SaintJohnHM wrote: »I guess we'll see with this week's PTS patch how bad things are going to be. After a few more days trying out subclassing and seeing how much they gutted pure classes that people already love to play, it's even more disheartening, and I'm not getting my hopes up that they'll undo the damage already caused.
xylena_lazarow wrote: »Subclassing is an awesome and fun buff that gives us tons of new ways to play.
U35 was a writhing mass of heinous nerfs that deleted half the game (the fun half).
Zero comparison here, clickbait title.
new jabs animationUrzigurumash wrote: »What was so tragic about u35 again? The nerf to light/heavy attacks and the DoT changes? Or did I forget something
if even one single player has fun with subclassing, it's already better than u35moderatelyfatman wrote: »So in my opinion the OP was correct
Some were happy with u35 too because they believed what zos said about accessibility and whatever. Even though nothing like that actually happened.xylena_lazarow wrote: »new jabs animationUrzigurumash wrote: »What was so tragic about u35 again? The nerf to light/heavy attacks and the DoT changes? Or did I forget something
new broken tank sets in PvP on top of the dmg nerfs for worst PvP tank meta ever
still 3-4 different dot timers to juggle on my PvE dps at the time
new Flurry animation
still a massive gap between high end raiders and mid level PvE
mid level PvE players now finding themselves unable to clear content at all
complete deletion of pressure archetypes from the PvP meta
new jabs animation, we will never know the truth how or why this happened
literally exacerbated every single problem it attempted to solveif even one single player has fun with subclassing, it's already better than u35moderatelyfatman wrote: »So in my opinion the OP was correct
I can certainly see the wisdom of giving subclassing an extended run on PTS, especially as each cycle is split between PC NA and PC EU. I do wonder whether ZOS have realised the enormity of this change, and the need to listen far more than usual to the community's views of how it will work out including a whole raft of unintended consequences - much as with the combat changes in U35 and the achievement changes in the earlier U33, both of which were disasters in their own way because not enough attention was paid to the views of the players.
I think this is probably the best thing to happen to the endgame scene in awhile people are casually hitting over 150k dps right now so unless they nerf a bunch of stuff or raise the difficulty level in general the endgame trial scene should be more accessible now than ever.
SaintJohnHM wrote: »I'm starting to hear many folks grumble about subclassing like many did before the U35 mass exodus of vet HM trial players, and I don't think zos is going to really listen to the feedback. "Subclassing" is grossly unbalanced and is destroying the class identity many have spent years investing in. Maybe they'll get enough new players to not have to worry about losing a few trial players, so zos probably isn't worried about what we think, but it'd be nice if they paused this and gave it a big re-think before releasing it. Many friends left ESO after U35, it's going to be sad to lose a bunch more to this release.
They’ve proven countless times already that they don’t even know their own game. No changes hereSaintJohnHM wrote: »I guess we waited an extra week for nothing, U46 is still the worst update I've seen. They fundamentally don't seem to understand why multiclassing this way is garbage.
By the end of the PTS cycle, the feedback thread for U33 AwA was 95 pages long. The feedback thread for U35 combat changes was 39 pages long.
In contrast, the feedback thread for the recent Vengeance Campaign test is 10 pages long. And currently, we're at 7 pages for subclassing.
Zyaneth_Bal wrote: »They’ve proven countless times already that they don’t even know their own game. No changes hereSaintJohnHM wrote: »I guess we waited an extra week for nothing, U46 is still the worst update I've seen. They fundamentally don't seem to understand why multiclassing this way is garbage.
By the end of the PTS cycle, the feedback thread for U33 AwA was 95 pages long. The feedback thread for U35 combat changes was 39 pages long.
In contrast, the feedback thread for the recent Vengeance Campaign test is 10 pages long. And currently, we're at 7 pages for subclassing.
For better or worse, there's no way subclassing could cause the same level of negative impact that either U33 or U35 did. But I fear it's more because so many people have left or given up testing because of what happened with U33 and U35 and the lack of adjustments or even acknowledgement of the large amount of feedback provided by the community throughout that process. Imo there's no question subclassing will drastically change combat, balance, and the overall play experience in all areas of ESO, and I would expect a change like this to generate a feedback thread to rival or exceed U33/U35 feedback lengths. Now, to be fair, we're not all the way through the PTS cycle, but still.
I predict that subclassing will provide ZOS with an uptick of returning players, and an uptick of playtime for current players, but I think it will be temporary and that there will be long term unintended consequences, which ultimately will be negative but few will completely understand why. Very similar to @Wereswan 's assessment.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
My interpretation of the declining density of feedback threads is that fewer people bother to voice their opinions anymore. I remember there being PTS cycles where most of the recent threads had multiple pages to read through. Right now only 5 have more than a single page. Most of them have single-digit responses.
ESO_Nightingale wrote: »In my opinion, subclassing is one of the best systems they've ever released. But its going to be really badly balanced on launch. But now that it's here it's exciting and has a lot of potential.