..
Swallow soul might be the second slowest projectile in the game, right after the warden cliff racer…
Dark Flare would like to say hi.
At the very least you should've allowed players to hold multiple copies of a key.
eashi
The Night Market is the best thing to happen in the last 10 years!! Please stop complaining.
Can you actually help me? Then why aren’t you? What the hell are you talking about?!
How can you say this is good when I don’t even have any idea what I need to do just to pick up one damn quest, so I can go into a damn dungeon, and then finally a damn Trial?! THIS ISN'T FUN!!!
The Night Market is the best thing to happen in the last 10 years!! Please stop complaining.
Can you actually help me? Then why aren’t you? What the hell are you talking about?!
How can you say this is good when I don’t even have any idea what I need to do just to pick up one damn quest, so I can go into a damn dungeon, and then finally a damn Trial?! THIS ISN'T FUN!!!
Static Reverberation
This passive was a huge problem for pvp week 1. It was in a fine state after getting adjusted to 0.5 seconds. Its now back to being too powerful with 0.3 seconds cool down and being buffed to base 5% proc rate.
Part of the problem comes from sorc being too good at being able to proc it. 5% proc base doesnt sound like much but consider that a regular status effect build can deal up to 10 instances of seperate damage per second. For example
1-Vateshran destro proc
2-Burning status effect from vateshran
3-Light attack
4-Concussion from thread of war
5-Crushing shock (frost)
6-Crushing shock (fire)
7-Crushing shock (shock)
8-Chill from crushing shock
9-Burning from crushing shock
10- Concussion from crushing shock
11-Hurricane
10+ instances of seperate damage in a single second with a 5% base proc chance at full hp, skyrocketing to a certainty at lower health thresholds. This isnt just limited to this specific scenario either, bound armamant is 4 instance of seperate damage by itself and is by itself a burst damage and the burst damage having near certainty to proc additional damage turns it from a burst to an easy execute. In fact it turns basically everything in sorcs arsenal to an execute extremely easily.
Malevolent Promise was excluded from pvp for being too war crimey, well, this passive is the actual war crime. Please consider adding a once per second clause to it with battle spirit active. Proccing an extra instance of damage every second easily makes it one of the best pure class passives in the game, simply makes it less toxic by preventing it from being oppressive in pvp.
I have to disagree here.
You’re right about being able to stack stand effects but re-read your own post. Out of the 10 sources of status application only one comes from Sorc … just one.
Nothing else on that list is Sorc Specific which means that being a Sorc doesn’t make those skills any more effective. It’s not as though Sorcs can synergize those status effects better than any other class because any and every other class can slot 9 out of those 10 abilities, it’s just that Sorcs have the passive.
To be honest the main status I see Sorcs using here is Overcharge rather than any of the elementals and that’s really leaning a bit on LA & scribing, also outside of the class skill set.
Running a status effect build can hit hard in PvP but it leaves the build open to quite a lot because in order to maximize it requires specific supporting gear and attention to their mitigation. A status-effect Sorc vs a subclassed crit meta build, for example, is going to have a run for their money because they’re going to have to keep up shields & heal in a rotation versus just spamming LA + skill weaves.
Sorcs are not in a good place. I don’t know who thinks that but this observation really is evidence of that if Sorcs are leaning on status effect output rather than their own class skills.
These passives need to hit hard and the buff makes sense, it provides for a viable means to be competitive in the scope of subclasses builds until the Sorc refresh, which is the whole point. Static at 0.3 & 5% is where it needs to be.
What does the source of the skill have to do with anything? Are you guys just trying to be funny?
Because your argument is that Sorcs are somehow better able to make use of applying status effects.
That, factually, isn’t true because 90% of the sources of applying those status effects are available to every player, they’re not Sorc specific.
This means that, no, Sorcs do not have some extra benefit when it comes to applying status effects, anyone can use Crushing Shock, anyone can run Vateshran, anyone can light attack with a Destro staff, etc.
If Sorcs had clad specific skills that were better able to apply status effects then, yes, you’d be right; Sorcs would have an easier time than other classes but that isn’t the case.
I don’t think it’s right to ask for a passive to be nerfed simply because it synergizes with world skills; especially when the class skills for the class in question are so poor.
Using status effects as a main source of damage in PvP is both interesting and risky; and really only works if the player is running the Signet mythic, which, anyone else can slot too. This leaves a build like that open to quite a lot in PvP despite having some descent damage potential but is far from OP.
My argument is that sorc has an easy time proccing Static Reverbation passive. I'm sorry to say that literally everything you are talking about is irrelevant to the topic...
I'll put it in simple terms to be better understood. We dont consider Wild Adaptation weak because warden can maintain at most chilled and maybe hemorrhaging with its base class skills. We consider it strong because with elemental susceptibility, blood for blood and various other sets and skills warden is able to reach and maintain a respectable number of status effects.
Obviously we dont treat class masteries in a vacuum with only the class skills. That would be, absurd, ill put a stop to this nonsense that non class skills has to be disregarded while considering class masteries. I will also ask you to reconsider your bias on sorc, it seems to be clouding your judgment.
NxJoeyD
Shattered Path Signet does NOT break the game on Vengeance! I'm perfectly content to skip out on meaningless preseason testing, which will be instantly forgotten in June.BardokRedSnow wrote: »Now please, enough derailment.
Shattered Path Signet will make the GH meta even more miserable. Adding to the ball groups and one shots, now you have players being melted by Xv1 ranged LA spam. No your DK wings will not save you because it's all dots not "projectiles" doing the damage.
WhoThenNow7 wrote: »ZOS_JessicaFolsom wrote: »Thanks, @Leebmc! We now have a bug in for this, but our team confirmed that you can type the script text below into the in-game chat and it will also fix this in the short term and remove the 30FPS cap that some of you are running into with this version of ESO.
/script SetCVar("MinFrameTime.2", "0.01")
Can you also use a script for changing resolution? My main monitor is 2560x1440, and secondary is 1920x1080. The game starts on my secondary, and when I switch to my main, I cannot get the resolution to 1440p.