So you do serious nerf damage to this pet which was a huge benefit soloing and in groups because some people who play in groups can't l2p and not bring out their TANK pet when it's not helpful?ZOS_GinaBruno wrote: »The taunt was removed entirely from the Storm Atronach. We found that he was preventing allies from holding threat on key targetsMaverick827 wrote: »The only thing I am hoping for is that their wording means that it won't keep on taunting the same enemy that is already under the effects of a taunt. Otherwise the ability is now pretty useless and will severely hinder the Sorcorer's ability to solo. Greater Atronach was the Standard of Might or the Veil of Blades for Sorcorers.Nerfing storm atronach is silly.
You may as well remove it from the game entirely if it doesnt taunt anymore.
If you think it is over performing, reduce it's health, damage, duration or whatever you want but leave the taunt.
@ZOS_GinaBruno can we please get a confirmation of this exact change? And if it is indeed a nerf, can we please know why?
ZOS_GinaBruno wrote: »There are a number of class/ability changes under Combat & Gameplay. That said, these are not final, and there will likely be additional changes once this goes live.This is starting to look very good. Sadly I see no class changes & ability changes in the patch notes as of yet, will the be some?
And could these please be a little bit more meatier then before? I don't think 'small' changes are going to help in making anything as good as destrostaff/ resto staff with light armor, some big changes are needed for that and they need to happen quite quickly as everyone is being forced into this spec atm because if you don't you do like 50% less dps.
The thing sought after here is dps that is measurable to destro/restro light armor builds. Other play styles are HALF the damage this particular set up puts out. To make things worse, Trial runs are 'near' demanding this ONE play style. If other weapon/armor set ups are not viable for Trials and competing soon, more and more people will develop disdain for the destro/light armor builds. I understand a drastic change could make a major unintended impact, but I am not seeing ANY dps changes for stamina builds to make...say a Dual Wield Medium Armor set up....viable in Trials. Definitely needs more immediate attention, imo.
I have to say all whiners a bunch of noob players. Stamina builds are getting better every day and the biggest change made for stamina builds by making ultimate abilities scale off stamina or magicka(which benefits you most). Only problem left is ultimate gain for stamina builds which I hope will be rebalanced soon
fromtesonlineb16_ESO wrote: »So you do serious nerf damage to this pet which was a huge benefit soloing and in groups because some people who play in groups can't l2p and not bring out their TANK pet when it's not helpful?ZOS_GinaBruno wrote: »The taunt was removed entirely from the Storm Atronach. We found that he was preventing allies from holding threat on key targetsMaverick827 wrote: »The only thing I am hoping for is that their wording means that it won't keep on taunting the same enemy that is already under the effects of a taunt. Otherwise the ability is now pretty useless and will severely hinder the Sorcorer's ability to solo. Greater Atronach was the Standard of Might or the Veil of Blades for Sorcorers.Nerfing storm atronach is silly.
You may as well remove it from the game entirely if it doesnt taunt anymore.
If you think it is over performing, reduce it's health, damage, duration or whatever you want but leave the taunt.
@ZOS_GinaBruno can we please get a confirmation of this exact change? And if it is indeed a nerf, can we please know why?
I see.
On another note - will you, or how will you be able to handle the load on that one 30 days campaign?*Sigh* One campaign left which lasts more than just 7 days? Eerrrr...(loss for words). Where are you heading to?ZOS_GinaBruno wrote: »DEUTSCHE PTS PATCHNOTIZEN v1.3.0
[*] Bow of Shadows: 5 day Veteran Rank only Campaign
[*] Blackwater Blade: 5 day Non-Veteran only Campaign
[*] Haderus: 7 day standard Campaign that anyone can join
[*] Chillrend: 7 day standard Campaign that anyone can join
[*] Thornblade: 30 day standard Campaign that anyone can join
Edited for: So disappointed!
Thank you for the response, but this is very disappointing.ZOS_GinaBruno wrote: »The taunt was removed entirely from the Storm Atronach. We found that he was preventing allies from holding threat on key targets. Furthermore, the Storm Atronach was never intended to be a high health tanking monster; he's a high damage monster, and will still do high damage against your target.
Fshober28b14_ESO wrote: »aaaaannnnnddd the Alchemy Passive SNAKEBLOOD fix doesn't make it into 1.3 either. I don't understand how this little but important crafting passive didn't make it into one of the patches since launch 4 months ago?
Look at the new sets and you will see that stamina builds get a massive boost in this patch:
from tamrielfoundary forum:
http://i.imgur.com/BWxp4bq.png -> crafted sets
http://i.imgur.com/o0AKGwL.png -> PvP sets
Goodbye to spell crit builds. Hello to weapon crit builds!
That still doesn't mean crafted spell crit needed a nerf.Look at the new sets and you will see that stamina builds get a massive boost in this patch:
from tamrielfoundary forum:
http://i.imgur.com/BWxp4bq.png -> crafted sets
http://i.imgur.com/o0AKGwL.png -> PvP sets
Goodbye to spell crit builds. Hello to weapon crit builds!
Magicka critical builds only picked up 10% critical from crafted set, or 15% (5% crafting and 10% from PvP set) if you min max. With these changes you can now get 4% from crafting and still 10% from PvP.
So loss of 6% from crafting, or 1% if you min max. That is not a "good bye spell crit builds" when most builds are sporting over 50% spell critical. (56% for me if I go all out, and I do not have the PvP staff set either)
Seeing how stamina builds had no way of getting the same 42% armor penetration that magicka does with spell penetration, they needed the additional critical to even the playing field.
ZOS_GinaBruno wrote: »
Sorcerer
- Daedric Summoning
- The Storm Atronach no longer taunts the target it is attacking.
...
WHY??? The one reliable and useful summon we have... And you nerf it.
Of all the OP abilities Sorcs have... this was the least of them. And you nerf it... WTF?
I'm a Sorc tank and I actively use the Atronach while taking. It's not annoying. It helps a lot. It's the only relatively defensive cooldown Sorcs have.ZOS_GinaBruno wrote: »
Sorcerer
- Daedric Summoning
- The Storm Atronach no longer taunts the target it is attacking.
...
WHY??? The one reliable and useful summon we have... And you nerf it.
Of all the OP abilities Sorcs have... this was the least of them. And you nerf it... WTF?
It seems it is meant as a DPS ultimate. Sorcs already have a tank pet. No need to have a pocket boss tank too. Lord knows how Tanks love random party members throwing out taunts. ô¿ô
ZOS_GinaBruno wrote: »We listen to all feedback. That said, we are working on revamping the Provisioning system a bit. We plan to post what our vision is for the revamp very soon, and would love to get everyone's feedback on it.Maverick827 wrote: »This feedback is an outlier, please ignore it. Epic recipes and their ingredients are far too rare.ZOS_GinaBruno wrote: »Thanks so much for your feedback - we passed this along so each item can be investigated.Still have provisioning on the back burner I see...
Were you aware low level ingredients are still dropping in most veteran zones?
Did you know people are so desperate to get purple provisioning recipes that they are paying upwards of 800K gold for them? Do they drop 0.0000000001% of the time or is it 1x10^-35 %? And, I forgot, why is it purple and not gold again? Thought the color was supposed to be indicative of how rare an item was.
Did you know level 35 food uses the same ingredients as V5 food?
Did you know Oats and Tomatoes are so rare that even with 4 provisioning mules with hireling III, I get an average of 2.7 oats and 2.5 tomatoes per day? I actually did a 2-week running count of what I got and that was the real average.
So divide that by 4, if you want to know how many someone silly enough to just level provisioning to 50 once with one hireling III gets per day.
Did you know for some unknown reason some purple recipes DO NOT require a rare ingredient such as oats and tomatoes and others do? Consummate Honey Brittle for example does not require oats or tomatoes. Same exact stats as Consummate Honey Pudding and Consummate Sweetroll just without that silly only able to make (2.5/4)x4 or (2.7/4)x4 per day restriction. Makes sense.
Did you know some Drink recipes have exactly the same resource regeneration at lvl 45 and 50? Seems whoever coded the provisioning stuff forgot to check his math and skipped a tier.
And drink recipes generally suck compared to food, hardly anyone wants to buy them.
Oats and Tomatoes are just fine as rare. I have 135 tomatoes and 122 oats sitting in my bank. I have no other chars then my main. We as a guild, saves these until we have enough skill, interest to numbers to take on the Vet5+ big encounters. We use the food buff there.
The blue food buffs are MORE then enough to help in defeating harder encounters.
Please do not make "rare" food buffs into the normal, which makes green and blue food buffs pointless.
Please listen to this feedback as well.
fromtesonlineb16_ESO wrote: »So you do serious nerf damage to this pet which was a huge benefit soloing and in groups because some people who play in groups can't l2p and not bring out their TANK pet when it's not helpful?ZOS_GinaBruno wrote: »The taunt was removed entirely from the Storm Atronach. We found that he was preventing allies from holding threat on key targetsMaverick827 wrote: »The only thing I am hoping for is that their wording means that it won't keep on taunting the same enemy that is already under the effects of a taunt. Otherwise the ability is now pretty useless and will severely hinder the Sorcorer's ability to solo. Greater Atronach was the Standard of Might or the Veil of Blades for Sorcorers.Nerfing storm atronach is silly.
You may as well remove it from the game entirely if it doesnt taunt anymore.
If you think it is over performing, reduce it's health, damage, duration or whatever you want but leave the taunt.
@ZOS_GinaBruno can we please get a confirmation of this exact change? And if it is indeed a nerf, can we please know why?
I see.
Maverick827 wrote: »That still doesn't mean crafted spell crit needed a nerf.Look at the new sets and you will see that stamina builds get a massive boost in this patch:
from tamrielfoundary forum:
http://i.imgur.com/BWxp4bq.png -> crafted sets
http://i.imgur.com/o0AKGwL.png -> PvP sets
Goodbye to spell crit builds. Hello to weapon crit builds!
Magicka critical builds only picked up 10% critical from crafted set, or 15% (5% crafting and 10% from PvP set) if you min max. With these changes you can now get 4% from crafting and still 10% from PvP.
So loss of 6% from crafting, or 1% if you min max. That is not a "good bye spell crit builds" when most builds are sporting over 50% spell critical. (56% for me if I go all out, and I do not have the PvP staff set either)
Seeing how stamina builds had no way of getting the same 42% armor penetration that magicka does with spell penetration, they needed the additional critical to even the playing field.
Just change the 4 piece bonus of Seducer to 4% crit, or the 3 piece bonus of Magnus, or the 3 piece bonus of Torug's Pact, or any of the other redundant/out of place bonuses in the "caster" sets.
ZOS_GinaBruno wrote: »
Sorcerer
- Daedric Summoning
- The Storm Atronach no longer taunts the target it is attacking.
...
WHY??? The one reliable and useful summon we have... And you nerf it.
Of all the OP abilities Sorcs have... this was the least of them. And you nerf it... WTF?
It seems it is meant as a DPS ultimate. Sorcs already have a tank pet. No need to have a pocket boss tank too. Lord knows how Tanks love random party members throwing out taunts. ô¿ô
Maverick827 wrote: »Thank you for the response, but this is very disappointing.ZOS_GinaBruno wrote: »The taunt was removed entirely from the Storm Atronach. We found that he was preventing allies from holding threat on key targets. Furthermore, the Storm Atronach was never intended to be a high health tanking monster; he's a high damage monster, and will still do high damage against your target.
While the Storm Atronach may not have been intended to be a tank, it fulfilled a role that Sorcorers sorrily needed for soloing as efficiently as other classes. Sorcorers now have no defensive Ultimate, with the only close option coming from a very long PvP grind (something that some of us refuse to do).
For what it's worth, as a Sorcorer tank, I had no problems with and even often relied upon the Atranoch to help tank in dungeons. I now have no good Ultimate to use for my primary role. Every other class has viable Ultimates for all three roles.
Would it be possible for the Greater Atronach morph to be the "tank" form and retain its taunt and have the Charged Atranoch be the "DPS" form and lose the taunt? I feel like this would be a decent solution for the time being.