jmmijo_ESO wrote: »I'm playing a VR2-NB in Heavy with Sword/Mace + Shield and primary and a Bow as secondary.
I guess I don't really have too much issues with the trash mobs as peeps like to call them even if there are three.
Do I die yes but that is part of the game, either have filled soul gems or res at the nearest wayshrine and try again.
I've had to do this many times over, it can get a bit much at times but I don't like to rage quit.
Vet content boredom/trash pairs-trios difficulty is making me play less and less and has me looking around for alternative games to play. I can see huge promise and potential in ESO, but I don't think the dev team can properly implement it, based purely on the examples they have set so far.
I am a casual player and normally stay in a MMO game for years, not months. As beautiful as ESO is I'm about to give up on it once my sub expires in a couple of months (yeah, I bought the long term sub ).
I might stay/return if I see some decent changes to allow the game to be more accessible for my style of play. And that's the issue here, the game needs to appeal to a broad spectrum, not just a narrow corridor.
Sadly for you, ZOS took the nerfbat to the abusable content where VP fell like rain.I have 2 vr 12's and working on a 3rd and do 0 = ZERO quests.. Why? They are BORING!!!! That and I want to level in less then a month. I'd rather get to endgame asap and enjoy my char at vr 12 then swim in the same garbage pool of a questing system over and over and over again when they reach vet levels. If pvp was viable exp to level in a decent amount of time I would just stay there but it isn't.
Vet content boredom/trash pairs-trios difficulty is making me play less and less and has me looking around for alternative games to play. I can see huge promise and potential in ESO, but I don't think the dev team can properly implement it, based purely on the examples they have set so far.
I am a casual player and normally stay in a MMO game for years, not months. As beautiful as ESO is I'm about to give up on it once my sub expires in a couple of months (yeah, I bought the long term sub ).
I might stay/return if I see some decent changes to allow the game to be more accessible for my style of play. And that's the issue here, the game needs to appeal to a broad spectrum, not just a narrow corridor.
I am sorry that you will be leaving. Like you though I feel the same frustrations and I also will be returning if the proverbial ship is righted.
I would like to point out though that here is an individual who is not a frequent poster on these forums. Who is essentially stating one of many issues that have been stated on these forums over the past 3 months. This is becoming a pattern here ZOS. The next few patches will be instrumental in displaying how serious you as a developer are at retaining and regaining your player base.
steveb16_ESO46 wrote: »
Are there enough players who think like you to keep the lights on? Maybe.
As i've said - I think Zenimax are explicitly aiming the game at people like you because they think so as well.
Vet content boredom/trash pairs-trios difficulty is making me play less and less and has me looking around for alternative games to play. I can see huge promise and potential in ESO, but I don't think the dev team can properly implement it, based purely on the examples they have set so far.
I am a casual player and normally stay in a MMO game for years, not months. As beautiful as ESO is I'm about to give up on it once my sub expires in a couple of months (yeah, I bought the long term sub ).
I might stay/return if I see some decent changes to allow the game to be more accessible for my style of play. And that's the issue here, the game needs to appeal to a broad spectrum, not just a narrow corridor.
I am sorry that you will be leaving. Like you though I feel the same frustrations and I also will be returning if the proverbial ship is righted.
I would like to point out though that here is an individual who is not a frequent poster on these forums. Who is essentially stating one of many issues that have been stated on these forums over the past 3 months. This is becoming a pattern here ZOS. The next few patches will be instrumental in displaying how serious you as a developer are at retaining and regaining your player base.
For once, I agree with you, until your last sentence.
"The next few patches will be instrumental". You could not be more correct. Makes me very glad that you among all, can see this.
The game is now tossed around, smashed to bits and put together, so the real work, of Zenimax 5 years plan (Statement from Zenimax) can start with releases of content/features/whatever, every 6 weeks or so. All which belongs in a plan, and not whats "hot".
The next 3 months, we will see how the game really is doing.
You made my day, proving, that you do not belong among the crowd who seams to want ESO to fail.
Simple question: What will happen if ZOS made it easier in a future patch?
Simple answer: We will have even more people comeing on here complaining "They made it too easy"
Vet content boredom/trash pairs-trios difficulty is making me play less and less and has me looking around for alternative games to play. I can see huge promise and potential in ESO, but I don't think the dev team can properly implement it, based purely on the examples they have set so far.
I am a casual player and normally stay in a MMO game for years, not months. As beautiful as ESO is I'm about to give up on it once my sub expires in a couple of months (yeah, I bought the long term sub ).
I might stay/return if I see some decent changes to allow the game to be more accessible for my style of play. And that's the issue here, the game needs to appeal to a broad spectrum, not just a narrow corridor.
I am sorry that you will be leaving. Like you though I feel the same frustrations and I also will be returning if the proverbial ship is righted.
I would like to point out though that here is an individual who is not a frequent poster on these forums. Who is essentially stating one of many issues that have been stated on these forums over the past 3 months. This is becoming a pattern here ZOS. The next few patches will be instrumental in displaying how serious you as a developer are at retaining and regaining your player base.
For once, I agree with you, until your last sentence.
"The next few patches will be instrumental". You could not be more correct. Makes me very glad that you among all, can see this.
The game is now tossed around, smashed to bits and put together, so the real work, of Zenimax 5 years plan (Statement from Zenimax) can start with releases of content/features/whatever, every 6 weeks or so. All which belongs in a plan, and not whats "hot".
The next 3 months, we will see how the game really is doing.
You made my day, proving, that you do not belong among the crowd who seams to want ESO to fail.
I have stated many, many times that I do not want the game to fail. I am an Elder Scrolls fan. This is what I have figuratively dreamed about. Having an Elder Scrolls MMO. Now get it fixed is all that I ask. Sooner rather than later.
With all this in mind you can only conclude that the difficulty level we have now is intended.
Simple question: What will happen if ZOS made it easier in a future patch?
Simple answer: We will have even more people comeing on here complaining "They made it too easy"
That's the challenge of game balancing - it's not an easy task and adjusting one stat can have a ripple effect out across the whole game - that's why games designers get their big bucks.
ZOS have spadefuls of experience, just not with MMOs, so I do wonder if they can get the 'right' balance. I really hope they can - apart from combat imbalance I think they have done really well and I'd love to be enjoying this game and rolling content updates for many years to come.
Alphashado wrote: »
Why is that ridiculous to complain about? When 3 trash mobs are harder than elite dungeon bosses it's a valid complaint...
Where are people getting this from. A normal trash mob will fall to 1 or 2 of my rotations. Even one pip bosses take at least 4 or 5 times more. People are just repeating stuff they have read on here. I have never experienced this.
And before anyone yelps about the trash mobs having more health than the bosses. Show me numbers.
I thought it had been established they have no experience with MMOs as a company they were created to make this one. I have no idea what alleged MMO experience their senior employees have but not much if some of the many serious errors of judgement they made in ESO is anything to go by: the RMT and bot infestation that lead to many content nerfs which viewed paying players as collateral damage being just one of many example.ZOS have spadefuls of experience, just not with MMOs,
Simply, for me, clever game design will have both difficult group and solo challenges along with some more regularly placed quests/fights. It's worked in other games, so why not here?
They also appealed to a very small minority which is why Turbine haven't implemented any since SOA and even broke down Helegrod into smaller sections and re-used The Rift for a Skirmish.steveb16_ESO46 wrote: »
Simply, for me, clever game design will have both difficult group and solo challenges along with some more regularly placed quests/fights. It's worked in other games, so why not here?
Because I feel they want the higher difficulty to be one of the selling points. In the old, good LOTRO what I enjoyed about having a well build hunter I really knew how to play was being able to do extraordinary things with it. Solo group content on higher levels and all that epeen stuff. That was fun.
Long, hard raids - those were also fun..
leandro.800ub17_ESO wrote: »Difficult is ok because content is .
fromtesonlineb16_ESO wrote: »
They also appealed to a very small minority which is why Turbine haven't implemented any since SOA and even broke down Helegrod into smaller sections and re-used The Rift for a Skirmish.
The original Helegrod was the only 24-man raid they ever did and no raid starting at MOM ever lasted more than maybe an hour or so, unlike Helgrod that could take 3 or 4 hours on-level.
leandro.800ub17_ESO wrote: »Difficult is ok because content is .
No its not. The stuff that was solo content first time round is still solo content in vet levels.
This wans't a comment on difficulty. It was a comment on design. Solo content (whether easy or hard) remains solo content through the vet levels by design. There's nothing to stop you grouping of course but it wasn't designed that way.steveb16_ESO46 wrote: »leandro.800ub17_ESO wrote: »Difficult is ok because content is .
No its not. The stuff that was solo content first time round is still solo content in vet levels.
Well that is clearly not true for everyone now is it. Even you L2P types are spouting on about VR being group content.
steveb16_ESO46 wrote: »fromtesonlineb16_ESO wrote: »
They also appealed to a very small minority which is why Turbine haven't implemented any since SOA and even broke down Helegrod into smaller sections and re-used The Rift for a Skirmish.
The original Helegrod was the only 24-man raid they ever did and no raid starting at MOM ever lasted more than maybe an hour or so, unlike Helgrod that could take 3 or 4 hours on-level.
Yea. LOTRO was good for a long time (in my eyes) but the way it is now is just sad. It's a tricky balance but for players who like it real hard core I have sympathy. There's not much around so I can see ESO thinking that's a base to build on.
I just prefer to take things easier now. Endless combat just doesn't do it for me any more. I want a more expansive experience and games where there's always something to do that fit my mood. I'm not expecting ESO to ever be that game and it shouldn't try.
steveb16_ESO46 wrote: »
Are there enough players who think like you to keep the lights on? Maybe.
As i've said - I think Zenimax are explicitly aiming the game at people like you because they think so as well.
Zeni can see the numbers. We can't. They no doubt had a target for retained subs. They can see who is playing and where they play. They can compare the pure numbers to the noise on the forum and distinguish between the hyperbole and the facts. I'm no programmer but considering some of the complicated stuff they are having to change I would have thought that tweaking the difficulty wouldn't be that much of a problem. After all following the craglorn patch there was a hotfix to rebalance difficulty after they admitted something went wrong.
With all this in mind you can only conclude that the difficulty level we have now is intended.
And before anyone yelps about the trash mobs having more health than the bosses. Show me numbers. This might have been the case directly following craglorn but I personally have never seen this in game.
steveb16_ESO46 wrote: »
Are there enough players who think like you to keep the lights on? Maybe.
As i've said - I think Zenimax are explicitly aiming the game at people like you because they think so as well.
Zeni can see the numbers. We can't. They no doubt had a target for retained subs. They can see who is playing and where they play. They can compare the pure numbers to the noise on the forum and distinguish between the hyperbole and the facts. I'm no programmer but considering some of the complicated stuff they are having to change I would have thought that tweaking the difficulty wouldn't be that much of a problem. After all following the craglorn patch there was a hotfix to rebalance difficulty after they admitted something went wrong.
With all this in mind you can only conclude that the difficulty level we have now is intended.
And before anyone yelps about the trash mobs having more health than the bosses. Show me numbers. This might have been the case directly following craglorn but I personally have never seen this in game.
I'm not so sure that tweaking the difficulty is that easy for them. It's certainly a lot more involved than tweaking tooltips, and they've taken their sweet time about that. But there is more too it than just altering the coefficients on mob health/damage because pack size/density is part of scripted content and not the mechanics. This worked fine in 1-49 because your character is becoming stronger but the content that works while levelling doesn't necessarily work too well when you try to impose stringent control over power creep.
steveb16_ESO46 wrote: »
Are there enough players who think like you to keep the lights on? Maybe.
As i've said - I think Zenimax are explicitly aiming the game at people like you because they think so as well.
Zeni can see the numbers. We can't. They no doubt had a target for retained subs. They can see who is playing and where they play. They can compare the pure numbers to the noise on the forum and distinguish between the hyperbole and the facts. I'm no programmer but considering some of the complicated stuff they are having to change I would have thought that tweaking the difficulty wouldn't be that much of a problem. After all following the craglorn patch there was a hotfix to rebalance difficulty after they admitted something went wrong.
With all this in mind you can only conclude that the difficulty level we have now is intended.
And before anyone yelps about the trash mobs having more health than the bosses. Show me numbers. This might have been the case directly following craglorn but I personally have never seen this in game.
I'm not so sure that tweaking the difficulty is that easy for them. It's certainly a lot more involved than tweaking tooltips, and they've taken their sweet time about that. But there is more too it than just altering the coefficients on mob health/damage because pack size/density is part of scripted content and not the mechanics. This worked fine in 1-49 because your character is becoming stronger but the content that works while levelling doesn't necessarily work too well when you try to impose stringent control over power creep.
this is true and the fall off in your characters starts compared to the mobs at vet level is ZENI's attemps to slow down the power creep. The progression stops being completely vertical and starts moving towards horizontal where different tactics rather then a bigger sword are required.
steveb16_ESO46 wrote: »
Are there enough players who think like you to keep the lights on? Maybe.
As i've said - I think Zenimax are explicitly aiming the game at people like you because they think so as well.
Zeni can see the numbers. We can't. They no doubt had a target for retained subs. They can see who is playing and where they play. They can compare the pure numbers to the noise on the forum and distinguish between the hyperbole and the facts. I'm no programmer but considering some of the complicated stuff they are having to change I would have thought that tweaking the difficulty wouldn't be that much of a problem. After all following the craglorn patch there was a hotfix to rebalance difficulty after they admitted something went wrong.
With all this in mind you can only conclude that the difficulty level we have now is intended.
And before anyone yelps about the trash mobs having more health than the bosses. Show me numbers. This might have been the case directly following craglorn but I personally have never seen this in game.
I'm not so sure that tweaking the difficulty is that easy for them. It's certainly a lot more involved than tweaking tooltips, and they've taken their sweet time about that. But there is more too it than just altering the coefficients on mob health/damage because pack size/density is part of scripted content and not the mechanics. This worked fine in 1-49 because your character is becoming stronger but the content that works while levelling doesn't necessarily work too well when you try to impose stringent control over power creep.
this is true and the fall off in your characters starts compared to the mobs at vet level is ZENI's attemps to slow down the power creep. The progression stops being completely vertical and starts moving towards horizontal where different tactics rather then a bigger sword are required.
I've been playing MMOs since dial up modems - VR content is too difficult on trash mob groups. I'm not alone in thinking that and I've always been subscribing to at least one MMO every month since 2001 if you need me to qualify my opinion.