AedanHalcon wrote: »I really don't like the class mastery stuff. It feels like a real backtrack on subclassing. Tying anything powerful to a baseclass makes me feel like I'm losing stuff if I decide to Subclass. When especially after the class reworks are done it will end up just being a buff considering I thought the whole Idea was to to balance around skill lines while providing synergy between the class skill lines. Which is exactly what I wanted as it would lead to a careful weighing of the up and downsides of swapping out a skill line while also not punishing you too hard for swapping one out for flavor. For example I have a Nord Arcanist who uses the winters embrace skill line and in my head its almost more important to her Identity than any individual Arcanist skill line so I wont remove it and she loses a benefit with no trade off as I'm not subclassing her for a meta reason.
If one becomes obviously weaker; they'll address that. There is no end of the road when it comes to class/build balance, et cetera....
My concern is this, what happens at the end of the road? When all Skill Lines are balanced to each other? What incentive would one have to use a Subclass from another Class, if they become weaker by doing so?
....
@React thanks for signal boosting a horrible addition to the game bro. You’re really advocating for the community on that one.
Class Mastery Skill Lines will bury the 99% of build combinations not utilizing the top 3 Skill Lines. Don’t talk about that though.
I was most interested in the things Jason talked about. I still have a lot of questions, but it was good to hear at least a little more about those upcoming features.
You can always post your questions here. Just know we may not be able to answer specifics until we are just a little closer. But we will also be able to give more clear answers once that content is up on PTS as well.
Kevin you guys are making a bad turn with Class Mastery Passives, I get that the values are subject to change, but this cannot exist post-Refresh.

Feels kind of ironic that I wouldn't get any drops after pointing this out and tripple checking that everything is setup correctly for me. Missing drops due to time zones doesn't feel good? Imagine watching the stream, thinking you are getting drops and only realizing afterwards that apparently nothing worked and you still didn't get drops.
I'd say that's another point in favor of using redeem codes over twitch campaigns when it comes to the official ZOS streams. It's just more reliable that way.
Sorry you had issues with the drops. Please put in a ticket with customer service and they should be able to assist. If you provide me with the ticket number, I will also follow up with customer service.
This might be too early to talk about as not much information was revealed yet on the stream, but the new Thieves Guild logo is making me nervous. The location is not confirmed, but the logo on the right seems to have a blue color scheme like the Welkynd Stones that Ayleids use. I am hoping instead it is a reference to something else like a skyshard because we see one used on Balfiera in the retired tutorial.
The image that was provided below on stream seems to be Bretonish looking in appearance which I assume hints at the setting, and I am very worried that we will get more Ayleid content in High Rock due to the new TG logo assuming it takes place there. A common complaint is that the Direnni get no spotlight in their own province of High Rock, but Ayleids who have a chance to appear in almost every province have a larger presence than the Direnni. I hope I am proven wrong and that it is not referencing the Ayleids if its High Rock content.
@React thanks for signal boosting a horrible addition to the game bro. You’re really advocating for the community on that one.
Class Mastery Skill Lines will bury the 99% of build combinations not utilizing the top 3 Skill Lines. Don’t talk about that though.
Listen man, it's fine if you love subclassing. I've seen you post about it here multiple times. I think subclassing was a mistake, and so do many other PVP players I talk to on a daily basis. If the PvP population numbers are any indicator of subclassing's popularity, I'd say this opinion is that of the majority as well since we're sitting at all time low cyrodiil population daily on PC NA.
What I'm signal boosting is that I think they're heading in the right direction by continuing to introduce mechanics which encourage you to play a pure class over a subclass build. It's not an easy job for them to undo the damage caused by the completely careless introduction of subclassing, and I applaud their efforts so far. These passives aren't perfect, but they've got all the time in the world to buff/nerf things, or change their functionalities entirely.
Still not sold on the challenge difficulty and being unintentionally griefed by other people not playing by the same rules, but I appreciate that it is something at least.
ESO’s overall population has dipped.
Naturally, the PvP population will dip too.
You can say there’s a correlation, but there was almost NOTHING good about 2025 content-wise. The best we got was a mix-up of what existed prior and zero balance shake-ups.
You’re absolutely right when you say that they have all the time in the world, 2 years is a long time… assuming they keep up pace on these reworks. I said it earlier, Class Mastery lines are great in the meanwhile, but these Refreshes are solving the imbalance of Subclassing. Why do we need another imbalance, but sanctioned?
ZOS_JasonBarnes wrote: »
This might be too early to talk about as not much information was revealed yet on the stream, but the new Thieves Guild logo is making me nervous. The location is not confirmed, but the logo on the right seems to have a blue color scheme like the Welkynd Stones that Ayleids use. I am hoping instead it is a reference to something else like a skyshard because we see one used on Balfiera in the retired tutorial.
The image that was provided below on stream seems to be Bretonish looking in appearance which I assume hints at the setting, and I am very worried that we will get more Ayleid content in High Rock due to the new TG logo assuming it takes place there. A common complaint is that the Direnni get no spotlight in their own province of High Rock, but Ayleids who have a chance to appear in almost every province have a larger presence than the Direnni. I hope I am proven wrong and that it is not referencing the Ayleids if its High Rock content.
Can confirm ... the logo is not Ayleid related.
DenverRalphy wrote: »Still not sold on the challenge difficulty and being unintentionally griefed by other people not playing by the same rules, but I appreciate that it is something at least.
Yeah, I was actually surprised when it was openly confirmed that..."Yeah, it can be abused", and then shrugged it off like "whatcha gonna do".
[edit] To be clear.. that was summarized by me. But it's actually not far off the mark.
https://youtu.be/XEAjLeMk-qE
heimdall14_9 wrote: »@ZOS_ALEC VERISH has said things will be looked at based off players feedback and at this point i am afraid for this as every last ZOS development member i've tagged in any of my post BUT 1 has been ignored even one that shows very clearly an forbidden action being donehttps://youtu.be/XEAjLeMk-qE
THE " ONE-ACTION" RULE is 100% not being applied here as with 0 actions from player actions are taking place using script that senses the players location and activities to automatically do actions without the player needing to do anything but set it and forget it
so how am i to think that player feedback means anything to ZOS development, when they show an blind eye to something that is FORBIDDEN
@ZOS_BrianWheeler @ZOS_JasonBarnes
Renato90085 wrote: »heimdall14_9 wrote: »@ZOS_ALEC VERISH has said things will be looked at based off players feedback and at this point i am afraid for this as every last ZOS development member i've tagged in any of my post BUT 1 has been ignored even one that shows very clearly an forbidden action being donehttps://youtu.be/XEAjLeMk-qE
THE " ONE-ACTION" RULE is 100% not being applied here as with 0 actions from player actions are taking place using script that senses the players location and activities to automatically do actions without the player needing to do anything but set it and forget it
so how am i to think that player feedback means anything to ZOS development, when they show an blind eye to something that is FORBIDDEN
@ZOS_BrianWheeler @ZOS_JasonBarnes
This is a private video..
https://youtu.be/XEAjLeMk-qEtwisttop138 wrote: »Does anyone know of a written cliff notes version of this stream? I've become the guild discord ESO news broadcasting guy. I was at work and only got to catch part of it and was busy with kids last night.
Freelancer_ESO wrote: »twisttop138 wrote: »Does anyone know of a written cliff notes version of this stream? I've become the guild discord ESO news broadcasting guy. I was at work and only got to catch part of it and was busy with kids last night.
Somebody else wrote this up on reddit
https://old.reddit.com/r/elderscrollsonline/comments/1r9i3na/zos_february_dev_stream_notes/