moderatelyfatman wrote: »Dear ZOS,
I'm a Stamwarden main here and the last 4 years have been pretty rough. I always wanted to playstyle along the lines of a ranger or barbarian: a wilderness based warrior who is mobile and can fight with the help of pets.
Yes, I know people love the IceWarden and I would like to see that style supported. But please don't forget about stamwardens too!

moderatelyfatman wrote: »Dear ZOS,
I'm a Stamwarden main here and the last 4 years have been pretty rough. I always wanted to playstyle along the lines of a ranger or barbarian: a wilderness based warrior who is mobile and can fight with the help of pets.
Yes, I know people love the IceWarden and I would like to see that style supported. But please don't forget about stamwardens too!
They may have revealed their hand a bit, here are the names of the new Class Mastery Passives, and from the sound of it they are in fact leaning into Frost for damage.
Thick Hide reads as a defensive buff.
Wild Adaptation could mean literally anything.
Glacial Cold is clearly Frost Damage buff.
Hypothermia sounds like more Frost Damage.
Nature’s Bounty is revealed to be resource sharing.
If they take away the animal/nature theme and make warden purely a frost wizard I'd delete my warden because I'd have no reason to keep her around.
I don't care that much about the intricate details of builds and skill balance, I'll adjust to whatever they do in that respect. For me this is a role-play character, she's a warden because it's the nearest I could get to a Wyress. A frost wizard is an entirely different kind of character so I'd have no use for my warden any more. Maybe I'd take one of the skill lines on my sorcerer, since it would be a better fit for him, but that's about it.
If they take away the animal/nature theme and make warden purely a frost wizard I'd delete my warden because I'd have no reason to keep her around.
moderatelyfatman wrote: »Dear ZOS,
I'm a Stamwarden main here and the last 4 years have been pretty rough. I always wanted to playstyle along the lines of a ranger or barbarian: a wilderness based warrior who is mobile and can fight with the help of pets.
Yes, I know people love the IceWarden and I would like to see that style supported. But please don't forget about stamwardens too!
CalamityCat wrote: »My main is a warden. I hate the frost stuff, I think the bleed damage makes a lot more sense in a class with animal companions and the green balance skill line. Or poison. Animals can cause bleeding/poison damage, as can tough and thorny plants. Working from those two lines I think the whole aesthetic would still be amazing. Or even water instead of the ice, as that makes sense alongside animals and plants, but has the potential for some really fun effects or skills.
CalamityCat wrote: »My main is a warden. I hate the frost stuff, I think the bleed damage makes a lot more sense in a class with animal companions and the green balance skill line. Or poison. Animals can cause bleeding/poison damage, as can tough and thorny plants. Working from those two lines I think the whole aesthetic would still be amazing. Or even water instead of the ice, as that makes sense alongside animals and plants, but has the potential for some really fun effects or skills.
Frost always felt out of place. Ice kills most plants and probably would the flowers and other plants you summon. It also makes animals migrate or hibernate. I guess they just didn't know where to put ice so here it went.
CalamityCat wrote: »My main is a warden. I hate the frost stuff, I think the bleed damage makes a lot more sense in a class with animal companions and the green balance skill line. Or poison. Animals can cause bleeding/poison damage, as can tough and thorny plants. Working from those two lines I think the whole aesthetic would still be amazing. Or even water instead of the ice, as that makes sense alongside animals and plants, but has the potential for some really fun effects or skills.
Frost always felt out of place. Ice kills most plants and probably would the flowers and other plants you summon. It also makes animals migrate or hibernate. I guess they just didn't know where to put ice so here it went.
I still think it’s anti-vvardenfell (wardenfell) because DK already exists. But this is most likely why they’re taking the “seasons” approach. Winter frost, spring flowers. Fall mushrooms, summer animals?
CalamityCat wrote: »My main is a warden. I hate the frost stuff, I think the bleed damage makes a lot more sense in a class with animal companions and the green balance skill line. Or poison. Animals can cause bleeding/poison damage, as can tough and thorny plants. Working from those two lines I think the whole aesthetic would still be amazing. Or even water instead of the ice, as that makes sense alongside animals and plants, but has the potential for some really fun effects or skills.
Frost always felt out of place. Ice kills most plants and probably would the flowers and other plants you summon. It also makes animals migrate or hibernate. I guess they just didn't know where to put ice so here it went.
I still think it’s anti-vvardenfell (wardenfell) because DK already exists. But this is most likely why they’re taking the “seasons” approach. Winter frost, spring flowers. Fall mushrooms, summer animals?