Goodbye Sorcerers...

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  • Noctisse
    Noctisse
    ✭✭✭
    Goodbye horses...
    So much drama, I play a sorceress and I won't even be mad.
    Now, will someone please hand over the popcorn?
  • Phantorang
    Phantorang
    ✭✭✭✭
    Tankzo wrote: »
    Congratulations everyone,

    You managed to get Zenimax to nerf the Sorcerer class (In addition to the Vampire) because it was "OP." Guess what you are helping to break the game and more will be coming.

    Nightblades, this slippery slope will visit you and you will lose your stealth attack power and no longer will you take a Sorcerer from 100% down to 25% to 50% health with one attack.

    Dragon Knights, you will be losing your "endless crowd-control" and healing.

    Everyone who QQ'd about B.E. you have won, you have made the Sorcerer a very difficult class to choose for PVP (And you jacked every Sorcerer in PVE). I would like to thank you for helping to force Zenimax to break this game more.

    Sorcerer
    Storm Calling
    Bolt Escape: After using Bolt Escape, the next use within 4 seconds costs 50% more.
    (Hidden change: Mana regen is stopped for 4 seconds after B.E. is cast. Nice! Maybe you, Zenimax, can stop Stam regen after DKs and NBs use their abilities? Heck, while you are at it, remove the self-heal from all the Templars. That would help level the play-field.)

    I guess I will focus on my DK & Templar until the play-field is leveled again.

    Templars, you forgot templars, what about us?

    Oh, Templar self heal?? Please tell us what heal that is...

    Templar only heals the allied player with the most damage.
    Edited by Phantorang on June 10, 2014 5:39AM
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Zebular
    Zebular
    ✭✭
    My Sorcerer seems just fine. I really don't understand the claims of it being nerfed, as I feel far from underpowered yet not overpowered. I don't PvP though, so I really couldn't care less about the PvP aspect. It more sounds to me like one is not adapting to change. Change is inevitable, especially in MMOs.
    Edited by Zebular on June 10, 2014 5:39AM
    Mysté [ Breton Femaile • DC • Daedric Storm Sorcereress; Dest/Rest • Alchemist ]
    Old Zeb [ Imperial Male • DC • Dark Storm Sorcerer; Dest/Rest • Enchanter ]
    Rarymwr Rua'srrii-mrha'Ra [ Kahjiit Male • AD • Draconic Earthen Dragonknight; Dual/1HS • Blacksmith ]
    Zebular [ Dark Elf Male • EP • Shadow Assassin Nightblade; Bow/Rest • Woodworker ]
    Zebular Ilyturials [ Imperial Male • DC • Draconic Ardent Dragonknight; 1HS/2H • Provisioner ]
    Zyza [ Kahjiit Vampire Female • DC • Siphoning Assassin Nightblade; Dual/Bow • Clothier ]
  • Phantorang
    Phantorang
    ✭✭✭✭
    Zebular wrote: »
    My Sorcerer seems just fine. I really don't understand the claims of it being nerfed, as I feel far from underpowered yet not overpowered. I don't PvP though, so I really couldn't care less about the PvP aspect. It more sounds to me like one is not adapting to change. Change is inevitable, especially in MMOs.

    You should, because its going to affect you in a way or another. But I think you are right though, sorc is pretty powerful as it is now with critical surge and impulse spam.
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Zebular
    Zebular
    ✭✭
    Phantorang wrote: »

    You should, because its going to affect you in a way or another. But I think you are right though, sorc is pretty powerful as it is now with critical surge and impulse spam.

    Oh yeah, I will PvP eventually I am sure. Just right now, I am having a blast playing the PvE content across 8 characters. Regardless, I don't see myself getting into PvP much here anyway. The PvE/RP/Lore of the game is enough for me. More than enough really, so regardless how I fare in PvP... my only concern is that any "fixes" to balance PvP may affect PvE.
    Mysté [ Breton Femaile • DC • Daedric Storm Sorcereress; Dest/Rest • Alchemist ]
    Old Zeb [ Imperial Male • DC • Dark Storm Sorcerer; Dest/Rest • Enchanter ]
    Rarymwr Rua'srrii-mrha'Ra [ Kahjiit Male • AD • Draconic Earthen Dragonknight; Dual/1HS • Blacksmith ]
    Zebular [ Dark Elf Male • EP • Shadow Assassin Nightblade; Bow/Rest • Woodworker ]
    Zebular Ilyturials [ Imperial Male • DC • Draconic Ardent Dragonknight; 1HS/2H • Provisioner ]
    Zyza [ Kahjiit Vampire Female • DC • Siphoning Assassin Nightblade; Dual/Bow • Clothier ]
  • alman_006b16_ESO
    alman_006b16_ESO
    Soul Shriven
    The nerf to Bolt Escape was a hard nerf regardless of what any opposition has to say. That doesn't necessarily mean its now completely useless. Before you could get like 9-10 or so uses and now looks like 4-5 is the number before youre completely out of mana (no regen either), so as a fellow sorc...its still usable.....somewhat. Chances are when you actually need to use it to "escape" (pvp)..you probably wont get far because after the 5 uses you get out of it, you're starved for mana + still in combat so you cant mount + in vision of the enemy....which means its not really an escape but more 'delaying the inevitable'.

    But what i think most sorcs (or just me) are really angry about is the fact that ZOS, when addressing class balancing issues, always says that they dont want to make "drastic changes" when adjusting classes because it would tilt the balance too sharply. This change to BE was a BIG CHANGE. Instead, why not make it a 30% increase in mana? Or atleast lets the mana regen continue!

    Yes, BE was OP before and did deserve a nerf. Even as a sorc chasing another sorc was a pain in the ass because the chase would last forever. What other ability makes Sorcs OP? What about their health/mana/stam regen? None come to mind. All of that seems to be in check. We dont deserve a big change like this.

    What about DKs? Its widely known that DK's are by far the most OP class in the game in both PvP and PvE for a lot of reasons. So far nothing "drastic" has been done to them, only small nerfs...which makes it worse for DK's because they will constantly get some nerf every patch which gets VERY annoying. IMO...just do a BIG change now and get it over with -see how every class and build reacts to it. Atleast DK's wouldnt have to worry about imminent nerfs every patch for the foreseeable future. The game is still considered in beta as a lot of ppl say. 2 & a half months and still lots of bugs and recurring problems? Yeah beta.

    Going forward, it'll be interesting to see how us sorcs get used to this change; not so much in PvE but in PvP. I'd accept the nerf if we still had our mana regen so our 'escape' wouldnt be in vain.
  • Sleepydan
    Sleepydan
    ✭✭✭
    I'm pretty sure what the crybabies wanted was the skill to be removed from the game. Expect another nerf, nothing is safe. Hide your kids, hide your wives!
  • FunkyBudda
    FunkyBudda
    ✭✭✭
    The nerf to Bolt Escape was a hard nerf regardless of what any opposition has to say. That doesn't necessarily mean its now completely useless. Before you could get like 9-10 or so uses and now looks like 4-5 is the number before youre completely out of mana (no regen either), so as a fellow sorc...its still usable.....somewhat. Chances are when you actually need to use it to "escape" (pvp)..you probably wont get far because after the 5 uses you get out of it, you're starved for mana + still in combat so you cant mount + in vision of the enemy....which means its not really an escape but more 'delaying the inevitable'.

    But what i think most sorcs (or just me) are really angry about is the fact that ZOS, when addressing class balancing issues, always says that they dont want to make "drastic changes" when adjusting classes because it would tilt the balance too sharply. This change to BE was a BIG CHANGE. Instead, why not make it a 30% increase in mana? Or atleast lets the mana regen continue!

    Yes, BE was OP before and did deserve a nerf. Even as a sorc chasing another sorc was a pain in the ass because the chase would last forever. What other ability makes Sorcs OP? What about their health/mana/stam regen? None come to mind. All of that seems to be in check. We dont deserve a big change like this.

    What about DKs? Its widely known that DK's are by far the most OP class in the game in both PvP and PvE for a lot of reasons. So far nothing "drastic" has been done to them, only small nerfs...which makes it worse for DK's because they will constantly get some nerf every patch which gets VERY annoying. IMO...just do a BIG change now and get it over with -see how every class and build reacts to it. Atleast DK's wouldnt have to worry about imminent nerfs every patch for the foreseeable future. The game is still considered in beta as a lot of ppl say. 2 & a half months and still lots of bugs and recurring problems? Yeah beta.

    Going forward, it'll be interesting to see how us sorcs get used to this change; not so much in PvE but in PvP. I'd accept the nerf if we still had our mana regen so our 'escape' wouldnt be in vain.

    I have no problem with the nerf if they took a step further and look at how it affects Sorcs in PvP situation. One BE you are still not out of range of other class's gap closers. I think it's only fair if they increase the range of the BE with the other changes in place.

  • kaosodin
    kaosodin
    ✭✭✭✭
    People need to understand the difference between nerf and fix / adjustment.

    Jist because your 1 button wonder got adjusted, does not make it a nerf.

    Nerf nerf nerf... the word is losing its meaning
  • kewl
    kewl
    ✭✭✭✭✭
    AEnoch wrote: »
    If that were true we'd have more bag and bank spaces, Nameplates, and a Minimap. ZOS listens to the magic eight ball when it comes to making game changes.

    @AEnoch Just projected Pepsi from my nose.
  • alman_006b16_ESO
    alman_006b16_ESO
    Soul Shriven
    kaosodin wrote: »
    People need to understand the difference between nerf and fix / adjustment.

    Jist because your 1 button wonder got adjusted, does not make it a nerf.

    Nerf nerf nerf... the word is losing its meaning


    Oh....so a change that implements a heavy reduction in use/increased cost to use...isn't a Nerf? How would you define a Nerf?

  • Ragnar_Lodbrok
    Ragnar_Lodbrok
    ✭✭✭✭✭
    kaosodin wrote: »
    People need to understand the difference between nerf and fix / adjustment.

    Jist because your 1 button wonder got adjusted, does not make it a nerf.

    Nerf nerf nerf... the word is losing its meaning

    Zenimax hasnt adjusted a thing, they use a nerf nuke when a nerf scalpel is needed.
  • Nickdorlandb16_ESO
    Nickdorlandb16_ESO
    ✭✭✭
    Tankzo wrote: »
    Congratulations everyone,

    You managed to get Zenimax to nerf the Sorcerer class (In addition to the Vampire) because it was "OP." Guess what you are helping to break the game and more will be coming.

    Nightblades, this slippery slope will visit you and you will lose your stealth attack power and no longer will you take a Sorcerer from 100% down to 25% to 50% health with one attack.

    Dragon Knights, you will be losing your "endless crowd-control" and healing.

    Everyone who QQ'd about B.E. you have won, you have made the Sorcerer a very difficult class to choose for PVP (And you jacked every Sorcerer in PVE). I would like to thank you for helping to force Zenimax to break this game more.

    Sorcerer
    Storm Calling
    Bolt Escape: After using Bolt Escape, the next use within 4 seconds costs 50% more.
    (Hidden change: Mana regen is stopped for 4 seconds after B.E. is cast. Nice! Maybe you, Zenimax, can stop Stam regen after DKs and NBs use their abilities? Heck, while you are at it, remove the self-heal from all the Templars. That would help level the play-field.)

    I guess I will focus on my DK & Templar until the play-field is leveled again.

    Crybaby, srsly.. as a Sorc you didnt lose any fights at all thx to that skill..
  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
    ✭✭✭✭

    Zenimax hasnt adjusted a thing, they use a nerf nuke when a nerf scalpel is needed.
    Damn I wish they had Nerf Nukes when I was a kid.
  • Gisgo
    Gisgo
    ✭✭✭✭✭
    Nice lolfarm you got here.
  • crislevin
    crislevin
    ✭✭✭✭✭

    Crybaby, srsly.. as a Sorc you didnt lose any fights at all thx to that skill..
    you don't win any neither.

    try again.
  • Nickdorlandb16_ESO
    Nickdorlandb16_ESO
    ✭✭✭
    crislevin wrote: »
    you don't win any neither.

    try again.

    LOL, Crystal shard spam = win, what the hell are you on ?
  • crislevin
    crislevin
    ✭✭✭✭✭

    LOL, Crystal shard spam = win, what the hell are you on ?
    wait, are we stop discussing BE now? you may be in the wrong thread.
  • FunkyBudda
    FunkyBudda
    ✭✭✭
    kaosodin wrote: »
    People need to understand the difference between nerf and fix / adjustment.

    Jist because your 1 button wonder got adjusted, does not make it a nerf.

    Nerf nerf nerf... the word is losing its meaning

    you would make a very good used car salesman…
  • Nickdorlandb16_ESO
    Nickdorlandb16_ESO
    ✭✭✭
    crislevin wrote: »
    wait, are we stop discussing BE now? you may be in the wrong thread.

    No, im replying to you.. :)
  • crislevin
    crislevin
    ✭✭✭✭✭

    No, im replying to you.. :)
    jee, nutrition free conversation alright.
  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
    ✭✭✭✭

    LOL, Crystal shard spam = win, what the hell are you on ?
    Crystal Shard spam, meet my Crushing Shock spam. I think you'll find you have a lot to bow down to.
  • Baphomet
    Baphomet
    ✭✭✭✭✭
    So, we sorcs went from being able to bolt spam 11-12 times in a row to 7-8 (without using potions), big loss - I'll cope.

    I still don't like how they changed it. A 1 sec cast time would be much better. I think what many people indirectly have been asking for was for a slightly improved reaction time.

    When you're playing a sorcerer you can see that there is a very small charge-up before you bolt, but when you're observing the sorcerer, that charge-up is not always noticable due to slight latency, which sometimes makes sorcerers go *poof* without you being able to react to it.
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • Phantorang
    Phantorang
    ✭✭✭✭
    Absinthe wrote: »

    You either play a NB or a DK. Amirite?

    Why not a Templar? :disappointed_relieved:
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Phantorang
    Phantorang
    ✭✭✭✭
    crislevin wrote: »
    you don't win any neither.

    try again.

    Yeah, so whats the point in having it... :p
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Homm
    Homm
    ✭✭✭
    kaosodin wrote: »
    People need to understand the difference between nerf and fix / adjustment.

    Jist because your 1 button wonder got adjusted, does not make it a nerf.

    Nerf nerf nerf... the word is losing its meaning

    I call bullshlt.
  • Grim13
    Grim13
    ✭✭✭✭✭
    I demand all of you Sorcs and DKs immediately roll a NB, get it to vet content, then try it out in PvE and PvP...

    ..Then go back to your "nerfed" class smugly satisfied that you don't, won't, and never have had it that bad.

    ;P
  • NerfEverything
    NerfEverything
    ✭✭✭✭✭
    It is impressive that every DK, NB, and Templar, plus the 95% of Sorcs that don't suck, all agree that the BE change was needed. Yet the minority 5% of sorcs who still haven't L2P are so vocal on the forums you would think that their class is the worst in the game.
  • FunkyBudda
    FunkyBudda
    ✭✭✭
    Grim13 wrote: »
    I demand all of you Sorcs and DKs immediately roll a NB, get it to vet content, then try it out in PvE and PvP...

    ..Then go back to your "nerfed" class smugly satisfied that you don't, won't, and never have had it that bad.

    ;P

    I believe there's another thread that highlighted the top 20 for each PvP campaign that there are more NBs than Sorcs.

    If the nerf was based on PvP, assuming people had this "crazy" notion of Sorcs able to BE in massive amount of players, kill them all and escape without dying, it surely is not reflected in the top 20 rankings.

    What comes around goes around, if Zenimax over buff (or fix) NBs, the nerf hammer will be swing your way.
  • aco5712
    aco5712
    ✭✭✭✭✭
    FunkyBudda wrote: »

    Could not agree more with this statement. Got a vr1 nightblade and killing vr12s, takes about 10 seconds tops, less when they are ganked from a horse. They are extremly potent from stealth and even when not in stealth, they kill very quick. And the videos i have seen of NB siphon tanks bossing everything, NB will get their skill fixes and then a nerf hammer.
    Edited by aco5712 on June 14, 2014 8:28AM
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