Night Market overland is a great introduction to group content. It's most similar to joining a zerg in Cyrodiil, where one person can sort of blend in to the crowd, or joining daily world boss groups.
The Night Market dungeons, however, are more like a group dungeon—somewhere between normal and vet, easy for some but failable. The Parch and Skittering dungeons are particularly not one that every group can do. My advice is to take a tank and healer (even for the ones people say you don't need them), and if you're a more casual DPS, consider either parsing a little bit or working on solo content like Maelstrom, Vateshran, or Arc 3 of Infinite Archive (past Arc 4 you need to be tankier) to feel ready. But you may get lucky and get a good group.
On the subject of rewards, one thing I would like to see are rewards that change the fun or usefulness of the main attraction.
For example, since the big reward for Night Market is the house, it would awesome to get crafting stations that look like small work orders. Think a clothing catalog with Glittering Goad models illustrated on the pages, or a weapon rack with Ruckus themed weapons the character inspects to order from a blacksmith. Small stations that we could put in the rooms that wouldn't detract from the overall atmosphere. A small little crow's nest with little shiny baubles as a jewelry station for the thousand eyes.
We've been needing something like these anyway since stations are always massive looking and distracting and the Night Market would be a sensible place for work order themed stations.
The difficulty and lack of solo content in the zone has been addressed to death, so I would say the other big thing is keys. Instead of an item you have to get every time, it should work like WoW raids did back in the day - you go through a lot of hoops to get the key, but after that you're always "attuned" to the raid and you can get right to it on raid night.
I'm noticing a texture bug around the hip region, it's been noticeable for several weeks now. I have even mentioned this with in-game feedback. It also affects the Ashen fur color.
I haven't encountered anyone hostile yet doing the Night Market. There have been days where I just grab my tank and head out and start grabbing everyone I can find to very great success! As the only tank in my group. Im what you would call a bigger player but I dont have any qualms about anyone being in my groups. "CP do not maketh the man" 😎 If people are giving you a hard time, just find a group with a friendly tank. Trust me, no one is going anywhere without one😇
Thanks for the update and the hotfixes so far. My guild is really enjoying the group content when it lines up.
Two main pain points from our guild:
1. The key system is making guild coordination pretty tricky.
Every dungeon or trial run consumes your key and locks you out until you grind the bosses again (8 per zone or all 27 for the trial).
This creates constant desync - people finish at different times and often end up PUGing while the rest of us are finally ready but have no group.
Suggestion: Get rid of the keys entirely and make them one-time completion flags. Once you are done, you stay permanently synced with everyone else who has finished. That would make grouping a lot smoother.
2. In-zone dailies (not the faction dailies, which seem fine) are great in concept but harder to reach than expected.
The quests themselves are simple and fun.
But getting to the objectives is quite challenging - even with full Vampire stage 1 + max stealth sets, enemies spot you constantly.
A lot of us have ended up using the "run in, die on purpose, ghost from the oasis" method more times than we'd like to admit.
Suggestions for the in-zone dailies:
Make them sharable so they actually encourage grouping.
Lean into the relic mechanic for safer solo paths: do it the hard way until you earn the relic, then use a relic-accessible path for the zone dailies.
A little challenge is fine, but dying should not be the easiest option.
These two changes would make a big difference. Excited to see the next iteration!
Stoked its been recieved so well. I love that the post is not written in divisive us-and-them language. I'm having a great time with my guild doing Night Market, but I do get how it would feel to have a barrier if you just like to solo!
The communication made me feel happy about ESO. Keep up the good work. And keep those spell scrolls coming, btw. I want moar!!!
Hello there,
NM is an interesting experience. I don’t think it is my big cup of tea but so far I managed to grind it enough to my surprise… Personally, I expect that i’ll run out of incentives very soon as i’ve completed almost all that is of interest to me. Need to grind faction dailies and then could return to the world for daily chores… unless there will be some new interesting incentives added.
As for further improvements,
I wish the kill count of the daily quest was removed from the main screen. I’m playing on ps and I could not find a way to remove the pop ups from the middle of the dcreen. When killing those 75 enemies in a group, those multiple pop up messages cover pretty much all the screen for quite a while, can’s see through. Maybe a basic count on the right side quest menu would be enough?
Aaaanddd, maybe double columns could be removed from the unlockable rooms in the night den. Or at least some… that could improve the look by a lot.