Why is this such a hot topic anyway?
Tannakaobi wrote: »If all this is so easy to implement then so will making a pve option for the justice system.So either now high level players are barred from looting in low level towns, or we get to 1 hit KO the capped L25 player guard.
VR players can only enfore justice in VR areas, players with level 1-25 can only enforce justice in1-25 areas and same for 25-50 areas?
Oops, did I just solve the issue with an extremely easy system?
Yeah, sounds solved
Moreover, It's very easy to implement a system...
More stuff solved! ^_^
So fair is fair, we will turn all the PVE game into PVP options.
Honestly, it's SELFISH!
There will be far more abuse from the pvp players.If all this is so easy to implement then so will making a pve option for the justice system.So either now high level players are barred from looting in low level towns, or we get to 1 hit KO the capped L25 player guard.
VR players can only enfore justice in VR areas, players with level 1-25 can only enforce justice in1-25 areas and same for 25-50 areas?
Oops, did I just solve the issue with an extremely easy system?
Yeah, sounds solved
Moreover, It's very easy to implement a system...
More stuff solved! ^_^
Nope, making a PVE options for justice system => players abusing exploits to get away from NPCs and as Sage said "no matter what we do, you will allways find a way". Seems like no solving that one, at least not on dev side.
Too bad I guess
So making a pve option at least keeps the abusers away from the rest of us.
Being against an option for pve isn't about fearing a pve player will "abuse the system". It's about fearing there won't be enough pvp players because we know most people don't want to pvp in the open world.
We are asking for a pve option, and if the devs are listening, they'll find a way to make it happen.
If not, they won't be giving us what we want and this entire system will go to waste and also cause loads of exploit issues and headaches for ZOS.
Tannakaobi wrote: »If all this is so easy to implement then so will making a pve option for the justice system.So either now high level players are barred from looting in low level towns, or we get to 1 hit KO the capped L25 player guard.
VR players can only enfore justice in VR areas, players with level 1-25 can only enforce justice in1-25 areas and same for 25-50 areas?
Oops, did I just solve the issue with an extremely easy system?
Yeah, sounds solved
Moreover, It's very easy to implement a system...
More stuff solved! ^_^
So fair is fair, we will turn all the PVE game into PVP options. Quest's, Dungeons, time trials? No pvpers are not asking for that are they.
Why can't you just be happy that PVP players will have something that does not drag PVE players into it unless they do so choose?
It boggles the mind! ESO is currently 95% PVE. ALL the added content has been PVE so far, suddenly, after months they decide to add a 'little' amount of PVP and the PVE players are raging without knowing anything about it.
Honestly, it's SELFISH!
Tannakaobi wrote: »If all this is so easy to implement then so will making a pve option for the justice system.So either now high level players are barred from looting in low level towns, or we get to 1 hit KO the capped L25 player guard.
VR players can only enfore justice in VR areas, players with level 1-25 can only enforce justice in1-25 areas and same for 25-50 areas?
Oops, did I just solve the issue with an extremely easy system?
Yeah, sounds solved
Moreover, It's very easy to implement a system...
More stuff solved! ^_^
So fair is fair, we will turn all the PVE game into PVP options.
Honestly, it's SELFISH!
How exactly is asking for an option being selfish. Constantly trying to enforce lack of options is selfish, not the reverse.
Have some empathy for other people.
I would have no problem with turning dungeons into pvp options, though Cyrodiil already has this so not sure what you are campaigning for seeing as it's already in the game.
All people are wanting is the option to not have to engage other players while being able to participate in the justice system (including Dark Brotherhood and Thieves Guild, things we've all been looking forward to for a long time).
There needs to be a pve option that lets players participate in this justice system.
There will be far more abuse from the pvp players.If all this is so easy to implement then so will making a pve option for the justice system.So either now high level players are barred from looting in low level towns, or we get to 1 hit KO the capped L25 player guard.
VR players can only enfore justice in VR areas, players with level 1-25 can only enforce justice in1-25 areas and same for 25-50 areas?
Oops, did I just solve the issue with an extremely easy system?
Yeah, sounds solved
Moreover, It's very easy to implement a system...
More stuff solved! ^_^
Nope, making a PVE options for justice system => players abusing exploits to get away from NPCs and as Sage said "no matter what we do, you will allways find a way". Seems like no solving that one, at least not on dev side.
Too bad I guess
So making a pve option at least keeps the abusers away from the rest of us.
Being against an option for pve isn't about fearing a pve player will "abuse the system". It's about fearing there won't be enough pvp players because we know most people don't want to pvp in the open world.
We are asking for a pve option, and if the devs are listening, they'll find a way to make it happen.
If not, they won't be giving us what we want and this entire system will go to waste and also cause loads of exploit issues and headaches for ZOS.
If they listen to people who want pve option, all the thieves will go for it since they wan easy loot and no challenge...Thankfully, ZOS thought about it and won't listen to you
Tannakaobi wrote: »If all this is so easy to implement then so will making a pve option for the justice system.So either now high level players are barred from looting in low level towns, or we get to 1 hit KO the capped L25 player guard.
VR players can only enfore justice in VR areas, players with level 1-25 can only enforce justice in1-25 areas and same for 25-50 areas?
Oops, did I just solve the issue with an extremely easy system?
Yeah, sounds solved
Moreover, It's very easy to implement a system...
More stuff solved! ^_^
So fair is fair, we will turn all the PVE game into PVP options. Quest's, Dungeons, time trials? No pvpers are not asking for that are they.
Why can't you just be happy that PVP players will have something that does not drag PVE players into it unless they do so choose?
It boggles the mind! ESO is currently 95% PVE. ALL the added content has been PVE so far, suddenly, after months they decide to add a 'little' amount of PVP and the PVE players are raging without knowing anything about it.
Honestly, it's SELFISH!
It's not PVE players, it's some players that claim to represent the whole PVE community so that ZOS people that read the forum think everybody is against it .
Better they implement this system right and in a way the player base actually wants than hurry it through and make the game actually worse for its inclusion.Tannakaobi wrote: »Tannakaobi wrote: »If all this is so easy to implement then so will making a pve option for the justice system.So either now high level players are barred from looting in low level towns, or we get to 1 hit KO the capped L25 player guard.
VR players can only enfore justice in VR areas, players with level 1-25 can only enforce justice in1-25 areas and same for 25-50 areas?
Oops, did I just solve the issue with an extremely easy system?
Yeah, sounds solved
Moreover, It's very easy to implement a system...
More stuff solved! ^_^
So fair is fair, we will turn all the PVE game into PVP options.
Honestly, it's SELFISH!
How exactly is asking for an option being selfish. Constantly trying to enforce lack of options is selfish, not the reverse.
Have some empathy for other people.
I would have no problem with turning dungeons into pvp options, though Cyrodiil already has this so not sure what you are campaigning for seeing as it's already in the game.
All people are wanting is the option to not have to engage other players while being able to participate in the justice system (including Dark Brotherhood and Thieves Guild, things we've all been looking forward to for a long time).
There needs to be a pve option that lets players participate in this justice system.
It's selfish because to make pvp/pve options to every element of the game would take up so much time and we would have half the content we do.
How is killing an L25 player guard when I'm VR12 a challenge?
There will be ways to destroy "challenge" whether it's pve or pvp - in fact it'll be even easier to have no challenge in pvp.
If they add special NPC guard attacks and skills they can probably make pve the more challenging mode.
I simply suggest they add a pve mode for the justice system so we can all enjoy the justice system and Thieves Guild and Dark Brotherhood. No reason to force pvp on pve players, and no reason to exclude pve players from the justice system, and from Thieves Guild and Dark Brotherhood, because they don't want pvp.
And no reason to exclude people based on this "challenge" thing which as we've seen is an illusion anyway. My guess is the pve guards will be far more challenging than a VR12 killing the L25 guy.
As far as ZOS "thankfully" not listening to me (and the rest of us requesting this option), maybe they will - I certainly hope they do, and I hope they take notice on just how much resistance the handful of pro pvp-only people are throwing at a perfectly reasonable request that pve players get to experience the justice system in a pve way.
Better they implement this system right and in a way the player base actually wants than hurry it through and make the game actually worse for its inclusion.Tannakaobi wrote: »Tannakaobi wrote: »If all this is so easy to implement then so will making a pve option for the justice system.So either now high level players are barred from looting in low level towns, or we get to 1 hit KO the capped L25 player guard.
VR players can only enfore justice in VR areas, players with level 1-25 can only enforce justice in1-25 areas and same for 25-50 areas?
Oops, did I just solve the issue with an extremely easy system?
Yeah, sounds solved
Moreover, It's very easy to implement a system...
More stuff solved! ^_^
So fair is fair, we will turn all the PVE game into PVP options.
Honestly, it's SELFISH!
How exactly is asking for an option being selfish. Constantly trying to enforce lack of options is selfish, not the reverse.
Have some empathy for other people.
I would have no problem with turning dungeons into pvp options, though Cyrodiil already has this so not sure what you are campaigning for seeing as it's already in the game.
All people are wanting is the option to not have to engage other players while being able to participate in the justice system (including Dark Brotherhood and Thieves Guild, things we've all been looking forward to for a long time).
There needs to be a pve option that lets players participate in this justice system.
It's selfish because to make pvp/pve options to every element of the game would take up so much time and we would have half the content we do.
We want the option to participate in a pve way. Let them code this in.
Tannakaobi wrote: »Better they implement this system right and in a way the player base actually wants than hurry it through and make the game actually worse for its inclusion.Tannakaobi wrote: »Tannakaobi wrote: »If all this is so easy to implement then so will making a pve option for the justice system.So either now high level players are barred from looting in low level towns, or we get to 1 hit KO the capped L25 player guard.
VR players can only enfore justice in VR areas, players with level 1-25 can only enforce justice in1-25 areas and same for 25-50 areas?
Oops, did I just solve the issue with an extremely easy system?
Yeah, sounds solved
Moreover, It's very easy to implement a system...
More stuff solved! ^_^
So fair is fair, we will turn all the PVE game into PVP options.
Honestly, it's SELFISH!
How exactly is asking for an option being selfish. Constantly trying to enforce lack of options is selfish, not the reverse.
Have some empathy for other people.
I would have no problem with turning dungeons into pvp options, though Cyrodiil already has this so not sure what you are campaigning for seeing as it's already in the game.
All people are wanting is the option to not have to engage other players while being able to participate in the justice system (including Dark Brotherhood and Thieves Guild, things we've all been looking forward to for a long time).
There needs to be a pve option that lets players participate in this justice system.
It's selfish because to make pvp/pve options to every element of the game would take up so much time and we would have half the content we do.
We want the option to participate in a pve way. Let them code this in.
I agree, and I'm open to PVE options. But it has to be grief free. Frankly it would not be on that a Nightblade for example, could gank me while I'm in combat with NPC's and then un-flag themselves so I can't seek retribution. Which is the concern with a PVP/PVE option. But all that is speculation based on nothing.
Tannakaobi wrote: »Better they implement this system right and in a way the player base actually wants than hurry it through and make the game actually worse for its inclusion.Tannakaobi wrote: »Tannakaobi wrote: »If all this is so easy to implement then so will making a pve option for the justice system.So either now high level players are barred from looting in low level towns, or we get to 1 hit KO the capped L25 player guard.
VR players can only enfore justice in VR areas, players with level 1-25 can only enforce justice in1-25 areas and same for 25-50 areas?
Oops, did I just solve the issue with an extremely easy system?
Yeah, sounds solved
Moreover, It's very easy to implement a system...
More stuff solved! ^_^
So fair is fair, we will turn all the PVE game into PVP options.
Honestly, it's SELFISH!
How exactly is asking for an option being selfish. Constantly trying to enforce lack of options is selfish, not the reverse.
Have some empathy for other people.
I would have no problem with turning dungeons into pvp options, though Cyrodiil already has this so not sure what you are campaigning for seeing as it's already in the game.
All people are wanting is the option to not have to engage other players while being able to participate in the justice system (including Dark Brotherhood and Thieves Guild, things we've all been looking forward to for a long time).
There needs to be a pve option that lets players participate in this justice system.
It's selfish because to make pvp/pve options to every element of the game would take up so much time and we would have half the content we do.
We want the option to participate in a pve way. Let them code this in.
I agree, and I'm open to PVE options. But it has to be grief free. Frankly it would not be on that a Nightblade for example, could gank me while I'm in combat with NPC's and then un-flag themselves so I can't seek retribution. Which is the concern with a PVP/PVE option. But all that is speculation based on nothing.
Any kind of pve/pvp toggle would need a cooldown, so you couldn't flip it and instantly go into gank mode or escape a legit kill.
Better they implement this system right and in a way the player base actually wants than hurry it through and make the game actually worse for its inclusion.Tannakaobi wrote: »Tannakaobi wrote: »If all this is so easy to implement then so will making a pve option for the justice system.So either now high level players are barred from looting in low level towns, or we get to 1 hit KO the capped L25 player guard.
VR players can only enfore justice in VR areas, players with level 1-25 can only enforce justice in1-25 areas and same for 25-50 areas?
Oops, did I just solve the issue with an extremely easy system?
Yeah, sounds solved
Moreover, It's very easy to implement a system...
More stuff solved! ^_^
So fair is fair, we will turn all the PVE game into PVP options.
Honestly, it's SELFISH!
How exactly is asking for an option being selfish. Constantly trying to enforce lack of options is selfish, not the reverse.
Have some empathy for other people.
I would have no problem with turning dungeons into pvp options, though Cyrodiil already has this so not sure what you are campaigning for seeing as it's already in the game.
All people are wanting is the option to not have to engage other players while being able to participate in the justice system (including Dark Brotherhood and Thieves Guild, things we've all been looking forward to for a long time).
There needs to be a pve option that lets players participate in this justice system.
It's selfish because to make pvp/pve options to every element of the game would take up so much time and we would have half the content we do.
We want the option to participate in a pve way. Let them code this in.
Better they implement this system right and in a way the player base actually wants than hurry it through and make the game actually worse for its inclusion.Tannakaobi wrote: »Tannakaobi wrote: »If all this is so easy to implement then so will making a pve option for the justice system.So either now high level players are barred from looting in low level towns, or we get to 1 hit KO the capped L25 player guard.
VR players can only enfore justice in VR areas, players with level 1-25 can only enforce justice in1-25 areas and same for 25-50 areas?
Oops, did I just solve the issue with an extremely easy system?
Yeah, sounds solved
Moreover, It's very easy to implement a system...
More stuff solved! ^_^
So fair is fair, we will turn all the PVE game into PVP options.
Honestly, it's SELFISH!
How exactly is asking for an option being selfish. Constantly trying to enforce lack of options is selfish, not the reverse.
Have some empathy for other people.
I would have no problem with turning dungeons into pvp options, though Cyrodiil already has this so not sure what you are campaigning for seeing as it's already in the game.
All people are wanting is the option to not have to engage other players while being able to participate in the justice system (including Dark Brotherhood and Thieves Guild, things we've all been looking forward to for a long time).
There needs to be a pve option that lets players participate in this justice system.
It's selfish because to make pvp/pve options to every element of the game would take up so much time and we would have half the content we do.
We want the option to participate in a pve way. Let them code this in.
They don't want to code it in. Paul Sage said it clear as day. PVP in the justice system has been talked about and confirmed since before the game launched. A moderator's posted in here, so your argument's been documented to some extent.
Players will not be griefed by a system that is voluntary. A player cannot just walk up to some other player and attack them for no reason. It's been said by the developers what kind of consequences you'll be facing if you become a criminal, so it's your choice if you want to take that path or not.
The justice system is putting you in your character's shoes by making you consider if the life of crime is really worth it to you. ESO's quest lines consistently puts you in the mindset of your character with the decisions you make about who lives or dies or what happens. This is an expanded step toward that sense of immersion, which is what the Elders Scrolls franchise is about.
But instead of embracing that fact, you don't want to be met with consequences that you might not be able to manage. You're labeling every attempt by a player to enforce the law as some instance of griefing, which is just not the case. How can a player who can only attack a player if they commit a crime be considered a griefer? You, as a criminal, are the bad guy. The good guys aren't griefers.
You just don't want to be policed. I can understand why, but that's the point of law enforcement. If people could walk into a bank and take all the money without penalty, they probably would. But those pesky laws and people willing to enforce them get in the way.
The justice system is a genius implementation of PVP that is faithful to the franchise and brings the community together. They are developing ways for PVP and PVE to mesh to give the world a living feel. The actions in the Imperial City make sense in both a gameplay design as well as a character standpoint. It's immersion.
This invisible force field you want is a slap in the face to the franchise's main selling point, in my opinion.
Also, you don't speak for 'the people'. You speak for yourself, so I would suggest you get off that high horse like you represent some large mass of people. You don't, and until someone comes in here and says you represent them entirely, you only weaken your argument by trying to throw some false sense of weight behind your words. You're just one person like anyone else.
Tannakaobi wrote: »Better they implement this system right and in a way the player base actually wants than hurry it through and make the game actually worse for its inclusion.Tannakaobi wrote: »Tannakaobi wrote: »If all this is so easy to implement then so will making a pve option for the justice system.So either now high level players are barred from looting in low level towns, or we get to 1 hit KO the capped L25 player guard.
VR players can only enfore justice in VR areas, players with level 1-25 can only enforce justice in1-25 areas and same for 25-50 areas?
Oops, did I just solve the issue with an extremely easy system?
Yeah, sounds solved
Moreover, It's very easy to implement a system...
More stuff solved! ^_^
So fair is fair, we will turn all the PVE game into PVP options.
Honestly, it's SELFISH!
How exactly is asking for an option being selfish. Constantly trying to enforce lack of options is selfish, not the reverse.
Have some empathy for other people.
I would have no problem with turning dungeons into pvp options, though Cyrodiil already has this so not sure what you are campaigning for seeing as it's already in the game.
All people are wanting is the option to not have to engage other players while being able to participate in the justice system (including Dark Brotherhood and Thieves Guild, things we've all been looking forward to for a long time).
There needs to be a pve option that lets players participate in this justice system.
It's selfish because to make pvp/pve options to every element of the game would take up so much time and we would have half the content we do.
We want the option to participate in a pve way. Let them code this in.
I agree, and I'm open to PVE options. But it has to be grief free. Frankly it would not be on that a Nightblade for example, could gank me while I'm in combat with NPC's and then un-flag themselves so I can't seek retribution. Which is the concern with a PVP/PVE option. But all that is speculation based on nothing.
Any kind of pve/pvp toggle would need a cooldown, so you couldn't flip it and instantly go into gank mode or escape a legit kill.
Better they implement this system right and in a way the player base actually wants than hurry it through and make the game actually worse for its inclusion.Tannakaobi wrote: »Tannakaobi wrote: »If all this is so easy to implement then so will making a pve option for the justice system.So either now high level players are barred from looting in low level towns, or we get to 1 hit KO the capped L25 player guard.
VR players can only enfore justice in VR areas, players with level 1-25 can only enforce justice in1-25 areas and same for 25-50 areas?
Oops, did I just solve the issue with an extremely easy system?
Yeah, sounds solved
Moreover, It's very easy to implement a system...
More stuff solved! ^_^
So fair is fair, we will turn all the PVE game into PVP options.
Honestly, it's SELFISH!
How exactly is asking for an option being selfish. Constantly trying to enforce lack of options is selfish, not the reverse.
Have some empathy for other people.
I would have no problem with turning dungeons into pvp options, though Cyrodiil already has this so not sure what you are campaigning for seeing as it's already in the game.
All people are wanting is the option to not have to engage other players while being able to participate in the justice system (including Dark Brotherhood and Thieves Guild, things we've all been looking forward to for a long time).
There needs to be a pve option that lets players participate in this justice system.
It's selfish because to make pvp/pve options to every element of the game would take up so much time and we would have half the content we do.
We want the option to participate in a pve way. Let them code this in.
They don't want to code it in. Paul Sage said it clear as day. PVP in the justice system has been talked about and confirmed since before the game launched. A moderator's posted in here, so your argument's been documented to some extent.
Players will not be griefed by a system that is voluntary. A player cannot just walk up to some other player and attack them for no reason. It's been said by the developers what kind of consequences you'll be facing if you become a criminal, so it's your choice if you want to take that path or not.
The justice system is putting you in your character's shoes by making you consider if the life of crime is really worth it to you. ESO's quest lines consistently puts you in the mindset of your character with the decisions you make about who lives or dies or what happens. This is an expanded step toward that sense of immersion, which is what the Elders Scrolls franchise is about.
But instead of embracing that fact, you don't want to be met with consequences that you might not be able to manage. You're labeling every attempt by a player to enforce the law as some instance of griefing, which is just not the case. How can a player who can only attack a player if they commit a crime be considered a griefer? You, as a criminal, are the bad guy. The good guys aren't griefers.
You just don't want to be policed. I can understand why, but that's the point of law enforcement. If people could walk into a bank and take all the money without penalty, they probably would. But those pesky laws and people willing to enforce them get in the way.
The justice system is a genius implementation of PVP that is faithful to the franchise and brings the community together. They are developing ways for PVP and PVE to mesh to give the world a living feel. The actions in the Imperial City make sense in both a gameplay design as well as a character standpoint. It's immersion.
This invisible force field you want is a slap in the face to the franchise's main selling point, in my opinion.
Also, you don't speak for 'the people'. You speak for yourself, so I would suggest you get off that high horse like you represent some large mass of people. You don't, and until someone comes in here and says you represent them entirely, you only weaken your argument by trying to throw some false sense of weight behind your words. You're just one person like anyone else.
They are open to changing the game, just look at the vet zone fiasco and how they had to 360 on that.
Going to flag your posts for the insults then ignore you from now on.
nerevarine1138 wrote: »As mentioned earlier, PvE players aren't "forced" to take part in a PvP system. You don't want to be attackable by other players? Don't get caught. Simple solution for a non-problem.
Dont steal anything or kill anything? Means no PVE player can play thieves guild or assassins guild because it means getting flagged for PVP, depriving the entire PVE population of the most popular TES guildplay. It means nobody can loot towns looking for purples they need on their crafter as it means getting flagged for PVP, considering I am always broke when I am in town having paid the banker/bagger gold sink and have no fine money. Means griefers can run mobs up to me standing by an NPC and force me to do a panic kill. I call those forced choices. The only choice should be did I login for PVP, not something that I risk when I only want a PVE playstyle. You most certainly are hoping people will end up in that forced choice accidently, otherwise you would be supporting PVP only as a login opt-in choice so that you truly are engaging in PVP with those who wanted to be in PVP.
Tannakaobi wrote: »Tannakaobi wrote: »Better they implement this system right and in a way the player base actually wants than hurry it through and make the game actually worse for its inclusion.Tannakaobi wrote: »Tannakaobi wrote: »If all this is so easy to implement then so will making a pve option for the justice system.So either now high level players are barred from looting in low level towns, or we get to 1 hit KO the capped L25 player guard.
VR players can only enfore justice in VR areas, players with level 1-25 can only enforce justice in1-25 areas and same for 25-50 areas?
Oops, did I just solve the issue with an extremely easy system?
Yeah, sounds solved
Moreover, It's very easy to implement a system...
More stuff solved! ^_^
So fair is fair, we will turn all the PVE game into PVP options.
Honestly, it's SELFISH!
How exactly is asking for an option being selfish. Constantly trying to enforce lack of options is selfish, not the reverse.
Have some empathy for other people.
I would have no problem with turning dungeons into pvp options, though Cyrodiil already has this so not sure what you are campaigning for seeing as it's already in the game.
All people are wanting is the option to not have to engage other players while being able to participate in the justice system (including Dark Brotherhood and Thieves Guild, things we've all been looking forward to for a long time).
There needs to be a pve option that lets players participate in this justice system.
It's selfish because to make pvp/pve options to every element of the game would take up so much time and we would have half the content we do.
We want the option to participate in a pve way. Let them code this in.
I agree, and I'm open to PVE options. But it has to be grief free. Frankly it would not be on that a Nightblade for example, could gank me while I'm in combat with NPC's and then un-flag themselves so I can't seek retribution. Which is the concern with a PVP/PVE option. But all that is speculation based on nothing.
Any kind of pve/pvp toggle would need a cooldown, so you couldn't flip it and instantly go into gank mode or escape a legit kill.
Like I said, we just need to wait and see before we discuss these things. I'm not against PVE options and I expect the same from PVE players when it comes to PVP.
It does not seem to me that you are against PVP so long as you have PVE with is pretty much the same opinion I share only vise versa. It seems we agree.
In my opinion a good mmo will have variety for all their players. Most of my posts in this thread speak out against only those that don't want PVP in any shape or form. When I say selfish, it is these people I'm targeting.
The more I read the more concerned I become about this. We seem to be on a track of less and less solo PvE content for the casual gamer, a major proportion of the player base if forum posts over the last year are accurate. There has been no horizontal PvE content added. After lvl 50 the reasons for said players to stay subbed are few and far between. If they stay they are forced into PvP or group/raid activities. Do you really expect people to stay, play, and pay a game that turns them off?
I've enjoyed the game. I believe that my 6 month sub was a wise choice. I had been set to auto renew for another 6 months. I changed that this past week to month to month. Without content support to those like me and isolation from the PvP type players that frequently post here then is it not possible for 20%-40% of those to just bag it until update 3 or beyond? After all, there are some major new games set for release this fall. Are you peeps demanding world PvP willing to increase your subs to $25-$35 per month to offset the loss? I'm guessing not. Are the stakeholders in Zenimax willing to accept the resulting hit to their bottom line? Would you? Of course not. I sincerely doubt that any of the individual principals would either and I know that Providence, with its successful history of being an activist investor group, would let its $300MM stake wither without intervening.
The challenge for Matt and Paul is create a game environment that results in most subs over the longest period of time. What we have now and what has been proposed satisfies no one. It may be that they must give up some of their initial visions of the game in order for it to flourish at its maximum. Maybe they really do need to have dedicated shards for the PvP crowd. The same for those more interested in RP. The griefers and gankers could have a field day on their side. The PvE players could have a justice system in line with their interests.
One of the biggest successes this game has scored is in its informal grouping scenarios. You are able to blend in and out of dungeon mates without having to stop to deal with this one's bio break or that one's family agro. Everyone gets the same loot and quest completion. The megaserver reliably puts guildies and friends into the same shards. Given these accomplishments I see no barrier to ZOS being able to congregate and segregate PvPers into their shards and PvEers into ours. Both large groups would get what they want, be happier, and stay subbed longer.
It's such a huge thing, especially if it also includes Thieves Guild and Dark Brotherhood, it would be a shame to limit it so drastically.
Tannakaobi wrote: »It's such a huge thing, especially if it also includes Thieves Guild and Dark Brotherhood, it would be a shame to limit it so drastically.
I honestly can't see this being the case. What we do know about Zenimax is that they have bent over backwards trying to please as many people as possible.
Sometimes for good, sometimes not so good.
Even if the justice system is only PVP I just can't see the same being the case with the Thieves Guild and Dark Brotherhood. It's the corner stone of their game. They simply will not limit it in this way.
It is possible that you will need to work on the Justice system to level the skills. But is it really as bad as you think?
For one thing you will only be open to PVP if and when you are seen. So your going about your business stealing murdering. You get seen and either an NPC guard or Player guard catches you. You pay your dues and go on your way free from any more PVP.
It's not the same as open world PVP where you can be killed on sight at any time.
It's all speculation but it sounds like a really interesting system and I don't think you have much to worry about when it comes to the Thieves Guild and Dark Brotherhood.
Thechemicals wrote: »Im here to buzzkill all the pk's looking forward to these changes. You will never grief a player who doesn't want to participate in your sociopathic behavior. thanks and gnight.
By participating in the justice system, you HAVE consented to the type of play it entails which can include PvP. If you don't want to risk any PvP, then don't participate in activities that expose you to it.
But what about people who want to participate in a justice system without it involving interaction with other (hostile) players (pvp). There needs to be a pve version of the justice system. It isn't even like most people want open world pvp - only around 10% (if that) want this.
I feel that making the justice system involve pvp is a mistake, and needs to be reconsidered.
They should make the justice system optional pvp, add in dueling so people can test their pvp builds without needing to jink around trying to get themselves a bounty, and make sure Thieves Guild and Dark Brotherhood also do not involve pvp.