MXVIIDREAM wrote: »NEITHER do what many people have suggested and make it one instance of healing/shielding per skill best option in everyone’s opinion I’ve seen multiple times
Major_Mangle wrote: »MXVIIDREAM wrote: »NEITHER do what many people have suggested and make it one instance of healing/shielding per skill best option in everyone’s opinion I’ve seen multiple times
One instance is just too low tbh, it makes the healer/support role completely redundant. "Diminishing returns" or debuff above a certain threshold is a much better approach.
This is the official feedback thread for new Skill Scrolls. Specific feedback that the team is looking for includes the following:
- How useful have Skill Scrolls been?
- How motivated to acquire and use them?
- Which Skills would you like to see in the future?
- Do you have any other general feedback?
ZOS_JessicaFolsom wrote: »
[*] Difficulty Balance [Feedback]: We have seen your feedback about the overall difficulty of the Night Market content and will continue to do so. We do want this content to be challenging so players are encouraged to group, and the content feels suitably rewarding for groups. We are taking your feedback to heart and evaluating the numbers in the Night Market; we are open to making adjustments for the future, so please keep providing that feedback.
Good idea. However, considering Sorc will be reworked this year, I think it's unnecessary to provide new skill skins for Sorc and Wardne at this stage. We should postpone that until the reworked skills and effects for these two classes are finalized.
After all, even if we have new skill appearances now, if the animations change after the skill rework, the developers might need to create additional skill skins for the reworked skills, which would reduce the resources and time available for the class rework.
I remember the official statement somewhere that modifying animations/effects requires the most resources and time. Therefore, to allow the developers to fully focus on the class rework, I think things unrelated to balance can be postponed.
Okay, today, on the first day of Whitestrake's Mayhem, I earned 189 telvar doing a single PvE quest in Imperial City for my one event ticket. And then went to Cyrodiil, like I always do. Which will be blocked once this change goes live. Sigh.