I could agree without the rest of your post, but nerfing BS? Nope. Just because there's an exploit right now (I heard it's fixed by update 4) doesn't mean the actual "unbugged" skill needs a nerf.madangrypally wrote: »Blazing Shield: If cast withen 4 seconds make it cost 50% more magicka. Do the same with a few other class abilities like Dragon Blood.
Blazing Shield needed removal of penalty to magicka regen, especially in the light of raised softcaps.david.haypreub18_ESO wrote: »Sadly, folks, I think it is time to read the writing on the wall. It has been three months of silence. The only conclusion we can draw is that ZoS thinks that by tweaking a few weak abilities to make them slightly less weak, buffing a few abilities no one asked to be buffed (Biting Jabs, Blazing Shield), and agreeing to look into the mana management issue (but never actually doing anything about it), it appears ZOS thinks it has fixed Templars.
david.haypreub18_ESO wrote: »The food chain for the forseeable future appears to be:
1. DKs/Sorcs
2. NBs
3. Templars
david.haypreub18_ESO wrote: »Here's an interesting thread from Reddit about what the best ultimates in the game are.
You'll notice that there are very few mentions of any of the Templar ultimates, but there's a lot of talk about Negate Magic, Standard and Veil of Blades. Nova is occasionally mentioned, with the caveat almost always following, 'if it weren't so pricey.'
http://www.reddit.com/r/elderscrollsonline/comments/2hbbov/discussion_best_ultimate_in_the_game_according_to/
cuz_mike200 wrote: »Increase all templar abilities' damage and effectiveness, increase sun fire's animation speed and I will be happy .
At least, fix the wonky animations and stupid cooldowns of solar barrage and focused charge.
Make where I can block and spam Biting Jabs and I will be happy, even if you don't increase my dps.
ZOS_JessicaFolsom wrote: »Below is an early look at the improvements we will be releasing next week, for the Templar. This is a small part of our ongoing class and skill line efforts, and there will be more to come.
in a thousand years!
Oh.. Cogo.. get off your horse.. No really.. it's blocking our view.
Meanwhile, We are GLAD (Giddy even) to see ZOS has magically appeared and ready to address the TEMPLAR issues that are the laughing stock of the game. Would have been nice to see it mentioned in the Road Map, but whatever.
DPS and MAGICKA
While I agree we got some nice DPS BUFF's here the CORE PROBLEM still exists and that needs to be addressed before most people will say.... "OKAY they actually CARE about this class"... MAGICKA REGEN is crap with Templars... period.
Me.. my VR12 Templar Healer will continue to craft and sit at the bank even after these changes, because they didn't do anything for my specific build.
These would go a long way to fix the magicka regeneration issue.Additions to their current effects.
Balanced Warrior - Passive - Add 4% mana return on melee heavy attack
Radiant Aura - Slotted - Add 10-15% magicka regen for the player, no changes to Activation portion