It's the opposite, actually, and multi-factionalism can turbo-charge quest sharing.The different factions mean you have people in your group that you can't share quests with, and so they want to go one way, whilst you want to go another.
Night Market also shown Group Finder is useless as players simply fake their roles. I've just started finder for skirmish requiring 2 tanks, 2 healers and 10 dd's. Ended up with 2 healers and 10 dd's.
Miracle? No, two players simply changed roles to tank, joined, and changer back to dd's.
Zenimax, why don't u make roles mean ANYTHING not only in veteran dungeons/trials? Why don't you make role a part of build, so it can't be this easy to change?
The game always had group content, we have dungeons, trials and group arenas, it can't morph into something it already is.thedocbwarren wrote: »No story content is my reason and it's not the same gameplay as the story-line. I can imagine some people came to ESO, like I did, looking for a new elder scrolls game like the single-player games. Seeing the game morph to group tasks and non-story-like play is shocking and disappointing. Just my point of view.
The person you quoted mentioned the lack of story when it comes to the Night Market. And I agree. Dungeons and trials have a story (even if it might not be super complex sometimes), and most of all a logical story progression. The Night Market on the other hand shows us 3 factions that have some kind of identity label slapped to them, but it never plays any real role when it comes to the actuals tasks the player needs to do. It's basically always just running around killing everything, and playing some arcade-like games - not sure how that benefits a faction that's allegedly about knowledge or about wealth.
And then, the explanation for the whole Market existing is nothing beyond "Woah! Mysterious daedric realm!" - and that's it. This is what I'd rather find a little concerning - the writing quality basically, how story and quests do not fit together at all, but it all just feels like some random facade slapped upon random tasks.
(Which also slowly begins to bore me personally as a lore- and story-focused player; I've been playing with random group finder groups for a week now, exploration was fun for the first days, but now I'm slowly getting bored because there's no progressing story, but it's all just random - which can't really keep my interest for a longer time. Though I'm aware of course that that's an entirely personal and subjective thing, and other people might not mind that at all. And that's okay - everyone likes different things, and there should be content for different tastes and playstyles. So I have no problem with the Night Market existing, or being hard, or being group content, at all. The only thing I find weird is the disconnect between gameplay and the alleged background story/lore, where really nothing fits together.)
Though I'm not sure if this entirely fits this thread, because it's not about solo or group content, but about how this content was designed and written.
ItsNotLiving wrote: »Warden is probably almost done you should be trying to jump sorcerer.
Hmm my personal conclusion after 10 years of ESO is that I've been stuck being a solo player not because I don't want to group, but because I do not like the group content. And by that, I mean the formula not its execution.
I wonder if I'm alone in this and whether ZOS should think about that for a bit. Solo is, for the most part, a story driven adventure experience. Group content for the most part are combat obstacle courses that need to be rehearsed. Not the same thing at all.
BardokRedSnow wrote: »If you want the game to last another ten, twenty years though then you need to anttract another audience.
Oblivion_Protocol wrote: »You’ve said that Necromancer is a scam multiple times, and that’s flat-out wrong. “Scam” implies you’re not getting something you paid for. If you pay for Necromancer, you get Necromancer. It being at the bottom of pile isn’t relevant to the purchase; hence why the phrase “caveat emptor (buyer beware)” exists.
Also, at this point, every class has players somewhere begging the devs to shuffle their schedule around so they can get their refresh next. I’ve worked for enough large companies to know that once a workflow schedule is set and communicated, changing it throws a lot of stuff off and can even cause delays.
While I want you to be able to enjoy Necromancer now, the fact remains that it is indeed the last class to be refreshed, so you’ve got to wait. And threats of unsubscribing and uninstalling aren’t going to move anything along. If the people who uninstalled after subclassing went live wasn’t enough to bring ESO to a grinding halt, you taking away your $15 a month isn’t going to be the proverbial nail in the coffin, either.
I say this because I don’t want you expending a bunch of energy on something that isn’t going to happen. If you sent that big message to ZOS, I promise you it’s in someone’s recycle bin right now, being merrily ignored while they work on the Warden refresh.
HarfnUA