I always hate when games turn into glow-shows because everything not animated or glowing just looks worse by comparison, imho.

And... I think you actually missed two side quests. Or you forgot to list them. The titles are, according to UESP:
- An Ambition Fulfilled (that one is really fun!)
- Death Hound's Devotion (this one felt rather... well, not very meaningful)
You probably want to play them first before I write about them? The Death Hound quest can be picked up near Ashbound Hall and the other quest starts near that small pond South of the first wayshrine we get on East Solstice, in front of Gristmung Hold (or wait, I guess it's easier just to cross the Wall from Warm-Stone Village, it's immediately East of that location).
And that's it. It's only 13 side quests (at least that's all I found, and UESP also doesn't list more), and 4 of them are extremely short, another 4 are fetch quests,... Compared to what we got in Morrowind or Summerset, it's sadly really not much.
Of course, there are also a few dailies - I haven't done most of them yet. Somehow I usually get the old ones from the quest givers, which I find annoying. Boss quests also don't work well as there are rarely any people around and soloing takes too long. Now, an event would help to get the zone more populated, but I don't think we'll see any Solstice event again soon...
Ah, yes, this is one aspect that does annoy me somehow in East Solstice:
So many books one can't interact with everywhere!
When it comes to the main quest - not finished yet, but we're close!
Artisian0001 wrote: »Artisian0001 wrote: »SaffronCitrusflower wrote: »SaffronCitrusflower wrote: »CatoUnchained wrote: »Vengeance is viable and can easily replace the No-CP server.
Anyone fighting against Vengeance having a seat at the table gets mopped in 1v1 or can't 1vX like they used to with their cheesewiz setup, and hates it.
[snip]
The side by side instance of GH and vengeance proved vengeance isn't viable. Almost nobody played vengeance when it was the only option, and even fewer played it once GH came back. Vengeance is DOA.
Plus, it's ZOS' job to fix GH. That's what they've said they're working on all along, so that's what they should be focusing on.
[edited to remove quote]
Ravenwatch and U50 are empty and not viable either, why does Vengeance need more than 1bar of about 75 players to be viable and be viable to replace a nonviable empty campaign?
Now you're just pointing out why ZOS should prioritize GH. It's the only camp most PvP players put any time into. Blackreach is good for PvP while waiting in queue for GH. Vengeance doesn't even work as a warm up or intro to GH, and people proved they won't play it even when it's the only option.
You, ZOS and everyone else already knows that vengeance is a fail and essentially nobody will play it. We saw the results of the side by side camps first hand. So people should stop pretending that they didn't see the evidence they saw.
Vengeance on PC regularly reached 3 bars when it was only campaign and 2 bars after GreyHost was up. But as you insist pretending it is only 1 bar and completely empty like that is an reason to keep Vengeance down in favor of a dead campaign I pointed out that isnt.
Having 70 players per faction is not enaugh for 2 bars but still an increase of overall Cyrodiil population by over 50%.
ZOS didnt do very much to improve regular Cyrodiil since long before Vengeance was released.
As Vengeance had its own system independent of PvE and is not affected by updates to the rest of the game ZOS doesnt have to update it after finishing it and can invest their full time for PvP content into GreyHost again.
No.
This is not a factual accounting of the relative populations in GH and vengeance during the side by side "test". Many others have posted actual pictures of the populations. You have seen this proof and are still trying to claim reality is otherwise.
Other players have postet pictures showing 2 bar Vengeance side by side with 3 bar GreyHost. Even some of your fellow Vengeance haters have posted side by side pictures showing Vengeance reached 2 bars while GreyHost was up.First of all, i cant believe people are still arguing with that person who thinks they are always right and act as if they have some insider knowledge we dont have, while want to become a dev.
Second : Vengeange is not viable, thats exactly what happened as soon gh was back on pc eu and in the next days more people will leave vengeance because its less populated
On PS EU vengeance never had a single bar, people are either boycotting it or just despiting to play it.
Either way. Its a fail.
You posting nothing but evidence so far that vengeance only has 1 bar which could literally be 0 people across all 3 factions.
It is known that 1 bar in console view is 2 bars in PC view. Assuming every bar represents a quarter of population that is 75 to 150 players.
Do you not realize you have still said literally nothing? You showed 1 bar, which can represent literally 0 people. You only showed a screenshot of 1 bar. What you said means nothing.
Do you not realize the difference picture above from Vengeance shows more bars than the pictures below?
Activate Accessibility mode in Settings or play on console and all campaigns will show one bar less. Without Accessibility mode the picture would show 2 bars per faction.
Artisian0001 wrote: »CatoUnchained wrote: »Vengeance is viable and can easily replace the No-CP server.
Anyone fighting against Vengeance having a seat at the table gets mopped in 1v1 or can't 1vX like they used to with their cheesewiz setup, and hates it.
[snip]
The side by side instance of GH and vengeance proved vengeance isn't viable. Almost nobody played vengeance when it was the only option, and even fewer played it once GH came back. Vengeance is DOA.
Plus, it's ZOS' job to fix GH. That's what they've said they're working on all along, so that's what they should be focusing on.
[edited to remove quote]
Ravenwatch and U50 are empty and not viable either, why does Vengeance need more than 1bar of about 75 players to be viable and be viable to replace a nonviable empty campaign?
I, personally, don't really care about adding vengeance as a permanent option in place of Raven, BR still gets populated. The issue I have is only with what doing that would likely suggest, which is resources being allocated to it, when it is already not populated. It would be like sinking resources into current day ravenwatch even though the interest is extremely small. Just put the effort into GH, like the vast majority want.
As Vengeance was originally done as a performance test they would have to write the code to test anyway than find a way to test it secretly without players which would be even more effort. And ZOS didnt put more effort in GH before they startet developing Vengeance either.
Artisian0001 wrote: »SaffronCitrusflower wrote: »SaffronCitrusflower wrote: »CatoUnchained wrote: »Vengeance is viable and can easily replace the No-CP server.
Anyone fighting against Vengeance having a seat at the table gets mopped in 1v1 or can't 1vX like they used to with their cheesewiz setup, and hates it.
[snip]
The side by side instance of GH and vengeance proved vengeance isn't viable. Almost nobody played vengeance when it was the only option, and even fewer played it once GH came back. Vengeance is DOA.
Plus, it's ZOS' job to fix GH. That's what they've said they're working on all along, so that's what they should be focusing on.
[edited to remove quote]
Ravenwatch and U50 are empty and not viable either, why does Vengeance need more than 1bar of about 75 players to be viable and be viable to replace a nonviable empty campaign?
Now you're just pointing out why ZOS should prioritize GH. It's the only camp most PvP players put any time into. Blackreach is good for PvP while waiting in queue for GH. Vengeance doesn't even work as a warm up or intro to GH, and people proved they won't play it even when it's the only option.
You, ZOS and everyone else already knows that vengeance is a fail and essentially nobody will play it. We saw the results of the side by side camps first hand. So people should stop pretending that they didn't see the evidence they saw.
Vengeance on PC regularly reached 3 bars when it was only campaign and 2 bars after GreyHost was up. But as you insist pretending it is only 1 bar and completely empty like that is an reason to keep Vengeance down in favor of a dead campaign I pointed out that isnt.
Having 70 players per faction is not enaugh for 2 bars but still an increase of overall Cyrodiil population by over 50%.
ZOS didnt do very much to improve regular Cyrodiil since long before Vengeance was released.
As Vengeance had its own system independent of PvE and is not affected by updates to the rest of the game ZOS doesnt have to update it after finishing it and can invest their full time for PvP content into GreyHost again.
No.
This is not a factual accounting of the relative populations in GH and vengeance during the side by side "test". Many others have posted actual pictures of the populations. You have seen this proof and are still trying to claim reality is otherwise.
Other players have postet pictures showing 2 bar Vengeance side by side with 3 bar GreyHost. Even some of your fellow Vengeance haters have posted side by side pictures showing Vengeance reached 2 bars while GreyHost was up.First of all, i cant believe people are still arguing with that person who thinks they are always right and act as if they have some insider knowledge we dont have, while want to become a dev.
Second : Vengeange is not viable, thats exactly what happened as soon gh was back on pc eu and in the next days more people will leave vengeance because its less populated
On PS EU vengeance never had a single bar, people are either boycotting it or just despiting to play it.
Either way. Its a fail.
You posting nothing but evidence so far that vengeance only has 1 bar which could literally be 0 people across all 3 factions.
It is known that 1 bar in console view is 2 bars in PC view. Assuming every bar represents a quarter of population that is 75 to 150 players.
SaffronCitrusflower wrote: »SaffronCitrusflower wrote: »CatoUnchained wrote: »Vengeance is viable and can easily replace the No-CP server.
Anyone fighting against Vengeance having a seat at the table gets mopped in 1v1 or can't 1vX like they used to with their cheesewiz setup, and hates it.
[snip]
The side by side instance of GH and vengeance proved vengeance isn't viable. Almost nobody played vengeance when it was the only option, and even fewer played it once GH came back. Vengeance is DOA.
Plus, it's ZOS' job to fix GH. That's what they've said they're working on all along, so that's what they should be focusing on.
[edited to remove quote]
Ravenwatch and U50 are empty and not viable either, why does Vengeance need more than 1bar of about 75 players to be viable and be viable to replace a nonviable empty campaign?
Now you're just pointing out why ZOS should prioritize GH. It's the only camp most PvP players put any time into. Blackreach is good for PvP while waiting in queue for GH. Vengeance doesn't even work as a warm up or intro to GH, and people proved they won't play it even when it's the only option.
You, ZOS and everyone else already knows that vengeance is a fail and essentially nobody will play it. We saw the results of the side by side camps first hand. So people should stop pretending that they didn't see the evidence they saw.
Vengeance on PC regularly reached 3 bars when it was only campaign and 2 bars after GreyHost was up. But as you insist pretending it is only 1 bar and completely empty like that is an reason to keep Vengeance down in favor of a dead campaign I pointed out that isnt.
Having 70 players per faction is not enaugh for 2 bars but still an increase of overall Cyrodiil population by over 50%.
ZOS didnt do very much to improve regular Cyrodiil since long before Vengeance was released.
As Vengeance had its own system independent of PvE and is not affected by updates to the rest of the game ZOS doesnt have to update it after finishing it and can invest their full time for PvP content into GreyHost again.
No.
This is not a factual accounting of the relative populations in GH and vengeance during the side by side "test". Many others have posted actual pictures of the populations. You have seen this proof and are still trying to claim reality is otherwise.
Other players have postet pictures showing 2 bar Vengeance side by side with 3 bar GreyHost. Even some of your fellow Vengeance haters have posted side by side pictures showing Vengeance reached 2 bars while GreyHost was up.First of all, i cant believe people are still arguing with that person who thinks they are always right and act as if they have some insider knowledge we dont have, while want to become a dev.
Second : Vengeange is not viable, thats exactly what happened as soon gh was back on pc eu and in the next days more people will leave vengeance because its less populated
On PS EU vengeance never had a single bar, people are either boycotting it or just despiting to play it.
Either way. Its a fail.

