Maintenance for the week of January 6:
• PC/Mac: No maintenance – January 6
• NA megaservers for maintenance – January 8, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – January 8, 9:00 UTC (4:00AM EST) - 13:00 UTC (8:00AM EST)

Veteran Content too difficult?

  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
    ✭✭✭✭✭
    Alphashado wrote: »
    Hilgara wrote: »
    Alphashado wrote: »

    Multiple sources of circumstantial evidence supports this Hilgara. You have seen it all. You have seen, read, and posted on every thread and poll. You can look at guild rosters. You are well aware of what is happening, yet you insist on clinging on to some fantasy notion that everything is fine. You are a smart person, yet you stand in an earthquake and insist it's the wind blowing the china off the table.

    It's hard to even take you seriously.

    http://forums.elderscrollsonline.com/discussion/113192/forum-mob-mentality#latest

    Once again you are grasping at straws. Nothing you say can change the undeniable fact that guild rosters are overflowing with inactive accounts. Nothing you say will change the fact that the character most of these inactive accounts were last logged in to are low VR or low lvl alts. Nothing you say can change the fact that veteran zones are dead.

    Aside from all your emo dribble you are also completely wrong. I have booted just as many VR10's from my guild as VR1's for inactivity. Some who were High VR before the game even officially released. This indicates that it was far to easy and fast to level to max and they got bored.

    The people you claim you are booting at early VR could have any number of reasons for leaving, perhaps they where playing NB's who are much harder to play than the other 3 classes and becomes glaring at VR ranks, not a problem for veteran players but noobs could get discouraged.

    Claiming that all the people you are booting are leaving because VR is to hard is dishonest and ridiculous.
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Hilgara wrote: »
    Alphashado wrote: »
    The crux of the issue isn't that VR is too difficult to complete. If that were the case, these threads would be loaded with people looking for advice. But you aren't seeing that here are you? No.

    The issue isn't that people can't do it. So please quit insulting intelligent, experienced gamers by telling them to L2P. Please quit giving intelligent, experienced gamers advice on builds and specs.

    Because most people can do it just fine. They just aren't enjoying it because the constant difficulty makes it TEDIOUS and REDUNDANT.

    So please stop with the l2p garbage.

    Jesus I just gave you a video of the actual tactics. What more do you want. Its not too difficult. It just needs some thinking about.

    This thread is not about it being boring (something I wouldn't disagree with) its about it being too difficult. Making it easier would do absolutely nothing to make it more interesting!

    I don't want your freaking l2p videos. Do you even read what you quote? I can handle these mobs just fine. Do I need to say that 5 times in a row before it sinks in? The point that me and countless other people are trying to make is that boredom is DIRECTLY RELATED to the difficulty.

    I can drive my car at 80 mph just fine Hilgara. Does it give me a rush? Yes, sometimes. But I don't enjoy driving at 80mph all the time.
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    Alphashado wrote: »
    Hilgara wrote: »
    Alphashado wrote: »

    Multiple sources of circumstantial evidence supports this Hilgara. You have seen it all. You have seen, read, and posted on every thread and poll. You can look at guild rosters. You are well aware of what is happening, yet you insist on clinging on to some fantasy notion that everything is fine. You are a smart person, yet you stand in an earthquake and insist it's the wind blowing the china off the table.

    It's hard to even take you seriously.

    http://forums.elderscrollsonline.com/discussion/113192/forum-mob-mentality#latest

    Once again you are grasping at straws. Nothing you say can change the undeniable fact that guild rosters are overflowing with inactive accounts. Nothing you say will change the fact that the character most of these inactive accounts were last logged in to are low VR or low lvl alts. Nothing you say can change the fact that veteran zones are dead.

    Aside from all your emo dribble you are also completely wrong. I have booted just as many VR10's from my guild as VR1's for inactivity. Some who were High VR before the game even officially released. This indicates that it was far to easy and fast to level to max and they got bored.

    The people you claim you are booting at early VR could have any number of reasons for leaving, perhaps they where playing NB's who are much harder to play than the other 3 classes and becomes glaring at VR ranks, not a problem for veteran players but noobs could get discouraged.

    Claiming that all the people you are booting are leaving because VR is to hard is dishonest and ridiculous.

    Plus how do you know they all left because the game was too difficult? The people who have left my guild have never sited the difficulty as being the reason. Lets face it there's lots of other reasons they might leave. I still want someone to explain to me how making vet levels easier will make it less boring
    Edited by Hilgara on June 24, 2014 7:02PM
  • Khami
    Khami
    ✭✭✭✭
    Hilgara wrote: »
    EQBallzz wrote: »

    ZOS should moderate these L2P posts for being the flame bait moronic nonsense that they are.
    What makes you think ZoS doesn't think you should L2P too? They have had plenty of opportunities to make the content easier but so far haven't.
    I wouldn't argue with those that say its boring. Yeah it can be a grind, especially for the 2nd time through (for me) but a lot of the people saying the game is too difficult are the same ones who refuse to use addons, refuse to use optimal builds and optimal rotations (or at least try something other then the 5 skills they first slotted) Ok so for the sake of argument lets say ZoS do tone the difficulty down. What about all of us that are getting the max out of our characters. Making it easier will make it even more boring for us.

    That's the problem right there. We've been told we can play our way, but that's not the case.

    I should not have to change my build completely around because the VR zones are well too tedious. Some of the trash mobs have the same amount of HP as a final quest boss.

    I should not have to add something to my game to make it through the VR zones.
  • LariahHunding
    LariahHunding
    ✭✭✭✭
    I want the wise(@ss) ones to answer, how come I can play for hours in Gold VR areas, and count the other players that I see on one hand. Go back to 1-50, even starter islands, and I see that many in a few minutes

    I like this game, and love Elder Scrolls, but it doesn't make me blind to the games problems. Even ZoS has admitted there is something wrong with VR content, whether it be difficulty, the content itself, marketing of the zones themselves, etc.

    Without any particular point, the VR content implementation was lazy.
    "Give a man a sweet roll, he only has one to steal. Give him a sweet roll recipe, he have bunches to steal."

  • Hilgara
    Hilgara
    ✭✭✭✭✭
    Khami wrote: »

    I should not have to change my build completely around because the VR zones are well too tedious. Some of the trash mobs have the same amount of HP as a final quest boss.

    I should not have to add something to my game to make it through the VR zones.

    Again! you are quoting what you have read on here. Show me one....go and find me a trash mob that has more health than a boss
    Edited by Hilgara on June 24, 2014 7:15PM
  • martinhpb16_ESO
    martinhpb16_ESO
    ✭✭✭✭✭
    Ahh yeh. my bad. cant be arsed now going over it all again. It was that strawman guy and his passive aggressive gibberish I meant to get back to.

    Stop bringing in strawmen to argue against and I expect you'll get a better response. Mastering the quote function would probably help as well.

    That's sarcasm by the way, not passive aggression.


    LonePirate wrote: »
    on a bad pull I would just run off the mobs.

    This has been posted a couple of times now so let me ask this? How are people doing this? When I try to run away, my run speed slows to a crawl and mobs chase me over long distances, attacking me along the entire way. I also need to make sure I don't aggro another mob while I am fleeing the first one.

    Also, for those of you not having problems with Veteran content, how many buffs do you have from your Home campaign in Cyrodiil? The buffs from having an emperor, several scrolls and keeps make a huge difference in the Veteran zones. Try playing Veteran content without those PVP buffs. You will find it extremely more difficult.

    Hi, well I just choose a direction and keep running / moving avoiding anything that is in the way. I do not linger even to get one hit off, not even for cc. If one of the mobs ends up chasing me on its own I turn back and kill it. That way less to contend with next time. Not easy in dungeons ofc. I may throw in a forward roll now and then. Never had any problems doing this. The mobs soon run off.

    I pretty much kite on dolmens when I have agro from something nasty. Doesnt always work though.

    I played a hunter on lotro for years and kiting / running was part of the course.

    Never though about cyro good point. Im DC on Auriels Bow EU. WE are the lowest pointwise on that campaign and practically never have emperor, but yes scroll and keep buffs must play a part.

    So thought about this a bit more.

    Just ran through a nasty swamp on horseback with loads of mobs. got dismounted and pulled loads. Had some nasty lightening which drained my health.

    I broke line of sight as much as possible, and used sprint which still works in combat, but left some stamina in the pot. Swapped weapon and used an evade skill as I have a survival skill on both bars. Ran through the area pulling more mobs, actually had to use a heal pot this time as nearly dead. jumped off a cliff, landed on an angry bear, sprinted some more, again broke LOS to avoid lightening. Kept looking over my shoulder until mobs finally ran off.

    It was all pretty instinctive and over ij a few seconds but tbh if I had stood still or tried to fight yes instant death, but I expect that on 3 + mobs. Most times I try avoid using a pot unless really needed.

    Fighting 2+ mobs is about planning, seeing what works until it is instinctive.

    Oh sh*t is running mobs off, seeing what works until it is instinctive.

    Adapt to survive as Darwin might say.
    Edited by martinhpb16_ESO on June 24, 2014 7:21PM
    At least the spelling is difficult for you.
    Hew's Bane*
  • Ecco
    Ecco
    ✭✭✭
    Hilgara wrote: »
    I still want someone to explain to me how making vet levels easier will make it less boring

    Boredom sets in when doing the same thing repeatedly, over and over, without the ability to multitask to provide diversity. The difficultly of VR content is what causes this. The ability to change pace, try different tactics, split mobs, all of these things provide diversity and diminish boredom. When you're playing at virtually full bandwidth doing one thing over and over again, and you realize that this is your future for as far as you can see, boredom sets in. Easier content isn't sought because easy is desired, but because diversity is desired and you get that diversity with a good mix of tough and easier challenges. Right now, you get only tough = boredom.
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    Ecco wrote: »
    Hilgara wrote: »
    I still want someone to explain to me how making vet levels easier will make it less boring

    Boredom sets in when doing the same thing repeatedly, over and over, without the ability to multitask to provide diversity. The difficultly of VR content is what causes this. The ability to change pace, try different tactics, split mobs, all of these things provide diversity and diminish boredom. When you're playing at virtually full bandwidth doing one thing over and over again, and you realize that this is your future for as far as you can see, boredom sets in. Easier content isn't sought because easy is desired, but because diversity is desired and you get that diversity with a good mix of tough and easier challenges. Right now, you get only tough = boredom.

    With the right tactics and a few modifications to your gear vet mobs are just as easy as 1 to 50 mobs. It has to get more challenging though. If hitting a mob with a sword works at level 10 should it still wirk at V12? No!

    Edited by Hilgara on June 24, 2014 7:27PM
  • LariahHunding
    LariahHunding
    ✭✭✭✭
    Ahh yeh. my bad. cant be arsed now going over it all again. It was that strawman guy and his passive aggressive gibberish I meant to get back to.

    Stop bringing in strawmen to argue against and I expect you'll get a better response. Mastering the quote function would probably help as well.

    That's sarcasm by the way, not passive aggression.


    LonePirate wrote: »
    on a bad pull I would just run off the mobs.

    This has been posted a couple of times now so let me ask this? How are people doing this? When I try to run away, my run speed slows to a crawl and mobs chase me over long distances, attacking me along the entire way. I also need to make sure I don't aggro another mob while I am fleeing the first one.

    Also, for those of you not having problems with Veteran content, how many buffs do you have from your Home campaign in Cyrodiil? The buffs from having an emperor, several scrolls and keeps make a huge difference in the Veteran zones. Try playing Veteran content without those PVP buffs. You will find it extremely more difficult.

    Hi, well I just choose a direction and keep running / moving avoiding anything that is in the way. I do not linger even to get one hit off, not even for cc. If one of the mobs ends up chasing me on its own I turn back and kill it. That way less to contend with next time. Not easy in dungeons ofc. I may throw in a forward roll now and then. Never had any problems doing this. The mobs soon run off.

    I pretty much kite on dolmens when I have agro from something nasty. Doesnt always work though.

    I played a hunter on lotro for years and kiting / running was part of the course.

    Never though about cyro good point. Im DC on Auriels Bow EU. WE are the lowest pointwise on that campaign and practically never have emperor, but yes scroll and keep buffs must play a part.

    So thought about this a bit more.

    Just ran through a nasty swamp on horseback with loads of mobs. got dismounted and pulled loads. Had some nasty lightening which drained my health.

    I broke line of sight as much as possible, and used sprint which still works in combat, but left some stamina in the pot. Swapped weapon and used an evade skill as I have a survival skill on both bars. Ran through the area pulling more mobs, actually had to use a heal pot this time as nearly dead. jumped off a cliff, landed on an angry bear, sprinted some more, again broke LOS to avoid lightening. Kept looking over my shoulder until mobs finally ran off.

    It was all pretty instinctive but tbh if I had stood still or tried to fight yes instant death, but I expect that on 3 + mobs. Most times I try avoid using a pot unless really needed.

    Fighting 2+ mobs is about planning, seeing what works until it is instinctive.

    Oh sh*t is running mobs off, seeing what works until it is instinctive.

    Adapt to survive as Darwin might say.

    You should name character Colonel Sanders.

    This is a chicken-sh*t way to play.

    I never run, it's either do or die. Now, I am a nightblade and expert at sneaking, I admit that, but once engaged, it's kill or be killed.

    I am starting to see how these apologists are playing VR.

    Run like a chicken or pop soul gems like cough drops, and call it successful.

    I am VR9 and 90% of time I can take a 3-pack without popping an ult as a 2-handed melee, blood-sucking NB. I stand toe-to-toe, dodge, block, and roll. Knock'em down, stomp on 'em, down in the blood and sh*t.

    And VR still sucks.
    Edited by LariahHunding on June 24, 2014 7:30PM
    "Give a man a sweet roll, he only has one to steal. Give him a sweet roll recipe, he have bunches to steal."

  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    This will be my last comment on this issue here. Because in the end, the numbers will speak loud and clear.

    Zos will change vet content. They answer to shareholders. Shareholders require profit. Empty abandoned accounts do not generate profit.

    Some people here just refuse to open their eyes.

  • Digiman
    Digiman
    ✭✭✭✭✭
    Alphashado wrote: »
    This will be my last comment on this issue here. Because in the end, the numbers will speak loud and clear.

    Zos will change vet content. They answer to shareholders. Shareholders require profit. Empty abandoned accounts do not generate profit.

    Some people here just refuse to open their eyes.

    While that true, is ZOS competent enough to apply what the shareholders desire? Cause since the beginning it hasn't.
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    Alphashado wrote: »
    This will be my last comment on this issue here. Because in the end, the numbers will speak loud and clear.

    Zos will change vet content. They answer to shareholders. Shareholders require profit. Empty abandoned accounts do not generate profit.

    Some people here just refuse to open their eyes.

    Until you can provide evidence that the sub cancellations are due to the difficulty you probably should stop commenting. There are more important issues to fix. Thats all I am saying. You can adapt to the difficulty but those that are managing ok cant adapt to it becoming easier. Focus your resources where it will the everyone not just some. Make vet content attractive. More rewards. More acceptable lore (sabotage missions) and more options to level altogether.
    Edited by Hilgara on June 24, 2014 8:03PM
  • DarkAedin
    DarkAedin
    ✭✭✭✭✭
    in regards SOLELY to the OP's question of vet content difficulty;

    i hit vr9 prior to craglorn patch.
    i play a 2h templar

    i leveled the normal way, quests and vet dungeons, i did at most enough pvp for the 20kill/day, most of the time i didnt even enter cyrodiil.

    i rarely died in solo content, most of my deaths were when i knowingly entered a battle i couldnt survive, but wanted to test myself (world bosses)

    a depression of difficulty would heavily hurt my gaming experience, in fact, i would like to see harder content - but more mechanics then an actual increase in hp/dmg - but i want that in addition the current difficulty, if not harder.


    an example of lowbie leveling experience for me and change in difficulty:

    on my main, the 2h templar, i approached the doshia fight, and after the 2nd wave of orbs, i figured out what i needed to do and took her down - no deaths (yes, i have honor the dead on my bar-templar heal, and that played a huge role)
    on my alt, a 2h sorc, i approached the nerfed doshia and 2shot her, heavy attack clip into mage's fury.
    both my templar main and sorc alt wore green set armor and blue weapons while lvling in pre vet zones.

    i am sorry for those who have had a much harder time with the content then i have. however, in both the solo leveling and group dungeons, i have found the difficulty in this game somewhat lacking, and although i am having fun, i am not finding content thus far to be difficult. At all.
  • Sakiri
    Sakiri
    ✭✭✭✭✭
    ✭✭
    Difficult is ok because content is intended to be ran by a group
    Rewards on the other hand are poor so people prefer to grind craglorn this makes zones empty and difficult to solo
    No achievements or special unlocks for those who complete entire factions, i hope this changes in the future.

    Except current VR is *not* intended to be group content.
  • Sakiri
    Sakiri
    ✭✭✭✭✭
    ✭✭
    Animus0724 wrote: »
    I would like to point out that this thread is about complaints that VR content is to HARD...not grindy and boring, it is a bit grindy with more mobs than needed at times, it's only really boring as well if you skip dialogue without knowing why you are killing a certain NPC.

    Some stories are quite boring and tedious but there are some good storylines that are worth pay attention too...Wilderqueen anyone???

    but back on subject, if you really find VR content hard, this is probably your first MMORPG...

    and on another note YOU DON"T KNOW GRIND UNTIL YOU PLAYED A KOREAN MMO...VR is cakewalk in comparison

    Which is exactly why I don't play Korean games.

    if I wanted grindy, I know where to find it.

    Grindy does not belong here.
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    Hilgara wrote: »
    With the right tactics and a few modifications to your gear vet mobs are just as easy as 1 to 50 mobs. It has to get more challenging though. If hitting a mob with a sword works at level 10 should it still wirk at V12? No!

    Please explain why the sword was introduced in the first place if it has no long term use? If it is not supposed to work at all, why not start with whatever does work at Veteran levels?

    If a skill or weapon has no viability in the 1-50 zones or in the Veteran zones, then it has no purpose being in the game and should be removed.

  • Hilgara
    Hilgara
    ✭✭✭✭✭
    LonePirate wrote: »
    Hilgara wrote: »
    With the right tactics and a few modifications to your gear vet mobs are just as easy as 1 to 50 mobs. It has to get more challenging though. If hitting a mob with a sword works at level 10 should it still wirk at V12? No!

    Please explain why the sword was introduced in the first place if it has no long term use? If it is not supposed to work at all, why not start with whatever does work at Veteran levels?

    If a skill or weapon has no viability in the 1-50 zones or in the Veteran zones, then it has no purpose being in the game and should be removed.

    Theres a whole thread on here with vids of me killing packs of 3 vet mobs a couple of levels above me with swords. Swords are perfectly viable.
    Edited by Hilgara on June 24, 2014 8:36PM
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    Hilgara wrote: »
    LonePirate wrote: »
    Hilgara wrote: »
    With the right tactics and a few modifications to your gear vet mobs are just as easy as 1 to 50 mobs. It has to get more challenging though. If hitting a mob with a sword works at level 10 should it still wirk at V12? No!

    Please explain why the sword was introduced in the first place if it has no long term use? If it is not supposed to work at all, why not start with whatever does work at Veteran levels?

    If a skill or weapon has no viability in the 1-50 zones or in the Veteran zones, then it has no purpose being in the game and should be removed.

    Theres a whole thread on here with vids of me killing packs of 3 vet mobs a couple of levels above me with swords. Swords are perfectly viable.

    Then why did you make a comment about a weapon that is viable at level 10 should not be viable at V12? I was just following the logic of your statement. You said "No" which means something that worked at level 10 should not be effective at level V12. Do you wish to rephrase or redact your statement which I quoted?
  • Sakiri
    Sakiri
    ✭✭✭✭✭
    ✭✭
    LonePirate wrote: »
    on a bad pull I would just run off the mobs.

    This has been posted a couple of times now so let me ask this? How are people doing this? When I try to run away, my run speed slows to a crawl and mobs chase me over long distances, attacking me along the entire way. I also need to make sure I don't aggro another mob while I am fleeing the first one.

    Also, for those of you not having problems with Veteran content, how many buffs do you have from your Home campaign in Cyrodiil? The buffs from having an emperor, several scrolls and keeps make a huge difference in the Veteran zones. Try playing Veteran content without those PVP buffs. You will find it extremely more difficult.

    Hi, well I just choose a direction and keep running / moving avoiding anything that is in the way. I do not linger even to get one hit off, not even for cc. If one of the mobs ends up chasing me on its own I turn back and kill it. That way less to contend with next time. Not easy in dungeons ofc. I may throw in a forward roll now and then. Never had any problems doing this. The mobs soon run off.

    I pretty much kite on dolmens when I have agro from something nasty. Doesnt always work though.

    I played a hunter on lotro for years and kiting / running was part of the course.

    Never though about cyro good point. Im DC on Auriels Bow EU. WE are the lowest pointwise on that campaign and practically never have emperor, but yes scroll and keep buffs must play a part.

    A lot of us that dislike PvP won't join a campaign at all.

    I dont have one, thus don't have scroll buffs and stuff.

    End result? No buffs for VR content. My best guess is that they assumed everyone would have them.

    Good luck getting people that don't PvP to join a campaign JUST for the buffs so they can do PvE though. And you thought certain campaigns were overcrowded now....
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    LonePirate wrote: »

    Then why did you make a comment about a weapon that is viable at level 10 should not be viable at V12? I was just following the logic of your statement. You said "No" which means something that worked at level 10 should not be effective at level V12. Do you wish to rephrase or redact your statement which I quoted?

    What? The comment was to show that you have to do more than hit mobs with your equipped weapon at vet content. You have to THINK! Revalue your build. Use more tactical combat rotations. What you do at level 10 wont work in Vet content.
  • Sakiri
    Sakiri
    ✭✭✭✭✭
    ✭✭
    Khami wrote: »
    Hilgara wrote: »
    EQBallzz wrote: »

    ZOS should moderate these L2P posts for being the flame bait moronic nonsense that they are.
    What makes you think ZoS doesn't think you should L2P too? They have had plenty of opportunities to make the content easier but so far haven't.
    I wouldn't argue with those that say its boring. Yeah it can be a grind, especially for the 2nd time through (for me) but a lot of the people saying the game is too difficult are the same ones who refuse to use addons, refuse to use optimal builds and optimal rotations (or at least try something other then the 5 skills they first slotted) Ok so for the sake of argument lets say ZoS do tone the difficulty down. What about all of us that are getting the max out of our characters. Making it easier will make it even more boring for us.

    That's the problem right there. We've been told we can play our way, but that's not the case.

    I should not have to change my build completely around because the VR zones are well too tedious. Some of the trash mobs have the same amount of HP as a final quest boss.

    I should not have to add something to my game to make it through the VR zones.

    Basically all I see coming out of some of these people is "but MY gaming experience will be destroyed if they cater to the masses".

    This game was never, EVER advertised as it is currently. Ever.

    In fact, had I known VR was this tedious, I wouldn't have bought it, and I wouldn't have recommended it to my guild, who has all since quit because of said tedium.
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    @Sakiri

    All you need to do is set an option on the Alliance screen to receive those buffs (if you choose the correct campaign) and maybe spend 1 minute in a safe zone. You can leave and then never set foot in Cyrodiil again. That is all it takes and I could be mistaken about having to travel there.

    On a side note, there is a very easy skill point you can obtain in Cyrodiil by completing the Welcome quest and the Siege Warfare quest. You will never battle another player during these quests as your character never faces one iota of danger during them because everything occurs in the safe zone.
    Edited by LonePirate on June 24, 2014 9:47PM
  • Sakiri
    Sakiri
    ✭✭✭✭✭
    ✭✭
    Hilgara wrote: »
    Ecco wrote: »
    Hilgara wrote: »
    I still want someone to explain to me how making vet levels easier will make it less boring

    Boredom sets in when doing the same thing repeatedly, over and over, without the ability to multitask to provide diversity. The difficultly of VR content is what causes this. The ability to change pace, try different tactics, split mobs, all of these things provide diversity and diminish boredom. When you're playing at virtually full bandwidth doing one thing over and over again, and you realize that this is your future for as far as you can see, boredom sets in. Easier content isn't sought because easy is desired, but because diversity is desired and you get that diversity with a good mix of tough and easier challenges. Right now, you get only tough = boredom.
    . If hitting a mob with a sword works at level 10 should it still wirk at V12? No!

    This has to be the most ridiculous statement I have ever heard in the history of video games.

    Bravo.
  • martinhpb16_ESO
    martinhpb16_ESO
    ✭✭✭✭✭

    You should name character Colonel Sanders.

    This is a chicken-sh*t way to play.

    I never run, it's either do or die. Now, I am a nightblade and expert at sneaking, I admit that, but once engaged, it's kill or be killed.

    I am starting to see how these apologists are playing VR.

    Run like a chicken or pop soul gems like cough drops, and call it successful.

    I am VR9 and 90% of time I can take a 3-pack without popping an ult as a 2-handed melee, blood-sucking NB. I stand toe-to-toe, dodge, block, and roll. Knock'em down, stomp on 'em, down in the blood and sh*t.

    And VR still sucks.

    LMAO well you go sock it to em "Arnie go stomp on 'em down in the blood and sh*t" cos you obviously got the swerves.
    Edited by martinhpb16_ESO on June 24, 2014 9:00PM
    At least the spelling is difficult for you.
    Hew's Bane*
  • Sakiri
    Sakiri
    ✭✭✭✭✭
    ✭✭
    Alphashado wrote: »
    This will be my last comment on this issue here. Because in the end, the numbers will speak loud and clear.

    Zos will change vet content. They answer to shareholders. Shareholders require profit. Empty abandoned accounts do not generate profit.

    Some people here just refuse to open their eyes.

    Zenimax Media isn't publicly traded, so it's a wee bit different than you'd expect.
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    Sakiri wrote: »


    This has to be the most ridiculous statement I have ever heard in the history of video games.

    Bravo.

    Its called progression. How boring would a game be if doing the same thing over and over again worked. You are expected to evolve your play style and adapt. If thats too difficult for you then find another game because I never want that kind of game.
    Edited by Hilgara on June 24, 2014 9:00PM
  • Sakiri
    Sakiri
    ✭✭✭✭✭
    ✭✭
    Hilgara wrote: »
    Sakiri wrote: »


    This has to be the most ridiculous statement I have ever heard in the history of video games.

    Bravo.

    Its called progression. How boring would a game be if doing the same thing over and over again worked. You are expected to evolve your play style and adapt. If thats too difficult for you then find another game because I never want that kind of game.

    You're the one that said swinging a sword shouldn't be viable.

    The hell am I supposed to start swinging, a tactical thermonuclear device?

    I'm done with you. Enjoy your empty zones.
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    Sakiri wrote: »
    LonePirate wrote: »
    on a bad pull I would just run off the mobs.

    This has been posted a couple of times now so let me ask this? How are people doing this? When I try to run away, my run speed slows to a crawl and mobs chase me over long distances, attacking me along the entire way. I also need to make sure I don't aggro another mob while I am fleeing the first one.

    Also, for those of you not having problems with Veteran content, how many buffs do you have from your Home campaign in Cyrodiil? The buffs from having an emperor, several scrolls and keeps make a huge difference in the Veteran zones. Try playing Veteran content without those PVP buffs. You will find it extremely more difficult.

    Hi, well I just choose a direction and keep running / moving avoiding anything that is in the way. I do not linger even to get one hit off, not even for cc. If one of the mobs ends up chasing me on its own I turn back and kill it. That way less to contend with next time. Not easy in dungeons ofc. I may throw in a forward roll now and then. Never had any problems doing this. The mobs soon run off.

    I pretty much kite on dolmens when I have agro from something nasty. Doesnt always work though.

    I played a hunter on lotro for years and kiting / running was part of the course.

    Never though about cyro good point. Im DC on Auriels Bow EU. WE are the lowest pointwise on that campaign and practically never have emperor, but yes scroll and keep buffs must play a part.

    A lot of us that dislike PvP won't join a campaign at all.

    I dont have one, thus don't have scroll buffs and stuff.

    End result? No buffs for VR content. My best guess is that they assumed everyone would have them.

    Good luck getting people that don't PvP to join a campaign JUST for the buffs so they can do PvE though. And you thought certain campaigns were overcrowded now....
    It is a matter of two clicks go there and wayshrine back. You can even get a quest do one wayshrine trip and get a skill point. There is no real investment.
  • Sakiri
    Sakiri
    ✭✭✭✭✭
    ✭✭
    kitsinni wrote: »
    Sakiri wrote: »
    LonePirate wrote: »
    on a bad pull I would just run off the mobs.

    This has been posted a couple of times now so let me ask this? How are people doing this? When I try to run away, my run speed slows to a crawl and mobs chase me over long distances, attacking me along the entire way. I also need to make sure I don't aggro another mob while I am fleeing the first one.

    Also, for those of you not having problems with Veteran content, how many buffs do you have from your Home campaign in Cyrodiil? The buffs from having an emperor, several scrolls and keeps make a huge difference in the Veteran zones. Try playing Veteran content without those PVP buffs. You will find it extremely more difficult.

    Hi, well I just choose a direction and keep running / moving avoiding anything that is in the way. I do not linger even to get one hit off, not even for cc. If one of the mobs ends up chasing me on its own I turn back and kill it. That way less to contend with next time. Not easy in dungeons ofc. I may throw in a forward roll now and then. Never had any problems doing this. The mobs soon run off.

    I pretty much kite on dolmens when I have agro from something nasty. Doesnt always work though.

    I played a hunter on lotro for years and kiting / running was part of the course.

    Never though about cyro good point. Im DC on Auriels Bow EU. WE are the lowest pointwise on that campaign and practically never have emperor, but yes scroll and keep buffs must play a part.

    A lot of us that dislike PvP won't join a campaign at all.

    I dont have one, thus don't have scroll buffs and stuff.

    End result? No buffs for VR content. My best guess is that they assumed everyone would have them.

    Good luck getting people that don't PvP to join a campaign JUST for the buffs so they can do PvE though. And you thought certain campaigns were overcrowded now....
    It is a matter of two clicks go there and wayshrine back. You can even get a quest do one wayshrine trip and get a skill point. There is no real investment.

    Doesn't matter.

    It's the principle. Not a single person that came here with me came for PvP. None.

    Not a single one of us wants anything to do with PvP, period.

    Designing difficulty around having PvP buffs is a BS excuse for it.
Sign In or Register to comment.