cjmarsh725b14_ESO wrote: »Pretty sure that's always been there. Also, as a sorc I don't find this to be that big of a deal.
the.dzeneralb16_ESO wrote: »"Why shouldn't I be able to B.E in a large group, stun them all, and then leave and have no consequences? God, we're unplayable now" - What sorcerers think
Any half decent player (sorcerer players included) know that this is a fair change.
Adramelach wrote: »I think we should all simply PvP with no weapons, no skills, no armor, and simply run around pummeling each other to death with our fists...
But, then I suppose people would ask for Character "size nerfs" because larger toons could appear more intimidating to smaller characters, and that, obviously, is OP and clearly would have to be controlled.
So, let's also make all toons exactly the same size as wood elves.
Well, then Orcs and such could appear more scary than others... that's OP.
So, we'll all be, say, Breton AVs, same size.
Well, some may be less comfortable with males beating females to death with their fists... so that's obviously a psychological advantage and clearly OP.
So, we'll all play male bretons, same exact toons, in loincloths... horses would be OP so forget those, too.
Oh, and flatten the land completely and remove all features, as obviously having "high ground" or other tactical advantages would be OP.
So, flat arena, featureless, with all-male, identical toons, in loincloths, beating each other to death with fists only, no skills or equipment or armor.
Oh, and make it turn-based, because realtime combat could favor folks with faster connections and/or reflexes, and that's obviously OP.
You do realize that sneak attacking is something everyone can do? You just have to break the mold and not go 7/7 light with a staff. You could take any class, put on full medium/stam gear/dawnbreaker and you too can take anyone to 25% in 2 shots from range with a bow. Nightblades gain a marginal increase in dmg from sneak (10% weap power), and a slightly longer stun duration...thats it.Nightblades, this slippery slope will visit you and you will lose your stealth attack power and no longer will you take a Sorcerer from 100% down to 25% to 50% health with one attack.
I'm LOLing about the way this game is being handled. It's almost as if they want and need it to go F2P. Oh wait..... THEY DO!
deathpandax_ESO wrote: »I seriously hope your kidding. Sorcs are the best class easily.
They out DPS melee DPS from ranged. That should never happen.
Now a sorc has actually to watch his positioning in PvP- in PvE its still a get out of jail card. A bit exageration by the op. Its one skill...
Ragnar_Lodbrok wrote: »Sorcs get one nerf and they are all quitting? Try playing non staff/LA dk's.
MasterSpatula wrote: »They did not ruin Sorcerers. They will, but they haven't yet.
First, DK easily out DPS sorcs.
Second, why shouldn't ranged have higher DPS? why should ranged need to spend more time to kill mob than melee?
Afterall, the range can be closed, which has no impact on melee, but huge impact on ranged class (less defense, etc), i.e., ranged class has a shorter window to kill mobs, while melee can last forever due to high defense, high health, and massive pool of self heal skills.
and btw, Sorcs are staple of a fantasy game, its normal-er than any class you can think of.
deathpandax_ESO wrote: »
Sorcs put up 1k, DKs put up 900.
Why should Melee get more? Do some trials and find out. There is tons of situations where you either need to be attacking from a range or it is much safer to. I don't know what that third statement is supposed to mean, you clearly don't know what your talking about. Whether your in melee or ranged your still going to be in full light armor, with a staff, and no room for self heals on bar.
First, DK easily out DPS sorcs.
Second, why shouldn't ranged have higher DPS? why should ranged need to spend more time to kill mob than melee?
Afterall, the range can be closed, which has no impact on melee, but huge impact on ranged class (less defense, etc), i.e., ranged class has a shorter window to kill mobs, while melee can last forever due to high defense, high health, and massive pool of self heal skills.
and btw, Sorcs are staple of a fantasy game, its normal-er than any class you can think of.
the.dzeneralb16_ESO wrote: »
Because there is a higher risk of being close to the enemy then being far from them? If you can be comfortable at a distance and kite people AND do more damage AND be able to get out in case the slightest thing goes wrong than that class is...well the best, and any other class might as well just not be in the game/
Why would anyone want to play anything else if one class could be the highest dps single target, highest dps aoe, highest survivability (due to BE), highest CC, and can never be caught?
First, DK easily out DPS sorcs.
Second, why shouldn't ranged have higher DPS? why should ranged need to spend more time to kill mob than melee?
Afterall, the range can be closed, which has no impact on melee, but huge impact on ranged class (less defense, etc), i.e., ranged class has a shorter window to kill mobs, while melee can last forever due to high defense, high health, and massive pool of self heal skills.
and btw, Sorcs are staple of a fantasy game, its normal-er than any class you can think of.