Nepenthe
That's my impression as well, though probably the other way around than you meant.Currently, one side is trying to shut out and silence the other with insults, accusations and manipulation towards the devs as to why our feedback isn't as valuable.
Varana
Jordan_Black wrote: »Largely I agree with you, but to be pedantic, it is not an exploit. An exploit is unintentional, like if someone figured out a bugged way to TP out of IC that was not fine with the devs. They're obviously fine with this and have been for a while, but currently thinking about a way to respond to player feedback.
imPDA
frogthroat wrote: »The tickets are and should remain accessible to all players even if they don't want to do PVE group content, or PVP. You don't lose anything even if PVE players who need to do more for the tickets during PVP event than you need to do during PVE events could just do the quest and port away.
You can still camp at quest locations to gank the unsuspecting PVE players to your heart's content. I never thought shooting fish in a barrel is a sport, but you do you. (I mean, why else would you be against PVE players being able to port away?)
You can still get the PVE tickets easy. And at least I am ok to carry you in dungeons and trials when you farm the next set that helps you in PVP when you come to die to mechanics with your PVP build.
I do recognise that porting away during combat is not good sportsmanship and the telvar limit is there to address it. I think it's a good idea. But 1000 telvars would be a good limit. You might not like it, but good players shouldn't care if PVE players port away after they do their ticket quest. When I do PVP I want to play against other PVP players. When I do my daily IC or Cyro quests I ignore enemy questers unless they attack me first. But then again, I don't get any satisfaction from killing a defenceless player and repeating to myself "I'm a big boy. I'm a big boy."
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frogthroat wrote: »In the previous event, PVP players had to go to a PVE zone to light a candle.
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