cool story bro
But no one will give that up for you.
Thumbless_Bot wrote: »This is the right answer in a vacuum. However, zos does not address imbalance timely and sometimes not at all and....AND... they introduce imbalance to sell chapters.
How long did it take for them to adjust ward? The ridiculous mythic from Solstice is still there. Just an example of each...
It's up to ZOS to create systems that are balanced and fair. It's not up to the players to do anything other than maximize their effectiveness.
Until ZOS limits heal stacking and makes some minor adjustments to some sets abused in PvP ZOS can't credibly claim they're even trying to fix performance and increase participation in Cyrodiil.
Vengeance is a total distraction and an excuse to not work on the game we purchased and have been playing for more than a decade now.
reazea
heimdall14_9 wrote: »you say your an PVP VET ? then how do you NOT know that the EMPERORS buffs DO NOT APPLY in PVE duels .......and THAT AN BOMBER EMPs BEST TARGET IS ZERGS (if you find 4 , 5 if you add me as an zerg lol 😂 ) AS HE IS 100% SET FOR 1VX , and you can get back to next keep faster by dying trying then RUNNING on foot ( and with it only being an small scale group of 4 and 1 solo ( ME) TRYING would been more COMPEITIVE then just letting it go .. I KNOW AS AN 19X EMP ID NEVER RAN AWAY WITHOUT TRYING SOMETHING ( set up tent / kill or be killed , rez and reevaluate THAT outcome ( if i killed 3 out of the 5 iD try again for sure as ads can help pick off the others if played right ) ( if id just died and know back up was coming at ALL i might walk away from it but most likely me being me nope id try something else like pulling them apart at flags or try to get to case upstairs , AS IM NOT BIG ON RUNNING FROM AN FIGHT ...EVEN WHEN OUTNUMBERED !!!!!!!!!! NOT ONCE HAVE I COMPLAIN about getting ATTCACKED more so the opposite BECAUSE my complaint is that TOP PLAYERS RUN FROM AN FIGHT but lets not sidetrack the OP thats about BROKEN GEAR SETS AND SKILLS being used in PVP that US as an WHOLE need to LOOK at OURSELFS because DEV TEAM WONT and these items are making PVP dull and unenjoyable to play in any manner competitive or not , running or fighting , pulling or lag
The silly thing about this topic is, that many factors would be easily fixable through purely numerical changes. Also, having Critical Resistance as a PvP-exclusive stat is extremely weak and outdated design. If it can not be reasonably sourced to keep up with Crit Damage builds, it is just a needless problem that ends up propping a select few gear and build options. Just make Crit Damage harder to source, take some HP off vet trial bosses and get rid of the Crit Resistance stat altogether. Or go the other route and reduce opportunity cost for those stats (and maybe give it a PvE purpose) to give other options a better chance. It just doesn't serve a purpose to have a selection of 500 knives for a gun fight.
Vaqual