I also have to say, if we’re going to backpedal every week on the value of individual skill lines, and make them inseparable from their core class, just roll back Subclassing.
I have been the biggest advocate for the system, and have made incredibly effective thematic builds for several friends and myself and the idea that you can’t use Whip as a spammable if you Subclass into Ardent Flame goes completely against the very philosophy that made Subclassing a great idea to begin with.
Seeing this makes me feel like an idiot.
I feel stupid for wasting my time and energy on this system now that your team has decided to trample it.
So once again, just roll back Subclassing if you’re not going to commit. I’ll move on from the game happily.
Dragon Leap: This Ultimate and its morphs now determine what type of CC will play based on the type of enemy they hit. Players are knocked back 4 meters and stunned for 2 seconds, while monsters are knocked into the air and stunned for 3 seconds. This change was done based on the discussions we saw come up - where much of the powerful feeling and benefits of knocking enemies away is lost in the context of PvE.
MSattrtand wrote: »
If it's former, I don't mind. But all skill lines should have something like that, some unique bonus, that makes this skill line stronger to use on that base class. Like every skill line for every class. Otherwise - what's the point?
If it's later, can't we just have something like x% bonus for every DK skill line instead?
You could definitely do that, and I expect that's what the vast majority of players will do.you could enter the zone and spontaneously group with other players (without actually grouping with them), sort of like when a bunch of players show up to do a dragon or a difficult WB.
Why do you consider this to be contradictory? To use your example of the dragon, if you and three other random people are fighting a dragon, and none of you are tanks, there will almost certainly be a lot of deaths and a lot of rezzing. But if someone at the dragon is a tank, it'll be a much smoother, and easier experience.But if you need certain roles to make it reasonably doable, that kind of flies in the face of that.
DenverRalphy wrote: »shadyjane62 wrote: »Will wait and see what is done about the toxicity and harassment some of us endure.
Not "encouraged" by what I have seen already. Seems way too complicated and open to interpretation.shadyjane62 wrote: »Will wait and see what is done about the toxicity and harassment some of us endure.
Not "encouraged" by what I have seen already. Seems way too complicated and open to interpretation.
It really is way too complicated, IDK why they're going this route, I actually have difficulty thinking of a worse way to do it lol.
I really think it would be best to just have two modes, normal and vet. Yes, this will split the playerbase, and it's not ideal, but the alternatives feel worse.
All I wanted was for Overland to get an upgrade so that it's not so trivial anymore. Why they made it so complicated... ah well.