AlienatedGoat wrote: »Players are real people, with real lives and commitments. A lot of the objectives were quite repetitive, and overall it was time consuming. If there is a projected end date, it is the player's choice to spread them out.We will note, while we understand some of the confusion here due to the date usage, the Golden Pursuit has also been available for almost a month and a half now, providing ample time to engage with the event and complete the Golden Pursuit.
I don't take issue with the fact that the NPCs despawned prematurely, even if I wanted to continue working on the objectives myself.
The above remark about "ample time" however is insulting and disrespectful of people's time & obligations.
6 weeks *is* ample time. I don't see a problem here.
ZOS_JessicaFolsom wrote:Scenario 1 is what we are working toward, in which case Grey Host would remain as it is now. Like noted in the original message, through the Vengeance tests we've done so far, we learned that in order to support our goals - a large-scale PvP zone with mass-scale battles and a much higher population - the abilities, procs, passives, etc. must be lighter versions of the ones that exist in the rest of the game. So we will be applying that to Vengeance, and giving those who prefer the current Grey Host ruleset that option.
Correct me if I'm wrong, but didn't Cyrodiil performance start to degrade once the calculations were moved server side? Wasn't that in like 2017? Is there any avenue to explore there rather than stripping down to Cyrodiil?
MISTFORMBZZZ wrote: »''Those things eat your memory. The issue is the server calcs which are from the skills.''
Who says that ?
We worked on it for so long, if we do not release it we will get fired.
ajkb78
spartaxoxo wrote: »spartaxoxo wrote: »ESO_player123 wrote: »I won't comment on the PvP side of things since I do not PvP, but let's not pretend that this thread is anything other than a "we might suffer so they should too" type of thread.
As was mentioned in one of the posts above, this is a direct response to the recent Vengeance thread and to the concern that Scenario #2 is the future of PvP.
Bingo. It's a non-starter anyway because PvE does not have anywhere close to the performance issues of Cyrodiil. And PvP players have been making it clear for years that fixing performance should be their top priority. They tried for years to do just that so it's not surprising that their tests revealed that certain solutions simply aren't feasible.
Suffer? I’d like the option to have access to a better performing game in PvE and ZOS has the answer.
It's disingenuous to compare the performance of the two. PvE works fine compared to Cyrodiil. A small cut isn't the same as a broken leg even if both are injuries. And performance issues in Cyrodiil have been far more disruptive than PvE.
Dagoth_Rac wrote: »Dungeons and overland do not have the performance issues or extremely low population that Cyrodiil does. Stop acting like ZOS came up with Vengeance out of personal spite. It is an attempt to fix a very real problem that PvE simply does not have.
PvE surprisingly has a lot of similar issues that PvP has. The game fundamentally has become so incredibly bloated. Single abilities that do multiple things, unnecessary passives that should just be baked natively into characters without needing skill investments. Proc sets that require reading a paragraph. Not to mention severe visual clutter. I can't even understand what half the world bosses do anymore because there's 50+ players all spamming abilities and creating a nightmare of a lightshow while the boss basically T-poses because the server is struggling to keep-up despite playing on a PC that is beyond overkill for the recommended hardware listed.
tomofhyrule wrote: »I know one of my major frustrations lately has been that the Combat Team seems to be spending nearly 100% of their time on Vengeance, and none on the actual Live experience for players, both in PvP and PvE.
The first Vengeance test was fun - our characters had identity and it felt like a good “on-ramp” to actual PvP, similar to how PvE players have normal dungeons and trials before going into veteran content. But the later ones then seemed to be taking more and more of the development time away from other things for a mode which most people seemed to favor only as “PvP for non-PvPers,” effectively shutting out the players that it was nominally for while ignoring issues that plague all areas of the game.
As an example: U48 made one change to Class lines in the name of balance. Otherwise, that patch brought in the Writhing Fortress (live for one week) and Vengeance 4 (another week-long test). Meanwhile, U46’s Subclassing utterly destroyed balance, and it is still in an abysmal state 6 months later, and we don’t have a hope of getting it addressed until March at the earliest.
It seems like skewed priorities that all combat in all areas of the game was left to languish while the Loadouts and Perks system was added to a test mode. Could that not have been tabled for a cycle once it was seen that the balance was much worse than anticipated (or worse, was this balance anticipated and the team is fine with it)?
Does the Combat Team intend to attempt balancing the rest of the game? Or is “Vengeance” going to be the answer to anyone who wants a balanced system, and other players can stick with their single overpowered hodgepodge or their memetically useless pure-class builds?
Finally, with all of the Cyrodiil testing done over the years, it seems that the team never went to test one of the major problems in PvP: stacking several healing abilities with the same skill. PvP players have been complaining about healing output for a while, and the Hybridization change that allowed healing to scale off of WD/SD instead of max stats made it so players can output both huge heals and huge damage instead of having to choose one or the other.
It is good to get some communication on this front, but I hope it is not too late. The PvP population has been dwindling since Vengeance was first tested because they feared it would replace Cyrodiil despite all assurances to the contrary, and well…
If Vengeance had been sold with the caveat of “we’ll be implementing a new mid-size PvP mode,” people may have been less opposed to it. And again, poor balance has been keeping people out as well - the Combat Team should at the very least post out what their intentions are to make it not as oppressive at the endgame level.
Turtle_Bot wrote: »Well, it looks like they have made a start on what I said needed to happen regarding Vengeance:
- Lastly for Vengeance, a few things here.
- ZOS needs to confirm (and stick to this) that vengeance is just tests and won't be "the final product" or at most will be an option for cyrodiil (ideally a "learner" cyrodiil for new players to learn PvP basics).
- ZOS needs to speed up these tests so they don't drag on too long.
- ZOS needs to do balancing for live Cyrodiil in the meantime so PvP doesn't die completely while waiting for the results of these tests to produce outcomes.
Forum Link below:
https://forums.elderscrollsonline.com/en/discussion/685603/community-update-vengeance-testing-cyrodiil/p1
They have confirmed that Vengeance is (as per their stated goals) now going to be (ideally) an option at most, to be ran alongside Greyhost (and apparently a new "mini-cyrodiil" mode that is like a mix of BGs and Cyrodiil but with full greyhost ruleset). They definitely need to stick with this though and ideally not let greyhost (or vengeance) just rot balance wise.
They also acknowledged the tests dragging on too long and have stated their plans regarding future tests for next year (including healing vs damage tests). They have also shared a few results of the previous tests and the actual population caps in Cyrodiil (360 total/120 per faction for live, 900 total/300 per faction for vengeance) with us too which was really nice to see.
The last thing that remains unaddressed is my third point: Balancing Live alongside the tests/vengeance so that the tests aren't in vain.
This is still up in the air since it seems most of the combat balance team is tied up with vengeance currently (and less people available due to microsofts recent layoffs).
Also note that the above linked forum thread is stated (by ZOS themselves) to be in addition to the 3rd PvP FAQ update, not a replacement for it. So that FAQ should still be coming soon (tm).
Honestly (cynicism/skepticism aside), as much as ZOS has messed up over the years, these early signs/communications under the new leadership (open and honest communication about the writhing wall event mess up, and now this for vengeance including sharing some of the results/data graphs) have been a really nice step in the right direction so kudos to ZOS where it is due. Hopefully it continues and is built upon, even though it will take a lot of time and rolling with the punches to push through the cynicism/skepticism of the player base that has built up through the years as a result of the many decisions made in the past.