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Veteran Content too difficult?

  • steveb16_ESO46
    steveb16_ESO46
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    jmmijo_ESO wrote: »
    I'm playing a VR2-NB in Heavy with Sword/Mace + Shield and primary and a Bow as secondary.

    I guess I don't really have too much issues with the trash mobs as peeps like to call them even if there are three.

    Do I die yes but that is part of the game, either have filled soul gems or res at the nearest wayshrine and try again.

    I've had to do this many times over, it can get a bit much at times but I don't like to rage quit.

    If 'dying your way to success' is a major tactic that just confirms what people are saying - there's something massively wrong. No matter how much it offends you an proportion of players expect trash mobs to be trash mobs. They expect to have to play reasonably well to beat them and no more. They are trash.

    For these people it simply is not fun to go from hard fight to hard fight (dying a lot in the process) just to get to the actual meat of the quest. They find that boring.

    You cannot argue that it isn't boring to them or that they are somehow 'bad' players. These people have come to enjoy playing in the Elder Scrolls world and if that world is reduced to a dull slog through fight after fight they will take their money elsewhere.

    Are there enough players who think like you to keep the lights on? Maybe.

    As i've said - I think Zenimax are explicitly aiming the game at people like you because they think so as well.
  • Mablung
    Mablung
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    Altan wrote: »
    Vet content boredom/trash pairs-trios difficulty is making me play less and less and has me looking around for alternative games to play. I can see huge promise and potential in ESO, but I don't think the dev team can properly implement it, based purely on the examples they have set so far.

    I am a casual player and normally stay in a MMO game for years, not months. As beautiful as ESO is I'm about to give up on it once my sub expires in a couple of months (yeah, I bought the long term sub :/).

    I might stay/return if I see some decent changes to allow the game to be more accessible for my style of play. And that's the issue here, the game needs to appeal to a broad spectrum, not just a narrow corridor.

    I am sorry that you will be leaving. Like you though I feel the same frustrations and I also will be returning if the proverbial ship is righted.

    I would like to point out though that here is an individual who is not a frequent poster on these forums. Who is essentially stating one of many issues that have been stated on these forums over the past 3 months. This is becoming a pattern here ZOS. The next few patches will be instrumental in displaying how serious you as a developer are at retaining and regaining your player base.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    dcincali wrote: »
    I have 2 vr 12's and working on a 3rd and do 0 = ZERO quests.. Why? They are BORING!!!! That and I want to level in less then a month. I'd rather get to endgame asap and enjoy my char at vr 12 then swim in the same garbage pool of a questing system over and over and over again when they reach vet levels. If pvp was viable exp to level in a decent amount of time I would just stay there but it isn't.
    Sadly for you, ZOS took the nerfbat to the abusable content where VP fell like rain.
  • Cogo
    Cogo
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    Mablung wrote: »
    Altan wrote: »
    Vet content boredom/trash pairs-trios difficulty is making me play less and less and has me looking around for alternative games to play. I can see huge promise and potential in ESO, but I don't think the dev team can properly implement it, based purely on the examples they have set so far.

    I am a casual player and normally stay in a MMO game for years, not months. As beautiful as ESO is I'm about to give up on it once my sub expires in a couple of months (yeah, I bought the long term sub :/).

    I might stay/return if I see some decent changes to allow the game to be more accessible for my style of play. And that's the issue here, the game needs to appeal to a broad spectrum, not just a narrow corridor.

    I am sorry that you will be leaving. Like you though I feel the same frustrations and I also will be returning if the proverbial ship is righted.

    I would like to point out though that here is an individual who is not a frequent poster on these forums. Who is essentially stating one of many issues that have been stated on these forums over the past 3 months. This is becoming a pattern here ZOS. The next few patches will be instrumental in displaying how serious you as a developer are at retaining and regaining your player base.

    For once, I agree with you, until your last sentence.

    "The next few patches will be instrumental". You could not be more correct. Makes me very glad that you among all, can see this.

    The game is now tossed around, smashed to bits and put together, so the real work, of Zenimax 5 years plan (Statement from Zenimax) can start with releases of content/features/whatever, every 6 weeks or so. All which belongs in a plan, and not whats "hot".

    The next 3 months, we will see how the game really is doing.

    You made my day, proving, that you do not belong among the crowd who seams to want ESO to fail.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • lpool96
    lpool96
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    Simple question: What will happen if ZOS made it easier in a future patch?

    Simple answer: We will have even more people comeing on here complaining "They made it too easy"
  • Hilgara
    Hilgara
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    Are there enough players who think like you to keep the lights on? Maybe.

    As i've said - I think Zenimax are explicitly aiming the game at people like you because they think so as well.

    Zeni can see the numbers. We can't. They no doubt had a target for retained subs. They can see who is playing and where they play. They can compare the pure numbers to the noise on the forum and distinguish between the hyperbole and the facts. I'm no programmer but considering some of the complicated stuff they are having to change I would have thought that tweaking the difficulty wouldn't be that much of a problem. After all following the craglorn patch there was a hotfix to rebalance difficulty after they admitted something went wrong.
    With all this in mind you can only conclude that the difficulty level we have now is intended.

    And before anyone yelps about the trash mobs having more health than the bosses. Show me numbers. This might have been the case directly following craglorn but I personally have never seen this in game.

    Edited by Hilgara on June 24, 2014 10:00AM
  • Mablung
    Mablung
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    Cogo wrote: »
    Mablung wrote: »
    Altan wrote: »
    Vet content boredom/trash pairs-trios difficulty is making me play less and less and has me looking around for alternative games to play. I can see huge promise and potential in ESO, but I don't think the dev team can properly implement it, based purely on the examples they have set so far.

    I am a casual player and normally stay in a MMO game for years, not months. As beautiful as ESO is I'm about to give up on it once my sub expires in a couple of months (yeah, I bought the long term sub :/).

    I might stay/return if I see some decent changes to allow the game to be more accessible for my style of play. And that's the issue here, the game needs to appeal to a broad spectrum, not just a narrow corridor.

    I am sorry that you will be leaving. Like you though I feel the same frustrations and I also will be returning if the proverbial ship is righted.

    I would like to point out though that here is an individual who is not a frequent poster on these forums. Who is essentially stating one of many issues that have been stated on these forums over the past 3 months. This is becoming a pattern here ZOS. The next few patches will be instrumental in displaying how serious you as a developer are at retaining and regaining your player base.

    For once, I agree with you, until your last sentence.

    "The next few patches will be instrumental". You could not be more correct. Makes me very glad that you among all, can see this.

    The game is now tossed around, smashed to bits and put together, so the real work, of Zenimax 5 years plan (Statement from Zenimax) can start with releases of content/features/whatever, every 6 weeks or so. All which belongs in a plan, and not whats "hot".

    The next 3 months, we will see how the game really is doing.

    You made my day, proving, that you do not belong among the crowd who seams to want ESO to fail.

    I have stated many, many times that I do not want the game to fail. I am an Elder Scrolls fan. This is what I have figuratively dreamed about. Having an Elder Scrolls MMO. Now get it fixed is all that I ask. Sooner rather than later.
  • Altan
    Altan
    Soul Shriven
    lpool96 wrote: »
    Simple question: What will happen if ZOS made it easier in a future patch?

    Simple answer: We will have even more people comeing on here complaining "They made it too easy"

    That's the challenge of game balancing - it's not an easy task and adjusting one stat can have a ripple effect out across the whole game - that's why games designers get their big bucks.

    ZOS have spadefuls of experience, just not with MMOs, so I do wonder if they can get the 'right' balance. I really hope they can - apart from combat imbalance I think they have done really well and I'd love to be enjoying this game and rolling content updates for many years to come.
  • hamon
    hamon
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    Mablung wrote: »
    Cogo wrote: »
    Mablung wrote: »
    Altan wrote: »
    Vet content boredom/trash pairs-trios difficulty is making me play less and less and has me looking around for alternative games to play. I can see huge promise and potential in ESO, but I don't think the dev team can properly implement it, based purely on the examples they have set so far.

    I am a casual player and normally stay in a MMO game for years, not months. As beautiful as ESO is I'm about to give up on it once my sub expires in a couple of months (yeah, I bought the long term sub :/).

    I might stay/return if I see some decent changes to allow the game to be more accessible for my style of play. And that's the issue here, the game needs to appeal to a broad spectrum, not just a narrow corridor.

    I am sorry that you will be leaving. Like you though I feel the same frustrations and I also will be returning if the proverbial ship is righted.

    I would like to point out though that here is an individual who is not a frequent poster on these forums. Who is essentially stating one of many issues that have been stated on these forums over the past 3 months. This is becoming a pattern here ZOS. The next few patches will be instrumental in displaying how serious you as a developer are at retaining and regaining your player base.

    For once, I agree with you, until your last sentence.

    "The next few patches will be instrumental". You could not be more correct. Makes me very glad that you among all, can see this.

    The game is now tossed around, smashed to bits and put together, so the real work, of Zenimax 5 years plan (Statement from Zenimax) can start with releases of content/features/whatever, every 6 weeks or so. All which belongs in a plan, and not whats "hot".

    The next 3 months, we will see how the game really is doing.

    You made my day, proving, that you do not belong among the crowd who seams to want ESO to fail.

    I have stated many, many times that I do not want the game to fail. I am an Elder Scrolls fan. This is what I have figuratively dreamed about. Having an Elder Scrolls MMO. Now get it fixed is all that I ask. Sooner rather than later.

    yes same here. guys like cogo seem to think folk who want stuff changed are on a mission to bring down the game. this is stupid. the game won't fail if its healthy and folk complain. it will fail if its unhealthy and they are slow to change.

    you cant change folks ideas as to what they enjoy. you either give them what they want or lose them.

  • steveb16_ESO46
    steveb16_ESO46
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    Hilgara wrote: »
    With all this in mind you can only conclude that the difficulty level we have now is intended.

    I'm sure you are right and I'm sure they know what that means in terms of the number and nature of the customer base. The game is meant for some types of players and not others, just like any game.

    The strength of disappointment for some comes from the stark nature of the changeover at VR. But that same change is welcomed by others. I think people just have to accept ESO as it wants to be, not how some thought it was going to be.

    There will be changes and developments but it will remain pretty focused on challenging combat. I think they are probably right thinking there's a solid market for doing that better than anyone else.
  • lpool96
    lpool96
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    Altan wrote: »
    lpool96 wrote: »
    Simple question: What will happen if ZOS made it easier in a future patch?

    Simple answer: We will have even more people comeing on here complaining "They made it too easy"

    That's the challenge of game balancing - it's not an easy task and adjusting one stat can have a ripple effect out across the whole game - that's why games designers get their big bucks.

    ZOS have spadefuls of experience, just not with MMOs, so I do wonder if they can get the 'right' balance. I really hope they can - apart from combat imbalance I think they have done really well and I'd love to be enjoying this game and rolling content updates for many years to come.

    I agree to most of what you point out here, but could you define "right balance"? Also I consider my self as an average MMO player and right now I have tons of fun and challenge and I have to think before going into battle. I also need to use the ability my character has to offer. IMO I do hope they don't change any thing. Either way I think we will have fun for years to come :smile:
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Hilgara wrote: »
    Alphashado wrote: »

    Why is that ridiculous to complain about? When 3 trash mobs are harder than elite dungeon bosses it's a valid complaint...

    Where are people getting this from. A normal trash mob will fall to 1 or 2 of my rotations. Even one pip bosses take at least 4 or 5 times more. People are just repeating stuff they have read on here. I have never experienced this.

    The only thing i can think of is that like 95% of open world bosses can be knocked down. So you can chain cc a boss to death with Zero real threat to yourself.

    I don't have a reliable AOE cc for 3 people, i can volcanic rune at the start but then people are spread out. And trash mobs hit hard enough that i actually have to try to stat alive, where most bosses are a joke.
    Edited by vyndral13preub18_ESO on June 24, 2014 10:36AM
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    And before anyone yelps about the trash mobs having more health than the bosses. Show me numbers.

    That is not what we are saying. The health point buff to VR mobs was reverted. Their damage output, however, is still quite far above what I would consider reasonable, which often makes the fights leading up to a boss more difficult than the boss fight. You can get one-shot by a random skeleton throwing a dagger. I don't know about you, but that is not what I expect from a regular mob in a reasonably balanced game. I die quite a lot to trash, but I seldom have problems with bosses even if I face them alone. Bosses seem like they were carefully designed to be soloable, but the artificially buffed VR mobs were just a shot from the hip.

    I think they pushed the 1.1.2 patch without thinking it through, and the PvE experience in VR levels is suffering from it. Perhaps they realized that they were running out of content and had to stop more people from "finishing the game" too fast. What they forgot was that you are more or less required to get to VR10-12 before you can do the PvP successfully against other VR12 players, and then they put huge VP exploits into Craglorn. In one fell swoop, they managed to chase a large amount of players away from both the VR zones and Cyrodiil. Those who exploited Craglorn anomalies are at VR12 and are doing PvP without having seen VR zones, and many of those who didn't want to grind exploits (like me) are stranded in low VR ranks with nothing much fun to do.

    I am now leveling an alt or two at a low pace, waiting for the game to be better balanced in many respects: difficulty, rewards, classes, armor, weapons, skill lines. There's a lot of work still to be done, but I'm patient.
  • Altan
    Altan
    Soul Shriven
    By 'right' balance I mean getting to the place where you satisfy the majority of your customer base. It's difficult enough to get right at game launch, but a nightmare to attempt once the game is up and running and everyone has their preferences set in their heads.

    Simply, for me, clever game design will have both difficult group and solo challenges along with some more regularly placed quests/fights. It's worked in other games, so why not here? The difficulty in catering for the more elite gamer is that usually that kind of player will always be looking for new challenges, often in other games, defining the game for only that play-style ultimately will kill it. That's not a good business model and I hope ZOS don't intend it to just sit at a more intense difficulty level intentionally.

    Up to and including level 50 the game was a wee belter, post 50... - well, it's not the game I believe I was sold. Play it your way, yeah, right.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Altan wrote: »
    ZOS have spadefuls of experience, just not with MMOs,
    I thought it had been established they have no experience with MMOs as a company they were created to make this one. I have no idea what alleged MMO experience their senior employees have but not much if some of the many serious errors of judgement they made in ESO is anything to go by: the RMT and bot infestation that lead to many content nerfs which viewed paying players as collateral damage being just one of many example.

  • steveb16_ESO46
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    Altan wrote: »

    Simply, for me, clever game design will have both difficult group and solo challenges along with some more regularly placed quests/fights. It's worked in other games, so why not here?

    Because I feel they want the higher difficulty to be one of the selling points. In the old, good LOTRO what I enjoyed about having a well build hunter I really knew how to play was being able to do extraordinary things with it. Solo group content on higher levels and all that epeen stuff. That was fun.

    Long, hard raids - those were also fun.

    It would not have been fun if I had to be at the top of my game to beat the trash mobs on the way to the dungeon. Doable or not that would have been just boring.
    Edited by steveb16_ESO46 on June 24, 2014 10:56AM
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    Difficult is ok because content is intended to be ran by a group
    Rewards on the other hand are poor so people prefer to grind craglorn this makes zones empty and difficult to solo
    No achievements or special unlocks for those who complete entire factions, i hope this changes in the future.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Altan wrote: »

    Simply, for me, clever game design will have both difficult group and solo challenges along with some more regularly placed quests/fights. It's worked in other games, so why not here?

    Because I feel they want the higher difficulty to be one of the selling points. In the old, good LOTRO what I enjoyed about having a well build hunter I really knew how to play was being able to do extraordinary things with it. Solo group content on higher levels and all that epeen stuff. That was fun.

    Long, hard raids - those were also fun..
    They also appealed to a very small minority which is why Turbine haven't implemented any since SOA and even broke down Helegrod into smaller sections and re-used The Rift for a Skirmish.

    The original Helegrod was the only 24-man raid they ever did and no raid starting at MOM ever lasted more than maybe an hour or so, unlike Helgrod that could take 3 or 4 hours on-level.

  • Hilgara
    Hilgara
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    Difficult is ok because content is .

    No its not. The stuff that was solo content first time round is still solo content in vet levels.
  • steveb16_ESO46
    steveb16_ESO46
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    They also appealed to a very small minority which is why Turbine haven't implemented any since SOA and even broke down Helegrod into smaller sections and re-used The Rift for a Skirmish.

    The original Helegrod was the only 24-man raid they ever did and no raid starting at MOM ever lasted more than maybe an hour or so, unlike Helgrod that could take 3 or 4 hours on-level.

    Yea. LOTRO was good for a long time (in my eyes) but the way it is now is just sad. It's a tricky balance but for players who like it real hard core I have sympathy. There's not much around so I can see ESO thinking that's a base to build on.

    I just prefer to take things easier now. Endless combat just doesn't do it for me any more. I want a more expansive experience and games where there's always something to do that fit my mood. I'm not expecting ESO to ever be that game and it shouldn't try.
    Edited by steveb16_ESO46 on June 24, 2014 11:11AM
  • steveb16_ESO46
    steveb16_ESO46
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    Hilgara wrote: »
    Difficult is ok because content is .

    No its not. The stuff that was solo content first time round is still solo content in vet levels.

    Well that is clearly not true for everyone now is it. Even you L2P types are spouting on about VR being group content.

    But in the end it doesn't matter if it is soloable if people do not find it fun. And like it or not some people don't enjoy the level of trash mob challenge at VR level.

    That doesn't mean Zen need to do anything more about it but have a business plan that factors in a lower sub base. Which is precisely what they will have done. They want the game to be very challenging at higher levels and if players don't like that then there are other games.

    You like this level of challenge so I think Zen should leave it like that. Maybe tweak it a bit but not change it. I bet there's a decent enough market for it and few games that offer it.

    If I want a game to arse around in doing what I like i've got plenty of options.
    Edited by steveb16_ESO46 on June 24, 2014 11:20AM
  • Hilgara
    Hilgara
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    Hilgara wrote: »
    Difficult is ok because content is .

    No its not. The stuff that was solo content first time round is still solo content in vet levels.

    Well that is clearly not true for everyone now is it. Even you L2P types are spouting on about VR being group content.
    This wans't a comment on difficulty. It was a comment on design. Solo content (whether easy or hard) remains solo content through the vet levels by design. There's nothing to stop you grouping of course but it wasn't designed that way.
  • Altan
    Altan
    Soul Shriven

    They also appealed to a very small minority which is why Turbine haven't implemented any since SOA and even broke down Helegrod into smaller sections and re-used The Rift for a Skirmish.

    The original Helegrod was the only 24-man raid they ever did and no raid starting at MOM ever lasted more than maybe an hour or so, unlike Helgrod that could take 3 or 4 hours on-level.

    Yea. LOTRO was good for a long time (in my eyes) but the way it is now is just sad. It's a tricky balance but for players who like it real hard core I have sympathy. There's not much around so I can see ESO thinking that's a base to build on.

    I just prefer to take things easier now. Endless combat just doesn't do it for me any more. I want a more expansive experience and games where there's always something to do that fit my mood. I'm not expecting ESO to ever be that game and it shouldn't try.

    Yep :) LOTRO online was great in the early days, tanking the Rift with my Guardian is still one of my fond MMO memories. Sadly I don't have so many good memories so far from ESO - just frustrations and missing what it could have been.
  • gladen5rwb17_ESO
    gladen5rwb17_ESO
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    I do not want to have to contest that Corn Flower over there with a pack of three mobs. I will however accept that if I want to kill such types of mobs, I shall happily enter an instance. When I want to pick that bloody flower, I do not want to stress about it.
  • Dayv
    Dayv
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    Hilgara wrote: »

    Are there enough players who think like you to keep the lights on? Maybe.

    As i've said - I think Zenimax are explicitly aiming the game at people like you because they think so as well.

    Zeni can see the numbers. We can't. They no doubt had a target for retained subs. They can see who is playing and where they play. They can compare the pure numbers to the noise on the forum and distinguish between the hyperbole and the facts. I'm no programmer but considering some of the complicated stuff they are having to change I would have thought that tweaking the difficulty wouldn't be that much of a problem. After all following the craglorn patch there was a hotfix to rebalance difficulty after they admitted something went wrong.
    With all this in mind you can only conclude that the difficulty level we have now is intended.

    And before anyone yelps about the trash mobs having more health than the bosses. Show me numbers. This might have been the case directly following craglorn but I personally have never seen this in game.

    I'm not so sure that tweaking the difficulty is that easy for them. It's certainly a lot more involved than tweaking tooltips, and they've taken their sweet time about that. But there is more too it than just altering the coefficients on mob health/damage because pack size/density is part of scripted content and not the mechanics. This worked fine in 1-49 because your character is becoming stronger but the content that works while levelling doesn't necessarily work too well when you try to impose stringent control over power creep.
    Edited by Dayv on June 24, 2014 11:35AM
  • Hilgara
    Hilgara
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    Dayv wrote: »
    Hilgara wrote: »

    Are there enough players who think like you to keep the lights on? Maybe.

    As i've said - I think Zenimax are explicitly aiming the game at people like you because they think so as well.

    Zeni can see the numbers. We can't. They no doubt had a target for retained subs. They can see who is playing and where they play. They can compare the pure numbers to the noise on the forum and distinguish between the hyperbole and the facts. I'm no programmer but considering some of the complicated stuff they are having to change I would have thought that tweaking the difficulty wouldn't be that much of a problem. After all following the craglorn patch there was a hotfix to rebalance difficulty after they admitted something went wrong.
    With all this in mind you can only conclude that the difficulty level we have now is intended.

    And before anyone yelps about the trash mobs having more health than the bosses. Show me numbers. This might have been the case directly following craglorn but I personally have never seen this in game.

    I'm not so sure that tweaking the difficulty is that easy for them. It's certainly a lot more involved than tweaking tooltips, and they've taken their sweet time about that. But there is more too it than just altering the coefficients on mob health/damage because pack size/density is part of scripted content and not the mechanics. This worked fine in 1-49 because your character is becoming stronger but the content that works while levelling doesn't necessarily work too well when you try to impose stringent control over power creep.

    this is true and the fall off in your characters starts compared to the mobs at vet level is ZENI's attemps to slow down the power creep. The progression stops being completely vertical and starts moving towards horizontal where different tactics rather then a bigger sword are required.

  • Dayv
    Dayv
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    Hilgara wrote: »
    Dayv wrote: »
    Hilgara wrote: »

    Are there enough players who think like you to keep the lights on? Maybe.

    As i've said - I think Zenimax are explicitly aiming the game at people like you because they think so as well.

    Zeni can see the numbers. We can't. They no doubt had a target for retained subs. They can see who is playing and where they play. They can compare the pure numbers to the noise on the forum and distinguish between the hyperbole and the facts. I'm no programmer but considering some of the complicated stuff they are having to change I would have thought that tweaking the difficulty wouldn't be that much of a problem. After all following the craglorn patch there was a hotfix to rebalance difficulty after they admitted something went wrong.
    With all this in mind you can only conclude that the difficulty level we have now is intended.

    And before anyone yelps about the trash mobs having more health than the bosses. Show me numbers. This might have been the case directly following craglorn but I personally have never seen this in game.

    I'm not so sure that tweaking the difficulty is that easy for them. It's certainly a lot more involved than tweaking tooltips, and they've taken their sweet time about that. But there is more too it than just altering the coefficients on mob health/damage because pack size/density is part of scripted content and not the mechanics. This worked fine in 1-49 because your character is becoming stronger but the content that works while levelling doesn't necessarily work too well when you try to impose stringent control over power creep.

    this is true and the fall off in your characters starts compared to the mobs at vet level is ZENI's attemps to slow down the power creep. The progression stops being completely vertical and starts moving towards horizontal where different tactics rather then a bigger sword are required.
    Hilgara wrote: »
    Dayv wrote: »
    Hilgara wrote: »

    Are there enough players who think like you to keep the lights on? Maybe.

    As i've said - I think Zenimax are explicitly aiming the game at people like you because they think so as well.

    Zeni can see the numbers. We can't. They no doubt had a target for retained subs. They can see who is playing and where they play. They can compare the pure numbers to the noise on the forum and distinguish between the hyperbole and the facts. I'm no programmer but considering some of the complicated stuff they are having to change I would have thought that tweaking the difficulty wouldn't be that much of a problem. After all following the craglorn patch there was a hotfix to rebalance difficulty after they admitted something went wrong.
    With all this in mind you can only conclude that the difficulty level we have now is intended.

    And before anyone yelps about the trash mobs having more health than the bosses. Show me numbers. This might have been the case directly following craglorn but I personally have never seen this in game.

    I'm not so sure that tweaking the difficulty is that easy for them. It's certainly a lot more involved than tweaking tooltips, and they've taken their sweet time about that. But there is more too it than just altering the coefficients on mob health/damage because pack size/density is part of scripted content and not the mechanics. This worked fine in 1-49 because your character is becoming stronger but the content that works while levelling doesn't necessarily work too well when you try to impose stringent control over power creep.

    this is true and the fall off in your characters starts compared to the mobs at vet level is ZENI's attemps to slow down the power creep. The progression stops being completely vertical and starts moving towards horizontal where different tactics rather then a bigger sword are required.

    I think this might be a justification for something like vet level morphs
  • Animus0724
    Animus0724
    ✭✭✭
    I would like to point out that this thread is about complaints that VR content is to HARD...not grindy and boring, it is a bit grindy with more mobs than needed at times, it's only really boring as well if you skip dialogue without knowing why you are killing a certain NPC.

    Some stories are quite boring and tedious but there are some good storylines that are worth pay attention too...Wilderqueen anyone???

    but back on subject, if you really find VR content hard, this is probably your first MMORPG...

    and on another note YOU DON"T KNOW GRIND UNTIL YOU PLAYED A KOREAN MMO...VR is cakewalk in comparison
    I take pride in being an incredibly smart dumb ass, or an incredibly dumb smart ass, either way I'm awesome.

    -The Art Of Warfare (T.A.W.)
  • Altan
    Altan
    Soul Shriven
    I've been playing MMOs since dial up modems - VR content is too difficult on trash mob groups. I'm not alone in thinking that and I've always been subscribing to at least one MMO every month since 2001 if you need me to qualify my opinion.
    Edited by Altan on June 24, 2014 12:16PM
  • Animus0724
    Animus0724
    ✭✭✭
    Altan wrote: »
    I've been playing MMOs since dial up modems - VR content is too difficult on trash mob groups. I'm not alone in thinking that and I've always been subscribing to at least one MMO every month since 2001 if you need me to qualify my opinion.

    If you really are that bad then at MMOs, i suggest looking into another genre of games. If you truly are a MMO vet, you would appreciate the challenge then sir and not expect to face roll everything.
    I take pride in being an incredibly smart dumb ass, or an incredibly dumb smart ass, either way I'm awesome.

    -The Art Of Warfare (T.A.W.)
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