All end game content is group content.
ESO wasn't even created by the same studio that creates Elder Scrolls games.
Everyone knew this when they originally purchased ESO.
heimdall14_9 wrote: »YandereGirlfriend wrote: »Definitely in favor of only one copy of a given healing/shielding morph operating on a player.
But the proposal for shields was ambiguous enough for me not to vote for it.
I think that you want to ensure as much continuity with PvE rules and combat mechanics as is possible with any change. So I disfavor highly arbitrary and meta-gamey restrictions like "shields can only reach X% of a target's Max HP" or "players may only have Y shields on them at a given time". Not only do those approaches come with their own significant drawbacks, edge-cases, and overhead, but they do not articulate with the rest of the game's mechanics at all and so we should, IMO, pull other levers first for balancing shields.
In my eyes, the biggest two offending skills are, without a doubt, Warding Burst and Shielding Conti. Why? Because they are mundane abilities that can and are spammed nearly every GCD during combat, and, when you build for it, exceed ultimate-like levels of shielding without having to... use an actual ultimate. If you look at ballgroup logs for shields, those two abilities always top the charts.
The skills behave that way because they, for whatever bad reason or oversight, scale with Max HP and not exclusively with Max Resources as they should. So groups pump-up Max HP on one caster and then use them to spam giant HP-inflated shields on everyone else. As a rule, self-shields meant for PvE tanks should be the only shields to scale with Max HP and everything else should scale from Max Resources.
That simple change would completely neuter the Scribing shields for PvP groups and groups would likely stop using them altogether as a result (I know that my group would), eliminating a huge portion of their overall shield stack and relegating what remains to the domain of ultimates, which, IMO, should be strong.
From there, you can simply use the existing Battle Spirit mechanics to globally tune shield strength if it was still necessary, to perhaps 45% strength.
once you used PvE as part of your reasoning you lost me
we are talking about an BATTLE SPIRIT change that well do 0 change to how PvE works and how PvE works has no place in the matter how PvP should work , thats been the biggest factor with PVP has been out of control for so long PVE being effected by change to skills ... DONT LET AN CHANGE TO BATTLE SPIRIT GET BOLOCKED FOR THE SAME ABUSED REASON
AD42
StihlReign wrote: »It was a mistake. ZOS doesn't fix mistakes. The players suffer with them for years, even coming around to defending them and eventually proclaiming them features. Meanwhile the initial posts about the mistakes are incredible.
SaffronCitrusflower wrote: »Given that the only solo content is overland and public dungeons and delves it's safe to assume that's what solo players are doing. All end game content is group content, so no solo players are playing the vast majority of the content in ESO and aren't participating in any end game activities.
With them having a philosophy of adding beams, I hope the beam fits into a morph on the lightning line as well. Perhaps liquid lightning.