Gaebriel0410 wrote: »I am slowly going through all the chars. I am very basic and I love cliche's (knight with longsword, elemental wizard with pointy hat) but I think this one is fairly unique:
Breton Forest Spirit
Class: Warden with a hint of Nightblade (Animal Companions/Green Balance/Shadow)
The Essentials:
Race: Bosmer (hear me out, you need a small size and pointy ears, bosmer are the closest to fey creatures we can get)
Alliance: Daggerfall Covenant exclusive. No self-respecting Breton forest spirit would hang out in Vvardenfell, Skyrim, or worst of all Summerset, land of the elven oppressor. Forest spirits have long lives, and longer memories.
Skin: Barkroot Blessing is obviously the meta, but there are several other viable options, such as both nereid variants and the shaman skin from that minotaur dungeon. The BIS for eyes tends to gravitate towards light unearthly blue, but it is potentially a flex spot. Note that you can layer most suboptimal skins with swirly tattoos, to get a more viable setup.
Weapons: Bow/Bow of course, for the archers protecting the ancient treeline are the most likely ones to be seen.
Weapon enchants: Green poison enchants work best, perhaps with a thankfully neutral coloured weapon damage on the backbar.
Food: Berries I guess, but anything that falls from the login calendar works.
Outfit: Rags at best. No human clothes. If you got the bark, you gotta show it.
Skills and explanation:
Bird of Prey: Gives you some tiny damage buff people tend to value, but more importantly it gives you translucent green WINGS whenever you want.
Fetcherfly Swarm: A nice dot, and every build likes dots, just like every forest eventually has bees.
Shadowy Disguise: The very reason they are mentioned in lore or seen in game only rarely. Can't write what you can't see.
Aspect of Terror (likely replaced by Dark Shade when I get there): A forest spirit is usually benevolent, but can also be terrifying.
Snipe: That's what you use when you are an archer, and forest spirit bows work much the same.
Budding seeds: To heal yourself, but also others. It is often said that forest spirits leave flowers where they walk.
Green Lotus: Some whisper that forest spirits spring from life giving flowers, this one is no different. It also gives you another essential buff, though I think they tend to be more prophetic than savage.
Trample (Indrik): Every forest themed boss does this, it is all the rage in High Rock and Gonfalon.
Arrow Barrage: Who shot all those arrows? Where did they come from? As a bonus, everyone likes aoe dots.
Venom arrow: The most beautiful flower is often the most poisonous. Brutal, but I think it could be sorcery too.
Bear Guardian: "All fangs and claws it was, wrought from nightmare and ill omen alike. Old words spoke through ancient sigils on its coat, its eyes ablaze with bale wyrdfire."
Armor Sets:
Faun's Lark Cladding: The Heart of the Forest, it allows you to charm unsuspecting travellers and run really fast - it outruns most lorewriters, hence the Forest Spirit's very sporadical appearance.
Kargaeda: Summon the area power of wind whenever you do a heavy attack. A spectacular magical feat for most humans, but just another turdas for a Forest Spirit.
Unfathomable Darkness: Summons ravens, mysterious and portentous birds of omen. Of course you need it.
Some Other Placeholder Set: Likely pilfered from a campsite when the adventurers were bathing in the spring. Forest Spirits are known for their capricious nature, and this one seems no different.
Can it do veteran dungeons? Absolutely, and if you generally know what you're doing, it can contribute adequate damage.
It won't do a million dps, but it has fitting buffs and utilty, nice synergies, and can definitely hold its own.
Though if you take a forest spirit into a cave, you might wish to swap out a skill or two, like stealth. And bears.
After all, most people run when they see bears, usually a sensible choice. Besides, you would have to stop every few crates, whenever it smells honey, and angry bears in a confined space are not good.