I agree that Cyro needs changes, mostly related to balance, but also how the scoring system works. But the situation you describe, nightcaps then morning caps, and gating the map all day long, I would rather attribute to population imbalance than player toxicity.
So for me it all goes back to the devs - too little attention was given to PvP, too many bad changes stayed for too long, and current issues are still waiting for a solution. Too many players have left.
The map would play different if populations were healthy, but they are only balanced for a few hours prime time, and the rest of the time there just aren’t enough players on all factions. We need more players, so at any given time there are enough players to defend, retake and generally slow down PvDoor enthusiasts.
Devs need to fix the balance in order to attract more players, new and returning, and with healthy population maybe it wouldn’t be necessary to change how scoring works.
Agree with most of this. But the OP does have a point on player behavior however it’s aimed incorrectly. Players are making it worse, but it’s not the Zergs that make it worse, it’s the constant back cappers and trolls. On Xbox NA, ADs been PvDooring every night but it’s to the point of revenge cause all Red/Blue do is push BM and BB trying to farm AD pugs during core hours. So, when those folks log off, you bet those AD pugs are gonna run the map cause they just spent 5 hours going from home keep to home keep trying to “do their part”.
Balance is the biggest problem though, those troll groups are overpowered and the pugs can’t kill them.
They also need to increase the camp cooldown, or change the radius or decrease the limit I dunno, camps are huge problem though.
And wouldn't a map reset give a fighting chance for those who get gated all the time? It would give everyone their scrolls and home keeps back like every 4 hours.
That is the goal, because the AvAvA doesn't function without persistent action. But there's a million reasons people don't, metagame problems aside, I'm definitely pushed away from the game by faction locks, especially when I'm locked to the high pop faction doing the PvDoor, like being locked to AD and logging into a solid yellow map is the worst, instant log out.Thumbless_Bot wrote: »If more people played around the clock
@SneaK
Player’s behavior does make things worse, I agree, but what can be done about it? Not that long ago, someone opened a thread asking vet PvPers to stop using meta builds for the sake of the game’s health. Nobody volunteered. You can’t just ask trolls to become decent people all of a sudden, this is why IRL we have laws and law enforcement - because asking ppl to respect some norms is pointless if there are no consequences for crossing the line. And those morning cappers aren’t even trolls, they’re just guildies PvDooring together. That’s why I’m saying it all goes back to ZOS - fix the balance so populations recover, and only then see if anything else has to change.
Thumbless_Bot wrote: »
No. Just stating that the map doesn't need to reset every four hours because that suits you. Others fought hard to take the map. If you want a fresh map when you log in that's too bad.
Thumbless_Bot wrote: »I agree that Cyro needs changes, mostly related to balance, but also how the scoring system works. But the situation you describe, nightcaps then morning caps, and gating the map all day long, I would rather attribute to population imbalance than player toxicity.
So for me it all goes back to the devs - too little attention was given to PvP, too many bad changes stayed for too long, and current issues are still waiting for a solution. Too many players have left.
The map would play different if populations were healthy, but they are only balanced for a few hours prime time, and the rest of the time there just aren’t enough players on all factions. We need more players, so at any given time there are enough players to defend, retake and generally slow down PvDoor enthusiasts.
Devs need to fix the balance in order to attract more players, new and returning, and with healthy population maybe it wouldn’t be necessary to change how scoring works.
Agree with most of this. But the OP does have a point on player behavior however it’s aimed incorrectly. Players are making it worse, but it’s not the Zergs that make it worse, it’s the constant back cappers and trolls. On Xbox NA, ADs been PvDooring every night but it’s to the point of revenge cause all Red/Blue do is push BM and BB trying to farm AD pugs during core hours. So, when those folks log off, you bet those AD pugs are gonna run the map cause they just spent 5 hours going from home keep to home keep trying to “do their part”.
Balance is the biggest problem though, those troll groups are overpowered and the pugs can’t kill them.
They also need to increase the camp cooldown, or change the radius or decrease the limit I dunno, camps are huge problem though.
And wouldn't a map reset give a fighting chance for those who get gated all the time? It would give everyone their scrolls and home keeps back like every 4 hours.
No. It would just give the dominant faction more AP.
This comment makes no sense, since the dominant faction already has the most score regardless.
It would only be a temporary solution to make the pvp more enjoyable until the devs start speding resources on balancing the scoring and imbalance.
And calling it to only suit "my" needs is fully ignorant. Posts about morning capping and score pushing has been made ever since 2014 by thousands of players, so it has been a massive issue for pvp always.
@SneaK
Player’s behavior does make things worse, I agree, but what can be done about it? Not that long ago, someone opened a thread asking vet PvPers to stop using meta builds for the sake of the game’s health. Nobody volunteered. You can’t just ask trolls to become decent people all of a sudden, this is why IRL we have laws and law enforcement - because asking ppl to respect some norms is pointless if there are no consequences for crossing the line. And those morning cappers aren’t even trolls, they’re just guildies PvDooring together. That’s why I’m saying it all goes back to ZOS - fix the balance so populations recover, and only then see if anything else has to change.
I was pretty much agreeing with you. But your statements above aren’t really factual. It’s not guildies PvDooring together that’s a problem. It’s troll squads picking apart below average defenders in homekeeps. The players trying to defend against this are the ones that get a bad taste in their mouth about Cyrodiil and it’s a large reason why PvP population is low. It does come down to balance, yes.
And there really needs to be more incentive to fight in the ring aside from emp. Rank/AP is all anyone cares about now, make offensive AP gain inside the ring count for more maybe, make emp faction defense AP count for more, I dunno.
to discourage players from doing it
That is the goal, because the AvAvA doesn't function without persistent action. But there's a million reasons people don't, metagame problems aside, I'm definitely pushed away from the game by faction locks, especially when I'm locked to the high pop faction doing the PvDoor, like being locked to AD and logging into a solid yellow map is the worst, instant log out.Thumbless_Bot wrote: »If more people played around the clock