This past weekend, I made a full set of heavy armor and switched my skills accordingly. I wanted to try a more survival-based stamina build in PVP just to have a little fun with it. I was mostly just curious as to how it would work out and if it could be done.
Well, that sucked. It took all of a few seconds for my resource pools to be depleted. Having only about 1400 magicka and little cost reduction, I went OOM in no time. This was only using magicka for utility. My stamina value was over 2k, but it went down just as fast. I couldn't land heavy attacks to restore stamina because PVP doesn't cater to that in the slightest. Even with heavy armor on, I felt as paper thin as I did in light. There is very little love for stamina in the armor sets you can craft, and only medium armor gives you something worthwhile in that respect, so my abilities remained costly.
The restoration value of Constitution is laughable. I loved that this was added, but the value is so pathetically low, it may as well not even be there. My health value is pretty middle-of-the-road, at ~2600 unbuffed in PVP, but even at 3000+, it would hardly matter.
I was really hoping I could make heavy armor work out well enough to justify using it. Mostly because it looks so much better than most light armor, but also for a change of pace. Having been playing since beta, I guess I should have known better.
Heavy armor is a complete joke. It will never be competitive so long as resources are a factor. Light and medium provide huge cost reductions. Without ability cooldowns, spamming attacks is the name of the game. Heavy armor, with virtually no resource management, makes that impossible.
Generally, as a Templar, your biggest strength in PVP is outlasting your enemy. There isn't much explosive damage potential outside of Blazing Shield bug abuse, so you basically just stay alive and wear down the enemy with a steady stream of damage. This requires, above all else, resource management. Something both Templars and heavy armor lack in. Combine the two, and it's a recipe for disaster. In fact, so many Templar spells lack use without high magicka values, that I have a hard time coming up with anything useful for a stamina-based Templar to do. With other classes, I have a much easier time mixing in magicka abilities for their utility, instead of needing that magicka for a higher heal or damage value.
I see no clear solution to this problem, but I have a suggestion. Cut the cost reductions out of light / medium armor. At least cut them down to a much smaller bonus. Simultaneously, cut the cost of all spells and abilities. Keep everyone on the same general page for ability costs. Keep light armor with bonus magicka regen, medium armor with stamina regen, and buff Constitution in heavy armor to make it a solid balance of the two.
The cost reduction of spells that medium / light armor get are just absurdly potent in comparison to anything heavy armor offers.
EP: Slania Isara : Harambe Was an Inside Job