SilverBride wrote: »Warhawke_80 wrote: »SilverBride wrote: »I don't want instanced delves, or public dungeons etc.. I enjoy seeing other players when I'm running these.
Okay I'm sure they can give us the option....I mean unless you don't want folks having the choice?
I think options are good for many features, but there reaches a point where it would be more harmful than good for the game in general. I have seen countless threads proclaiming that the population is decreasing and the world is dead and players don't see any other players out in the world. We don't need to provide private instances of delves or other content to make that a reality.
PeacefulAnarchy wrote: »I don't pvp much so at this point I have no idea where corrosive stands powerwise, but magma armor and magama shell at least should have their ulti gen restored. Magma shell is a good situational ult, it is not so strong that it deserves to nullify your ult gen for 15 seconds.
Glad to see the Magma Fist change.
Skinnycheeks explained that the developers screwed up nerfing the DK because they didn't realize that moving the damage from the "damage done" bucket to the "damage done to monsters" bucket would affect the dps. In short, the developers don't understand how their own game works. Dk was parsing in the 170s and now it's parsing in the 160s.
ZOS_JessicaFolsom wrote: »Two-Handed Weapon Skill Line Refresh
Over the past few weeks, we’ve seen your questions and suggestions related to the Two-Handed skill line refresh work, particularly on the combat and balance side. We recognize that we could have been a little clearer with you about the planned scope of the skill line refresh work compared to that of the class refresh work. We’d like to take a moment to explain that now.
Our primary focus with the refresh work is the classes, which as you’ve probably noticed with the Dragonknight is a pretty extensive holistic overhaul that includes animations, VFX, audio, and combat/balance work. While the weapon skill lines are part of the class and skill lines refresh efforts, they are getting a lighter touch than the classes. Weapon skill line updates are and will be largely on the animations, audio, and VFX side, with some minor balance adjustments where needed. If we plan out any major overhauls of skill lines outside of the classes in the future, those would come after the class refresh work is complete.
We do see your feedback about the Two-Handed skill line, and greatly appreciate the time and effort spent on those posts. In the short term, we will continue to make minor balance adjustments and bug fixes to this skill line.