Twohothardware wrote: »alpha_synuclein wrote: »Twohothardware wrote: »The old Craglorn trials are nothing at all like the newer trials that I was referencing when I said 99% of the general player base have never cleared them. You're not going into VSS and clearing it without experienced players with high rotations no matter how good you were at leading trials groups. That's why guilds are able to charge charge millions of gold for carries and skin unlocks. It's the same thing with a number of the newer Vet DLC dungeons.
Sure, if you take a bunch of new players that never touched group content, you will struggle in a trial like vSS. But if you put together a team of people that are build for their roles (and not necessarily in a strict meta way), willing to cooperate and give it more than one go, you will clear.
Trials might not be the most popular activity in ESO, but saying that 99% of playerbase cannot clear vet is a disservice to the playerbase.
Have you ever joined a PUG for a newer vet trial? I've joined a few and they never got past the first boss after numerous wipes and people just finally starting leaving.
The only way you're going into vSS with ESO players that haven't cleared it before and actually getting through it is you put together a team of mostly players that routinely clear hard vet trials, know the mechanics, and have enough DPS to carry the rest of the group. Basically a paid carry.
Now maybe things are easier on PC where ya'll got a mod that telegraphs the mechanics to you and tells you when to block and everything but not on console.
It’s actually quite the opposite to what you want to believe. The negative reaction comes mainly from players who care about the game and spent ample time actually testing subclassing, while positive comments come either from role players who treat eso as a single player game and couldn’t care less about balance and combat or from players who instead only care about action but not about the game itself, who want to have their fun using broken builds for a month at most then leave for another game again.Honestly, I kinda understand the knee-jerk reaction statement from Rich, especially now. U35 was no where as bad as we thought, because hey, that's why we have pts to test things out. The first week of U35 was laughably bad, but when it actually comes out, it was fine, not bad at all.
Same thing is going on now. A bunch of knee-jerk reaction, no diversity this, class identity that. But from people who are actually testing it out, the reaction is leaning toward positive much more. Is it balanced? *** no. But is it fun? Hell yes. And for an 11 years old mmorpg with no esport attached, fun should trump balance. That being said, balance should not be thrown out entirely. There are some outlier builds that are insanely strong and should be looked into.
My solution is simple: Nerf main stats when you use subclass. Don't nerf the skill line itself, because it will effect the purest. Just make it like a mythic or vampire curse. You gain some, you lose some. If you wanna get 3 dps skill lines, you should get reduced resources. Make it so when you have 1 subclass active, you lose all your attribute points. If you get 2 subclasses, you get reduced resources even compare to base stats.
Dalsinthus wrote: »My raid and dungeon groups are heavily split on this. The people that are just playing to raid and aren't interested in story, lore, characters, etc. are all in for getting new trifectas and perfectas with multi class characters. To them, more power is a good thing even if it takes playing Frankenstein's monster to get there. They are excited for what's coming.
SaintJohnHM wrote: »Maybe they'll listen to the feedback, but based on past missteps, I doubt it. I don't take it personally, it's a business decision, we are inconsequential.
Marronsuisse wrote: »A power squish like U35 is always going to be received more poorly than a power bump.
Was going to say exactly this. I don't think it will be like U35 unless they start nerfing literally everything and everyone in an attempt to balance things.
In general most players enjoy more options and becoming more powerful.
Zyaneth_Bal wrote: »It’s actually quite the opposite to what you want to believe. The negative reaction comes mainly from players who care about the game and spent ample time actually testing subclassing, while positive comments come either from role players who treat eso as a single player game and couldn’t care less about balance and combat or from players who instead only care about action but not about the game itself, they want to have their fun using broken builds for a month at most than leave for another game again.
That negative feedback is the exact and sole reason u35 wasn’t a complete disaster by the way.
Honestly, I kinda understand the knee-jerk reaction statement from Rich, especially now. U35 was no where as bad as we thought, because hey, that's why we have pts to test things out. The first week of U35 was laughably bad, but when it actually comes out, it was fine, not bad at all.
Same thing is going on now. A bunch of knee-jerk reaction, no diversity this, class identity that. But from people who are actually testing it out, the reaction is leaning toward positive much more. Is it balanced? *** no. But is it fun? Hell yes. And for an 11 years old mmorpg with no esport attached, fun should trump balance. That being said, balance should not be thrown out entirely. There are some outlier builds that are insanely strong and should be looked into.
My solution is simple: Nerf main stats when you use subclass. Don't nerf the skill line itself, because it will effect the purest. Just make it like a mythic or vampire curse. You gain some, you lose some. If you wanna get 3 dps skill lines, you should get reduced resources. Make it so when you have 1 subclass active, you lose all your attribute points. If you get 2 subclasses, you get reduced resources even compare to base stats.
Reginald_leBlem wrote: »Update 35 was every bit as bad as we thought it was going to be. Between that, and AWA, my active raid teams vanished. Less than a month after U35, 20+ people across 3 of my raid teams stopped playing. 5 of them are still on my friend list and haven't logged back in since.
Suna_Ye_Sunnabe wrote: »Is this player base allergic to having fun?
Cooperharley wrote: »Suna_Ye_Sunnabe wrote: »Is this player base allergic to having fun?
The ESO forums is completely level-headed, positive and supportive, what do you mean?
It's an entire new progression system. It's not simply if you had a max level templar you have access to those skill lines - you need to level up the new subclass skill lines independently again.
SpiritKitten wrote: »
It's an entire new progression system. It's not simply if you had a max level templar you have access to those skill lines - you need to level up the new subclass skill lines independently again.
Is this the way it is right now on the PTS? Did you test that? Because the notes and the live stream said that if you had that maxed out already on another level 50 character than you get immediate access to it.
SpiritKitten wrote: »
It's an entire new progression system. It's not simply if you had a max level templar you have access to those skill lines - you need to level up the new subclass skill lines independently again.
Is this the way it is right now on the PTS? Did you test that? Because the notes and the live stream said that if you had that maxed out already on another level 50 character than you get immediate access to it.
Basically, the subclass skill lines are shared among eachother. If you have an existing Necromancer and maxed out the Grave Lord skill tree, that doesn't count for subclassing.
"Subclass - Grave Lord" is like it's own variant of "Necromancer - Grave Lord". Everyone's account starts at 0/1 "Subclass - Grave Lord". Once it's 50, it's 50 for your entire account. But again, having "Necromancer - Grave Lord" maxed out has no bearing on your access to "Subclass - Grave Lord".
If that make sense.
SpiritKitten wrote: »
It's an entire new progression system. It's not simply if you had a max level templar you have access to those skill lines - you need to level up the new subclass skill lines independently again.
Is this the way it is right now on the PTS? Did you test that? Because the notes and the live stream said that if you had that maxed out already on another level 50 character than you get immediate access to it.
Basically, the subclass skill lines are shared among eachother. If you have an existing Necromancer and maxed out the Grave Lord skill tree, that doesn't count for subclassing.
"Subclass - Grave Lord" is like it's own variant of "Necromancer - Grave Lord". Everyone's account starts at 0/1 "Subclass - Grave Lord". Once it's 50, it's 50 for your entire account. But again, having "Necromancer - Grave Lord" maxed out has no bearing on your access to "Subclass - Grave Lord".
If that make sense.
That was how I thought it worked as well, but people in this thread indicated that's not how it works. Apparently there's some weirdness with the templates on PTS where you can still end up at level 1 on subclassed skill lines even if you have the requisite achievement.
SpiritKitten wrote: »
It's an entire new progression system. It's not simply if you had a max level templar you have access to those skill lines - you need to level up the new subclass skill lines independently again.
Is this the way it is right now on the PTS? Did you test that? Because the notes and the live stream said that if you had that maxed out already on another level 50 character than you get immediate access to it.
Basically, the subclass skill lines are shared among eachother. If you have an existing Necromancer and maxed out the Grave Lord skill tree, that doesn't count for subclassing.
"Subclass - Grave Lord" is like it's own variant of "Necromancer - Grave Lord". Everyone's account starts at 0/1 "Subclass - Grave Lord". Once it's 50, it's 50 for your entire account. But again, having "Necromancer - Grave Lord" maxed out has no bearing on your access to "Subclass - Grave Lord".
If that make sense.
That was how I thought it worked as well, but people in this thread indicated that's not how it works. Apparently there's some weirdness with the templates on PTS where you can still end up at level 1 on subclassed skill lines even if you have the requisite achievement.
SpiritKitten wrote: »
That must be a bug, because they clearly said in the livestream that if you have a (subclassed) skill line at 50, it is shared account-wide.
SpiritKitten wrote: »
That must be a bug, because they clearly said in the livestream that if you have a (subclassed) skill line at 50, it is shared account-wide.
So I confirmed with a friend who came on PTS but did not make any new template characters, only their existing ported NA characters. When they logged into other characters they immediately unlocked the collectables for all the skill lines to subclass with.
So based on that, seems like your existing character's progression currently on Live will contribute to unlocking the subclassing, even on Day 1 if you have the grind done already.
Reginald_leBlem wrote: »SpiritKitten wrote: »
That must be a bug, because they clearly said in the livestream that if you have a (subclassed) skill line at 50, it is shared account-wide.
So I confirmed with a friend who came on PTS but did not make any new template characters, only their existing ported NA characters. When they logged into other characters they immediately unlocked the collectables for all the skill lines to subclass with.
So based on that, seems like your existing character's progression currently on Live will contribute to unlocking the subclassing, even on Day 1 if you have the grind done already.
I logged into 1 toon, and did not have access to subclassing.
I logged into all my toons from live, and had access to each skill line, at level 1 for subclassing.
I created a new template fully leveled Arcanist character, and had access to all subclassing lines at level 50, EXCEPT arcanist skills, that were still avaliable but at level 1
I created a second fully leveled template character of a different class, and arcanist skill lines were available for subclassing at level 50.
Cooperharley wrote: »So just to confirm here - want to make sure I'm understanding. I mainly play 1 character (my arcanist). In order to have access to the other 6 class's skill lines, I need to have leveled each of them to level 50 (all 3 on my NB, all 3 on my sorc, and so on) in order to use them on my arcanist?