frankly, this is what everyone has been hoping for since they announced an MMO. We already have a single-player version of the justice system. This game will offer a multiplayer one.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The areas was up till now were separate and so if I didn't want to do pvp I wasn't in Cyrodiil. If I wanted to pvp I would go to Cyrodiil. Now they're making it so if I want to do some pve content that has always been fun for me (killing and stealing) I am quite possibly forced to do pvp as well. So yes it is forced pvp, and your denial isn't a compelling argument at all, despite what you imagine.
It's not forced PVP
It isn't opt-in pvp, because people want to steal and kill NPCs without doing any pvp. So the choice is either kill and steal and have pvp forced on them, or continue the pve game but without the crime content which they really wanted to enjoy but now can't or they'll have pvp forced on them.
I'm sure people do want to kill and steal without having to face any real threat of consequences. Too bad for them.
You keep talking about people not wanting to face the consequences, when it is just about people not wanting to pvp. Try to absorb this piece of information then work with that instead of running around making assumptions and effectively arguing with yourself.
Ok, what are the "consequences" if players aren't able to be on the enforcement side of things? Better yet, what do you propose players who want to play lawful characters do when the content update comes if they can't be guards? Sit around and wait for another update?
The justice system could be made entirely pve - player guards could chase and arrest NPC criminals running about town stealing and killing, and player criminals could be chased and arrested by NPC guards and NPC citizens.
And if no important NPCs could be targeted/attacked and were not at all reactive then there would be no way for anyone to grief or involve anyone not participating in the justice system.
Well, since the second part of your post is already true, we can ignore that.
Now explain to me again what the consequences of crime are if you can outrun any NPC guard.
Make it so we can't outrun the NPC guards if they're within range (give them a snare) - if we have a bounty then we should get caught almost all the time.
Can't happen.
As Sage mentioned before: players will always find a way to exploit NPC behavior. There's no way around it. In order for a justice system to have actual consequences, it needs to be enforced by players. And frankly, this is what everyone has been hoping for since they announced an MMO. We already have a single-player version of the justice system. This game will offer a multiplayer one.
So this is what everyone has been hoping for, is it? Did you have to sacrifice 12 virgins to learn this truth? Do you have some all knowing crystal ball?
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The areas was up till now were separate and so if I didn't want to do pvp I wasn't in Cyrodiil. If I wanted to pvp I would go to Cyrodiil. Now they're making it so if I want to do some pve content that has always been fun for me (killing and stealing) I am quite possibly forced to do pvp as well. So yes it is forced pvp, and your denial isn't a compelling argument at all, despite what you imagine.
It's not forced PVP
It isn't opt-in pvp, because people want to steal and kill NPCs without doing any pvp. So the choice is either kill and steal and have pvp forced on them, or continue the pve game but without the crime content which they really wanted to enjoy but now can't or they'll have pvp forced on them.
I'm sure people do want to kill and steal without having to face any real threat of consequences. Too bad for them.
You keep talking about people not wanting to face the consequences, when it is just about people not wanting to pvp. Try to absorb this piece of information then work with that instead of running around making assumptions and effectively arguing with yourself.
Ok, what are the "consequences" if players aren't able to be on the enforcement side of things? Better yet, what do you propose players who want to play lawful characters do when the content update comes if they can't be guards? Sit around and wait for another update?
The justice system could be made entirely pve - player guards could chase and arrest NPC criminals running about town stealing and killing, and player criminals could be chased and arrested by NPC guards and NPC citizens.
And if no important NPCs could be targeted/attacked and were not at all reactive then there would be no way for anyone to grief or involve anyone not participating in the justice system.
Well, since the second part of your post is already true, we can ignore that.
Now explain to me again what the consequences of crime are if you can outrun any NPC guard.
Make it so we can't outrun the NPC guards if they're within range (give them a snare) - if we have a bounty then we should get caught almost all the time.
Can't happen.
As Sage mentioned before: players will always find a way to exploit NPC behavior. There's no way around it. In order for a justice system to have actual consequences, it needs to be enforced by players. And frankly, this is what everyone has been hoping for since they announced an MMO. We already have a single-player version of the justice system. This game will offer a multiplayer one.
So this is what everyone has been hoping for, is it? Did you have to sacrifice 12 virgins to learn this truth? Do you have some all knowing crystal ball?
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The areas was up till now were separate and so if I didn't want to do pvp I wasn't in Cyrodiil. If I wanted to pvp I would go to Cyrodiil. Now they're making it so if I want to do some pve content that has always been fun for me (killing and stealing) I am quite possibly forced to do pvp as well. So yes it is forced pvp, and your denial isn't a compelling argument at all, despite what you imagine.
It's not forced PVP
It isn't opt-in pvp, because people want to steal and kill NPCs without doing any pvp. So the choice is either kill and steal and have pvp forced on them, or continue the pve game but without the crime content which they really wanted to enjoy but now can't or they'll have pvp forced on them.
I'm sure people do want to kill and steal without having to face any real threat of consequences. Too bad for them.
You keep talking about people not wanting to face the consequences, when it is just about people not wanting to pvp. Try to absorb this piece of information then work with that instead of running around making assumptions and effectively arguing with yourself.
Ok, what are the "consequences" if players aren't able to be on the enforcement side of things? Better yet, what do you propose players who want to play lawful characters do when the content update comes if they can't be guards? Sit around and wait for another update?
The justice system could be made entirely pve - player guards could chase and arrest NPC criminals running about town stealing and killing, and player criminals could be chased and arrested by NPC guards and NPC citizens.
And if no important NPCs could be targeted/attacked and were not at all reactive then there would be no way for anyone to grief or involve anyone not participating in the justice system.
Well, since the second part of your post is already true, we can ignore that.
Now explain to me again what the consequences of crime are if you can outrun any NPC guard.
Make it so we can't outrun the NPC guards if they're within range (give them a snare) - if we have a bounty then we should get caught almost all the time.
Can't happen.
As Sage mentioned before: players will always find a way to exploit NPC behavior. There's no way around it. In order for a justice system to have actual consequences, it needs to be enforced by players. And frankly, this is what everyone has been hoping for since they announced an MMO. We already have a single-player version of the justice system. This game will offer a multiplayer one.
So this is what everyone has been hoping for, is it? Did you have to sacrifice 12 virgins to learn this truth? Do you have some all knowing crystal ball?
No, I've just been playing the Elder Scrolls series for 12 years. Being part of that community has given me a pretty good feel for what Elder Scrolls players who wanted to see an attempt at an MMO wanted from the experience.
See, those of us who have actually played the single-player series still play those games. We don't need to duplicate that experience in an MMO, because we're looking for a multiplayer experience. If I want single-player fun, I've already poured thousands of hours of my life in to Morrowind, Oblivion and Skyrim. I can pour a few more in.
timidobserver wrote: »I wonder if there will be an option to pay a cheaper bounty once the thieves guild and dark brotherhood are implemented.
nerevarine1138 wrote: »timidobserver wrote: »I wonder if there will be an option to pay a cheaper bounty once the thieves guild and dark brotherhood are implemented.
I am almost positive that you will be able to pay a lesser fee to have your bounty go away if you can make it to a guild safehouse. Otherwise, what would be the point of escaping the guards?
nerevarine1138 wrote: »
Can't happen.
As Sage mentioned before: players will always find a way to exploit NPC behavior. There's no way around it. In order for a justice system to have actual consequences, it needs to be enforced by players. And frankly, this is what everyone has been hoping for since they announced an MMO. We already have a single-player version of the justice system. This game will offer a multiplayer one.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »
In short, this justice system and all the resources going into its development is being wasted on pvp-only players, which are the minority in any game.
Of course not since the percentage of the players that get caught will probably be a minority
See you're adding in pve players not getting caught as players on the team of "we love pvp consequences in the justice system" when they're actually on the "we want pve consequences only in the justice system" team.
It would be better to just roll this out as pve consequences with opt-in pvp for those that actually want to have pvp all over town in the open world.
Opt-in pvp is NOT "do not get caught" - opt-in pvp would have to be a toggle, where you can choose whether or not to involve other hostile players in your game.
There will never be Opt-in PVP in the justice system.
Listen to Paul Sage's wise words, he began by saying this:
"If guards are only NPCs, I know you guys will find a way to abuse & exploit the system so we are puting in players in the guard faction"..
Oh so it's better that people get pvp forced on them rather than they get to run away with 9 gold pieces worth of sweet rolls. I see where this game is heading.
It's not forced, they choose to try to get away with 9 gold pieces worth of sweet rolls.
It IS forced - they wanted to interact only with NPCs not other players.
It isn't forced snip
The areas was up till now were separate and so if I didn't want to do pvp I wasn't in Cyrodiil. If I wanted to pvp I would go to Cyrodiil. Now they're making it so if I want to do some pve content that has always been fun for me (killing and stealing) I am quite possibly forced to do pvp as well. So yes it is forced pvp, and your denial isn't a compelling argument at all, despite what you imagine.
It's not forced PVP
It isn't opt-in pvp, because people want to steal and kill NPCs without doing any pvp. So the choice is either kill and steal and have pvp forced on them, or continue the pve game but without the crime content which they really wanted to enjoy but now can't or they'll have pvp forced on them.
I'm sure people do want to kill and steal without having to face any real threat of consequences. Too bad for them.
You keep talking about people not wanting to face the consequences, when it is just about people not wanting to pvp. Try to absorb this piece of information then work with that instead of running around making assumptions and effectively arguing with yourself.
Ok, what are the "consequences" if players aren't able to be on the enforcement side of things? Better yet, what do you propose players who want to play lawful characters do when the content update comes if they can't be guards? Sit around and wait for another update?
The justice system could be made entirely pve - player guards could chase and arrest NPC criminals running about town stealing and killing, and player criminals could be chased and arrested by NPC guards and NPC citizens.
And if no important NPCs could be targeted/attacked and were not at all reactive then there would be no way for anyone to grief or involve anyone not participating in the justice system.
Well, since the second part of your post is already true, we can ignore that.
Now explain to me again what the consequences of crime are if you can outrun any NPC guard.
Make it so we can't outrun the NPC guards if they're within range (give them a snare) - if we have a bounty then we should get caught almost all the time.
Can't happen.
As Sage mentioned before: players will always find a way to exploit NPC behavior. There's no way around it. In order for a justice system to have actual consequences, it needs to be enforced by players. And frankly, this is what everyone has been hoping for since they announced an MMO. We already have a single-player version of the justice system. This game will offer a multiplayer one.
So this is what everyone has been hoping for, is it? Did you have to sacrifice 12 virgins to learn this truth? Do you have some all knowing crystal ball?
No, I've just been playing the Elder Scrolls series for 12 years. Being part of that community has given me a pretty good feel for what Elder Scrolls players who wanted to see an attempt at an MMO wanted from the experience.
See, those of us who have actually played the single-player series still play those games. We don't need to duplicate that experience in an MMO, because we're looking for a multiplayer experience. If I want single-player fun, I've already poured thousands of hours of my life in to Morrowind, Oblivion and Skyrim. I can pour a few more in.
nerevarine1138 wrote: »
Can't happen.
As Sage mentioned before: players will always find a way to exploit NPC behavior. There's no way around it. In order for a justice system to have actual consequences, it needs to be enforced by players. And frankly, this is what everyone has been hoping for since they announced an MMO. We already have a single-player version of the justice system. This game will offer a multiplayer one.
My bold and I totally agree with that statement but
I don't understand how you can say on the one hand that in a PVE system players will always find a way to exploit but once you introduce PVP all of the sudden its magically foolproof.
There needs to be some serious safeguards to keep people from exploiting whatever method they use and I expect that is part of the reason its taken so long to bring this about.
ZOS_JessicaFolsom wrote: »The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.
@nerevarine1138 still waiting on the quote you claim to have stating ZOS has now made essential NPCs like bankers non-attackable and non-reactive, to counter the quote they made here where they stated bankers etc will be attackable/reactive -ZOS_JessicaFolsom wrote: »The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.