Hello,
I would like to raise an important concern regarding the current state of Battlegrounds, particularly the 4v4 and 8v8 modes.
In practice, these modes are often unplayable due to a significant imbalance between teams. When one side has a higher concentration of experienced and skilled players, the match effectively loses its purpose: the opposing team gets pushed back to their spawn and is unable to participate meaningfully. Instead of engaging PvP gameplay, players are left standing idle, simply waiting for the match to end.
Under such conditions, all motivation disappears. Players gain neither enjoyment nor a sense of progress—only a frustrating waste of time.
The 4v4 mode can still be justified when played in pre-made groups with relatively balanced skill levels. However, in random matchmaking, the same imbalance issues persist.
As for the 8v8 mode, the problem becomes even more pronounced. When there is a noticeable skill gap, one team completely dominates while the other is effectively trapped at their base, unable to influence the outcome of the match. This is especially discouraging for newer players, who often lose any desire to continue playing after such experiences.
The design of the 8v8 maps also raises concerns. Compared to older Battleground maps, they feel less refined in terms of balance. Previously, players could compensate for differences in skill through map knowledge, use of terrain, positioning, and kiting. Even at a disadvantage, it was possible to survive and contribute.
In contrast, the newer maps tend to feature large open spaces where such tactical options are limited. As a result, survivability decreases and the impact of imbalance becomes even more severe.
Additionally, the matchmaking system itself presents issues. Queue times for 8v8 are often quite long, and even after waiting, players frequently end up in clearly unbalanced matches. A quick look at the player list is often enough to see the disparity: one team filled mostly with newcomers, the other with more experienced players. Naturally, this raises the question—what is the point of playing such a match?
Previously, the three-team format addressed this issue far more effectively. Stronger players were distributed across multiple teams, while less experienced players were present on each side, creating a more natural balance. Even solo players could feel engaged and had a fair chance to survive and contribute.
For this reason, I would like to make a suggestion.
I am not asking to remove the 4v4 or 8v8 modes. However, I strongly encourage reconsidering the return of the three-team format, along with the older maps and the previous Battleground system. That format was significantly more dynamic, balanced, and engaging. Players were able to complete their objectives faster, participate more actively, and overall enjoy the experience much more.
This opinion is based not only on my personal experience, but also on feedback from many other players—both veterans and newcomers alike. And the overwhelming majority share the same view: the three-team Battlegrounds were far superior to the current implementation.
Thank you for your attention.
I've been reading these forums the last few days as I try to find a way to enjoy the Night Market as a solo only player. And I see a lot of people here are also solo only and feeling a bit frustrated and left out with this release. Tonight I threw caution to the wind and decided to just go into the group finder and join a group.
Now mind you, I've played this game almost exclusively solo for years. So some of the crap I'm about to say may sound really stupid or obvious to the normal folk who group up or maybe Night Market is just a different experience. But I found that almost every excuse I had to not join a group in ESO was invalidated tonight during my experience in the Night Market.
My experience tonight: I picked a group that looked like it had a decent number of players. And I didn't realize these groups could be up to 12 people large, so that's nice. I was then transferred to the instance the group was in. People are already in the zone, so I have to sprint through hell to get to the group, but that was usually no problem. It was really refreshing with how casual everyone was. Just a group of people running around killing crap. Maybe someone will call out something they want to do and the group goes and does that. People were coming and going from the group at will, so I didn't feel like I was locked into a 2 hour commitment. I joined a group, would run with them for about 15 minutes to kill a few things, then leave and come back with another character and repeat. It was so easy, no stress, no worrying about knowing what I'm doing. I was really expecting something a lot more stressful.
Nobody guilting anyone for not doing enough DPS or having the right gear.
Nobody yelling because you don't know how to do an encounter.
Nobody expecting you to commit the next 4 hours of your time.
Nobody had any expectations whatsoever.
10 out of 10, would recommend to everyone soloing!