but really it is alot on US as the players why PVP has became UNFUN AND ZOS NOR THE DEV TEAM CAN FIX OUT BAD HABITS !!!!!!!!!!!!!!!!!!! AND MAYBE ITS TIME TO FACE UP TO OUR ADOLESCENT AND BEOME ADUTS THAT WORK TOGETHER TO BETTER SOMETHING WE ALL LOVE and put down our broken sets and unbalanced game play and bring PVP back to an fun place to come kill and be killed ( as dying only teaches you what not to do next time )
Grey Host has always been a competitive environment where people optimize within the rules that exist. Dying, learning, and adjusting is exactly how PvP stays alive—but that adaptation has to happen at the player level, not by asking others to voluntarily handicap themselves. The game improves when players improve, not when effectiveness is treated as bad behavior. Try harder. Just like the rest of us had to.
It took around 3x the number of players to make Vengeance lag as much as GH.Vengeance didn't fix the performance issues. Vengeance the last go around had the same lag problems present in GH during big fights.LOLIt's easier to fix one aspect of something than it is to build a whole new system.
katanagirl1 wrote: »katanagirl1 wrote: »katanagirl1 wrote: »I made sure to not do the romance option at the end, it just did not make sense for me. Darien just lost someone he loved and jumping in the sack with my Khajiit who has been has fighting companion through all of the content was not what I would have chosen. I suppose those who wanted that option could justify it in someway that made sense for them. I would bet that the content would have been rated even higher if it had not been split so that is was more timely and coherent.
It made sense to me. Darien cared for Gabrielle but he met her around the same time we did in DC. After the events of Summerset, the Player Character became the person he cared about the most and he states as such in the letter. Gabrielle was absent for all of these pivotal events.
It also makes sense that if you are playing a character who does not have this level of history with him, the romance is simply not on the table.
Naturally, this all hinges on the player's interest in Darien as a romance option, since if you are not then you simply can not pursue it, and it's fairly easy to just ignore those dialogue options if that is the case.
He chased after Gabrielle’s ghost in one story quest in Solstice and seemed distraught about her. Romance is completely unreasonable at this point in my opinion, but other people may disagree.
I'm not really going to argue over your opinion as to whether the romance makes sense for you. But the characters are in a setting where their lives in theory could end at any time. (The game mechanics of there being no actual threat in the story are another matter.) If you cannot foresee romance between two characters that come into each other's lives on multiple occasions, often under intense stress and life & death situations and for one of them, some of the most important moments in their existence, then so be it.
One can also care deeply about someone they are close with and still be in love with someone else. Hence Darien acknowledging Gabrielle but placing the player character above her in the Summerset letter. Darien's caring for Gabrielle should not be confused as being on the same level that Gabrielle pined for Darien.
Anyway, I just disagree that the narrative is "completely unreasonable" as there are obvious reasons why the romance is actually "reasonable" if a player/character is interested in the romance.
I did say it was unreasonable from my point of view, of course it might be different for others like you.
I guess the whole thing would have made more sense to me if Darien had stayed the ladies man he was before he got attached to Gabrielle, then romance with the player character would have been more believable for me.