Erickson9610 wrote: »
Communication only works when it’s both ways.
One can sift through that Vengeance thread and see countless questions that need an answer, as people are stressed out beyond belief because their hobby is getting tampered with.
All of this while our gracious CMs are off on vacation… the timing of major news such as a new Vengeance campaign and potential closure of Grayhost; needs better planning.
That is my feedback.
Totally understand your feedback here. We wanted to make sure you all had information and context before the next Vengeance Test next week. If we could have gotten this out early, we would have, but we wanted to make sure this important message was translated in all languages. Localization takes time.
We noted in the thread that we would get answers to questions back because the teams who are able to answer are already on Thanksgiving break. So even if we were not on vacation, unfortunately we would not be able to answer all questions with the depth expected, without those folks.
So we plan to go through and answer as many questions as we can.
ZOS_JessicaFolsom wrote: »
I'd like to clarify this, then, if that's the concern. With this message, we wanted to be transparent and define what the only options are. It's those two. There are no others - that also does not mean we're considering both. Scenario 2 is not our end goal or what we want for everyone.
Erickson9610 wrote: »
Communication only works when it’s both ways.
One can sift through that Vengeance thread and see countless questions that need an answer, as people are stressed out beyond belief because their hobby is getting tampered with.
All of this while our gracious CMs are off on vacation… the timing of major news such as a new Vengeance campaign and potential closure of Grayhost; needs better planning.
That is my feedback.
tomofhyrule wrote: »twisttop138 wrote: »JustLovely wrote: »It's funny how the PvE community pushes so hard for vengeance but when the same system is proposed for PvE zones they freak out and throw down all kinds of reasons why the template mode is no good or not needed.
I keep seeing this. Who is pushing hard? What is the pve community? Who in their right mind thinks people speak for all people. There's pvpers saying they like this idea. Is that the pvp community? Does that mean the pvp community is pushing hard for vengeance? Let's be very clear here. Some people seem to like it and some don't. This nonsense that there's some secret cabal of pve players trying to take down Cyro is wild. You guys have legit good arguments to stand on. Hyperbole and bad faith stuff do not help. The same as people posting Zos's post on reddit but carefully removing sentences to rage bait don't help. Stand on the merits.
This is me standing on merit, and I will die on this hill. No one is giving legitimate reasons to not have a PvE Vengeance ruleset. All I keep hearing is “performance isn’t an issue” to which I’ve given plenty of examples that it is. If the Vengeance ruleset is meant to solve performance issues why not have it in PvE?
Nobody is giving you legitimate reasons because we all know (including you) that your point is “waa PvPers are forced to play Vengeance and that sucks so make the game sucky for everyone!” and you’re dismissing everyone who also agreed that it’s unwanted.
So if that’s what you want, then we can be just as petulant: GH isn’t going away. IC isn’t going away. BGs aren’t going away. So realistically, PvP isn’t forced into Vengeance either. The only people this is directly going to affect, at least at the moment, are those toxic PvPers whose entire game is “farm noobs when they accidentally go in GH.” The equivalent “make PvE vengeance here would be that some trials have Vengeance mechanics and the rest and Dungeons and Arenas all proceed as normal.
As for the future, that remains to be seen. But I’ve seen a lot more PvErs who are disappointed in ZOS’s decision than PvErs who are praising it. But this whole act is going to do nothing but make you more and more salty and turn people away from your side.
No. Nobody is giving legitimate reasons cause there are none.
Seems like maybe nobody wants Vengeance. Which is strange cause it’s coming, and ZOS has numbers of positive reviews for it… If a feature so widely accepted that also improves performance is available, it should be available across the entire game. It’s you guys and ZOS splitting the community, not me. I’d actually view my stance as the opposite.
ZOS_Icy
Also skilled players like @React ran up 110 kills and zero deaths based on skill. They didnt like it because the skill cap was low, and a competent player could defend against them, but skill actually did play some role. If you add back subclassing and sets that boost the individual (not group in pvp) the skill cap could rise.
Ultimately, I'm not sure how much any of this matters at this point. On PC NA, it is my opinion that the live version of cyrodiil is no longer worth playing as a solo PVP player. The balance is horrendous, the buildcraft has become disgustingly homogenized as a result of subclassing, and the population is so low that you'll only ever see the exact same small scales/ballgroups every single night in PVP with no other campaign getting any bars anymore.
I still think they should revisit the "class" sets that barely see any use.