Neither my nor your own post I answered were about having fun, your reply is completely off topic.Zyaneth_Bal wrote: »Your point of view is plain wrong. In short players “finding metas” and otherwise becoming stronger is one of the core design principles of the mmorpg genre.SaintJohnHM wrote: »what a pity, Saint John. I mean the new patch would exactly enable players like you or your guild to progess some trifecta which are Rockgrove or past for which in the past, damage, tank skillsets or strenght of healing were missing or all together.
There are a lot more opportunities and fine-tuning possible and power is increasing. Isnt this seen as something positive to make older content easier?
it's not more fun for us to have content become boringly easy while ruining the classes we love to play, we already clear the HMs and trifectas, and we like doing it with a challenge. There are already normal and veteran modes, hard modes and trifectas should be more of a challenge for the folks who want them.
More of a challenge create your own challenge for these trials make them more difficult such as no gear run of trial or some other creative way to make a trial more challenging. We the players create majority of problems with the game with metas and finding other broken interactions within the game so devs respond by nerfing said broken interactions and metas.
How is my point of view wrong just because we have different points of view? Do you have fun playing the game the way you want to play it? Do I have fun playing the way I want to play? Yes end goal of any rpg regardless if it’s an mmo or not is to get stronger however above that at the core of it all it is a game and a game is suppose to be objectively fun to the individual player to tell someone else only your way of playing is fun is wrong because not everyone is the same and everyone’s definition of what’s fun for them is different. It is as you said an mmo at its core and the devs have to try to balance a game around everyone to give everyone a chance at having fun in their way are all changes gonna be favorable to everyone absolutely not because if they were the game would be nigh unplayable.
💀But the players ARE creating the problem. There are certain players- min/maxers- who spend all their time trying to find the most minute increase... and then since so many people are followers- those players just blindly follow along. Then, many of these leaders start making the, "Well you need to run this certain build, set, in order to run with our group"... and followers gotta follow. So no matter WHAT the devs do, no matter what 'balance' they try to achieve- these min/maxers will always find the 'best build' even if it's a fraction of a percent- and people will follow along. That's not the devs fault... AT ALL. There is no way they can find a perfect balance, and IMO, I believe they have given up trying to appease this group.
If players just said... NO! If they just stopped following these people, if they stopped grouping with those who limit what players can have for builds... they would either leave or open up their groups. This would eliminate the 'meta' problem because people would stop following along and would then play what they find to be personally FUN. Yes, some people find being a follower to be fun... I don't... hence the reason I refuse to deal with groups or group content. Since ZOS's established concept for ESO is 'Skyrim with friends'... then subclassing further moves the game to that end.
But the players ARE creating the problem. There are certain players- min/maxers- who spend all their time trying to find the most minute increase... and then since so many people are followers- those players just blindly follow along. Then, many of these leaders start making the, "Well you need to run this certain build, set, in order to run with our group"... and followers gotta follow. So no matter WHAT the devs do, no matter what 'balance' they try to achieve- these min/maxers will always find the 'best build' even if it's a fraction of a percent- and people will follow along. That's not the devs fault... AT ALL. There is no way they can find a perfect balance, and IMO, I believe they have given up trying to appease this group.
If players just said... NO! If they just stopped following these people, if they stopped grouping with those who limit what players can have for builds... they would either leave or open up their groups. This would eliminate the 'meta' problem because people would stop following along and would then play what they find to be personally FUN. Yes, some people find being a follower to be fun... I don't... hence the reason I refuse to deal with groups or group content. Since ZOS's established concept for ESO is 'Skyrim with friends'... then subclassing further moves the game to that end.
But the players ARE creating the problem. There are certain players- min/maxers- who spend all their time trying to find the most minute increase... and then since so many people are followers- those players just blindly follow along. Then, many of these leaders start making the, "Well you need to run this certain build, set, in order to run with our group"... and followers gotta follow. So no matter WHAT the devs do, no matter what 'balance' they try to achieve- these min/maxers will always find the 'best build' even if it's a fraction of a percent- and people will follow along. That's not the devs fault... AT ALL. There is no way they can find a perfect balance, and IMO, I believe they have given up trying to appease this group.
If players just said... NO! If they just stopped following these people, if they stopped grouping with those who limit what players can have for builds... they would either leave or open up their groups. This would eliminate the 'meta' problem because people would stop following along and would then play what they find to be personally FUN. Yes, some people find being a follower to be fun... I don't... hence the reason I refuse to deal with groups or group content. Since ZOS's established concept for ESO is 'Skyrim with friends'... then subclassing further moves the game to that end.
cuddles_with_wroble wrote: »Update 35 was a fumble of unrivaled proportion, EVERYONE told them it was a bad change and not to do it and they did it anyway and thus culled 50% of the player base is weeks, it’s pretty hard to top that.
cuddles_with_wroble wrote: »Update 35 was a fumble of unrivaled proportion, EVERYONE told them it was a bad change and not to do it and they did it anyway and thus culled 50% of the player base is weeks, it’s pretty hard to top that.
steamcharts dont actually show any major population change during that time period other than normal ups and downs related to a chapter release. i imagine from zos point of view it was the same as any other patch. meme really.
January 2023 16,353.8 +2,316.1 +16.50% 29,480
December 2022 14,037.7 +737.6 +5.55% 20,644
November 2022 13,300.1 -287.5 -2.12% 21,737
October 2022 13,587.7 +506.5 +3.87% 22,010
September 2022 13,081.2 -726.7 -5.26% 22,490 --normal population
August 2022 13,807.9 -2,354.1 -14.57% 24,309 update 35
July 2022 16,162.0 -104.6 -0.64% 27,980 update 35
June 2022 16,266.6 +2,517.2 +18.31% 26,754 high isle release
May 2022 13,749.4 -1,613.3 -10.50% 24,474--normal population
But the players ARE creating the problem. There are certain players- min/maxers- who spend all their time trying to find the most minute increase... and then since so many people are followers- those players just blindly follow along. Then, many of these leaders start making the, "Well you need to run this certain build, set, in order to run with our group"... and followers gotta follow. So no matter WHAT the devs do, no matter what 'balance' they try to achieve- these min/maxers will always find the 'best build' even if it's a fraction of a percent- and people will follow along. That's not the devs fault... AT ALL. There is no way they can find a perfect balance, and IMO, I believe they have given up trying to appease this group.
If players just said... NO! If they just stopped following these people, if they stopped grouping with those who limit what players can have for builds... they would either leave or open up their groups. This would eliminate the 'meta' problem because people would stop following along and would then play what they find to be personally FUN. Yes, some people find being a follower to be fun... I don't... hence the reason I refuse to deal with groups or group content. Since ZOS's established concept for ESO is 'Skyrim with friends'... then subclassing further moves the game to that end.
sans-culottes wrote: »But the players ARE creating the problem. There are certain players- min/maxers- who spend all their time trying to find the most minute increase... and then since so many people are followers- those players just blindly follow along. Then, many of these leaders start making the, "Well you need to run this certain build, set, in order to run with our group"... and followers gotta follow. So no matter WHAT the devs do, no matter what 'balance' they try to achieve- these min/maxers will always find the 'best build' even if it's a fraction of a percent- and people will follow along. That's not the devs fault... AT ALL. There is no way they can find a perfect balance, and IMO, I believe they have given up trying to appease this group.
If players just said... NO! If they just stopped following these people, if they stopped grouping with those who limit what players can have for builds... they would either leave or open up their groups. This would eliminate the 'meta' problem because people would stop following along and would then play what they find to be personally FUN. Yes, some people find being a follower to be fun... I don't... hence the reason I refuse to deal with groups or group content. Since ZOS's established concept for ESO is 'Skyrim with friends'... then subclassing further moves the game to that end.
The idea that “players are the problem” because they pursue optimization is a strange inversion of responsibility. Min-maxing is not a flaw of the playerbase. It is a predictable behavior in any system that rewards performance. If ESO offers measurable advantages for particular builds, then it is the system—not the players—that incentivizes convergence. Blaming players for responding logically to the parameters set by the game design is like blaming water for flowing downhill.
You say you avoid group content because of this. That’s your prerogative. But let’s not confuse personal preference with a design principle. The presence of a meta doesn’t mean the game is broken. It means players are engaging seriously with its mechanics. If that’s unappealing, then that’s fine. But pretending ZOS bears no responsibility because they “can’t please everyone” is a deflection.
And invoking “Skyrim with friends” doesn’t resolve this contradiction. Instead, it deepens it. Skyrim has no class system. ESO does. If ZOS wanted a sandbox, then they shouldn’t have built a game around fixed class kits, skill lines, and gear sets with performance tiers. Subclassing isn’t an embrace of freedom. It’s a retreat from complexity dressed as liberation.
Meta exists because systems allow it. Design shapes behavior. Pretending otherwise just lets the actual designers off the hook.
sans-culottes wrote: »But the players ARE creating the problem. There are certain players- min/maxers- who spend all their time trying to find the most minute increase... and then since so many people are followers- those players just blindly follow along. Then, many of these leaders start making the, "Well you need to run this certain build, set, in order to run with our group"... and followers gotta follow. So no matter WHAT the devs do, no matter what 'balance' they try to achieve- these min/maxers will always find the 'best build' even if it's a fraction of a percent- and people will follow along. That's not the devs fault... AT ALL. There is no way they can find a perfect balance, and IMO, I believe they have given up trying to appease this group.
If players just said... NO! If they just stopped following these people, if they stopped grouping with those who limit what players can have for builds... they would either leave or open up their groups. This would eliminate the 'meta' problem because people would stop following along and would then play what they find to be personally FUN. Yes, some people find being a follower to be fun... I don't... hence the reason I refuse to deal with groups or group content. Since ZOS's established concept for ESO is 'Skyrim with friends'... then subclassing further moves the game to that end.
The idea that “players are the problem” because they pursue optimization is a strange inversion of responsibility. Min-maxing is not a flaw of the playerbase. It is a predictable behavior in any system that rewards performance. If ESO offers measurable advantages for particular builds, then it is the system—not the players—that incentivizes convergence. Blaming players for responding logically to the parameters set by the game design is like blaming water for flowing downhill.
You say you avoid group content because of this. That’s your prerogative. But let’s not confuse personal preference with a design principle. The presence of a meta doesn’t mean the game is broken. It means players are engaging seriously with its mechanics. If that’s unappealing, then that’s fine. But pretending ZOS bears no responsibility because they “can’t please everyone” is a deflection.
And invoking “Skyrim with friends” doesn’t resolve this contradiction. Instead, it deepens it. Skyrim has no class system. ESO does. If ZOS wanted a sandbox, then they shouldn’t have built a game around fixed class kits, skill lines, and gear sets with performance tiers. Subclassing isn’t an embrace of freedom. It’s a retreat from complexity dressed as liberation.
Meta exists because systems allow it. Design shapes behavior. Pretending otherwise just lets the actual designers off the hook.
But it is player based problem yes your right the devs put the tools in place but we the players aka users of said tools push the boundaries to their limits. If player x uses tool A and it allows them 1 shot or near 1 shot ability of course players a-z will use it as well creating the “meta” the devs again put tools in place. It’s like do u blame the gun manufacturers for shootings or the shooter themselves? [...]
sans-culottes wrote: »But the players ARE creating the problem. There are certain players- min/maxers- who spend all their time trying to find the most minute increase... and then since so many people are followers- those players just blindly follow along. Then, many of these leaders start making the, "Well you need to run this certain build, set, in order to run with our group"... and followers gotta follow. So no matter WHAT the devs do, no matter what 'balance' they try to achieve- these min/maxers will always find the 'best build' even if it's a fraction of a percent- and people will follow along. That's not the devs fault... AT ALL. There is no way they can find a perfect balance, and IMO, I believe they have given up trying to appease this group.
If players just said... NO! If they just stopped following these people, if they stopped grouping with those who limit what players can have for builds... they would either leave or open up their groups. This would eliminate the 'meta' problem because people would stop following along and would then play what they find to be personally FUN. Yes, some people find being a follower to be fun... I don't... hence the reason I refuse to deal with groups or group content. Since ZOS's established concept for ESO is 'Skyrim with friends'... then subclassing further moves the game to that end.
The idea that “players are the problem” because they pursue optimization is a strange inversion of responsibility. Min-maxing is not a flaw of the playerbase. It is a predictable behavior in any system that rewards performance. If ESO offers measurable advantages for particular builds, then it is the system—not the players—that incentivizes convergence. Blaming players for responding logically to the parameters set by the game design is like blaming water for flowing downhill.
You say you avoid group content because of this. That’s your prerogative. But let’s not confuse personal preference with a design principle. The presence of a meta doesn’t mean the game is broken. It means players are engaging seriously with its mechanics. If that’s unappealing, then that’s fine. But pretending ZOS bears no responsibility because they “can’t please everyone” is a deflection.
And invoking “Skyrim with friends” doesn’t resolve this contradiction. Instead, it deepens it. Skyrim has no class system. ESO does. If ZOS wanted a sandbox, then they shouldn’t have built a game around fixed class kits, skill lines, and gear sets with performance tiers. Subclassing isn’t an embrace of freedom. It’s a retreat from complexity dressed as liberation.
Meta exists because systems allow it. Design shapes behavior. Pretending otherwise just lets the actual designers off the hook.
But it is player based problem yes your right the devs put the tools in place but we the players aka users of said tools push the boundaries to their limits. If player x uses tool A and it allows them 1 shot or near 1 shot ability of course players a-z will use it as well creating the “meta” the devs again put tools in place. It’s like do u blame the gun manufacturers for shootings or the shooter themselves? [...]
I blame the shooter and the lawmakers who made it possible for a shooter to easily obtain a weapon. Just like I blame a tax dodger and the loopholes in the tax code or an environmental polluter and the lax regulations that led to a spill. But great job comparing endgame or min-maxing players to homicidal maniacs - really elevates the level of discussion, doesn't it...
How about we stick to the field of games and sports? If you allow a Magic the Gathering tournament to use any card from any set ever, then don't blame the players if someone comes up with an OP combo that ruins the format. If you permit the use of smartphones during a chess tournament, then don't complain if the players leave for another competition that doesn't see the use of chess computers. Blaming players for using novel additions to a game is just dodging developer accountability and gaslighting at its finest.
Zyaneth_Bal wrote: »Honestly sometimes it feels like over and over again I try to find a reason to play eso and zos try to make me leave.
sans-culottes wrote: »But the players ARE creating the problem. There are certain players- min/maxers- who spend all their time trying to find the most minute increase... and then since so many people are followers- those players just blindly follow along. Then, many of these leaders start making the, "Well you need to run this certain build, set, in order to run with our group"... and followers gotta follow. So no matter WHAT the devs do, no matter what 'balance' they try to achieve- these min/maxers will always find the 'best build' even if it's a fraction of a percent- and people will follow along. That's not the devs fault... AT ALL. There is no way they can find a perfect balance, and IMO, I believe they have given up trying to appease this group.
If players just said... NO! If they just stopped following these people, if they stopped grouping with those who limit what players can have for builds... they would either leave or open up their groups. This would eliminate the 'meta' problem because people would stop following along and would then play what they find to be personally FUN. Yes, some people find being a follower to be fun... I don't... hence the reason I refuse to deal with groups or group content. Since ZOS's established concept for ESO is 'Skyrim with friends'... then subclassing further moves the game to that end.
The idea that “players are the problem” because they pursue optimization is a strange inversion of responsibility. Min-maxing is not a flaw of the playerbase. It is a predictable behavior in any system that rewards performance. If ESO offers measurable advantages for particular builds, then it is the system—not the players—that incentivizes convergence. Blaming players for responding logically to the parameters set by the game design is like blaming water for flowing downhill.
You say you avoid group content because of this. That’s your prerogative. But let’s not confuse personal preference with a design principle. The presence of a meta doesn’t mean the game is broken. It means players are engaging seriously with its mechanics. If that’s unappealing, then that’s fine. But pretending ZOS bears no responsibility because they “can’t please everyone” is a deflection.
And invoking “Skyrim with friends” doesn’t resolve this contradiction. Instead, it deepens it. Skyrim has no class system. ESO does. If ZOS wanted a sandbox, then they shouldn’t have built a game around fixed class kits, skill lines, and gear sets with performance tiers. Subclassing isn’t an embrace of freedom. It’s a retreat from complexity dressed as liberation.
Meta exists because systems allow it. Design shapes behavior. Pretending otherwise just lets the actual designers off the hook.
But it is player based problem yes your right the devs put the tools in place but we the players aka users of said tools push the boundaries to their limits. If player x uses tool A and it allows them 1 shot or near 1 shot ability of course players a-z will use it as well creating the “meta” the devs again put tools in place. It’s like do u blame the gun manufacturers for shootings or the shooter themselves?
Another thing I’ll say is do I think every change the devs implement is liked. Of course not for example as a dk main the devs completely took away a skill I enjoyed but since other players didn’t like or use it as much it was taken away sea of flames which is now known as cauterize or what is now the sorcs hurricane ability. You think I was happy about it? Do I blame the devs for it or the players? So wut I’m getting at is every change addition subtraction buff or nerf will not be favorable to everyone this is fact. However it doesn’t mean the devs ignore feedback heck if they did sorc mains would have a cast time on damage shields now if devs didn’t listen to feedback. I’m not saying devs are always in the right nor are they always wrong or out of touch with the player base hell quite a few devs are players as well.
sans-culottes wrote: »But the players ARE creating the problem. There are certain players- min/maxers- who spend all their time trying to find the most minute increase... and then since so many people are followers- those players just blindly follow along. Then, many of these leaders start making the, "Well you need to run this certain build, set, in order to run with our group"... and followers gotta follow. So no matter WHAT the devs do, no matter what 'balance' they try to achieve- these min/maxers will always find the 'best build' even if it's a fraction of a percent- and people will follow along. That's not the devs fault... AT ALL. There is no way they can find a perfect balance, and IMO, I believe they have given up trying to appease this group.
If players just said... NO! If they just stopped following these people, if they stopped grouping with those who limit what players can have for builds... they would either leave or open up their groups. This would eliminate the 'meta' problem because people would stop following along and would then play what they find to be personally FUN. Yes, some people find being a follower to be fun... I don't... hence the reason I refuse to deal with groups or group content. Since ZOS's established concept for ESO is 'Skyrim with friends'... then subclassing further moves the game to that end.
The idea that “players are the problem” because they pursue optimization is a strange inversion of responsibility. Min-maxing is not a flaw of the playerbase. It is a predictable behavior in any system that rewards performance. If ESO offers measurable advantages for particular builds, then it is the system—not the players—that incentivizes convergence. Blaming players for responding logically to the parameters set by the game design is like blaming water for flowing downhill.
You say you avoid group content because of this. That’s your prerogative. But let’s not confuse personal preference with a design principle. The presence of a meta doesn’t mean the game is broken. It means players are engaging seriously with its mechanics. If that’s unappealing, then that’s fine. But pretending ZOS bears no responsibility because they “can’t please everyone” is a deflection.
And invoking “Skyrim with friends” doesn’t resolve this contradiction. Instead, it deepens it. Skyrim has no class system. ESO does. If ZOS wanted a sandbox, then they shouldn’t have built a game around fixed class kits, skill lines, and gear sets with performance tiers. Subclassing isn’t an embrace of freedom. It’s a retreat from complexity dressed as liberation.
Meta exists because systems allow it. Design shapes behavior. Pretending otherwise just lets the actual designers off the hook.
But it is player based problem yes your right the devs put the tools in place but we the players aka users of said tools push the boundaries to their limits. If player x uses tool A and it allows them 1 shot or near 1 shot ability of course players a-z will use it as well creating the “meta” the devs again put tools in place. It’s like do u blame the gun manufacturers for shootings or the shooter themselves? [...]
I blame the shooter and the lawmakers who made it possible for a shooter to easily obtain a weapon. Just like I blame a tax dodger and the loopholes in the tax code or an environmental polluter and the lax regulations that led to a spill. But great job comparing endgame or min-maxing players to homicidal maniacs - really elevates the level of discussion, doesn't it...
How about we stick to the field of games and sports? If you allow a Magic the Gathering tournament to use any card from any set ever, then don't blame the players if someone comes up with an OP combo that ruins the format. If you permit the use of smartphones during a chess tournament, then don't complain if the players leave for another competition that doesn't see the use of chess computers. Blaming players for using novel additions to a game is just dodging developer accountability and gaslighting at its finest.
sans-culottes wrote: »But the players ARE creating the problem. There are certain players- min/maxers- who spend all their time trying to find the most minute increase... and then since so many people are followers- those players just blindly follow along. Then, many of these leaders start making the, "Well you need to run this certain build, set, in order to run with our group"... and followers gotta follow. So no matter WHAT the devs do, no matter what 'balance' they try to achieve- these min/maxers will always find the 'best build' even if it's a fraction of a percent- and people will follow along. That's not the devs fault... AT ALL. There is no way they can find a perfect balance, and IMO, I believe they have given up trying to appease this group.
If players just said... NO! If they just stopped following these people, if they stopped grouping with those who limit what players can have for builds... they would either leave or open up their groups. This would eliminate the 'meta' problem because people would stop following along and would then play what they find to be personally FUN. Yes, some people find being a follower to be fun... I don't... hence the reason I refuse to deal with groups or group content. Since ZOS's established concept for ESO is 'Skyrim with friends'... then subclassing further moves the game to that end.
The idea that “players are the problem” because they pursue optimization is a strange inversion of responsibility. Min-maxing is not a flaw of the playerbase. It is a predictable behavior in any system that rewards performance. If ESO offers measurable advantages for particular builds, then it is the system—not the players—that incentivizes convergence. Blaming players for responding logically to the parameters set by the game design is like blaming water for flowing downhill.
You say you avoid group content because of this. That’s your prerogative. But let’s not confuse personal preference with a design principle. The presence of a meta doesn’t mean the game is broken. It means players are engaging seriously with its mechanics. If that’s unappealing, then that’s fine. But pretending ZOS bears no responsibility because they “can’t please everyone” is a deflection.
And invoking “Skyrim with friends” doesn’t resolve this contradiction. Instead, it deepens it. Skyrim has no class system. ESO does. If ZOS wanted a sandbox, then they shouldn’t have built a game around fixed class kits, skill lines, and gear sets with performance tiers. Subclassing isn’t an embrace of freedom. It’s a retreat from complexity dressed as liberation.
Meta exists because systems allow it. Design shapes behavior. Pretending otherwise just lets the actual designers off the hook.
But it is player based problem yes your right the devs put the tools in place but we the players aka users of said tools push the boundaries to their limits. If player x uses tool A and it allows them 1 shot or near 1 shot ability of course players a-z will use it as well creating the “meta” the devs again put tools in place. It’s like do u blame the gun manufacturers for shootings or the shooter themselves? [...]
I blame the shooter and the lawmakers who made it possible for a shooter to easily obtain a weapon. Just like I blame a tax dodger and the loopholes in the tax code or an environmental polluter and the lax regulations that led to a spill. But great job comparing endgame or min-maxing players to homicidal maniacs - really elevates the level of discussion, doesn't it...
How about we stick to the field of games and sports? If you allow a Magic the Gathering tournament to use any card from any set ever, then don't blame the players if someone comes up with an OP combo that ruins the format. If you permit the use of smartphones during a chess tournament, then don't complain if the players leave for another competition that doesn't see the use of chess computers. Blaming players for using novel additions to a game is just dodging developer accountability and gaslighting at its finest.
It’s not as easy as you think to obtain a gun. Just fyi. But ya let’s just blame the developers for everything in a game 10+ yrs old who are still working on the game when they could just as easily take their efforts into something else.
Devs give players what they want players complain devs don’t give what players want players complain anyone throwing blame at the devs for changes if you think you know or can do better be my guest. It’s easy to criticize when it’s someone else.
SaintJohnHM wrote: »They didn't really have to ruin the game with multiclassing like this, but I won't waste time speculating what led them to so many obviously poor decisions.
Honestly, I kinda understand the knee-jerk reaction statement from Rich, especially now. U35 was no where as bad as we thought, because hey, that's why we have pts to test things out. The first week of U35 was laughably bad, but when it actually comes out, it was fine, not bad at all.
Same thing is going on now. A bunch of knee-jerk reaction, no diversity this, class identity that. But from people who are actually testing it out, the reaction is leaning toward positive much more. Is it balanced? *** no. But is it fun? Hell yes. And for an 11 years old mmorpg with no esport attached, fun should trump balance. That being said, balance should not be thrown out entirely. There are some outlier builds that are insanely strong and should be looked into.
My solution is simple: Nerf main stats when you use subclass. Don't nerf the skill line itself, because it will effect the purest. Just make it like a mythic or vampire curse. You gain some, you lose some. If you wanna get 3 dps skill lines, you should get reduced resources. Make it so when you have 1 subclass active, you lose all your attribute points. If you get 2 subclasses, you get reduced resources even compare to base stats.
cuddles_with_wroble wrote: »sans-culottes wrote: »But the players ARE creating the problem. There are certain players- min/maxers- who spend all their time trying to find the most minute increase... and then since so many people are followers- those players just blindly follow along. Then, many of these leaders start making the, "Well you need to run this certain build, set, in order to run with our group"... and followers gotta follow. So no matter WHAT the devs do, no matter what 'balance' they try to achieve- these min/maxers will always find the 'best build' even if it's a fraction of a percent- and people will follow along. That's not the devs fault... AT ALL. There is no way they can find a perfect balance, and IMO, I believe they have given up trying to appease this group.
If players just said... NO! If they just stopped following these people, if they stopped grouping with those who limit what players can have for builds... they would either leave or open up their groups. This would eliminate the 'meta' problem because people would stop following along and would then play what they find to be personally FUN. Yes, some people find being a follower to be fun... I don't... hence the reason I refuse to deal with groups or group content. Since ZOS's established concept for ESO is 'Skyrim with friends'... then subclassing further moves the game to that end.
The idea that “players are the problem” because they pursue optimization is a strange inversion of responsibility. Min-maxing is not a flaw of the playerbase. It is a predictable behavior in any system that rewards performance. If ESO offers measurable advantages for particular builds, then it is the system—not the players—that incentivizes convergence. Blaming players for responding logically to the parameters set by the game design is like blaming water for flowing downhill.
You say you avoid group content because of this. That’s your prerogative. But let’s not confuse personal preference with a design principle. The presence of a meta doesn’t mean the game is broken. It means players are engaging seriously with its mechanics. If that’s unappealing, then that’s fine. But pretending ZOS bears no responsibility because they “can’t please everyone” is a deflection.
And invoking “Skyrim with friends” doesn’t resolve this contradiction. Instead, it deepens it. Skyrim has no class system. ESO does. If ZOS wanted a sandbox, then they shouldn’t have built a game around fixed class kits, skill lines, and gear sets with performance tiers. Subclassing isn’t an embrace of freedom. It’s a retreat from complexity dressed as liberation.
Meta exists because systems allow it. Design shapes behavior. Pretending otherwise just lets the actual designers off the hook.
But it is player based problem yes your right the devs put the tools in place but we the players aka users of said tools push the boundaries to their limits. If player x uses tool A and it allows them 1 shot or near 1 shot ability of course players a-z will use it as well creating the “meta” the devs again put tools in place. It’s like do u blame the gun manufacturers for shootings or the shooter themselves? [...]
I blame the shooter and the lawmakers who made it possible for a shooter to easily obtain a weapon. Just like I blame a tax dodger and the loopholes in the tax code or an environmental polluter and the lax regulations that led to a spill. But great job comparing endgame or min-maxing players to homicidal maniacs - really elevates the level of discussion, doesn't it...
How about we stick to the field of games and sports? If you allow a Magic the Gathering tournament to use any card from any set ever, then don't blame the players if someone comes up with an OP combo that ruins the format. If you permit the use of smartphones during a chess tournament, then don't complain if the players leave for another competition that doesn't see the use of chess computers. Blaming players for using novel additions to a game is just dodging developer accountability and gaslighting at its finest.
It’s not as easy as you think to obtain a gun. Just fyi. But ya let’s just blame the developers for everything in a game 10+ yrs old who are still working on the game when they could just as easily take their efforts into something else.
Devs give players what they want players complain devs don’t give what players want players complain anyone throwing blame at the devs for changes if you think you know or can do better be my guest. It’s easy to criticize when it’s someone else.
they do not give us what we want and i 100% think i could do better and i would do it for free if they asked me
I have lost a third of the members of my core directly because of this update. It's disheartening as a raid lead.
LukosCreyden wrote: »As a more """"midcore"""" player (i like soloing hard content like DLC dungeons) I am curious, what was it about the update that made your team quit? Genuine question. Is it because the meta will involve absolutely EVERYONE running the same build?