There is nothing worst than a griefer... I play PvP every other day and although I'm not very good at it I enjoy it because I know what I'm up for. Someone ganking me while I'm on the crafting station or RP'ing? NO THANK YOU! (unless I did some crimes, because then I've been asking for it). SO to me it seems the solution ZOS has come about with is perfect and anyone wanting free world pvp are in the wrong game, go play Dayz if thats your thing!
Haewk,
I'm glad you concede that there is no precedent with multiplayer in the ES franchise, so you should also agree that the franchise's history has no real value in unchartered waters. There's never been a set policy on what players can or can't do before.
Let's say TESO came out with the justice system in place that had PVP a part of it. Would you take the same stance? Or would you just accept that was part of this game's homage to freedom of play?
DieAlteHexe wrote: »smeeprocketnub19_ESO wrote: »DieAlteHexe wrote: »smeeprocketnub19_ESO wrote: »Having to play ESO with the PvP types that post in these forums around me would greatly diminish my enjoyment of the game. I'm afraid that it will make wandering around a town as peacefully interesting as a crowded bank. The same skeevers will be trying to bother other players outside as they do now inside. I think that it has the potential of completely breaking the game for many.
How badly will it impact my enjoyment? I don't think that any of us can say yet. It concerns me enough that I switched my sub renewal in November from six months to monthly. Time will tell.
It's stuff like that that makes us call you carebears and hope for true world pvp so we can pk you at will.
You get all mad when you get insulted but drop insults yourself like it's just fact.
You are not the center of the universe.
Nor are PvPers, and I would like to ask, politely, that you refrain from using terms like "carebear", well, at least if you want to have a civil conversation. That you want to be able to clobber anyone at will is fine in the games that support that. And there are quite a few. I will never understand why dyed-in-the-wool PvPers buy a game, subscribe *knowing* the PvP (or lack thereof) and then start agitating for PvP. Why not just play a game that is written for PvP/RvR from the ground up? I don't go over to Eve or others of that ilk and start agitating for PvE to become the main focus.
Just boggles my mind.
you could say the same about pve'rs, on launch endgame for this was pvp. devs just caved and added some pve endgame.
opt in world pvp is coming so it seems like pvp is a staple.
It's really hard to refrain from the carebear insults when people call you a griefer and act like you are some subhuman monster for daring to want to fight other players.
I would disagree with that. I think end-game content was added because, as is usual, the devs got caught flat-footed by just how fast some people can consume content.
As for the rest, rise above it, don't wallow. All you're doing is perpetuating a stereotype applied to PvPers which isn't necessarily a fair one. Don't do the "but Moooommmmm, he started it.".
Both sides need to learn to converse/debate without name calling. I will say there are actually "griefers" who go out of their way to upset other players with their behaviour. "Carebears'" behaviour isn't upsetting to anyone, well, aside from "griefers" who a pitching a wobbly because "carebears" won't happily be fodder.
No, no, no and NO. PVP needs to stay in the PVP areas only. I know there are some changes coming with bounties and that is fine. Just don't give idiots the ability to run around killing anyone they want in the PVE areas. You want to tank this game, then make the change for all map areas to be PVP.
smeeprocketnub19_ESO wrote: »No, no, no and NO. PVP needs to stay in the PVP areas only. I know there are some changes coming with bounties and that is fine. Just don't give idiots the ability to run around killing anyone they want in the PVE areas. You want to tank this game, then make the change for all map areas to be PVP.
this is what I'm talking about. You can't expect me to not call them carebears when they spout out stuff like this.
kassandratheclericb14_ESO wrote: »smeeprocketnub19_ESO wrote: »No, no, no and NO. PVP needs to stay in the PVP areas only. I know there are some changes coming with bounties and that is fine. Just don't give idiots the ability to run around killing anyone they want in the PVE areas. You want to tank this game, then make the change for all map areas to be PVP.
this is what I'm talking about. You can't expect me to not call them carebears when they spout out stuff like this.
You are not being forced to call anyone anything. You can disagree with someone here without name calling. Just because you CAN doesn't mean you SHOULD.
Even if someone is wrong in your opinion (or wrong even in fact) or even if they don't have a complete understanding of how something is supposed to work does not dictate your actions. Can you not merely disagree and perhaps point out the fallacies in their arguments and not call other members of this forum names?
smeeprocketnub19_ESO wrote: »kassandratheclericb14_ESO wrote: »smeeprocketnub19_ESO wrote: »No, no, no and NO. PVP needs to stay in the PVP areas only. I know there are some changes coming with bounties and that is fine. Just don't give idiots the ability to run around killing anyone they want in the PVE areas. You want to tank this game, then make the change for all map areas to be PVP.
this is what I'm talking about. You can't expect me to not call them carebears when they spout out stuff like this.
You are not being forced to call anyone anything. You can disagree with someone here without name calling. Just because you CAN doesn't mean you SHOULD.
Even if someone is wrong in your opinion (or wrong even in fact) or even if they don't have a complete understanding of how something is supposed to work does not dictate your actions. Can you not merely disagree and perhaps point out the fallacies in their arguments and not call other members of this forum names?
It has nothing to do with disagreeing and everything to do with being regularly mis-characterized and insulted. Why should I take the time to make a reasonable argument when 1) the other party is not rational enough to fully grasp what I am saying, and 2) the other partly is actively insulting and hostile?
smeeprocketnub19_ESO wrote: »nerevarine1138 wrote: »
But just to emphasize again, because no one seems to get it: griefing is not possible in this system.
I can think of ways to grief. I don't even want to grief and I can easily think of them.
Most of you seem to be focused on the thief as the victim. I think the thief will be the vehicle of the ganking and griefing.
Consider this: a lv 10 and a VR12 go to one of the populated low level towns. The lv 10 sets up to steal from an NPC in full sight of a Player who has opted-in as a guard. The lv 10 steals and gets caught, the Player guard engages. The VR12 then ALSO steals/murders and is flagged for PVP. VR12 then heals the lv 10 or stands near the lv 10 to get caught in the Player guard AOE. Player guard is now flagged for PVP with the VR12. Proceed to gank the lowbies.
That is one simple example of a way to gank low level guard players.
How easy would it be for a high level to run around a low level area with guards chasing him hoping for a low level opt-in guard player to cast a heal/attack and flag for PVP with him. Result: Lowbie Ganked.
Just because you opted to become a guard doesn't mean you should be open to ganking and griefing. Even Cyrodil gives players a buff to help them defend themselves, this PVP system gives low levels the raw deal.
Nerevarine, I respect your opinion. Your posts are well thought out and I usually agree with you. In this case, I must take exception with your stance that griefing and ganking cannot occur. We need more information and testing before we can say that ganking and griefing cannot occur.
lol wut? None of that sounds like griefing, all of those people opted in to the process. If you are level 10, don't opt in, problem solved. If a guard is only targetting level 10s, he would deserve that. Not that I wouldn't kill level 10s, I do not discriminate. I am an equal opportunity murderer.
Also, we better be able to preemptively attack guards, my attacks depend on stealth.
I posted about healing maybe on this thread maybe on another, it will need to be addressed, I'm not sure how but I don't yet know how they will implement it. If someone is healing my target, however, I should definitely be able to kill them. Furthermore, if the low level in this snecnario is a guard, he is opting in, as well. He is not being ganked in this scenario, he is even initiating.
You clearly have 0 idea what griefing is.
smeeprocketnub19_ESO wrote: »lol wut? None of that sounds like griefing, all of those people opted in to the process.
smeeprocketnub19_ESO wrote: »You clearly have 0 idea what griefing is.
Well 99% of the posts beginning by "NO NO NO" clearly, didn't even read my original post where I address 99% of the concerns they have. They see "PVP in PVE" and it's like "Red Flag", commies are trying to invade Texas. No argumentation, only apocalyptic scenarios and NONONONONO posts.
Even though I wont resort to name calling because I know where that leads in this forum, I can understand why some people would loose patience towards such close minded negative attitudes.
I just ignore them now, no point trying to argue with people who can't even take 3 min to read the subject before posting alarmist comments.
There is an easy solution for the justice system pvp. Zenimax just has to add an option in the settings to opt out entirely. The standard setting would be opted out. Joining the thieves guild or the dark brotherhood will change the setting to oped in - after showing a big fat waring - and a very easy way to change that (just like being able to cure vampirism or lycanthropy).
If a player is opted out no NPCs are attackable, the player won't see anything that can be stolen, no heals for those in justice system pvp. Not a single chance of doing something that could possible result in getting involved in the justice system. Those players could get their own town shards where they don't see anybody who is involved in the justice system (no dead cities, not fighting in towns…).
If someone wants to play the game with the justice system they just can opt in and see things they can steal, get NPCs that are attackable.
That way those who don't want to pvp at all can be sure they won't get into pvp by accident, no matter what they do in PvE.
Those who want a bit of PvP in PvE areas can use the justice system the way Zenimax showed it in the Quakecon video.
I think with the option to completely opt out of the justice system almost everybody could be happy.
smeeprocketnub19_ESO wrote: »nerevarine1138 wrote: »
But just to emphasize again, because no one seems to get it: griefing is not possible in this system.
I can think of ways to grief. I don't even want to grief and I can easily think of them.
Most of you seem to be focused on the thief as the victim. I think the thief will be the vehicle of the ganking and griefing.
Consider this: a lv 10 and a VR12 go to one of the populated low level towns. The lv 10 sets up to steal from an NPC in full sight of a Player who has opted-in as a guard. The lv 10 steals and gets caught, the Player guard engages. The VR12 then ALSO steals/murders and is flagged for PVP. VR12 then heals the lv 10 or stands near the lv 10 to get caught in the Player guard AOE. Player guard is now flagged for PVP with the VR12. Proceed to gank the lowbies.
That is one simple example of a way to gank low level guard players.
How easy would it be for a high level to run around a low level area with guards chasing him hoping for a low level opt-in guard player to cast a heal/attack and flag for PVP with him. Result: Lowbie Ganked.
Just because you opted to become a guard doesn't mean you should be open to ganking and griefing. Even Cyrodil gives players a buff to help them defend themselves, this PVP system gives low levels the raw deal.
Nerevarine, I respect your opinion. Your posts are well thought out and I usually agree with you. In this case, I must take exception with your stance that griefing and ganking cannot occur. We need more information and testing before we can say that ganking and griefing cannot occur.
lol wut? None of that sounds like griefing, all of those people opted in to the process. If you are level 10, don't opt in, problem solved. If a guard is only targetting level 10s, he would deserve that. Not that I wouldn't kill level 10s, I do not discriminate. I am an equal opportunity murderer.
Also, we better be able to preemptively attack guards, my attacks depend on stealth.
I posted about healing maybe on this thread maybe on another, it will need to be addressed, I'm not sure how but I don't yet know how they will implement it. If someone is healing my target, however, I should definitely be able to kill them. Furthermore, if the low level in this snecnario is a guard, he is opting in, as well. He is not being ganked in this scenario, he is even initiating.
You clearly have 0 idea what griefing is.
Are you trying to tell me that one can only be griefed, or ganked if one does not opt-in?
Are you saying that there is NO WAY to grief or gank anyone in open world PVP games? (because, of course, they all opted in)
Let me get this straight...smeeprocketnub19_ESO wrote: »lol wut? None of that sounds like griefing, all of those people opted in to the process.
The irony....smeeprocketnub19_ESO wrote: »You clearly have 0 idea what griefing is.
We all know that griefing and ganking are most common in open world PVP games where everybody opted-in. Therefore, it is certainly possible to grief or gank in the upcoming justice system whether it is opt-in or not. (definitions aside, I don't want to argue semantics)
My point, in my first scenario, was that a low level town will be patrolled/enforced mainly by low level player guards. What VR12 is going to watch for crime in Davon's Watch? (well, a ganker might want to.....) Assuming all the VR12s aren't chomping at the bit to get to the starting towns and stomp all the lv 4 newbie criminals, I think the towns will see level appropriate criminals and guards.
This is where the gankers come in and move to low level areas so they can ruin the lives (virtual, of course) of all the lowbies.
Look, the fact is, there is no buff to give the low levels a chance against the high levels, such as there is in cyrodiil. That WILL lead to players trying to figure out ways to slap around the newbies. Irregardless of the fact that the player opted to participate, this system is flawed from inception and will lead to frustrated new players.
Is that desirable?
Why would we assume that would change? Because if it wasn't intended to change, they would have released an other solo game and not a "Massively Multiplayer Online Role Playing Game"?
So either now high level players are barred from looting in low level towns, or we get to 1 hit KO the capped L25 player guard.
VR players can only enfore justice in VR areas, players with level 1-25 can only enforce justice in1-25 areas and same for 25-50 areas?
Oops, did I just solve the issue with an extremely easy system?
Nope, Justice system is for introducing consequences to NPCs killing which involves other players enforcing the consequences so that you cannot avoid those consequences by exploiting game mechanics. You can introduce NPCs Killing without a Justice System. You can't introduce a justice system without introducing stealing and NPC killing.
fromtesonlineb16_ESO wrote: »To rabid lolopenworldpvp lovers like you seem to be then I expect they do have to allow PVPers to be able to grief others to rank as 'good'.Tannakaobi wrote: »ALL the 'good' mmo's have PVP!.
This implies that all the containers inside buildings and maybe even in towns will no longer be lootable for players that opt out of justice system.
Why is this such a hot topic anyway?
Why would we assume that would change? Because if it wasn't intended to change, they would have released an other solo game and not a "Massively Multiplayer Online Role Playing Game"?
MMOS are not PVP games stop equating the two. Interaction does not mean fighting, in most MMOS PVP is zoned and only opt-in and the majority of the game is PVE cooperative play, giving features to players so that they only have to play with people they want. That is why there is grouping filters, ignore filters, spam filters, guild filters, and instances that take all of that in to account All the PVE players are asking for is not to have to play with the likes of you, it is not going to affect your PVP experience one bit if they do not because they will quit the game before they have to anyways. They are not saying get rid of PVP for you, they are saying get rid of PVP in thier PVE instances. They want to play crime only with PVE consequences and have it affect only their game, just like every quest in the game only affects their game. It does not affect your game for them to make that choice. It would only affect your game if they crusaded to remove the PVP entirely, which nobody is doing because we are tolerant to understand why you want to play PVP, unlike your lack of tolerance for people who only want to play PVE.
Of course the version will be tested on PTS by the griefers, based on past experience they are not going to report the issues so that they can be abused on live because that gives them months of enjoyment before they finally get caught by the admins and fixed by the coders.
So either now high level players are barred from looting in low level towns, or we get to 1 hit KO the capped L25 player guard.
VR players can only enfore justice in VR areas, players with level 1-25 can only enforce justice in1-25 areas and same for 25-50 areas?
Oops, did I just solve the issue with an extremely easy system?
Yeah, sounds solved
If all this is so easy to implement then so will making a pve option for the justice system.So either now high level players are barred from looting in low level towns, or we get to 1 hit KO the capped L25 player guard.
VR players can only enfore justice in VR areas, players with level 1-25 can only enforce justice in1-25 areas and same for 25-50 areas?
Oops, did I just solve the issue with an extremely easy system?
Yeah, sounds solved
Moreover, It's very easy to implement a system...
If all this is so easy to implement then so will making a pve option for the justice system.So either now high level players are barred from looting in low level towns, or we get to 1 hit KO the capped L25 player guard.
VR players can only enfore justice in VR areas, players with level 1-25 can only enforce justice in1-25 areas and same for 25-50 areas?
Oops, did I just solve the issue with an extremely easy system?
Yeah, sounds solved
Moreover, It's very easy to implement a system...
More stuff solved! ^_^
There will be far more abuse from the pvp players.If all this is so easy to implement then so will making a pve option for the justice system.So either now high level players are barred from looting in low level towns, or we get to 1 hit KO the capped L25 player guard.
VR players can only enfore justice in VR areas, players with level 1-25 can only enforce justice in1-25 areas and same for 25-50 areas?
Oops, did I just solve the issue with an extremely easy system?
Yeah, sounds solved
Moreover, It's very easy to implement a system...
More stuff solved! ^_^
Nope, making a PVE options for justice system => players abusing exploits to get away from NPCs and as Sage said "no matter what we do, you will allways find a way". Seems like no solving that one, at least not on dev side.
Too bad I guess
If all this is so easy to implement then so will making a pve option for the justice system.So either now high level players are barred from looting in low level towns, or we get to 1 hit KO the capped L25 player guard.
VR players can only enfore justice in VR areas, players with level 1-25 can only enforce justice in1-25 areas and same for 25-50 areas?
Oops, did I just solve the issue with an extremely easy system?
Yeah, sounds solved
Moreover, It's very easy to implement a system...
More stuff solved! ^_^