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February 19, 2026 Livestream Question - Scalecaller Peak
I wasn't able to watch the entire livestream. I had to check out while you were showing off the new difficulty setting (you were flying around looking for a bear to kill then some trash mobs - Why can't we have flying mounts in ESO, again? You made flying look so easy...Anyway -)
You mentioned something about changing game content based on player feedback. Specifically, you mentioned changing dungeons that players find too difficult or troublesome to make them better and not so difficult to do. Scalecaller Peak IMMEDIATELY came to mind. The skills check of the first boss encounter in NORMAL Scalecaller Peak is so ridiculously difficult that those familiar with tend to quit the dungeon as soon as they realize they've been placed there via the Dungeon Finder. I am guilty of this on all my toons except my main as my main is the only toon I have that has any chance of not dying repeatedly during this fight. I've done the fight a couple of times with a player with max or near max CP that easily nuked the bosses but they are an exception, not the rule.
So, based on your comments during the livestream can we expect Scalecaller Peak to be reworked so that players don't have their time wasted on a fight that is CLEARLY overtuned for what should be NORML difficulty? Say yes and forgive me if I don't hold my breath waiting for the changes to be implemented.
Thank you.