If your point of comparison is the reward boxes from 2024 (and 2025 to a large extent), then yes; the 2026 event was extremely stingy. But 2024 was the 10th anniversary of the game and 2025 was the 10th anniversary of of the game on consoles and both of those events ran exceptionally long. 2024 ran for about 20 days (a bit longer on PC because the PTS kerfuffle shut down the PC servers for a day or two) and 2025 ran for about 20 days, too (without the kerfuffle). If your point of comparison is anything prior to 2024, then 2026 was pretty much in line with those events in terms of both rewards and duration.
Yes, I got a couple of hundred purple provisioning recipes that all of my characters already knew, and close to than number of outfit style pages, which they also knew. The major problem being that they knew all those things BECAUSE they've been doing these kinds of events for about five years. I ran out of places to store motif pages and won't be selling many until prices restabilize in a month or two, so grabbed an alt and fed them several dozen motifs that wouldn't have sold for much anyway. No big loss and I'll end up getting a few more Master Writs out of the deal anyway once they fill in a few holes ("cheap" motifs are easier to get than the pricey ones). All in all, not too bad for an Anniversary and I don't have another week of writ grind to endure, either.
Why is everyone talking about critical damage like crits don't have RNG associated with them?
Not sure what you trying to say here? You struggle to get crits? Right now crit outperforms both pure dmg and and penetration even if RNG based, so that should speak for itself. Also we have mechanical acuity that kind of takes aways the RNG part of crit.
While playing on the PTS, I noticed that you updated the textures and models for Breton furniture in Glenumbra - and they look great!
However, I noticed that the player-owned versions of these items still use the old, low-resolution models. Could you explain why these weren't updated at the same time? I think players would really appreciate being able to use these higher-quality models in their own homes as well.
Iirc there is a specific reason Console doesn't have a PTS but I don't remember what it is. I think part of it is to do with space maybe, as Console typically doesn't have as much storage space (I believe consoles can be expanded with HDDs/SD cards but I don't know how much) as PC/Mac does.
I think another reason is because they'd need to make two entirely new versions of the PTS (one for PS and one for XBox) and that could potentially take up a decent amount of dev resources, since a number of things function differently on the PTS than on Live (namely the Template characters that give you a TON of Boxes to try all manner of things like Sets, Potions, Cosmetics, and so on).
But anyway, I truly love this part: “If someone does this regularly and can’t do the mechanics, they are holding the group back.” Lol.
So… how many levels of META are we talking about here?
If someone doesn’t know mechanics, it’s a problem because they’re holding the group back (Level 1 meta?)
If someone uses Oakensoul, it’s a problem because they’re holding the group back (Level 2 meta?)
If someone uses 2bars but only parses 100k, it’s a problem because they’re holding the group back (Level 3 meta?)
If someone uses 2bars but “only” parses 130k, it’s still a problem because they’re holding the group back (Level 4 meta?) I genuinely love seeing people talk about others “holding the group back” like they’re part of some world-record team. Lol.
But anyway, let’s get back to the main point. Whether toxicity comes from PvP or PvE, what are the real reasons behind it?
Let’s focus on that: why do players become toxic?
If logs and DPS sharing are not the real reasons behind all the toxicity in the game, then what is? But please, give me a valid answer that doesn’t end up being related to logs or DPS sharing.
I don't want pets and welcome any changes that strengthen the no-pet Sorc.
However, I don't want the pet gameplay and unique features to be removed from ESO, as summoning has always been part of the TES universe.
The current balance between pets and no-pets is too crude and could potentially incite conflict between pet/no-pet players.
I think perhaps a class mastery specifically designed to buff pets should be chosen for Sorc. I think Sphere of Influence would be the most suitable choice, as Sorc currently lacks any ability to provide shields to teammates.
Perhaps Sphere of Influence should be changed to: When you use a permanent pet's active ability, increase the damage of all your summoned creatures by 20%, with an additional 10% increase for each additional permanent pet. It also grants you and nearby teammates a shield that absorbs 30% of the target's maximum health.
When I tried to join the Dynamic Encounter in Auridon to protect the barn from the bandits, I could see the bandits, fires, horses, buckets etc. from a distance, but when I moved closer they all vanished. They would re-appear as I moved back farther and re-vanish when I moved back closer. Maybe some kind of instancing issue?