How are people incentivized to play a role they don't normally want to, when solo DPS are having a hard time as it is? Tanks and Healers aren't typically known for being able to easily or quickly do content as they naturally tend to do less DPS than a dedicated DPS build. So if the only incentive for people who don't already like and play these roles is to have a more miserable time playing a build that can do less than their preferred role...who, again, is actually being "naturally incentivized" to play those roles?The big take-away here is this zone is going to remind people that other roles then just dps exist and should be treated with respect. Massive win. More incentives for people to learn to play tank and healer.
And if the people do not want to play tank or healer?
Are you suggesting that herding players into an otherwise undesired place is a good thing? Not a win at all in my PoV.
Make friends with tanks and healers. If people are naturally incentivized to play non-dps roles, you will just naturally encounter them in the zone without needing to even ask or group them, and you can be completely solo to boot.
Also "make friends with people of these roles so you can play with them and not need to do the role yourself" is the complete opposite of "if people are encouraged to play these roles you'll run into them at random and not even need to talk to people you know so you can play solo".
Whip - you yourself acknowledged the potential for one shots (you said the charged up whip TT is comparable to spec bow) so while it's frustrating that they don't address the existing one shots, this seems appropriate for a future PvP standard of "no more instant deaths"It'd be nice to hear a bit more of an explanation on why the developers thought these changes needed to happen and why the defensive aspect of Corrosive was targeted when it is something that no one really complained about.