Goodbye Sorcerers...

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  • the.dzeneralb16_ESO
    crislevin wrote: »

    wait, if all you said is so true, how is that all the leaderboard are occupied by DKs?

    do you actually play different classes enough to figure out all your paper data doesn't hold up in real battle?

    Nice reading comprehension. I wrote that in response to " Why shouldnt sorcerers have the highest dps?". I wasn't saying that they do, I was making a statement on why they SHOULDN'T have the highest dps.
  • crislevin
    crislevin
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    Well currently melee has to use the same resource as block, dodge, sprint, sneak, not only this but melee users always take the brunt of the enemies attacks because they have to be closer to the boss so while they're on attacking they also have to be aware of when the next AOE is coming in and while they're avoiding the boss AOE's they're doing absolutely 0 DPS.

    Melee users should be able to do a tonne of burst damage to keep up with the stages where they'll have to be avoiding enemy attacks.

    Sorcs on the other hand have a full resource bar purely for attacking while they can still use dodge, block, sprint etc. without compromising their skills main resource(magicka)


    Defense at the current moment is a moot point seeming that there are skills which make casters immune to CC and give greater physical defense, the point about health is also a moot point seeming a majority of higher ranked VR players have all come to the consensus that 49 health in attributes is still the way to build your character seeming you'll softcap magicka anyway if you just put magicka glyphs in your armour.

    So now tell me why casters should have higher burst damage than a melee fighter?
    wait, where does bolt escape come in here?
  • Mordria
    Mordria
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    Tankzo wrote: »
    Congratulations everyone,

    You managed to get Zenimax to nerf the Sorcerer class (In addition to the Vampire) because it was "OP." Guess what you are helping to break the game and more will be coming.

    Nightblades, this slippery slope will visit you and you will lose your stealth attack power and no longer will you take a Sorcerer from 100% down to 25% to 50% health with one attack.

    Dragon Knights, you will be losing your "endless crowd-control" and healing.

    Everyone who QQ'd about B.E. you have won, you have made the Sorcerer a very difficult class to choose for PVP (And you jacked every Sorcerer in PVE). I would like to thank you for helping to force Zenimax to break this game more.

    Sorcerer
    Storm Calling
    Bolt Escape: After using Bolt Escape, the next use within 4 seconds costs 50% more.
    (Hidden change: Mana regen is stopped for 4 seconds after B.E. is cast. Nice! Maybe you, Zenimax, can stop Stam regen after DKs and NBs use their abilities? Heck, while you are at it, remove the self-heal from all the Templars. That would help level the play-field.)

    I guess I will focus on my DK & Templar until the play-field is leveled again.

    Ugh.. why did they nerf it??? Let me guess... PVP. They ruin everything. Sorc was rough enough soloing through the quests, but now?? :\
  • the.dzeneralb16_ESO
    crislevin wrote: »
    wait, where does bolt escape come in here?

    edit: I bolded stuff

    Edited by the.dzeneralb16_ESO on June 9, 2014 6:58PM
  • Stratti
    Stratti
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    Milk...
    Spilt...
    Crying...
    Don't.
  • bandage106rwb17_ESO

    I answered a question "Why shouldn't ranged have higher DPS?" it's really hard to read though.
  • Stamden
    Stamden
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    crislevin wrote: »

    wait, if all you said is so true, how is that all the leaderboard are occupied by DKs?

    do you actually play different classes enough to figure out all your paper data doesn't hold up in real battle?
    What are you talking about? Top team has 7 Sorcs 4 DKs 1 Temp. And all the DKs are rerolling NB.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Elgarr
    Elgarr
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    Lol someone made a post QQ'ing about a spell that's got 'escape' in its name and not the word 'transport', having its cost increased, so it's used as a short burst of fleeing rather than a long distance travelling spell!

    Roll a templar, then come back and moan!
  • Stamden
    Stamden
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    crislevin wrote: »

    Lets see, by your argument, Sorc has highest dps, has guaranteed escape...

    mmmm.... I wonder what those crying for DK nerf were about?

    It almost feels like..... your are such a genius that NOBODY think like you, at all, go back to mars please.

    Your right, 99% of the kids on these forums are in a great trial team or have millions of AP like me. That's probably why most people fail to see how OP sorcs are.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • serenity_painted
    serenity_painted
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    Yeah i'm definantly never playing my vampire sorc that's breezing through VR content without breaking a sweat, doing great damage,having high survivabilty and able to heal groups like pro, but now i can't get away when ever i feel like it so i'm rerolling Templar.

    The funniest part of when they nerf an OP ability is when the crappy players who relied on it discover they're acually crap.
  • DenverRalphy
    DenverRalphy
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    My sorcerer has never trained in the Bolt Escape skill, never needed it, and thus never relied upon it. But daggummit! Since it got nerfed, my sorcerer toon is now completely useless! Nerd Rage Quit coming in 3...2... oh wait...
  • ExiledKhallisi
    ExiledKhallisi
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    If you feel like 1 skill made or broke your whole class.....

    It was obviously OP.

    Sorcs are fine, mr infinite mana, 2 shots vr12's....
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • sagitter
    sagitter
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    If you are a sorcerer and focus your strenght only in bolt escape , probably you are 100% noob.
  • woodlandwoodsb14_ESO
    All of the constant nerfing will kill this game. It really takes away from the experience and alienates the players.

    I've seen it happen in almost every multiplayer RPG since The Realm (pre-UO). It's really sad to watch the same mistake be repeated over and over again.

    Maybe one day game developers will figure out that it's better to buff the weak rather than nerf the strong.
  • wllstrt75b14_ESO
    wllstrt75b14_ESO
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    All of the constant nerfing will kill this game. It really takes away from the experience and alienates the players.

    I've seen it happen in almost every multiplayer RPG since The Realm (pre-UO). It's really sad to watch the same mistake be repeated over and over again.

    Maybe one day game developers will figure out that it's better to buff the weak rather than nerf the strong.

    most of the so called nerfs done have been needed to offset the classes dominance over others.

    BE was definitely needed and really only should affect PvP. If you needed BE in PVE as a sorc then wow.

    Did you really think bashing for more then a heavy attack was proper? Now just help templars with their manna issues, NB's with their broken class issues, and make stamina builds competitive and all will be well.
  • SilverWF
    SilverWF
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    Elgarr wrote: »
    Lol someone made a post QQ'ing about a spell that's got 'escape' in its name and not the word 'transport', having its cost increased, so it's used as a short burst of fleeing rather than a long distance travelling spell!

    Roll a templar, then come back and moan!
    with range of bolt escape (actually 15-20 m) this is not escape if casted once.
    To be scape it must be casted few times, but with that nerf you will be absolutely out of mana and easy frag to anyone.
    Edited by SilverWF on June 9, 2014 8:22PM
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • SilverWF
    SilverWF
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    2 shots vr12's....
    Proof or never happens
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • crislevin
    crislevin
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    SilverWF wrote: »
    with range of bolt escape (actually 15-20 m) this is not escape if casted once.
    To be scape it must be casted few times, but with that nerf you will be absolutely out of mana and easy frag to anyone.

    its 15m, and yes, cast once, a sorc is still in range of ALL gap closers, and they don't have any cost increase.
  • Ojustaboo
    Ojustaboo
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    Tankzo wrote: »
    Congratulations everyone,

    You managed to get Zenimax to nerf the Sorcerer class (In addition to the Vampire) because it was "OP." Guess what you are helping to break the game and more will be coming.

    Nightblades, this slippery slope will visit you and you will lose your stealth attack power and no longer will you take a Sorcerer from 100% down to 25% to 50% health with one attack.

    Dragon Knights, you will be losing your "endless crowd-control" and healing.

    Everyone who QQ'd about B.E. you have won, you have made the Sorcerer a very difficult class to choose for PVP (And you jacked every Sorcerer in PVE). I would like to thank you for helping to force Zenimax to break this game more.

    Sorcerer
    Storm Calling
    Bolt Escape: After using Bolt Escape, the next use within 4 seconds costs 50% more.
    (Hidden change: Mana regen is stopped for 4 seconds after B.E. is cast. Nice! Maybe you, Zenimax, can stop Stam regen after DKs and NBs use their abilities? Heck, while you are at it, remove the self-heal from all the Templars. That would help level the play-field.)

    I guess I will focus on my DK & Templar until the play-field is leveled again.

    Well I haven't even got Bolt Escape on my vet 1 sorcerer main, so I don't think it's goodbye at all.
  • FunkyBudda
    FunkyBudda
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    Yeah i'm definantly never playing my vampire sorc that's breezing through VR content without breaking a sweat, doing great damage,having high survivabilty and able to heal groups like pro, but now i can't get away when ever i feel like it so i'm rerolling Templar.

    The funniest part of when they nerf an OP ability is when the crappy players who relied on it discover they're acually crap.

    and then the self-assuming "skilled" players realize eve
    crislevin wrote: »

    its 15m, and yes, cast once, a sorc is still in range of ALL gap closers, and they don't have any cost increase.

    BINGO.

    That's why Sorcs need to unite and target those CCs and gap closers to be nerfed. Let the nerf war begin.

  • Nox_Aeterna
    Nox_Aeterna
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    Mate , when you can just decide to run from pretty much everyone but another person of your class , something is wrong.

    This spell should have been since the start a way to get away from melee (or in melee) really fast , instead of a way to outrun anything but a horse.

    Only class with a chance , and i repeat a chance , of getting to a sorc is a NB , but even them might not if the sorc spam fast enough.

    They really needed to add this nerf , i would have made it a 75% bonus cost and removed the 4 secs mana regen problem , so people would not spam but have no issues on the first use OR they could just have added a target to the skill , so you cant spam it to run , the problem with this , is that the game does not consider one skill can have 2 uses and thus if you gave it a target , it would either get closer or get away from it.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Laura
    Laura
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    wish it was only effected by this nerf in pvp other than that I totally agree it needed it.

  • SilverWF
    SilverWF
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    Mate , when you can just decide to run from pretty much everyone but another person of your class , something is wrong.

    This spell should have been since the start a way to get away from melee (or in melee) really fast , instead of a way to outrun anything but a horse.

    Only class with a chance , and i repeat a chance , of getting to a sorc is a NB , but even them might not if the sorc spam fast enough.

    They really needed to add this nerf , i would have made it a 75% bonus cost and removed the 4 secs mana regen problem , so people would not spam but have no issues on the first use OR they could just have added a target to the skill , so you cant spam it to run , the problem with this , is that the game does not consider one skill can have 2 uses and thus if you gave it a target , it would either get closer or get away from it.
    NB?
    Templars have charge and javelin with CC
    then, weapons: 2h and s'n'b have charges with CC
    Dks have pull
    Fighter guild have pull

    And to get away from melee it must have 30m range with single cast, not 15m!
    Edited by SilverWF on June 9, 2014 8:37PM
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • NerfEverything
    NerfEverything
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    Yeah i'm definantly never playing my vampire sorc that's breezing through VR content without breaking a sweat, doing great damage,having high survivabilty and able to heal groups like pro, but now i can't get away when ever i feel like it so i'm rerolling Templar.

    The funniest part of when they nerf an OP ability is when the crappy players who relied on it discover they're acually crap.

    This is the best post I've read all day.
  • davidhorstub17_ESO
    davidhorstub17_ESO
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    crislevin wrote: »

    its 15m, and yes, cast once, a sorc is still in range of ALL gap closers, and they don't have any cost increase.

    you say that like sorcs dont use gap closers themselves. bad sorcs that cant fight 1v1 and bolt 10 times to escape every fight are not the ones that got it nerfed, it was nerfed because of the 5 man sorc death squads teleporting around the countryside catching people on horses for free kills then bolting away with no counter play. and because of the really strong sorcs melee builds that use BE with invasion to always get full duration stuns or the 2H guys with crit charge and crit surge. charge streak charge streak charge streak with curse and fury thrown in while staying at 100% health thanks to surge healing.

    they are balancing around the 1%, not the bad sorcs that fall over to a stiff breeze and dont know you can block chains and cc.
  • SilverWF
    SilverWF
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    you say that like sorcs dont use gap closers themselves.
    Range DD not using gap-closers!

    And OK, let's balance the same things: http://forums.elderscrollsonline.com/discussion/109369/gap-closer-needs-nerf-now-gap-extender-is-nerfed
    Edited by ZOS_ShannonM on June 9, 2014 9:37PM
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • crislevin
    crislevin
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    you say that like sorcs dont use gap closers themselves. bad sorcs that cant fight 1v1 and bolt 10 times to escape every fight are not the ones that got it nerfed, it was nerfed because of the 5 man sorc death squads teleporting around the countryside catching people on horses for free kills then bolting away with no counter play. and because of the really strong sorcs melee builds that use BE with invasion to always get full duration stuns or the 2H guys with crit charge and crit surge. charge streak charge streak charge streak with curse and fury thrown in while staying at 100% health thanks to surge healing.

    they are balancing around the 1%, not the bad sorcs that fall over to a stiff breeze and dont know you can block chains and cc.

    if you want to think that way, bolt escape, as a gap closer, only does 15, shorter than any othet gap closers.

    You can have 5 any other class on fast horses cross country side and beating some guy too.

    If you object to be thrown off the horse, you can ask ZOS to make riding horse "immovable".
  • davidhorstub17_ESO
    davidhorstub17_ESO
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    SilverWF wrote: »
    You moron, range DD not using gap-closers!

    And OK, let's balance the same things: http://forums.elderscrollsonline.com/discussion/109369/gap-closer-needs-nerf-now-gap-extender-is-nerfed

    Oh im the moron because better sorcs than you use it as an offensive tool instead of lolrun from every fight? I was just explaining to you belly achers why it got nerfed. You can block gap closer stuns and there is no deadzone on sorc class skills, they are just as effective up close as they are 30 yards away. Because your build sucks doesnt mean BE wasnt overpowered in others. Boohoo i cant stand in the back doing a pve rotation in everyone and then escape 500 yards away the second someone looks at me... L2P.
    Edited by davidhorstub17_ESO on June 9, 2014 9:08PM
  • ElSlayer
    ElSlayer
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    Sweet tears of unfathomable sadness... great.
    @d0e1ow: There is no singular thing within a game's little ecosystem that will convince you that you hate the game, hate your life, and hate everyone around you faster than the game's official forums will.

    @TaffyIX: Life is too short to get upset by a video game.
  • AinGeal
    AinGeal
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    Razour wrote: »
    Do you really think that stamina builds need nerfing or are you just raging!?

    I think the better question is, does he think that DKs and NBs actually use stamina to any great extent.

This discussion has been closed.