No need to compare, though i have to say that this is pretty accurate.Let me just check current Templar pvp balance:
Jabs - now grants enemy CC immunity for free, so everyone ignore this skill. And not just that - change to passive direction attack, that means that for rooting templar impossible to use jabs.
Auroa Javelin - increasing range damage is not working.
Charge - everyone know about it as "pain in the ass", nothing to add.
Blazing Spear - stun 1 target for 2 sec and granting CC immunity. When 30 men zerg attack this mean nothing to compare with sorc's streak.
Sun Shield - to say seriously has only 1 morph. Radiant Ward should be changed to sorc version of shield.
Reflective Light - sometimes don't deal damage to damage shields.
Eclipse - broken and not usable in pvp coz mechanic anyway.
Radiant Destruction - currently may cause unbreakable CC bug for templar.
Practiced Incantation and co. - nerf from 0.5 sec affect to 1 sec.
Honor the Dead - only 1 from 100 templars will use it, mana return still not stacking.
Healing Ritual - c'mon just remove this skill, nothing will save it.
Restoring Aura - not apply on caster but caster has 10% mana regen: u-s-e-l-e-s-s.
Restoring Focus - addiion 8% heal from 15% previously. Now rune focus has 1 usable morph just like Sun Shield.
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Should i say in summary that in compare with overpowered sorcs half of templar skills are not usable or broken in pvp?
Fizzlewizzle wrote: »No need to compare, though i have to say that this is pretty accurate.Let me just check current Templar pvp balance:
Jabs - now grants enemy CC immunity for free, so everyone ignore this skill. And not just that - change to passive direction attack, that means that for rooting templar impossible to use jabs.
Auroa Javelin - increasing range damage is not working.
Charge - everyone know about it as "pain in the ass", nothing to add.
Blazing Spear - stun 1 target for 2 sec and granting CC immunity. When 30 men zerg attack this mean nothing to compare with sorc's streak.
Sun Shield - to say seriously has only 1 morph. Radiant Ward should be changed to sorc version of shield.
Reflective Light - sometimes don't deal damage to damage shields.
Eclipse - broken and not usable in pvp coz mechanic anyway.
Radiant Destruction - currently may cause unbreakable CC bug for templar.
Practiced Incantation and co. - nerf from 0.5 sec affect to 1 sec.
Honor the Dead - only 1 from 100 templars will use it, mana return still not stacking.
Healing Ritual - c'mon just remove this skill, nothing will save it.
Restoring Aura - not apply on caster but caster has 10% mana regen: u-s-e-l-e-s-s.
Restoring Focus - addiion 8% heal from 15% previously. Now rune focus has 1 usable morph just like Sun Shield.
----
Should i say in summary that in compare with overpowered sorcs half of templar skills are not usable or broken in pvp?
Half the skills became worse than what they were before the update (which was already below par compared to most other classes). Other skills, which the Templar used to be able to use, became unusable (Restoration staff healing bonus no longer applies to all heals). Currently the DK is a better healer, with its 30% healing done bonus.
That should say a lot.
I'm currently using Healing Ritual to heal, not because its that much better than the Restoration staff heal, but because i DIDN'T BECOME A BLOODY TEMPLAR TO NOT USE MY HEALING TREE. Non of the Healing skills they have are any good as it is now. My Healing Ritual heals more than Honor the Dead (about double), and its a whole lot cheaper to use.
I think i got it pretty bad myself.
Broken Race (Argonian), Broken Class (Templar). Basically a broken account.
(I made some suggestions for templars some time back, link is in my Signature, for those who are interested.)
Its just too bad that we can't just spam breath of life. For sustain Healing DK beats Templar without breaking a sweat.Fizzlewizzle wrote: »No need to compare, though i have to say that this is pretty accurate.Let me just check current Templar pvp balance:
Jabs - now grants enemy CC immunity for free, so everyone ignore this skill. And not just that - change to passive direction attack, that means that for rooting templar impossible to use jabs.
Auroa Javelin - increasing range damage is not working.
Charge - everyone know about it as "pain in the ass", nothing to add.
Blazing Spear - stun 1 target for 2 sec and granting CC immunity. When 30 men zerg attack this mean nothing to compare with sorc's streak.
Sun Shield - to say seriously has only 1 morph. Radiant Ward should be changed to sorc version of shield.
Reflective Light - sometimes don't deal damage to damage shields.
Eclipse - broken and not usable in pvp coz mechanic anyway.
Radiant Destruction - currently may cause unbreakable CC bug for templar.
Practiced Incantation and co. - nerf from 0.5 sec affect to 1 sec.
Honor the Dead - only 1 from 100 templars will use it, mana return still not stacking.
Healing Ritual - c'mon just remove this skill, nothing will save it.
Restoring Aura - not apply on caster but caster has 10% mana regen: u-s-e-l-e-s-s.
Restoring Focus - addiion 8% heal from 15% previously. Now rune focus has 1 usable morph just like Sun Shield.
----
Should i say in summary that in compare with overpowered sorcs half of templar skills are not usable or broken in pvp?
Half the skills became worse than what they were before the update (which was already below par compared to most other classes). Other skills, which the Templar used to be able to use, became unusable (Restoration staff healing bonus no longer applies to all heals). Currently the DK is a better healer, with its 30% healing done bonus.
That should say a lot.
I'm currently using Healing Ritual to heal, not because its that much better than the Restoration staff heal, but because i DIDN'T BECOME A BLOODY TEMPLAR TO NOT USE MY HEALING TREE. Non of the Healing skills they have are any good as it is now. My Healing Ritual heals more than Honor the Dead (about double), and its a whole lot cheaper to use.
I think i got it pretty bad myself.
Broken Race (Argonian), Broken Class (Templar). Basically a broken account.
(I made some suggestions for templars some time back, link is in my Signature, for those who are interested.)
I wouldn't say DK is better healer, because Breathe of Life is just something they can't remotely have access to. Templar is still number 1 on heals.
NB's would be the closest with Funnel heal builds (that's if Dodge chance wouldn't count Funnel heal as an attack and evade it. Seriously @ZOS, fix this...).
Besides that, I do agree with pretty much everything, specially pissed on why they made Radiant Aura so useless and the unasked nerf to Restoring Aura % incoming healing. I can understand it, because of CP system, but they could have make a good way around instead of nerfing it so much.
Healing Ritual - as others have posted before, the heal should start at the beginning of the animation or just make it a HoT. Right now Healing Springs is still way better for AoE heals just because it heals straight away, can block while casting it and stacks.
I wouldn't mind if they completely get rid of this one skill though and make something useful out of it.
This is what they should have done from the start imo. Never too lateFizzlewizzle wrote: »Changing Restoring focus from 8% to 30% (Major Vitality) would also help.
This is what they should have done from the start imo. Never too lateFizzlewizzle wrote: »Changing Restoring focus from 8% to 30% (Major Vitality) would also help.
Templar
Aedric Spear
Focused Charge: Fixed an issue where you couldn’t activate other abilities for a short time after using Focused Charge or its morphs. We also fixed an issue where the effects from this ability would get stuck on you.
I think ZOS should put on the character creation screen in bold letters for Templar Powerful but Highly Predictable. That is the class design, from day one - a steam roller in slow motion. If you die to a magicka Templar who is using only class skills, then by design it's always a l2p issue, no matter how much damage they can do.templars are cruel to play, the other calsses seems so smooth and direct.
In any comparison they lose to other classes, beside healing.
There is no utility to play with, no variations. templar are very predictable. Almost all skills are slow reflectable and channelled.
Zos have to rework the whole class.
About Passives have to be spoken too in future.
I could nor recomend any new player to go for a templar at the current state.
I play PvP most of the time. On the duelplace im normaly the only templar because of the weakness of this class.
Complain to Zenimax:
Oke Zenimax, Im playing a templar since release of the game, am VR 14, love to be templar, and not a healer, but what is enough is enough. I have tried everything, and when saying everything, that's the truth! I've got every single skill, spell, tried every combination, it's just impossible! In PvP I am dying very very fast, and not versus VR 14 or so, but even VR 1. I berely beat some non VR players....and its very very frustrating! Got hundered champion points, rested them and tried there as well, I think Im going to leave this broken character and game. Its simply not worth it. Not going to spend another precious time of mine because I choosed in the beggining to be templar and not going to change for another super PvP character. I will quit the game, considering it a broke one!
I red it on the forum every single article, believing Im doing something wrong, but seems not! I do believe now, the game in what regarding Templar is very wrong! Ill wait till next patch, then Ill quit! simply have nothing else to do in this game...finished everything in solo, did alot of group dungeon and so on....but still Cyrodiil is dead for me, cant do anything, cose dead and shame is there for an honest templar!!!
do we have an idea when the next update is going to hit PTS?