katanagirl1 wrote: »katanagirl1 wrote: »I made sure to not do the romance option at the end, it just did not make sense for me. Darien just lost someone he loved and jumping in the sack with my Khajiit who has been has fighting companion through all of the content was not what I would have chosen. I suppose those who wanted that option could justify it in someway that made sense for them. I would bet that the content would have been rated even higher if it had not been split so that is was more timely and coherent.
It made sense to me. Darien cared for Gabrielle but he met her around the same time we did in DC. After the events of Summerset, the Player Character became the person he cared about the most and he states as such in the letter. Gabrielle was absent for all of these pivotal events.
It also makes sense that if you are playing a character who does not have this level of history with him, the romance is simply not on the table.
Naturally, this all hinges on the player's interest in Darien as a romance option, since if you are not then you simply can not pursue it, and it's fairly easy to just ignore those dialogue options if that is the case.
He chased after Gabrielle’s ghost in one story quest in Solstice and seemed distraught about her. Romance is completely unreasonable at this point in my opinion, but other people may disagree.
I'm not really going to argue over your opinion as to whether the romance makes sense for you. But the characters are in a setting where their lives in theory could end at any time. (The game mechanics of there being no actual threat in the story are another matter.) If you cannot foresee romance between two characters that come into each other's lives on multiple occasions, often under intense stress and life & death situations and for one of them, some of the most important moments in their existence, then so be it.
One can also care deeply about someone they are close with and still be in love with someone else. Hence Darien acknowledging Gabrielle but placing the player character above her in the Summerset letter. Darien's caring for Gabrielle should not be confused as being on the same level that Gabrielle pined for Darien.
Anyway, I just disagree that the narrative is "completely unreasonable" as there are obvious reasons why the romance is actually "reasonable" if a player/character is interested in the romance.
G1Countdown wrote: »I think ZOS should sponsor a theory building session / contest with I don’t know, 5 mil gold//crates/something similar for a viable build to compete with these skills that does not utilize any off the specific skills mentioned in OPs post.
I see the Corelanya Manor quest coming up quite often here as the one (or one of few) quests that people liked this year (and it was also my favorite quest, as I mentioned before). It shows they do have someone who can write engaging stories on their team still. It makes me wonder why so many other quests get so bland, moralistic, terrible in terms of lore, or just silly/childish then?!
SummersetCitizen wrote: »Pixiepumpkin wrote: »After this years fubar, I expect the numbers will continue to decline.
ESO is going to need some heavy monetary investment to bring it back up, sadly the money makers most likely would rather not take the gamble and will just milk what they have.
Downward spirals are hard to get out of.
I agree.
The most likely path: release crown crates with cosmetics/styles behind steep paywalls. Drain the few remaining whales for their sunk-cost fallacy investments.
The better way to make the money: release new content that isn’t bugged and players want to pay for.
katanagirl1 wrote: »katanagirl1 wrote: »I made sure to not do the romance option at the end, it just did not make sense for me. Darien just lost someone he loved and jumping in the sack with my Khajiit who has been has fighting companion through all of the content was not what I would have chosen. I suppose those who wanted that option could justify it in someway that made sense for them. I would bet that the content would have been rated even higher if it had not been split so that is was more timely and coherent.
It made sense to me. Darien cared for Gabrielle but he met her around the same time we did in DC. After the events of Summerset, the Player Character became the person he cared about the most and he states as such in the letter. Gabrielle was absent for all of these pivotal events.
It also makes sense that if you are playing a character who does not have this level of history with him, the romance is simply not on the table.
Naturally, this all hinges on the player's interest in Darien as a romance option, since if you are not then you simply can not pursue it, and it's fairly easy to just ignore those dialogue options if that is the case.
He chased after Gabrielle’s ghost in one story quest in Solstice and seemed distraught about her. Romance is completely unreasonable at this point in my opinion, but other people may disagree.
CatoUnchained wrote: »Nope. Vengeance is a very bad idea in every way.
The last instance of vengeance showed people won't play it even if it's the only option.
Danse_Mayhem wrote: »I challenge you, put down the rallying cry, the monomyth, The charm, the rush of agony, the same 3 subclasses that 90% of cyrodil is using for like, and try something new.
Hear me out. We, as the community are the fix here.
I get it - When subclassing was released, we were all excited to be OP, our PVE DPS doubled overnight, we got instant insane PvP builds and felt stronger than emperors…
But it’s getting old now. I don’t think I’ve spoken to a single pvp regular who enjoys the current state of pvp, and ZOS clearly aren’t doing anything about it anytime soon;
The charm spam.
- It’s annoying and overpowered. No other class mastery performs this well. If Procs on healing soul (also overtuned) so can be used both offensively and defensively, to stun entire groups through block and dodge roll… without even slotting a stun. The AOE is also huge. If you use charm and deny how ridiculous this is, you’re in denial. Drop it for a week and I’ll see you back here. No one enjoys this trash.
Rush of agony
- I still have no idea why a set that has the best CC in the game, doesn’t grant CC immunity, and has an explosion attached to it afterwards because why not. It’s even got its own internal cooldown separate to regular CC, which I have to assume is harder to code than just making it obey the rules of normal CC?? It does nothing for pve, and all it does is ruin PvP with that ridiculous interaction. It’s a tool for ball groups to decimate solo / small groups, and large fights are almost always decided by this annoying set, often spammed every 8 seconds in tandem with charm. No one enjoys this.
The same subclasses
- Everyone is using assassination, with a combo of storm calling, animal companions, aedric spear or restoring light. Everyone. They are overtuned and it makes every player an infinite sustaining, speed machine TankHealsDeeps with no counter, no weakness, and everyone just bouncing off each others invincible builds, until you notice some poor soul trying something different in a group fight - and you go and 2 shot them, before getting back to being more survivable than a trials tank. It’s boring. No one likes this.
Monomyth / Rallying / Wretched
- I mean mostly Monomyth. It’s busted OP and it’s why we all use it. But the Same builds are everywhere. When sets like rallying over perform to such a level, build variety is dead.
Ball groups
- I mean where to start… I’ve played in a ball group and actively felt my brain cells melting away with how boring it was, spamming the same few skills around a pull spam every few seconds and causing the game to lag for everyone nearby. I’ve also played against them, and PvP is legit miserable for anyone not in a ball group right now.
My point?
It’s time for US, the player base to take some accountability here. Sure, we can rightfully blame ZOS for such god awful balance and ignoring things flagged on PTS, we can flame them for the current state and hope that they listen, and we can post feedback and tag them… But it’s been months, and all we have is a fleeting hope of this class balance in the near future… But the veterans amongst us know full well that won’t be the fix that pvp needs.
It’s on us, the players, to put down that trash that’s ruining the game, and try something different. Sure it’s nice to win all the time, and i know the ego players are gonna shudder at the thought of not being at their best…. But the alternative is killing the game.
I came from the dark souls community before playing eso from console release, and in that community, the playerbase got together and collectively decided that we weren’t going to all use the same broken OP stuff. We made news and made fun of people who did that. We tried new things and got creative, and as a result, the game lasted years after the developers stopped caring.
I don’t know how long eso has - Hopefully a while because we love this game right? But we currently have a community full of pvpers who know full well what the problems are, yet do nothing about it, in favour of remaining OP.
At the very least, don’t be one of the people complaining about how pvp sucks, before jumping on your rally / null arca / balorghs warden base with assassination and Storm calling.
Rant over, I am mad. I’m not chill. 12 years on eso and here we are, with the worst balance since release, and a playerbase that’s forcing each other into the very meta that is causing the need for vengeance campaign to take over (which most of us don’t want)
tell me what you think.
This remains one of the top issues on my housing wishlist too.
I enjoy being able to Inspect in homes, I wouldn't want that to be disabled.<snip>
De.Soto