glitchmaster999 wrote: »Its really annoying that they nerf nightblades because of stick users but still no weapon bufffs... and then less resource return...
kirnmalidus wrote: »bandage106rwb17_ESO wrote: »So attorneyatlawls, NB build isn't like the "cookie cutter" builds but it sounds to me like almost any other NB caster build. Infact there is only one dot available to NB if you're not including the bleeds from cleave or blood craze which, besides from those there is entropy and soul trap which are both bad in terms of DPS and only add more utility than DPS.
Sorry, but that's just wrong.
- Lotus Fan (Teleport Strike morph) bleeds
- Summon Shade and morphs are technically DOT
- Path of Darkness and morphs
- Strife and morphs
- Agony and morphs
- Cripple and morphs
- Drain Power and morphs (the tooltip isn't really clear but I'm pretty sure the magic damage is DOT)
That's just Nightblade class skills…
DigitalCow wrote: »I feel like the sorcerer doesn't really do much damage and less flexible when it comes to it's skill options in pvp. Two-handed,One-handed,duel-wielding, sorcerers don't really seem to do very well. Compared to other classes they seem to be able to use every weapon just fine.
Unerfing Weapon soft cap should be a good improvement in Stamina based build.
VR12 I have 179 soft cap, wich I get with 2 daggers VR12 (one gold, one violet).
In Cyrodiil I have 165 soft cap.
Having a softcap so low make the DK buff useless.
And Magica softcap is at 165 when my stat is at 95 full VR12 violet.
So magicka build can gain a lot of damage, while melee get nerfed.
Buffing Weapon damage would help Magicka-based builds using a Destro staff even more than Stamina-based builds.
Ragnar_Lodbrok wrote: »Hey more nerfs to DK. I freaking quit.
Do you honestly think that DK is balanced against content and other classes right now? You are investing too much emotion into your character and ignoring all the many issues many other players are going through using other classes.
acortner_ESO wrote: »Ragnar_Lodbrok wrote: »Hey more nerfs to DK. I freaking quit.
Do you honestly think that DK is balanced against content and other classes right now? You are investing too much emotion into your character and ignoring all the many issues many other players are going through using other classes.
The problem is is that ZOS is "tweaking [the Dragon Knight] until they are in line with the survivability of the other classes."
What they SHOULD be doing is bringing the other classes, namely templar and nightblade, up to snuff instead of bringing Dragon Knight DOWN to their level. Making one class worse instead of making two better is the stupidest approach to balance I have ever heard of. Furthermore, stam/weapon builds are subpar to magicka/spell builds. Nerfing class abilities, which are magicka based, instead of buffing/fixing weapon skill abilities is only exacerbating the problem that is VR difficulty.
So far I have leveled a rogue-like sorc, a Paladin-like Templar, a tank dragon knight and a caster dragon knight. I have completely steered clear of the trainwreck that is Nightblade due to all the complaints and bugs I have read about them. Of the 4 builds I have played, the DK caster is the only one that feels like it is solid, that it functions as it should. The other builds suffer too much from broken passives, sharing of stamina pool for sprinting/blocking/dodging, poor weapon power and attack scaling, and class+weapon skill synergy (cough-BOWS-cough). Don't even get me started on bows...
It is becoming more and more obvious that the game was unfinished when released. Adding "VR content" wasn't really adding anything at all but creating an illusion of "end game content" while they made something, and I say this with a bit of sarcasm, "more substantial". Bug-addled, unpolished, unfinished.
If I had to sum it up with a metaphor; Elder Scrolls Online plays like an unedited, poorly-proofread novel with major plot holes and inconsistencies reads.
When ESO was first announced, a lot of people were skeptical that ZOS could pull it off. Having never done an MMO and being but a daughter company to the company that has forever carried the Elder Scrolls franchise, they were already against the ropes. Having now played ESO both in closed beta/PTS and live, I have to admit that the skeptics were not wrong. It's very apparent that ZOS has almost no experience with player-driven economies, bots and the gold-selling scum, pvp balancing, server latency, patching and server downtime efficiency.
It feels like not a single person at ZOS has played an MMO before or had a single clue how to roll a traditionally single player RPG into an MMO.
ZOS_GinaBruno wrote: »DEUTSCHE PTS PATCHNOTIZEN V1.2.0
Notes de version PTS 1.2.0
Bow
- Focused Aim (Snipe morph): This ability’s tooltip now lists the duration of the effect.
DigitalCow wrote: »Justice!
A justice system is needed! I love being a thief and being able to get away from looting sprees, this system has been great though past games. I'll love to see this be implemented in some way that can fit an MMO.
For balancing reasons there should be suspicion with people and the guards when carrying around stolen items. We can't let everyone who's able to sneak around successfully roll in gold and sweetrolls. Or some other mechanic balancing the stolen loot.
Kenny_McCormick wrote: »DigitalCow wrote: »Justice!
A justice system is needed! I love being a thief and being able to get away from looting sprees, this system has been great though past games. I'll love to see this be implemented in some way that can fit an MMO.
For balancing reasons there should be suspicion with people and the guards when carrying around stolen items. We can't let everyone who's able to sneak around successfully roll in gold and sweetrolls. Or some other mechanic balancing the stolen loot.
if they add this..im out..and so will a lot of other people....if they implement this there will be MANY problems.
just to name a few:
A ) own Factions NPCs will be dead (due to players killing them when they become aggressive)
B ) provisioning will be useless because the Only way to get the mats is by looting them from containers (yes u get from hirelings too but so far I have only been getting hops cause it is broken) if this is implemented it will break the provisioning skill
C ) it just isn't made for an MMO...YES it creates immersion but I don't see this happening and if it does it will only break the game more. also I forsee a lot of people quitting the game due to not being able to get provisioning mats and such
so again...this wont happen I understand a lot of you players quest for immersion..but again..NOT made for an MMO
ZOS_GinaBruno wrote: »
- Added additional sounds that play when your screen shakes.
ZOS_GinaBruno wrote: »Hey everyone, just letting you know that we are reading your comments and questions, and are working on getting you some answers.
IF you unsub, or cancel your account you start all over again.
ZOS_GinaBruno wrote: »
[*] Player characters can no longer be attacked before they finish loading into the game.[/list]
ZOS_GinaBruno wrote: »Nightblade
- Master Assassin: This passive ability now increases spell power in addition to weapon power. Its stun duration increase has also been added to the tooltip.
- Reaper’s Mark (Mark Target morph): This ability’s weapon and spell damage buff no longer stacks with itself – the duration of the damage buff will now just refresh upon each kill.
ZOS_GinaBruno wrote: »[*] Refreshing Path: This ability will now heal your allies, and the healing done has been slightly increased.
Is it possible to turn this ally helaing effect off?ZOS_GinaBruno wrote: »Sorcerer
[*] General Summon Improvements
- Your pets will now stealth with you when you initially crouch.
- Your pets can now be given a target to attack.
Can the Pets be attacked by an enemy player and if does attacking the stealthed pet cause the owner of it to fall out of stealth or the pet only?ZOS_GinaBruno wrote: »Templar
[*] Rite of Passage: This Ultimate ability is now capable of critical strikes and will make you immune to crowd-control while channeling it.
Does that include staying in the utli even though some mob or player can land a crit strike on one that - as it is now - kicks you out of the ulti?
IF you unsub, or cancel your account you start all over again.
NOT a good idea. What if for example People have real-life issues that means they let their Subscription lapse for a month or Three, but intend to come back when Things calm Down? It wouldn't be fair for them to have to start over.
spiritwindb14_ESO wrote: »Really hoping you guys decide to remove the change to Bolt Escape. Majorly nerfing the only skill that makes Sorcerer attractive isn't really a good thing, specially when there was truly nothing wrong with it in the first place.
spiritwindb14_ESO wrote: »Really hoping you guys decide to remove the change to Bolt Escape. Majorly nerfing the only skill that makes Sorcerer attractive isn't really a good thing, specially when there was truly nothing wrong with it in the first place.
ZOS_GinaBruno wrote: »Item Sets
- General:
- Fixed an issue where some item sets were providing an incorrect amount of spell critical, critical strike, physical resist, or spell resist.
- Corrected tooltip typos for the following item sets:
- Affliction
- Almalexia’s Mercy
- Crest of Cyrodiil
- Hircine’s Vineer
- Whitestrake’s Retribution
- Apprentice Garb: This item set now affects 6 targets instead of an unlimited amount.
- Azura’s Peace: This item set bonus now works correctly.
- Grace of the Ancients: Clarified tooltip for item set and its bonus.
- Hircine’s Vineer: This set’s bonus is no longer removed when a group member dies.
- Relics of the Physician: This item set now properly increases healing done.
- Shalidor’s Curse: Clarified the tooltip for this item set and its bonus.
- Soulshine: This item set is now capable of reflecting spells with a cast time.
- Vengeance Leech: This item set now properly grants health recovery on kill.
- Worm’s Raiment: This set’s bonus is no longer removed when a group member dies.