martinhpb16_ESO wrote: »LonePirate wrote: »martinhpb16_ESO wrote: »on a bad pull I would just run off the mobs.
This has been posted a couple of times now so let me ask this? How are people doing this? When I try to run away, my run speed slows to a crawl and mobs chase me over long distances, attacking me along the entire way. I also need to make sure I don't aggro another mob while I am fleeing the first one.
Also, for those of you not having problems with Veteran content, how many buffs do you have from your Home campaign in Cyrodiil? The buffs from having an emperor, several scrolls and keeps make a huge difference in the Veteran zones. Try playing Veteran content without those PVP buffs. You will find it extremely more difficult.
Hi, well I just choose a direction and keep running / moving avoiding anything that is in the way. I do not linger even to get one hit off, not even for cc. If one of the mobs ends up chasing me on its own I turn back and kill it. That way less to contend with next time. Not easy in dungeons ofc. I may throw in a forward roll now and then. Never had any problems doing this. The mobs soon run off.
I pretty much kite on dolmens when I have agro from something nasty. Doesnt always work though.
I played a hunter on lotro for years and kiting / running was part of the course.
Never though about cyro good point. Im DC on Auriels Bow EU. WE are the lowest pointwise on that campaign and practically never have emperor, but yes scroll and keep buffs must play a part.
A lot of us that dislike PvP won't join a campaign at all.
I dont have one, thus don't have scroll buffs and stuff.
End result? No buffs for VR content. My best guess is that they assumed everyone would have them.
Good luck getting people that don't PvP to join a campaign JUST for the buffs so they can do PvE though. And you thought certain campaigns were overcrowded now....
martinhpb16_ESO wrote: »Well you don't have those buffs on all the time just because you have a pvp campaign you know. I have zero pvp buffs on a t moment and still not having problems. So there you go.
Thats a new one.It's free buffs if you don't want them your call. Might as well skip food buffs because you didn't come here to eat also lol
Difficulty isn't designed around them a lot of alliances don't have them.
Dyabolikal wrote: »I use a DK to play through vet level. V4 now at first I found it quite difficult, but I learnt from it. I see the value of stun and how to be selective about which targets I attack first. This is my first MMO and once I got an understanding of what was needed it wasn't as hard to adapt to it. For DK Petrify is a valuable skill to have when solo playing.
I add 1 person to my group and the game becomes quite enjoyable, no where near as hard and if the other person has a a concept on how I play we can rip through the content quite easy. I understand that people like to play it solo, but I decided to play this game because I love TES games and always wanted to share the experience with just 1 more player at the same time.
If you like TES but only want to play solo then go and play skyrim, oblivion, or morrowind there is plenty of solo content there but I wanted to play this game with others and once you play with others this game is exactly what I expected it to be. Once again this is my first MMO, I'm not a hard core player, and I am shocked by how people don't want to play with others in a multiplayer game, it makes no sense to me
TLDR: Add one more player and experience the content without the pain.
I don't see were you think I have a different definition to you. How you have described vertical progression is = to 1 to 50 in ESO but things start to swing to horizontal progression after that.
character progression, both horizontal or vertical has absolutely nothing to do with how you go about killing stuff. nothing what-so-ever.
vertical = you need x level to use this equipment/enter this dungeon and by going up in levels you out level content .
horizontal= you progress your char in terms of available options. morphs or fluff but not gain in power or access gated content.
where in that does it even come close to addressing how you go about killing stuff?
To remain competitive you have to evolve tactics that make use of stuff like morphs, buffs etc. You may be given more options but not necessarily more powerful options. Advancing is more reliant on you being smarter not tougher . This is what horizontal progression is all about. You have to make the best out of the available options and you may have more options but you wont simply be more powerful. How does that NOT influence how you go about killing stuff?
Animus0724 wrote: »I've been playing MMOs since dial up modems - VR content is too difficult on trash mob groups. I'm not alone in thinking that and I've always been subscribing to at least one MMO every month since 2001 if you need me to qualify my opinion.
If you really are that bad then at MMOs, i suggest looking into another genre of games. If you truly are a MMO vet, you would appreciate the challenge then sir and not expect to face roll everything.
LonePirate wrote: »With the right tactics and a few modifications to your gear vet mobs are just as easy as 1 to 50 mobs. It has to get more challenging though. If hitting a mob with a sword works at level 10 should it still wirk at V12? No!
Please explain why the sword was introduced in the first place if it has no long term use? If it is not supposed to work at all, why not start with whatever does work at Veteran levels?
If a skill or weapon has no viability in the 1-50 zones or in the Veteran zones, then it has no purpose being in the game and should be removed.
Theres a whole thread on here with vids of me killing packs of 3 vet mobs a couple of levels above me with swords. Swords are perfectly viable.
It's nice that veteran content is not easy. Well some builds can trivialize a lot of content but, I like that if you screw up you die. Makes the game interesting. If it were easy like so many other mmos it'd be boring and people would quit faster.
I still want someone to explain to me how making vet levels easier will make it less boring
Boredom sets in when doing the same thing repeatedly, over and over, without the ability to multitask to provide diversity. The difficultly of VR content is what causes this. The ability to change pace, try different tactics, split mobs, all of these things provide diversity and diminish boredom. When you're playing at virtually full bandwidth doing one thing over and over again, and you realize that this is your future for as far as you can see, boredom sets in. Easier content isn't sought because easy is desired, but because diversity is desired and you get that diversity with a good mix of tough and easier challenges. Right now, you get only tough = boredom.
With the right tactics and a few modifications to your gear vet mobs are just as easy as 1 to 50 mobs. It has to get more challenging though. If hitting a mob with a sword works at level 10 should it still wirk at V12? No!
Thats a new one.It's free buffs if you don't want them your call. Might as well skip food buffs because you didn't come here to eat also lol
Difficulty isn't designed around them a lot of alliances don't have them.
I'm not gonna use addons.
I'm not gonna use Animation canceling.
Now I'm not gonna use buffs......And you still expect to be able to play. So what about the rest of us that dont have such moral quandaries If they scale the difficulty to you
why not? why shouldnt hitting mobs with swords work? and if not why not remove swords from the game?
another stupid statement
simple why don't YOU scale the difficulty to suit yourself? you say you enjoy the toughness but then use every method possible to make it easier. my question is why?
why if you like it all tough cos your leet go out your way to make it as easy as you possibly can? isn't that a contridiction?
simple why don't YOU scale the difficulty to suit yourself? you say you enjoy the toughness but then use every method possible to make it easier. my question is why?
why if you like it all tough cos your leet go out your way to make it as easy as you possibly can? isn't that a contridiction?
I want to meet the challenge the devs set. This game sets a good challenge. I am already purposely not using staffs because I have already levelled a sorc and want a different type of gameplay. If you make this game any easier it will trivialise the content to the point it just becomes scenery.
The difficulty is not the problem with the game. It needs more balance between classes. It needs more meaningful End Game and more levelling options. There are things that if improved will benefit everyone not just a some (and harm others). I'd rather see the devs working on those because that effort will deliver more return to more people.
I see the developers are trying to balance things in every patch so far, and what makes you think they are not working on those efforts? They are trying to balance in every patch if you ask me and only for people coming on here after, complaining on how they have nerfed the game yet again. Think again.
simple why don't YOU scale the difficulty to suit yourself? you say you enjoy the toughness but then use every method possible to make it easier. my question is why?
why if you like it all tough cos your leet go out your way to make it as easy as you possibly can? isn't that a contridiction?
The difficulty is not the problem with the game. It needs more balance between classes. It needs more meaningful End Game and more levelling options. There are things that if improved will benefit everyone not just a some (and harm others). I'd rather see the devs working on those because that effort will deliver more return to more people.
I see the developers are trying to balance things in every patch so far, and what makes you think they are not working on those efforts? They are trying to balance in every patch if you ask me and only for people coming on here after, complaining on how they have nerfed the game yet again. Think again.
Sorry, couldn't follow the last couple of sentences.
I'm glad they are trying to improve those issues. I'm also glad to see no sign of a nerf to the difficulty, which leads me to believe that the present level of difficulty is here to stay.
Except you use borderline cheats by using add-ons which allow you to perform actions the game as released by the devs makes difficult to the point of being impractical to perform.simple why don't YOU scale the difficulty to suit yourself? you say you enjoy the toughness but then use every method possible to make it easier. my question is why?
why if you like it all tough cos your leet go out your way to make it as easy as you possibly can? isn't that a contridiction?
I want to meet the challenge the devs set.
Alphashado wrote: »
Until then, the silent masses will just keep leaving.
Alphashado wrote: »People will just continue to quietly unsub until something has changed.
The same 4 people just pounce on anyone foolish enough to come here and raise concerns. The same 4 people that will rage quit when changes are made.
Until then, the silent masses will just keep leaving.