Bookwyrm - The Thread KillerDon't talk to me! I'm a shrub. - Frozen Man
It's been said, but I'm going to vote the following: PvP in PvE areas should be limited to an Arena situation or duels. I don't dislike PvP, in fact it's a lot of fun, but griefers ruin it for everyone (except griefers).
Not to mention, I enjoy being able to go AFK when necessary without having someone run up and kill my character without my being able to fight back. Sure, I could log out, but then I have to go back through log-in and all that nonsense when all I really needed was to answer the phone.
It's been said, but I'm going to vote the following: PvP in PvE areas should be limited to an Arena situation or duels. I don't dislike PvP, in fact it's a lot of fun, but griefers ruin it for everyone (except griefers).
Not to mention, I enjoy being able to go AFK when necessary without having someone run up and kill my character without my being able to fight back. Sure, I could log out, but then I have to go back through log-in and all that nonsense when all I really needed was to answer the phone.
nerevarine1138 wrote: »It's been said, but I'm going to vote the following: PvP in PvE areas should be limited to an Arena situation or duels. I don't dislike PvP, in fact it's a lot of fun, but griefers ruin it for everyone (except griefers).
Not to mention, I enjoy being able to go AFK when necessary without having someone run up and kill my character without my being able to fight back. Sure, I could log out, but then I have to go back through log-in and all that nonsense when all I really needed was to answer the phone.
And the justice system does not allow for griefing or the the situation you described. Unless you decided to go AFK immediately after committing a crime.
Bookwyrm - The Thread KillerDon't talk to me! I'm a shrub. - Frozen Man
nerevarine1138 wrote: »We don't know the specifics yet, but they've been very clear about saying that you can't accidentally flag yourself. Period. No exceptions.
As for your "nightmare scenarios," neither of those work in the system as described. Guards can't stay hidden and randomly flag themselves, and unless all your criminal buddies were hanging out in a guarded area to commit crimes all at the same time, they can't magically flag themselves and become a hidden ambush.
smeeprocketnub19_ESO wrote: »the healing things is going to be a potential problem
nerevarine1138 wrote: »As mentioned earlier, PvE players aren't "forced" to take part in a PvP system. You don't want to be attackable by other players? Don't get caught. Simple solution for a non-problem.
nerevarine1138 wrote: »As mentioned earlier, PvE players aren't "forced" to take part in a PvP system. You don't want to be attackable by other players? Don't get caught. Simple solution for a non-problem.
Dont steal anything or kill anything? Means no PVE player can play thieves guild or assassins guild because it means getting flagged for PVP, depriving the entire PVE population of the most popular TES guildplay. It means nobody can loot towns looking for purples they need on their crafter as it means getting flagged for PVP, considering I am always broke when I am in town having paid the banker/bagger gold sink and have no fine money. Means griefers can run mobs up to me standing by an NPC and force me to do a panic kill. I call those forced choices. The only choice should be did I login for PVP, not something that I risk when I only want a PVE playstyle. You most certainly are hoping people will end up in that forced choice accidently, otherwise you would be supporting PVP only as a login opt-in choice so that you truly are engaging in PVP with those who wanted to be in PVP.
Given ZOS has clearly stated they KNOW this is an issue and that they'll deal with it before the Justice system is released it's not surprising you haven't seen any changes yet: why are you prattling on about it at the moment?nerevarine1138 wrote: »As mentioned earlier, PvE players aren't "forced" to take part in a PvP system. You don't want to be attackable by other players? Don't get caught. Simple solution for a non-problem.
Dont steal anything or kill anything? Means no PVE player can play thieves guild or assassins guild because it means getting flagged for PVP, depriving the entire PVE population of the most popular TES guildplay. It means nobody can loot towns looking for purples they need on their crafter as it means getting flagged for PVP, considering I am always broke when I am in town having paid the banker/bagger gold sink and have no fine money. Means griefers can run mobs up to me standing by an NPC and force me to do a panic kill. I call those forced choices. The only choice should be did I login for PVP, not something that I risk when I only want a PVE playstyle. You most certainly are hoping people will end up in that forced choice accidently, otherwise you would be supporting PVP only as a login opt-in choice so that you truly are engaging in PVP with those who wanted to be in PVP.
Disagree. First of all, you gotta tell me what towns spawn purples in containers since I've never seen this..
fromtesonlineb16_ESO wrote: »Given ZOS has clearly stated they KNOW this is an issue and that they'll deal with it before the Justice system is released it's not surprising you haven't seen any changes yet: why are you prattling on about it at the moment?
The word issue had a meaning long before M$ used it as an obfuscation for bug, I used it in the real sense of the word dealing with the problem of looting containers when Justice comes in, which is the whole pointless prattle this part of the thread is about.fromtesonlineb16_ESO wrote: »Given ZOS has clearly stated they KNOW this is an issue and that they'll deal with it before the Justice system is released it's not surprising you haven't seen any changes yet: why are you prattling on about it at the moment?
Not being able to loot purples from containers is an issue? LOL
fromtesonlineb16_ESO wrote: »The word issue had a meaning long before M$ used it as an obfuscation for bug, I used it in the real sense of the word dealing with the problem of looting containers when Justice comes in, which is the whole pointless prattle this part of the thread is about.fromtesonlineb16_ESO wrote: »Given ZOS has clearly stated they KNOW this is an issue and that they'll deal with it before the Justice system is released it's not surprising you haven't seen any changes yet: why are you prattling on about it at the moment?
Not being able to loot purples from containers is an issue? LOL
nerevarine1138 wrote: »As mentioned earlier, PvE players aren't "forced" to take part in a PvP system. You don't want to be attackable by other players? Don't get caught. Simple solution for a non-problem.
Dont steal anything or kill anything? Means no PVE player can play thieves guild or assassins guild because it means getting flagged for PVP, depriving the entire PVE population of the most popular TES guildplay. It means nobody can loot towns looking for purples they need on their crafter as it means getting flagged for PVP, considering I am always broke when I am in town having paid the banker/bagger gold sink and have no fine money. Means griefers can run mobs up to me standing by an NPC and force me to do a panic kill. I call those forced choices. The only choice should be did I login for PVP, not something that I risk when I only want a PVE playstyle. You most certainly are hoping people will end up in that forced choice accidently, otherwise you would be supporting PVP only as a login opt-in choice so that you truly are engaging in PVP with those who wanted to be in PVP.
nerevarine1138 wrote: »We don't know the specifics yet, but they've been very clear about saying that you can't accidentally flag yourself. Period. No exceptions.
As for your "nightmare scenarios," neither of those work in the system as described. Guards can't stay hidden and randomly flag themselves, and unless all your criminal buddies were hanging out in a guarded area to commit crimes all at the same time, they can't magically flag themselves and become a hidden ambush.
I wasn't commenting on accidently flagging yourself I was commenting on whether or not you could assist someone who was flagged without doing so.
If as you say those "nightmare scenarios" cant happen then what information did you use to arrive at that conclusion?
I can't find anything about the flagging process. Can you be so kind as to link what you used to base your opinion on?
At QuakeCon, Paul Sage discussed the work being done on the in-development justice system, including the possibility of hunting down players who have a bounty. Only players who have chosen to participate in the activity of thievery will have a bounty on them, and be attackable, and only if you are a guard.
While certain activities may open you up to PvP outside of Cyrodiil, we are not considering world PvP.
Having to play ESO with the PvP types that post in these forums around me would greatly diminish my enjoyment of the game. I'm afraid that it will make wandering around a town as peacefully interesting as a crowded bank. The same skeevers will be trying to bother other players outside as they do now inside. I think that it has the potential of completely breaking the game for many.
How badly will it impact my enjoyment? I don't think that any of us can say yet. It concerns me enough that I switched my sub renewal in November from six months to monthly. Time will tell.
No need for dire predictions about the lack of world PVP bleeding players, these are predictions from someone cannot even recognize they are posting in poll threads that they are 10% of the ESO player base. PVP open world games have the highest turnover rate of any game genre out there, and mainstream MMOs that offer PVP login zones know they cater to a fraction of the player base. So enough with the world is going to end nonsense if this game does not add open world PVP, nobody is buying that desperate argument.
smeeprocketnub19_ESO wrote: »Having to play ESO with the PvP types that post in these forums around me would greatly diminish my enjoyment of the game. I'm afraid that it will make wandering around a town as peacefully interesting as a crowded bank. The same skeevers will be trying to bother other players outside as they do now inside. I think that it has the potential of completely breaking the game for many.
How badly will it impact my enjoyment? I don't think that any of us can say yet. It concerns me enough that I switched my sub renewal in November from six months to monthly. Time will tell.
It's stuff like that that makes us call you carebears and hope for true world pvp so we can pk you at will.
You get all mad when you get insulted but drop insults yourself like it's just fact.
You are not the center of the universe.
When you go into Cyrodiil, it's implied and expected that you could get attacked any moment by players or NPCs. You take the action to expose yourself to PvP. In the upcoming justice system, you accept that a consequence of your stealing and killing NPCs you could be attacked by other players. .