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Justice system sugestion (Addition) - Killing Other players in PVE.

  • seneferab16_ESO
    seneferab16_ESO
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    What about a special phase ruleset with FFA PvP and a harsh justice system?
    I never gank, but I love some spice with my PvE. ESPECIALLY here where everybody can stealth.
    The wondertful flavor of Paranoia. Oh, AoC, how I loved Thee. :)
    Aerin Treerunner, pre dinner snack
  • rekina
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    Syntse wrote: »
    Cyrodiil is for PvP.

    PvP should not happen in PvE zones except if somewhere in the future they add some kind of Arena there.

    Disagree at all. PvP that happening in PvE zones is one of the most fun types of PvP ever exist.
    Edited by rekina on July 10, 2014 10:14AM
  • babylon
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    That would be the final nail in the coffin.
  • tengri
    tengri
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    Go away.
  • crislevin
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    magnusnet wrote: »
    Syntse wrote: »
    Cyrodiil is for PvP.

    PvP should not happen in PvE zones except if somewhere in the future they add some kind of Arena there.

    Cant edit my posts so double post:
    I think PVP should hapen in PVE zones to make the game more ESO like :). If you can kill NPCs why not players?

    Because players will get pissed off and unsub?
  • Tavore1138
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    I only play here cos it is free of mindless griefers in PvE areas and largely idiot free due to subs - I would go if player killing in PvE was implemented.
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • jelliedsoup
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    Red dead redemption gave people a bounty if they killed an outlaw. Start up that posse.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • zhevon
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    And I have an alternate suggestion - have a flag permanently attached to your character - one you can change that says "PvE only" where you can go to Cyrodiil and not get ganked. It could even become another gold sink - where it takes serious gold to be toggled.

  • Horrum
    Horrum
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    magnusnet wrote: »
    Syntse wrote: »
    Cyrodiil is for PvP.

    PvP should not happen in PvE zones except if somewhere in the future they add some kind of Arena there.

    Cant edit my posts so double post:
    I think PVP should hapen in PVE zones to make the game more ESO like :). If you can kill NPCs why not players?

    You want to change ESO to make it more like ESO? My brain just exploded...
  • Surinen
    Surinen
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    if someone steals from npc or kills npc, then I as a player should be able to kill him for that. This is exactly an 'Online' aspect that I can accept and like in TES. Crimes should not go unpunished.
  • Maulkin
    Maulkin
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    magnusnet wrote: »
    Dayv wrote: »
    magnusnet wrote: »
    Dayv wrote: »
    So it's not griefing if you interrupt peoplyou've a similar level going about their PvE gameplay? No thanks.

    You respawn at the wayshrine and go take your revenge or do an other dungeon in an other area or team up with Heroes who hunt player killers. For each Player Killer you have 10 people eager to end them. I bet you're one of those players who asked for VR zones nerf.

    Really, what does this give you that you can't get in Cyrodiil other than a sense that you've p***ed someone off. I'm fine with PvP but it has to be opt in.

    Makes game less dull, more exiting, less Hello Kitty like? Now that VR content is a joke there won't be any more challenge in the game....

    Nope, it just makes the PvE area a giant playground for trolls. Groups sitting by wayshrines ganking anyone who spawns

    This is a flawed idea on so many levels, but thankfully it's never going to happen
    EU | PC | AD
  • Ninnghizhidda
    Ninnghizhidda
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    zhevon wrote: »
    And I have an alternate suggestion - have a flag permanently attached to your character - one you can change that says "PvE only" where you can go to Cyrodiil and not get ganked. It could even become another gold sink - where it takes serious gold to be toggled.

    This one kinda reminds me of the other MMO I was playing (much less known, Requiem - Memento Mori). What they did there, they introduced "PK shields" and people could buy them in the PvP server (well, thing is for a long time there was just one server left after merges and that one server was PK!) so that they could move around without getting stomped.

    Of course those PK shields were only available in the cash shop and only lasted a day, so yep, it was costing money. Of course, it could indeed function as a "gold sink" in-game, on the other hand Cyro was specifically designed as a PvP continent.
    Edited by Ninnghizhidda on July 10, 2014 10:52AM
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    Its already confirmed that staling will engadge PvP in PvE and
  • babylon
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    Its already confirmed that staling will engadge PvP in PvE and

    I don't think it will be you throwing your kill skills down on the thief, I'm thinking it'll be more that you get to try chase and catch the guy with a right click or some special skill, totally unrelated to regular attack skills and nothing to do with actual pvp.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    magnusnet wrote: »
    Coesse wrote: »
    PvP for PvP areas only please.
    PvP in PvE areas ends with loads of peeved lower level players being killed by some oik, set on griefing as many people as possible day after day. With no chance to defend themselves, it becomes irritating very quickly and will cause people to leave.

    no thank you

    Read please, I said: "With limitations so taht VR 12 doesn't go burn level 1-10 areas" "Maybe only for VR areas", you can also make it so you can only engage players in your range ( + and - 5 levels from player level)
    Such restrictions in no way prevent griefing.

    Simple answer to your idea: NO!

    This game doesn't need open-world PVP and if it was added except a large number of players to leave, keep it in its own area where it belongs (if it belongs anywhere in this game, which I don't accept it does).
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    magnusnet wrote: »
    Dayv wrote: »
    magnusnet wrote: »
    Dayv wrote: »
    So it's not griefing if you interrupt peoplyou've a similar level going about their PvE gameplay? No thanks.

    You respawn at the wayshrine and go take your revenge or do an other dungeon in an other area or team up with Heroes who hunt player killers. For each Player Killer you have 10 people eager to end them. I bet you're one of those players who asked for VR zones nerf.

    Really, what does this give you that you can't get in Cyrodiil other than a sense that you've p***ed someone off. I'm fine with PvP but it has to be opt in.

    Makes game less dull, more exiting, less Hello Kitty like? Now that VR content is a joke there won't be any more challenge in the game....
    So what game will you be playing from now on then?
  • Audigy
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    Not possible with the current generation of gamers. Too many care bears, to many exploiters - it just wouldn't work.
  • TehMagnus
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    crislevin wrote: »
    magnusnet wrote: »
    Syntse wrote: »
    Cyrodiil is for PvP.

    PvP should not happen in PvE zones except if somewhere in the future they add some kind of Arena there.

    Cant edit my posts so double post:
    I think PVP should hapen in PVE zones to make the game more ESO like :). If you can kill NPCs why not players?

    Because players will get pissed off and unsub?

    Snip
    Edited by TehMagnus on July 28, 2014 1:55PM
  • TehMagnus
    TehMagnus
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    Horrum wrote: »
    magnusnet wrote: »
    Syntse wrote: »
    Cyrodiil is for PvP.

    PvP should not happen in PvE zones except if somewhere in the future they add some kind of Arena there.

    Cant edit my posts so double post:
    I think PVP should hapen in PVE zones to make the game more ESO like :). If you can kill NPCs why not players?

    You want to change ESO to make it more like ESO? My brain just exploded...

    Revelations tend to be mindblowing, and also tipos. I meant more like TES. In previous games, you could kill most of the NPCs in the world. You could kill most of the characters. So yes, having the freedom to engage other players IS part of the Elder scrolls universe and would make the game more realistic specially for Elder Scrolls franchise fans.
  • Dayv
    Dayv
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    magnusnet wrote: »
    crislevin wrote: »
    magnusnet wrote: »
    Syntse wrote: »
    Cyrodiil is for PvP.

    PvP should not happen in PvE zones except if somewhere in the future they add some kind of Arena there.

    Cant edit my posts so double post:
    I think PVP should hapen in PVE zones to make the game more ESO like :). If you can kill NPCs why not players?

    Because players will get pissed off and unsub?

    Good. Less crybabies.

    Irony
  • TehMagnus
    TehMagnus
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    magnusnet wrote: »
    Dayv wrote: »
    magnusnet wrote: »
    Dayv wrote: »
    So it's not griefing if you interrupt peoplyou've a similar level going about their PvE gameplay? No thanks.

    You respawn at the wayshrine and go take your revenge or do an other dungeon in an other area or team up with Heroes who hunt player killers. For each Player Killer you have 10 people eager to end them. I bet you're one of those players who asked for VR zones nerf.

    Really, what does this give you that you can't get in Cyrodiil other than a sense that you've p***ed someone off. I'm fine with PvP but it has to be opt in.

    Makes game less dull, more exiting, less Hello Kitty like? Now that VR content is a joke there won't be any more challenge in the game....

    Nope, it just makes the PvE area a giant playground for trolls. Groups sitting by wayshrines ganking anyone who spawns

    This is a flawed idea on so many levels, but thankfully it's never going to happen

    http://gamingbolt.com/the-elder-scrolls-online-interview-business-model-is-what-the-business-model-is
    We’re looking at adding in the Justice system which is where players can steal from NPCs and the NPCs will react to that, I can kill NPCs and NPCs will react to that. The coolest thing I think about that system is because it’s online we can allow players to not just steal and kill, but they can also become guards and act in justice. So you’ll have a little bit of PvP in the real world in the Justice system.
    Read more at http://gamingbolt.com/the-elder-scrolls-online-interview-business-model-is-what-the-business-model-is#GTB9wRWsSdLk5e1I.99

    Wrong, it's gonna happen :). And as for "flawed idea", other games with such systems don't have that kind of bejaviour because you have players dedicated to killing those "trolls" and the reward for killing the trolls is higher than the reward for BEING a troll. So the game balances itself :).
  • babylon
    babylon
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    magnusnet wrote: »
    We’re looking at adding in the Justice system which is where players can steal from NPCs and the NPCs will react to that, I can kill NPCs and NPCs will react to that. The coolest thing I think about that system is because it’s online we can allow players to not just steal and kill, but they can also become guards and act in justice. So you’ll have a little bit of PvP in the real world in the Justice system.
    Read more at http://gamingbolt.com/the-elder-scrolls-online-interview-business-model-is-what-the-business-model-is#GTB9wRWsSdLk5e1I.99

    Wrong, it's gonna happen

    You obviously skipped over my post. I expect this to not be using actual kill skills and won't be pvp as such. Of course if I'm wrong and they do allow open world pvp and effectively prevent pve players from participating in the justice system part of game, then the game will be a mess and the forums will riot.
  • nerevarine1138
    nerevarine1138
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    I think people are fundamentally misunderstanding what ZO has already said about the justice system.

    Players won't be able to kill random players at will. You will have to consciously do something in order to be flagged for justice-based PvP. So if you don't break the law and/or don't decide to make yourself a guard, you have nothing to worry about.
    ----
    Murray?
  • TehMagnus
    TehMagnus
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    magnusnet wrote: »
    Dayv wrote: »
    magnusnet wrote: »
    Dayv wrote: »
    So it's not griefing if you interrupt peoplyou've a similar level going about their PvE gameplay? No thanks.

    You respawn at the wayshrine and go take your revenge or do an other dungeon in an other area or team up with Heroes who hunt player killers. For each Player Killer you have 10 people eager to end them. I bet you're one of those players who asked for VR zones nerf.

    Really, what does this give you that you can't get in Cyrodiil other than a sense that you've p***ed someone off. I'm fine with PvP but it has to be opt in.

    Makes game less dull, more exiting, less Hello Kitty like? Now that VR content is a joke there won't be any more challenge in the game....
    So what game will you be playing from now on then?

    I'll be killing those VR noobs in Cyrodill. AP points here I come 8)
  • Tavore1138
    Tavore1138
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    magnusnet wrote: »
    Horrum wrote: »
    magnusnet wrote: »
    Syntse wrote: »
    Cyrodiil is for PvP.

    PvP should not happen in PvE zones except if somewhere in the future they add some kind of Arena there.

    Cant edit my posts so double post:
    I think PVP should hapen in PVE zones to make the game more ESO like :). If you can kill NPCs why not players?

    You want to change ESO to make it more like ESO? My brain just exploded...

    Revelations tend to be mindblowing, and also tipos. I meant more like TES. In previous games, you could kill most of the NPCs in the world. You could kill most of the characters. So yes, having the freedom to engage other players IS part of the Elder scrolls universe and would make the game more realistic specially for Elder Scrolls franchise fans.

    TES games were solo, as you should be aware - so engaging other players has never been an option.

    Still baffled when people expect ZOS to implement features from MMOs that they no longer play, if it was so great surely you would be playing it instead of wanting that feature here?
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Maulkin
    Maulkin
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    magnusnet wrote: »
    magnusnet wrote: »
    Dayv wrote: »
    magnusnet wrote: »
    Dayv wrote: »
    So it's not griefing if you interrupt peoplyou've a similar level going about their PvE gameplay? No thanks.

    You respawn at the wayshrine and go take your revenge or do an other dungeon in an other area or team up with Heroes who hunt player killers. For each Player Killer you have 10 people eager to end them. I bet you're one of those players who asked for VR zones nerf.

    Really, what does this give you that you can't get in Cyrodiil other than a sense that you've p***ed someone off. I'm fine with PvP but it has to be opt in.

    Makes game less dull, more exiting, less Hello Kitty like? Now that VR content is a joke there won't be any more challenge in the game....

    Nope, it just makes the PvE area a giant playground for trolls. Groups sitting by wayshrines ganking anyone who spawns

    This is a flawed idea on so many levels, but thankfully it's never going to happen

    http://gamingbolt.com/the-elder-scrolls-online-interview-business-model-is-what-the-business-model-is
    We’re looking at adding in the Justice system which is where players can steal from NPCs and the NPCs will react to that, I can kill NPCs and NPCs will react to that. The coolest thing I think about that system is because it’s online we can allow players to not just steal and kill, but they can also become guards and act in justice. So you’ll have a little bit of PvP in the real world in the Justice system.
    Read more at http://gamingbolt.com/the-elder-scrolls-online-interview-business-model-is-what-the-business-model-is#GTB9wRWsSdLk5e1I.99

    Wrong, it's gonna happen :). And as for "flawed idea", other games with such systems don't have that kind of bejaviour because you have players dedicated to killing those "trolls" and the reward for killing the trolls is higher than the reward for BEING a troll. So the game balances itself :).

    Wrong, it's not gonna happen, learn to read.

    The justice system is for killing or stealing from NPCs not players. Your idea was a justice system that allows you to kill player in PvE and that's not happening
    EU | PC | AD
  • kassandratheclericb14_ESO
    <Opening scene>
    Standing looking in bag to sell a few things before going to the clothing crafting tables and spinning wheels. You are in a city with many untrained people ((lowbie zone)) just because you like it there. As you are moving forward suddenly people, guards and summoned daedra and oddly enough a few mudcrabs come round, chasing some poor thief who had filched a small dagger. The guards and five others and their pets give chase yelling something about criminal scum...blasting spells and running around, jumping on crafting tables. The light from spells and magic from weapons makes it impossible to see the crafting table ((and click on it)) around all the folks already standing in the way. After being half-blinded and dropping your spidersilk it finally ends. It leaves the poor, broken body of the thief dead and still bleeding on the walkway. Shaking your head you again move toward the spinning wheel only to hear "Stop Criminal Scum!!" once again.
    <End Scene>

    So yeah....I don't want PvP in PvE areas whatever the reason. Sorry guys but I don't see that as actual game improvement as it is a quick fix. This would get old/boring after a while for everyone. The justice system and the guards chasing you is one thing (though I can see it being annoying also) without the added insult of players chasing each other like cats with cans tied to their tails.
    Edited by kassandratheclericb14_ESO on July 10, 2014 12:35PM
  • TehMagnus
    TehMagnus
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    I think people are fundamentally misunderstanding what ZO has already said about the justice system.

    Players won't be able to kill random players at will. You will have to consciously do something in order to be flagged for justice-based PvP. So if you don't break the law and/or don't decide to make yourself a guard, you have nothing to worry about.

    Maybe you're right, that would be sad, unless you had a thieves guild and a guards guild and that players belonging to either could engage each other in PVE.


    babylon wrote: »
    magnusnet wrote: »
    We’re looking at adding in the Justice system which is where players can steal from NPCs and the NPCs will react to that, I can kill NPCs and NPCs will react to that. The coolest thing I think about that system is because it’s online we can allow players to not just steal and kill, but they can also become guards and act in justice. So you’ll have a little bit of PvP in the real world in the Justice system.
    Read more at http://gamingbolt.com/the-elder-scrolls-online-interview-business-model-is-what-the-business-model-is#GTB9wRWsSdLk5e1I.99

    Wrong, it's gonna happen

    You obviously skipped over my post. I expect this to not be using actual kill skills and won't be pvp as such. Of course if I'm wrong and they do allow open world pvp and effectively prevent pve players from participating in the justice system part of game, then the game will be a mess and the forums will riot.

    Reading from bottom up ;). I don't think they will make a special skill to "catch thieves" that would suck big time, noone would bother and forums would riot.
  • babylon
    babylon
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    had to rewrite this again, the quote system got messed up from the zillion quote's that guy made above^
    Edited by babylon on July 10, 2014 12:39PM
  • nerevarine1138
    nerevarine1138
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    <Opening scene>
    Standing looking in bag to sell a few things before going to the clothing crafting tables and spinning wheels. You are in a city with many untrained people ((lowbie zone)) just because you like it there. As you are moving forward suddenly people, guards and summoned daedra and oddly enough a few mudcrabs come round, chasing some poor thief who had filched a small dagger. The guards and five others and their pets give chase yelling something about criminal scum...blasting spells and running around, jumping on crafting tables. The light from spells and magic from weapons makes it impossible to see the crafting table ((and click on it)) around all the folks already standing in the way. After being half-blinded and dropping half your spidersilk it finally ends. It leaves the poor, broken body of the thief dead and still bleeding on the walkway. Shaking your head you again move toward the spinning wheel only to hear "Stop Criminal Scum!!" once again.
    <End Scene>

    So yeah....I don't want PvP in PvE areas whatever the reason. Sorry guys but I don't see that as actual game improvement as it is a quick fix. This would get old/boring after a while for everyone. The justice system and the guards chasing you is one thing (though I can see it being annoying also) without the added insult of players chasing each other like cats with cans tied to their tails.

    So, a few things:

    1. Spell effects don't prevent you from interacting with characters/crafting tables.
    2. Your character can't actually be blinded, and you can adjust your gamma settings if spell effects are having that much of an effect on you.
    3. You can't actually drop items due to being distracted.

    So while that's an entertaining little narrative, it doesn't actually resemble what gameplay would look/feel like. A true justice system (and this is what they've already said is their intention) will allow players to choose which side of the law they will be on. And actions should have consequences.
    ----
    Murray?
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