That's okay, I die every 10 mins on average=D It is also often the fastest and easiest way to get where you want. You get used to it after a while. Well, or you quit. I suppose it's one or the other.ForceMagnet3000 wrote: »I'm a VR1 Nightblade crafter. I would like to get better at crafting, but the demands of the game make that too much of a chore to enjoy. I've been killed more than 60 times and I am only halfway to VR2. Grinding out levels is simply something I don't enjoy and getting killed all the time breaks me down.
I want the PVP guys to have their awesome builds (that would pwn me) I just want to progress in my own way as well.
steveb16_ESO46 wrote: »
Are there enough players who think like you to keep the lights on? Maybe.
As i've said - I think Zenimax are explicitly aiming the game at people like you because they think so as well.
Zeni can see the numbers. We can't. They no doubt had a target for retained subs. They can see who is playing and where they play. They can compare the pure numbers to the noise on the forum and distinguish between the hyperbole and the facts. I'm no programmer but considering some of the complicated stuff they are having to change I would have thought that tweaking the difficulty wouldn't be that much of a problem. After all following the craglorn patch there was a hotfix to rebalance difficulty after they admitted something went wrong.
With all this in mind you can only conclude that the difficulty level we have now is intended.
And before anyone yelps about the trash mobs having more health than the bosses. Show me numbers. This might have been the case directly following craglorn but I personally have never seen this in game.
Animus0724 wrote: »martinhpb16_ESO wrote: »Animus0724 wrote: »steveb16_ESO46 wrote: »martinhpb16_ESO wrote: »
I completely, wholeheartedly disagree with this. If we never died from trash it would become completely mundane content.
Are you seriously saying that you would prefer to faceroll content rather than ever die?
If you cannot debate without your collection of strawmen then just keep quiet.
[Moderator Note: Edited per our rules on Flaming]
Well seeing as you are not willing to explain in anything except insults I'll rephrase my points as there must of been something in there you found disagreeable.
So based on your earlier post:
I'm sorry but I disagree with this. For me if we never died from open world mobs it would make the game less enjoyable and boring.
Just to clarify are you really saying that you would prefer the difficulty level of the game to be that players never died from open world mobs?
For me this would make the game not worth playing.
Thanks
What????
martinhpb16_ESO wrote: »Animus0724 wrote: »martinhpb16_ESO wrote: »Animus0724 wrote: »steveb16_ESO46 wrote: »martinhpb16_ESO wrote: »
I completely, wholeheartedly disagree with this. If we never died from trash it would become completely mundane content.
Are you seriously saying that you would prefer to faceroll content rather than ever die?
If you cannot debate without your collection of strawmen then just keep quiet.
ID-10t alert
Well seeing as you are not willing to explain in anything except insults I'll rephrase my points as there must of been something in there you found disagreeable.
So based on your earlier post:
I'm sorry but I disagree with this. For me if we never died from open world mobs it would make the game less enjoyable and boring.
Just to clarify are you really saying that you would prefer the difficulty level of the game to be that players never died from open world mobs?
For me this would make the game not worth playing.
Thanks
What????
You don't understand English?
Animus0724 wrote: »gougefub17_ESO wrote: »
VR content still sucks, most of it has naught to do with difficulty.
Then you are missing the point of the thread as it is about players finding it too hard. Yes is boring, tedious and grindy...but again, main topic of thread and your off topic rant....
Animus0724 wrote: »martinhpb16_ESO wrote: »Animus0724 wrote: »martinhpb16_ESO wrote: »Animus0724 wrote: »steveb16_ESO46 wrote: »martinhpb16_ESO wrote: »
I completely, wholeheartedly disagree with this. If we never died from trash it would become completely mundane content.
Are you seriously saying that you would prefer to faceroll content rather than ever die?
If you cannot debate without your collection of strawmen then just keep quiet.
ID-10t alert
Well seeing as you are not willing to explain in anything except insults I'll rephrase my points as there must of been something in there you found disagreeable.
So based on your earlier post:
I'm sorry but I disagree with this. For me if we never died from open world mobs it would make the game less enjoyable and boring.
Just to clarify are you really saying that you would prefer the difficulty level of the game to be that players never died from open world mobs?
For me this would make the game not worth playing.
Thanks
What????
You don't understand English?
I do, but do you know how to read? Maybe perhaps at the way top where it displays the name of the user that made a particular post.
martinhpb16_ESO wrote: »on a bad pull I would just run off the mobs.
LonePirate wrote: »martinhpb16_ESO wrote: »on a bad pull I would just run off the mobs.
This has been posted a couple of times now so let me ask this? How are people doing this? When I try to run away, my run speed slows to a crawl and mobs chase me over long distances, attacking me along the entire way. I also need to make sure I don't aggro another mob while I am fleeing the first one.
Also, for those of you not having problems with Veteran content, how many buffs do you have from your Home campaign in Cyrodiil? The buffs from having an emperor, several scrolls and keeps make a huge difference in the Veteran zones. Try playing Veteran content without those PVP buffs. You will find it extremely more difficult.
martinhpb16_ESO wrote: »Ahh yeh. my bad. cant be arsed now going over it all again. It was that strawman guy and his passive aggressive gibberish I meant to get back to.
gougefub17_ESO wrote: »Animus0724 wrote: »LonePirate wrote: »
I read posts like this and I wonder if this person actually plays the game. There are dozens of quests where three mobs surround or protect a quest objective. You are not going to sneak past them and you cannot avoid them or else you cannot complete the quest. There are no skills which do massive amounts of damage to multiple targets from a ranged distance so you are forced to deal a little damage to all of them or a larger amount to a single target. Either way, as soon as you attack, all three usually spread out which prevents you from using CC on them all. Then they start attacking you. Each one is capable of an attack that takes away one third or more of your health immediately. Block and interrupt those attacks you say? Sure, I can interrupt one and set up a block but I cannot interrupt all three at once and I will eventually run out of stamina if I do nothing but block because their attacks are seldom synchronized and there is never enough of a cool down for them for me to get in an attack that kills them in only 2-3 rotations. Also, do you think that trio of mobs will stop attacking when I can no longer block once my stamina is gone? Or have uncovered some secret tactic that allows you to simultaneously attack and block/interrupt/dodge multiple targets? Now add one or sometimes two healers who are capable of 100% instant heals (well 100% in less than 2 seconds) and this situation is even more problematic.
Instead of screaming that people need to L2P (as if making it to VR content doesn't require learning how to defeat Mannimarco or Molag Bal), how about explaining to players your techniques for defeating these mob trios? How about a lot less false machismo and bravado and a lot more information and knowledge sharing?
I play a DK and I am currently working on Cadwell's Gold quests in the second Veteran alliance. Solo, non-elite mobs cause me no headaches. Pairs of mobs are usually easy barring lag or a button misfire. Trios - especially ones that randomly spawn a fourth creature during the battle - are an entirely different story. I start with Focused Aim on the main target after dropping Volcanic Ruin between them and me. I keep targeting the main with rapid light attacks from bow until I am close enough to deploy my talons. I will pop Annulment or Immovable and usually my Razor Armor as I switch to my Destro staff to spam Fire Ring in between blocking. Guess what? I still die, a lot. I can usually take down the main target but there is often at least one target so I do it all over again. Then I move on to the next trio, as it is common for there to be 8-10 of these trios between me and my final objective. By the time I reach the boss, especially if he is in a delve, my armor is 50% at best and I need to hope my Ultimate is ready as I am exhausted by this point and 15-30 minutes or more have passed for a single, run of the mill quest. There is no one in the zone doing the same quest so I can't call out for help or wait for someone to come along.
If people enjoy the Veteran content and its absurd difficulty, then great. I am glad ZOS is making someone happy because they are simply angering and alienating far more people than they are pleasing with the Veteran content. Like I have said before, VR mobs need nerfed by 25-50% and bosses should be buffed 10-20%.
Have you tried asking other players for help rather than blame the game for your bad play style?
seriously 3 mobs killing you? if you are at vet lvls you should have learned how to fight these mobs, this is how most games work, they get harder as you progress.
But lets be honest, its not that hard
You are anything but intellectually honest. Others can hold a correct viewpoint that is different from yours.
What people want from anything differs. What is important to one may not be important to another. Doesn't make their viewpoint any less than yours.
There are some posters on this thread that I believe are plants.
Empty or nearly empty VR zones speak for themselves.Animus0724 wrote: »fromtesonlineb16_ESO wrote: »If that's true then it merely shows it's broken by design and that ZOS really have no idea what the majority, the overwhelming majority of players who love 1-50 want .. it's a small minority that wants to 'group up' to level in MMOs these days as ZOS will learn if they stick to their attitude that this is what we're expected to suffer.schroed360 wrote: »I was clearly stated that the vet zone quests were "design" for small group(2) but will be soloable. Don't want to look for the link but I'm sure of it.
If VR is largely WAI then they can say goodbye to a large chunk of their revenue as player retention post-50 will be dire.
Do you have factual evidence to support what you think the majority of the players want? numbers, graphs, polls, anything like that? Such claims require proper evidence to convince your audience..
I note you posed two points then addressed just one, clearly you have no answer for the second that supports your view.Animus0724 wrote: »inb4 "look at your guild, look at empty vet zones etc etc"
- yea all 5 of my guild are active, how do I do that? I don't join a random guilds made by some bad player who does not know how to run his/her guild and abandones his/her guild anyway...
fromtesonlineb16_ESO wrote: »Empty or nearly empty VR zones speak for themselves.Animus0724 wrote: »fromtesonlineb16_ESO wrote: »If that's true then it merely shows it's broken by design and that ZOS really have no idea what the majority, the overwhelming majority of players who love 1-50 want .. it's a small minority that wants to 'group up' to level in MMOs these days as ZOS will learn if they stick to their attitude that this is what we're expected to suffer.schroed360 wrote: »I was clearly stated that the vet zone quests were "design" for small group(2) but will be soloable. Don't want to look for the link but I'm sure of it.
If VR is largely WAI then they can say goodbye to a large chunk of their revenue as player retention post-50 will be dire.
Do you have factual evidence to support what you think the majority of the players want? numbers, graphs, polls, anything like that? Such claims require proper evidence to convince your audience..
Plenty of folks in Coldharbour .. where did they go to?
steveb16_ESO46 wrote: »After all following the craglorn patch there was a hotfix to rebalance difficulty after they admitted something went wrong.
With all this in mind you can only conclude that the difficulty level we have now is intended.
I don't think that's the necessary conclusion. Balancing an MMO is an iterative process that cannot be completed in a beta that is limited in numbers and usually open only to the most dedicated. Release dynamics and the equilibrium that is reached after the 30 days expires and subs kick in requires that they make changes, see how they go, and adjust on the fly. They've said as much and I accept that until shown otherwise. There's a lot to do and they are probably moving teams on to other priorities after each adjustment is put in and the feedback loop begins.
gougefub17_ESO wrote: »
inb4 l2p.
Alphashado wrote: »
Why is that ridiculous to complain about? When 3 trash mobs are harder than elite dungeon bosses it's a valid complaint...
Where are people getting this from. A normal trash mob will fall to 1 or 2 of my rotations. Even one pip bosses take at least 4 or 5 times more. People are just repeating stuff they have read on here. I have never experienced this.
Go right ahead with your tall tales. Nobody believes you. I guess next you will tell us you never die, either. !
Alphashado wrote: »
Why is that ridiculous to complain about? When 3 trash mobs are harder than elite dungeon bosses it's a valid complaint...
Where are people getting this from. A normal trash mob will fall to 1 or 2 of my rotations. Even one pip bosses take at least 4 or 5 times more. People are just repeating stuff they have read on here. I have never experienced this.
Go right ahead with your tall tales. Nobody believes you. I guess next you will tell us you never die, either. !
http://forums.elderscrollsonline.com/discussion/113464/3-mob-groups-using-duel-wield-on-a-broken-nb#latest
Alphashado wrote: »
Why is that ridiculous to complain about? When 3 trash mobs are harder than elite dungeon bosses it's a valid complaint...
Where are people getting this from. A normal trash mob will fall to 1 or 2 of my rotations. Even one pip bosses take at least 4 or 5 times more. People are just repeating stuff they have read on here. I have never experienced this.
Go right ahead with your tall tales. Nobody believes you. I guess next you will tell us you never die, either. !
http://forums.elderscrollsonline.com/discussion/113464/3-mob-groups-using-duel-wield-on-a-broken-nb#latest
Not saying it can't be done but that is not the most difficult three pack. When one is a healer, one is a pyro and the third spawns a ghoul things get a bit more diffucult. Even better is when there are two healers in the group.
Alphashado wrote: »
Why is that ridiculous to complain about? When 3 trash mobs are harder than elite dungeon bosses it's a valid complaint...
Where are people getting this from. A normal trash mob will fall to 1 or 2 of my rotations. Even one pip bosses take at least 4 or 5 times more. People are just repeating stuff they have read on here. I have never experienced this.
Go right ahead with your tall tales. Nobody believes you. I guess next you will tell us you never die, either. !
http://forums.elderscrollsonline.com/discussion/113464/3-mob-groups-using-duel-wield-on-a-broken-nb#latest
Not saying it can't be done but that is not the most difficult three pack. When one is a healer, one is a pyro and the third spawns a ghoul things get a bit more diffucult. Even better is when there are two healers in the group.
Can't be arsed posting for every combination but healers cant heal when they are stunned or dead. There are no combination of 3 trash mobs that cannot he killed and killed fairly easily if you use the right tactics. + I made this intentionally difficult buy not using my ultimate (that was always up) and fighting mobs a couple of levels highter than me. What else do I have to do?
Alphashado wrote: »The crux of the issue isn't that VR is too difficult to complete. If that were the case, these threads would be loaded with people looking for advice. But you aren't seeing that here are you? No.
The issue isn't that people can't do it. So please quit insulting intelligent, experienced gamers by telling them to L2P. Please quit giving intelligent, experienced gamers advice on builds and specs.
Because most people can do it just fine. They just aren't enjoying it because the constant difficulty makes it TEDIOUS and REDUNDANT.
So please stop with the l2p garbage.
Animus0724 wrote: »First of all. I'm far from being elitist, I simply learned the game, I didn't rush to end game. Casual gamers can learn tactics too.
Trash mobs of 3 are a ridiculous thing to complain about, seriously. Simply L2P.
If you think that playing it your way should mean you can run into a group of 5 mobs and spam one button to win, you are playing the wrong game.
and FYi vr9 Nightblade DW medium armor, extremely squishy.
Alphashado wrote: »The crux of the issue isn't that VR is too difficult to complete. If that were the case, these threads would be loaded with people looking for advice. But you aren't seeing that here are you? No.
The issue isn't that people can't do it. So please quit insulting intelligent, experienced gamers by telling them to L2P. Please quit giving intelligent, experienced gamers advice on builds and specs.
Because most people can do it just fine. They just aren't enjoying it because the constant difficulty makes it TEDIOUS and REDUNDANT.
So please stop with the l2p garbage.
Jesus I just gave you a video of the actual tactics. What more do you want. Its not too difficult. It just needs some thinking about.
This thread is not about it being boring (something I wouldn't disagree with) its about it being too difficult. Making it easier would do absolutely nothing to make it more interesting!
It is nice that you showed some techniques but you have to understand that will only work for one class in the game.
Animus0724 wrote: »Seriously?
Well dungeons are difficult, there supposed to be, thats the point of doing them, for the challenge.
Mobs are pretty easy to handle and I play a single-target NB, simply kill the highest priority target, healers > casters > summoners > attackers > tank, or how ever you would prioritize them...hell I can solo some world bosses ffs, not all of them, but a few of them yes.
Time consuming? Yea just like lvls 1-50
Trash mobs to many? Yes they are but oh well, better get hacking and slashing.
On a serious note, Vet content isn't easy, but it isn't exactly Legendary mode like most people here are describing it. Maybe try refining your builds? Pay attention to the game and learn how to play it like a pro?
Certain mobs have different tactics to effectively deal with them. They're not hard to figure out, especially if you already reached Vet lvls.