Animus0724 wrote: »Seriously?
Well dungeons are difficult, there supposed to be, thats the point of doing them, for the challenge.
Mobs are pretty easy to handle and I play a single-target NB, simply kill the highest priority target, healers > casters > summoners > attackers > tank, or how ever you would prioritize them...hell I can solo some world bosses ffs, not all of them, but a few of them yes.
Time consuming? Yea just like lvls 1-50
Trash mobs to many? Yes they are but oh well, better get hacking and slashing.
On a serious note, Vet content isn't easy, but it isn't exactly Legendary mode like most people here are describing it. Maybe try refining your builds? Pay attention to the game and learn how to play it like a pro?
Certain mobs have different tactics to effectively deal with them. They're not hard to figure out, especially if you already reached Vet lvls.
Animus0724 wrote: »Seriously?
Well dungeons are difficult, there supposed to be, thats the point of doing them, for the challenge.
Mobs are pretty easy to handle and I play a single-target NB, simply kill the highest priority target, healers > casters > summoners > attackers > tank, or how ever you would prioritize them...hell I can solo some world bosses ffs, not all of them, but a few of them yes.
Time consuming? Yea just like lvls 1-50
Trash mobs to many? Yes they are but oh well, better get hacking and slashing.
On a serious note, Vet content isn't easy, but it isn't exactly Legendary mode like most people here are describing it. Maybe try refining your builds? Pay attention to the game and learn how to play it like a pro?
Certain mobs have different tactics to effectively deal with them. They're not hard to figure out, especially if you already reached Vet lvls.
I'm constantly getting facerolled in vet areas. I mostly just level alts these days. I don't have the necessary skill to make it through the vet content I don't think, but I love the game. I really don't know what im going to do....
Maximis_ESO wrote: »Either way VR were a fail and it has caused them to lose a huge amount of their player base. It isn't hard for someone to find that out. Check out how many members you guild has, look at their levels.... notice that the majority are VR1 or low VR and that most of your friends don't log on anymore.
VR content failed, people thought that once you hit VR1 you could level effectively through dungeons, and exploring cyrodil etc. A lot didn't know that the only efficient and effective way to level to VR 10 was to grind out the other 2 faction zones but have it on a harder difficulty. Sad story really, they haven't really done anything to fix it.
steveb16_ESO46 wrote: »
Are there enough players who think like you to keep the lights on? Maybe.
As i've said - I think Zenimax are explicitly aiming the game at people like you because they think so as well.
Zeni can see the numbers. We can't. They no doubt had a target for retained subs. They can see who is playing and where they play. They can compare the pure numbers to the noise on the forum and distinguish between the hyperbole and the facts. I'm no programmer but considering some of the complicated stuff they are having to change I would have thought that tweaking the difficulty wouldn't be that much of a problem. After all following the craglorn patch there was a hotfix to rebalance difficulty after they admitted something went wrong.
With all this in mind you can only conclude that the difficulty level we have now is intended.
And before anyone yelps about the trash mobs having more health than the bosses. Show me numbers. This might have been the case directly following craglorn but I personally have never seen this in game.
I'm not so sure that tweaking the difficulty is that easy for them. It's certainly a lot more involved than tweaking tooltips, and they've taken their sweet time about that. But there is more too it than just altering the coefficients on mob health/damage because pack size/density is part of scripted content and not the mechanics. This worked fine in 1-49 because your character is becoming stronger but the content that works while levelling doesn't necessarily work too well when you try to impose stringent control over power creep.
this is true and the fall off in your characters starts compared to the mobs at vet level is ZENI's attemps to slow down the power creep. The progression stops being completely vertical and starts moving towards horizontal where different tactics rather then a bigger sword are required.
Not everyone considers mind-numbing tedium of over-buffed trash mobs taking twice as long to kill as necessary challenging.Animus0724 wrote: »I've been playing MMOs since dial up modems - VR content is too difficult on trash mob groups. I'm not alone in thinking that and I've always been subscribing to at least one MMO every month since 2001 if you need me to qualify my opinion.
If you really are that bad then at MMOs, i suggest looking into another genre of games. If you truly are a MMO vet, you would appreciate the challenge then sir and not expect to face roll everything.
fromtesonlineb16_ESO wrote: »Not everyone considers mind-numbing tedium of over-buffed trash mobs taking twice as long to kill as necessary challenging.Animus0724 wrote: »I've been playing MMOs since dial up modems - VR content is too difficult on trash mob groups. I'm not alone in thinking that and I've always been subscribing to at least one MMO every month since 2001 if you need me to qualify my opinion.
If you really are that bad then at MMOs, i suggest looking into another genre of games. If you truly are a MMO vet, you would appreciate the challenge then sir and not expect to face roll everything.
You seem to be in the "if it takes a long time it's hard" school of thinking.
Animus0724 wrote: »I've been playing MMOs since dial up modems - VR content is too difficult on trash mob groups. I'm not alone in thinking that and I've always been subscribing to at least one MMO every month since 2001 if you need me to qualify my opinion.
If you really are that bad then at MMOs, i suggest looking into another genre of games. If you truly are a MMO vet, you would appreciate the challenge then sir and not expect to face roll everything.
Animus0724 wrote: »I've been playing MMOs since dial up modems - VR content is too difficult on trash mob groups. I'm not alone in thinking that and I've always been subscribing to at least one MMO every month since 2001 if you need me to qualify my opinion.
If you really are that bad then at MMOs, i suggest looking into another genre of games. If you truly are a MMO vet, you would appreciate the challenge then sir and not expect to face roll everything.
Ha! That is the entirely predictable insult I expected. You can't make an argument without making it personal.
I'm done here.
fromtesonlineb16_ESO wrote: »Not everyone considers mind-numbing tedium of over-buffed trash mobs taking twice as long to kill as necessary challenging.Animus0724 wrote: »I've been playing MMOs since dial up modems - VR content is too difficult on trash mob groups. I'm not alone in thinking that and I've always been subscribing to at least one MMO every month since 2001 if you need me to qualify my opinion.
If you really are that bad then at MMOs, i suggest looking into another genre of games. If you truly are a MMO vet, you would appreciate the challenge then sir and not expect to face roll everything.
You seem to be in the "if it takes a long time it's hard" school of thinking.
steveb16_ESO46 wrote: »
Are there enough players who think like you to keep the lights on? Maybe.
As i've said - I think Zenimax are explicitly aiming the game at people like you because they think so as well.
Zeni can see the numbers. We can't. They no doubt had a target for retained subs. They can see who is playing and where they play. They can compare the pure numbers to the noise on the forum and distinguish between the hyperbole and the facts. I'm no programmer but considering some of the complicated stuff they are having to change I would have thought that tweaking the difficulty wouldn't be that much of a problem. After all following the craglorn patch there was a hotfix to rebalance difficulty after they admitted something went wrong.
With all this in mind you can only conclude that the difficulty level we have now is intended.
And before anyone yelps about the trash mobs having more health than the bosses. Show me numbers. This might have been the case directly following craglorn but I personally have never seen this in game.
I'm not so sure that tweaking the difficulty is that easy for them. It's certainly a lot more involved than tweaking tooltips, and they've taken their sweet time about that. But there is more too it than just altering the coefficients on mob health/damage because pack size/density is part of scripted content and not the mechanics. This worked fine in 1-49 because your character is becoming stronger but the content that works while levelling doesn't necessarily work too well when you try to impose stringent control over power creep.
this is true and the fall off in your characters starts compared to the mobs at vet level is ZENI's attemps to slow down the power creep. The progression stops being completely vertical and starts moving towards horizontal where different tactics rather then a bigger sword are required.
i dont think you grasped the concept of what horizontal progression and power creep mean. you linked the very good animation from a few years back (extra credits) in another post but yet dont seem to have grasped the diffrence it points out.
horizontal progress would mean you dont level up any more. as in no further hgher levels gating you from equipment , vet mode does have vertical levels.
so power is creeping up and you are still levelling vertically , hence it is vertical progression or levelling content.
now what it does do badly is that while your power creeps up as you level in vet mode.you also creep down vertically in your effective power versus what you are fighting. This is a horrific mistake. forcing more vertical levelling while making you feel less powerfull as you do it..
if thats by design rather than a mistake it's a terrible design choice.
If it was horizontal you would not level but would perhaps earn extra morphs to choose for existing skills etc.. which would not make you more powerfull (power creep) and invalidate older content and equipment. but would give you more options to your play style.
again instead of giving you more flexibility as you progress it seems to do the opposite and force you into less and less play styles and builds., hence it becomes bathrobe and stick mode to be effective.
Animus0724 wrote: »Animus0724 wrote: »I've been playing MMOs since dial up modems - VR content is too difficult on trash mob groups. I'm not alone in thinking that and I've always been subscribing to at least one MMO every month since 2001 if you need me to qualify my opinion.
If you really are that bad then at MMOs, i suggest looking into another genre of games. If you truly are a MMO vet, you would appreciate the challenge then sir and not expect to face roll everything.
Ha! That is the entirely predictable insult I expected. You can't make an argument without making it personal.
I'm done here.
yea get called out and you run, sorry but when someone makes a claim I expect proof.
@Animus0724
I engage 3 or so mobs, and die before I get my 2nd or 3rd ability off most of the time. Either that or I kill all 3 mobs, but no stamina or magicka left after my victory.
I've tried a number of builds and spent atleast 80k on respec's alone.
I've watched a number of videos on different DK builds, and what ive noticed is that a lot of the stuff they are using... I left alone during all my levels, so I have a rank 1 reflective scales or igneous shield... whereas they have the rank 4 morphed versions.
As I leveled I could charge in, dark talons, flame breath, and cleave until they died with the executioner morph of upper cut. That works well on some groups of mobs in the vet areas, and that's what I enjoy doing the most, but its just not viable apparently.
I have 49 points in to health, wear medium armor, and enchanted for magicka.
The biggest thing that kills me is the dagger throw that mobs do that I rarely see coming.
I just haven't the skill.
My V3 DK is on the shelf for now until I figure out how to not suck.
I'm currently playing my 31 NB and thoroughly enjoying it, but all the while dreading making it to the vet levels to get facerolled on another class.
Animus0724 wrote: »Seriously?
Well dungeons are difficult, there supposed to be, thats the point of doing them, for the challenge.
Mobs are pretty easy to handle and I play a single-target NB, simply kill the highest priority target, healers > casters > summoners > attackers > tank, or how ever you would prioritize them...hell I can solo some world bosses ffs, not all of them, but a few of them yes.
Time consuming? Yea just like lvls 1-50
Trash mobs to many? Yes they are but oh well, better get hacking and slashing.
On a serious note, Vet content isn't easy, but it isn't exactly Legendary mode like most people here are describing it. Maybe try refining your builds? Pay attention to the game and learn how to play it like a pro?
Certain mobs have different tactics to effectively deal with them. They're not hard to figure out, especially if you already reached Vet lvls.
you can work away at building your esteem on an internet forum.
Dyabolikal wrote: »I use a DK to play through vet level. V4 now at first I found it quite difficult, but I learnt from it. I see the value of stun and how to be selective about which targets I attack first. This is my first MMO and once I got an understanding of what was needed it wasn't as hard to adapt to it. For DK Petrify is a valuable skill to have when solo playing.
I add 1 person to my group and the game becomes quite enjoyable, no where near as hard and if the other person has a a concept on how I play we can rip through the content quite easy. I understand that people like to play it solo, but I decided to play this game because I love TES games and always wanted to share the experience with just 1 more player at the same time.
If you like TES but only want to play solo then go and play skyrim, oblivion, or morrowind there is plenty of solo content there but I wanted to play this game with others and once you play with others this game is exactly what I expected it to be. Once again this is my first MMO, I'm not a hard core player, and I am shocked by how people don't want to play with others in a multiplayer game, it makes no sense to me
TLDR: Add one more player and experience the content without the pain.
Why is that ridiculous to complain about? When 3 trash mobs are harder than elite dungeon bosses it's a valid complaint..especially when you have to wade through multiple packs of these to get anywhere (even outside of dungeons). It's tedious. Not impossible. Has nothing to do with "L2P". It can be done but it's tedious and unnecessarily difficult. Most people don't want every single trash fight to be a mighty battle to survive. It's just a tired way to slow progress and stretch out the content.
I like how you add 2 more mobs into the argument and throw the "i win button" straw man in there. Who said anything like that? Nobody. It's groups of 3 we are talking about..not 5. Nobody is suggesting that but you because your point is invalid and needs exaggeration.
steveb16_ESO46 wrote: »
Are there enough players who think like you to keep the lights on? Maybe.
As i've said - I think Zenimax are explicitly aiming the game at people like you because they think so as well.
Zeni can see the numbers. We can't. They no doubt had a target for retained subs. They can see who is playing and where they play. They can compare the pure numbers to the noise on the forum and distinguish between the hyperbole and the facts. I'm no programmer but considering some of the complicated stuff they are having to change I would have thought that tweaking the difficulty wouldn't be that much of a problem. After all following the craglorn patch there was a hotfix to rebalance difficulty after they admitted something went wrong.
With all this in mind you can only conclude that the difficulty level we have now is intended.
And before anyone yelps about the trash mobs having more health than the bosses. Show me numbers. This might have been the case directly following craglorn but I personally have never seen this in game.
I'm not so sure that tweaking the difficulty is that easy for them. It's certainly a lot more involved than tweaking tooltips, and they've taken their sweet time about that. But there is more too it than just altering the coefficients on mob health/damage because pack size/density is part of scripted content and not the mechanics. This worked fine in 1-49 because your character is becoming stronger but the content that works while levelling doesn't necessarily work too well when you try to impose stringent control over power creep.
this is true and the fall off in your characters starts compared to the mobs at vet level is ZENI's attemps to slow down the power creep. The progression stops being completely vertical and starts moving towards horizontal where different tactics rather then a bigger sword are required.
i dont think you grasped the concept of what horizontal progression and power creep mean. you linked the very good animation from a few years back (extra credits) in another post but yet dont seem to have grasped the diffrence it points out.
horizontal progress would mean you dont level up any more. as in no further hgher levels gating you from equipment , vet mode does have vertical levels.
so power is creeping up and you are still levelling vertically , hence it is vertical progression or levelling content.
now what it does do badly is that while your power creeps up as you level in vet mode.you also creep down vertically in your effective power versus what you are fighting. This is a horrific mistake. forcing more vertical levelling while making you feel less powerfull as you do it..
if thats by design rather than a mistake it's a terrible design choice.
If it was horizontal you would not level but would perhaps earn extra morphs to choose for existing skills etc.. which would not make you more powerfull (power creep) and invalidate older content and equipment. but would give you more options to your play style.
again instead of giving you more flexibility as you progress it seems to do the opposite and force you into less and less play styles and builds., hence it becomes bathrobe and stick mode to be effective.
I understand exactly what horizontal and vertical progression mean. Someone linked a graph on here that's showed the relative power of you in relation to the mobs. 1 to 50 is a linear progression where your power increases with the mobs. Vet 1 to 12 the mobs continue to increase in power at the same level but your progression slows. So although it might not be completely horizontal progression it is at least diagonal progression. The point is that you don't just repeat the same actions to continually beat the game till end content. Hitting a level 10 mob with a level 10 sword is more or less the same as hitting a level 50 mob with a level 50 sword but after that it wont work. The mobs sword carries on getting more powerful (vertical progression) where as your sword dramatically slows down (horizontal/diagonal progression) Remember these are the same mobs that another faction did 1 to 50 and level at the same rate both on power and group make up. Starter zones usually have single mobs maybe 2. Later zones have many groups mobs. So the zone difficulty is increasing vertically where you are not. at least no where near the same rate,
Animus0724 wrote: »Seriously?
Well dungeons are difficult, there supposed to be, thats the point of doing them, for the challenge.
Mobs are pretty easy to handle and I play a single-target NB, simply kill the highest priority target, healers > casters > summoners > attackers > tank, or how ever you would prioritize them...hell I can solo some world bosses ffs, not all of them, but a few of them yes.
Time consuming? Yea just like lvls 1-50
Trash mobs to many? Yes they are but oh well, better get hacking and slashing.
On a serious note, Vet content isn't easy, but it isn't exactly Legendary mode like most people here are describing it. Maybe try refining your builds? Pay attention to the game and learn how to play it like a pro?
Certain mobs have different tactics to effectively deal with them. They're not hard to figure out, especially if you already reached Vet lvls.
personally i prefer they up the HP alittle and lowered enemy armor+spell spenetration by about 1/4 so armor makes a difference
I'll give heavy armor a shot.
Dunmer medium just completed the look I had for my character in my head.
Guess ill have to give up on what I want my character to be, and change him to complete content.
Thanks for the help
Animus0724 wrote: »Dyabolikal wrote: »I use a DK to play through vet level. V4 now at first I found it quite difficult, but I learnt from it. I see the value of stun and how to be selective about which targets I attack first. This is my first MMO and once I got an understanding of what was needed it wasn't as hard to adapt to it. For DK Petrify is a valuable skill to have when solo playing.
I add 1 person to my group and the game becomes quite enjoyable, no where near as hard and if the other person has a a concept on how I play we can rip through the content quite easy. I understand that people like to play it solo, but I decided to play this game because I love TES games and always wanted to share the experience with just 1 more player at the same time.
If you like TES but only want to play solo then go and play skyrim, oblivion, or morrowind there is plenty of solo content there but I wanted to play this game with others and once you play with others this game is exactly what I expected it to be. Once again this is my first MMO, I'm not a hard core player, and I am shocked by how people don't want to play with others in a multiplayer game, it makes no sense to me
TLDR: Add one more player and experience the content without the pain.
Sadly this has become a problem with many MMOs, people don't play solo rather they group up and grind away hours at a time doing the same thing over and over just to reach endgame and *** about being at endgame.
They never really just play the game and why you never see them outside areas that have been designated the area for fast xp. That or PvP.
In some cases its easier to run solo as some players may drag you down, or rush ahead leaving you behind as you try and absorb the story.
steveb16_ESO46 wrote: »If 'dying your way to success' is a major tactic that just confirms what people are saying - there's something massively wrong. No matter how much it offends you an proportion of players expect trash mobs to be trash mobs. They expect to have to play reasonably well to beat them and no more. They are trash.
For these people it simply is not fun to go from hard fight to hard fight (dying a lot in the process) just to get to the actual meat of the quest. They find that boring.
You cannot argue that it isn't boring to them or that they are somehow 'bad' players. These people have come to enjoy playing in the Elder Scrolls world and if that world is reduced to a dull slog through fight after fight they will take their money elsewhere.
Are there enough players who think like you to keep the lights on? Maybe.
As i've said - I think Zenimax are explicitly aiming the game at people like you because they think so as well.
fromtesonlineb16_ESO wrote: »They also appealed to a very small minority which is why Turbine haven't implemented any since SOA and even broke down Helegrod into smaller sections and re-used The Rift for a Skirmish.steveb16_ESO46 wrote: »
Simply, for me, clever game design will have both difficult group and solo challenges along with some more regularly placed quests/fights. It's worked in other games, so why not here?
Because I feel they want the higher difficulty to be one of the selling points. In the old, good LOTRO what I enjoyed about having a well build hunter I really knew how to play was being able to do extraordinary things with it. Solo group content on higher levels and all that epeen stuff. That was fun.
Long, hard raids - those were also fun..
The original Helegrod was the only 24-man raid they ever did and no raid starting at MOM ever lasted more than maybe an hour or so, unlike Helgrod that could take 3 or 4 hours on-level.
This wans't a comment on difficulty. It was a comment on design. Solo content (whether easy or hard) remains solo content through the vet levels by design. There's nothing to stop you grouping of course but it wasn't designed that way.steveb16_ESO46 wrote: »leandro.800ub17_ESO wrote: »Difficult is ok because content is .
No its not. The stuff that was solo content first time round is still solo content in vet levels.
Well that is clearly not true for everyone now is it. Even you L2P types are spouting on about VR being group content.