Techwolf_Lupindo wrote: »ZOS_JessicaFolsom wrote: »Yes, template pain points - especially the time needed for set-up, like you mention - are also something we're aware of and investigating options to improve them.
While I have not done a full build on PTS for a very long time, I have log into PTS to make sure things works on Linux.
To make full build far easier, a full template character should have full collections(sticker book) AND full crafting bag. This is so one can just go to the transmute station and create the build they need right there and then without having to dig though coffers/containers for about an hour looking for that one item missing from there new build.

imPDA
Hi all, wanted to follow up here to clarify the missing French tag on the website. We removed French language from the game info on the website due to Update 47, 48, and 49 not having VO support, but are continuing all in-game text French localization.

For their bank account, of course it was. They made bank. But at some point practices like this catches up to a company, as can be seen by dwindling player numbers.
Of course it's for their bank account. ZOS is a business.
I doubt players are leaving due to not having access to the craft bag. I've seen a lot of "I left because..." and "I hardly play anymore..." threads over the past few years. I've yet to see someone post they're leaving because they don't have the craft bag.
Having said that, I'm sure some new players who've tried the game have left because of frustration with inventory. However, I'm also sure that some new players have subbed to ESO+ to avoid the frustration. Like it or not, the craft bag is functioning as designed. ZOS is a business, not a charity. If someone is frustrated with inventory, they can deal with it by subscribing. If they don't want to pay to ease the frustration, that's their decision.
MorallyBipolar wrote: »Less effort should lead to smaller rewards. And no effort should result in no rewards. (story mode should not give any rewards)
Chibicosmos wrote: »Why not leave Standard of Might alone and simply give shifting standard the rework?