So you do serious nerf damage to this pet which was a huge benefit soloing and in groups because some people who play in groups can't l2p and not bring out their TANK pet when it's not helpful?ZOS_GinaBruno wrote: »The taunt was removed entirely from the Storm Atronach. We found that he was preventing allies from holding threat on key targets
The thing sought after here is dps that is measurable to destro/restro light armor builds. Other play styles are HALF the damage this particular set up puts out. To make things worse, Trial runs are 'near' demanding this ONE play style. If other weapon/armor set ups are not viable for Trials and competing soon, more and more people will develop disdain for the destro/light armor builds. I understand a drastic change could make a major unintended impact, but I am not seeing ANY dps changes for stamina builds to make...say a Dual Wield Medium Armor set up....viable in Trials. Definitely needs more immediate attention, imo.
I have to say all whiners a bunch of noob players. Stamina builds are getting better every day and the biggest change made for stamina builds by making ultimate abilities scale off stamina or magicka(which benefits you most). Only problem left is ultimate gain for stamina builds which I hope will be rebalanced soon
fromtesonlineb16_ESO wrote: »So you do serious nerf damage to this pet which was a huge benefit soloing and in groups because some people who play in groups can't l2p and not bring out their TANK pet when it's not helpful?
I see.
On another note - will you, or how will you be able to handle the load on that one 30 days campaign?*Sigh* One campaign left which lasts more than just 7 days? Eerrrr...(loss for words). Where are you heading to?
Edited for: So disappointed!
Thank you for the response, but this is very disappointing.ZOS_GinaBruno wrote: »The taunt was removed entirely from the Storm Atronach. We found that he was preventing allies from holding threat on key targets. Furthermore, the Storm Atronach was never intended to be a high health tanking monster; he's a high damage monster, and will still do high damage against your target.
Fshober28b14_ESO wrote: »aaaaannnnnddd the Alchemy Passive SNAKEBLOOD fix doesn't make it into 1.3 either. I don't understand how this little but important crafting passive didn't make it into one of the patches since launch 4 months ago?
Look at the new sets and you will see that stamina builds get a massive boost in this patch:
from tamrielfoundary forum:
http://i.imgur.com/BWxp4bq.png -> crafted sets
http://i.imgur.com/o0AKGwL.png -> PvP sets
Goodbye to spell crit builds. Hello to weapon crit builds!
That still doesn't mean crafted spell crit needed a nerf.
Magicka critical builds only picked up 10% critical from crafted set, or 15% (5% crafting and 10% from PvP set) if you min max. With these changes you can now get 4% from crafting and still 10% from PvP.
So loss of 6% from crafting, or 1% if you min max. That is not a "good bye spell crit builds" when most builds are sporting over 50% spell critical. (56% for me if I go all out, and I do not have the PvP staff set either)
Seeing how stamina builds had no way of getting the same 42% armor penetration that magicka does with spell penetration, they needed the additional critical to even the playing field.
...
WHY??? The one reliable and useful summon we have... And you nerf it.
Of all the OP abilities Sorcs have... this was the least of them. And you nerf it... WTF?
I'm a Sorc tank and I actively use the Atronach while taking. It's not annoying. It helps a lot. It's the only relatively defensive cooldown Sorcs have.
It seems it is meant as a DPS ultimate. Sorcs already have a tank pet. No need to have a pocket boss tank too. Lord knows how Tanks love random party members throwing out taunts. ô¿ô
ZOS_GinaBruno wrote: »We listen to all feedback.That said, we are working on revamping the Provisioning system a bit. We plan to post what our vision is for the revamp very soon, and would love to get everyone's feedback on it.
fromtesonlineb16_ESO wrote: »So you do serious nerf damage to this pet which was a huge benefit soloing and in groups because some people who play in groups can't l2p and not bring out their TANK pet when it's not helpful?
I see.
Maverick827 wrote: »That still doesn't mean crafted spell crit needed a nerf.
Just change the 4 piece bonus of Seducer to 4% crit, or the 3 piece bonus of Magnus, or the 3 piece bonus of Torug's Pact, or any of the other redundant/out of place bonuses in the "caster" sets.
It seems it is meant as a DPS ultimate. Sorcs already have a tank pet. No need to have a pocket boss tank too. Lord knows how Tanks love random party members throwing out taunts. ô¿ô
Maverick827 wrote: »Thank you for the response, but this is very disappointing.
While the Storm Atronach may not have been intended to be a tank, it fulfilled a role that Sorcorers sorrily needed for soloing as efficiently as other classes. Sorcorers now have no defensive Ultimate, with the only close option coming from a very long PvP grind (something that some of us refuse to do).
For what it's worth, as a Sorcorer tank, I had no problems with and even often relied upon the Atranoch to help tank in dungeons. I now have no good Ultimate to use for my primary role. Every other class has viable Ultimates for all three roles.
Would it be possible for the Greater Atronach morph to be the "tank" form and retain its taunt and have the Charged Atranoch be the "DPS" form and lose the taunt? I feel like this would be a decent solution for the time being.