Zyaneth_Bal wrote: »There’s nothing left for players other than leave or accept, cope and watch zos kill the game with each new update. They never have and never will listen to any feedback
randconfig wrote: »Zyaneth_Bal wrote: »There’s nothing left for players other than leave or accept, cope and watch zos kill the game with each new update. They never have and never will listen to any feedback
To be fair, I hope ZOS doesn't make changes just when I complain and post suggestions on the forums...
Instead, I hope that my feedback is carefully weighed, alongside the wants of the majority of the playerbase and what the actual in-game data says, when it comes to making changes to the game, as this is what will lead to a better game overall.
SaintJohnHM wrote: »You can hope for whatever you want, but what you're going to get is a garbage new system that they clearly didn't think through that will make the game less fun for many players.
SaintJohnHM wrote: »ESO_Nightingale wrote: »In my opinion, subclassing is one of the best systems they've ever released. But its going to be really badly balanced on launch. But now that it's here it's exciting and has a lot of potential.
I'm glad you dig it, there are many of though who see that multiclassing has ruined pure classing and the power creep will make a lot of content not as challengingly fun. It's the worst update I've seen, their weekly patches show they don't really know how to fix the problems they've created, and they're not listening to our concerns.
While I agree that ZOS is listening to people's concerns and making some good responses in this PTS, it is still far from enough, and a lot of feedback and even consensus among players did not appear in the patch notes.
Moreover, consumers are not obliged to be patient with a product that is not good enough. It is irresponsible to insist on putting it on live when you already know that subclassing will cause power creep and weaken the pure class. Even if they want to observe the actual interaction of live, we should also receive a developer notification to let us know that they are closely observing and will adjust as needed (for example, promise to make fine-tuning every one to two weeks until U47)
SaintJohnHM wrote: »While I agree that ZOS is listening to people's concerns and making some good responses in this PTS, it is still far from enough, and a lot of feedback and even consensus among players did not appear in the patch notes.
Moreover, consumers are not obliged to be patient with a product that is not good enough. It is irresponsible to insist on putting it on live when you already know that subclassing will cause power creep and weaken the pure class. Even if they want to observe the actual interaction of live, we should also receive a developer notification to let us know that they are closely observing and will adjust as needed (for example, promise to make fine-tuning every one to two weeks until U47)
Yep. The cheerleaders who don't see the problems think players will wait around for the devs to finally figure out what they're trying to do with the mess they've made by trying to force multiclassing without fully thinking it through and how it ruins much of the gameplay we currently enjoy. People in my guild are already stopping their subscription after the lack of updates in this week's patch. It's garbage and it seems so weird that they feel they need to force this on us without taking more time to get it right.
what a pity, Saint John. I mean the new patch would exactly enable players like you or your guild to progess some trifecta which are Rockgrove or past for which in the past, damage, tank skillsets or strenght of healing were missing or all together.
There are a lot more opportunities and fine-tuning possible and power is increasing. Isnt this seen as something positive to make older content easier?
YandereGirlfriend wrote: »SaintJohnHM wrote: »While I agree that ZOS is listening to people's concerns and making some good responses in this PTS, it is still far from enough, and a lot of feedback and even consensus among players did not appear in the patch notes.
Moreover, consumers are not obliged to be patient with a product that is not good enough. It is irresponsible to insist on putting it on live when you already know that subclassing will cause power creep and weaken the pure class. Even if they want to observe the actual interaction of live, we should also receive a developer notification to let us know that they are closely observing and will adjust as needed (for example, promise to make fine-tuning every one to two weeks until U47)
Yep. The cheerleaders who don't see the problems think players will wait around for the devs to finally figure out what they're trying to do with the mess they've made by trying to force multiclassing without fully thinking it through and how it ruins much of the gameplay we currently enjoy. People in my guild are already stopping their subscription after the lack of updates in this week's patch. It's garbage and it seems so weird that they feel they need to force this on us without taking more time to get it right.
On the other hand, I've heard from a bunch of lapsed ESO players that subclassing has them excited and that they are willing to give the game a second look because of it.
Will those players ultimately stick? Who knows. But there is at least as much excitement as there is doomsaying about the project.
I dont think that they will be boringly easy for you, when you didnt achieve 4 year old trifectas now. The power creep is not so strong.
what a pity, Saint John. I mean the new patch would exactly enable players like you or your guild to progess some trifecta which are Rockgrove or past for which in the past, damage, tank skillsets or strenght of healing were missing or all together.
There are a lot more opportunities and fine-tuning possible and power is increasing. Isnt this seen as something positive to make older content easier?
thats normal that older content is easier. I mean the average player today wouldnt make a TTT with the damage available at that time.
Like you and your guild were not able to clear the past Rockgrove trifectas even with Arcanist. That doesnt mean your guild is bad, but its not one of the top percents, which also doesnt matter. My point is that harder content is made available to a broader player base while the newer content is still challenging for the top players and thats the normal cause of events for games. It will be still hard to get those 4 year old achievements.
Tbh I’m afraid zos don’t have as long as several updates. If this disaster remains unattended for that long it might be too late.YandereGirlfriend wrote: »Subclassing as an idea is largely cool. But it'll also likely take several more Updates to get sorted out.
Which is WAY different than U35 which was basically, "Hey guys, want some nerfs...".
yes, didnt even tried. And dont look only on dummy parses going up, look also on
1. Sustain nerf for Arcanist
2. Target cap nerf for Arcanist - limit of 6
3. Ultimate nerf for healers and whole group
4. Support nerf restricting some abilities to 6 players instead of 12.
So the assumption that there is an extraordinary power creep will prove wrong in reality because all those factors will need to be handled and limit the power creep.
SaintJohnHM wrote: »what a pity, Saint John. I mean the new patch would exactly enable players like you or your guild to progess some trifecta which are Rockgrove or past for which in the past, damage, tank skillsets or strenght of healing were missing or all together.
There are a lot more opportunities and fine-tuning possible and power is increasing. Isnt this seen as something positive to make older content easier?
it's not more fun for us to have content become boringly easy while ruining the classes we love to play, we already clear the HMs and trifectas, and we like doing it with a challenge. There are already normal and veteran modes, hard modes and trifectas should be more of a challenge for the folks who want them.
SaintJohnHM wrote: »what a pity, Saint John. I mean the new patch would exactly enable players like you or your guild to progess some trifecta which are Rockgrove or past for which in the past, damage, tank skillsets or strenght of healing were missing or all together.
There are a lot more opportunities and fine-tuning possible and power is increasing. Isnt this seen as something positive to make older content easier?
it's not more fun for us to have content become boringly easy while ruining the classes we love to play, we already clear the HMs and trifectas, and we like doing it with a challenge. There are already normal and veteran modes, hard modes and trifectas should be more of a challenge for the folks who want them.
More of a challenge create your own challenge for these trials make them more difficult such as no gear run of trial or some other creative way to make a trial more challenging. We the players create majority of problems with the game with metas and finding other broken interactions within the game so devs respond by nerfing said broken interactions and metas.
SaintJohnHM wrote: »yes, didnt even tried. And dont look only on dummy parses going up, look also on
1. Sustain nerf for Arcanist
2. Target cap nerf for Arcanist - limit of 6
3. Ultimate nerf for healers and whole group
4. Support nerf restricting some abilities to 6 players instead of 12.
So the assumption that there is an extraordinary power creep will prove wrong in reality because all those factors will need to be handled and limit the power creep.
Wrong again. Most of those changes won't pull back the power creep, but it will make it so Pearls and Pillagers are less fun for healers, etc. We tested on the PTS and the power creep will definitely have us skipping mechs.
SaintJohnHM wrote: »yes, didnt even tried. And dont look only on dummy parses going up, look also on
1. Sustain nerf for Arcanist
2. Target cap nerf for Arcanist - limit of 6
3. Ultimate nerf for healers and whole group
4. Support nerf restricting some abilities to 6 players instead of 12.
So the assumption that there is an extraordinary power creep will prove wrong in reality because all those factors will need to be handled and limit the power creep.
Wrong again. Most of those changes won't pull back the power creep, but it will make it so Pearls and Pillagers are less fun for healers, etc. We tested on the PTS and the power creep will definitely have us skipping mechs.
I would really like to help to increase your joy playing and strengthen the argument that this is possible for older content. The not so talented players would get TTT some years after it went out because players could skip mechanics. I assume that you can skip some mechanics for older content and thats ok. Its still not easy for your group, but you will have a chance to get titles which group with a certain level of talent and time to commit to the game would else never get.
You dont skip mechanics for the newest trial, can you confirm this?
you are right with the dungeons. When I read that you have completed everything there, then you are a very strong dungeon player. However, there are also less talented players. Yesterday I tried (not the most talented player) graven deep hm and did like 70% of the damage and we failed due to overwhelming adds at 75% etc. with a random group of high cp players.
So there are players who need this power creep. I would assume that the power is also needed for the newest trials.
Your point of view is plain wrong. In short players “finding metas” and otherwise becoming stronger is one of the core design principles of the mmorpg genre.SaintJohnHM wrote: »what a pity, Saint John. I mean the new patch would exactly enable players like you or your guild to progess some trifecta which are Rockgrove or past for which in the past, damage, tank skillsets or strenght of healing were missing or all together.
There are a lot more opportunities and fine-tuning possible and power is increasing. Isnt this seen as something positive to make older content easier?
it's not more fun for us to have content become boringly easy while ruining the classes we love to play, we already clear the HMs and trifectas, and we like doing it with a challenge. There are already normal and veteran modes, hard modes and trifectas should be more of a challenge for the folks who want them.
More of a challenge create your own challenge for these trials make them more difficult such as no gear run of trial or some other creative way to make a trial more challenging. We the players create majority of problems with the game with metas and finding other broken interactions within the game so devs respond by nerfing said broken interactions and metas.
SaintJohnHM wrote: »SaintJohnHM wrote: »what a pity, Saint John. I mean the new patch would exactly enable players like you or your guild to progess some trifecta which are Rockgrove or past for which in the past, damage, tank skillsets or strenght of healing were missing or all together.
There are a lot more opportunities and fine-tuning possible and power is increasing. Isnt this seen as something positive to make older content easier?
it's not more fun for us to have content become boringly easy while ruining the classes we love to play, we already clear the HMs and trifectas, and we like doing it with a challenge. There are already normal and veteran modes, hard modes and trifectas should be more of a challenge for the folks who want them.
More of a challenge create your own challenge for these trials make them more difficult such as no gear run of trial or some other creative way to make a trial more challenging. We the players create majority of problems with the game with metas and finding other broken interactions within the game so devs respond by nerfing said broken interactions and metas.
Wrong. I just want to have fun with the system the game gives me and has given me the past few years, I don't always have to make up my own mini-game within ESO and convince a few dozen others to commit to the same rules. That would obviously be less fun.
SaintJohnHM wrote: »SaintJohnHM wrote: »what a pity, Saint John. I mean the new patch would exactly enable players like you or your guild to progess some trifecta which are Rockgrove or past for which in the past, damage, tank skillsets or strenght of healing were missing or all together.
There are a lot more opportunities and fine-tuning possible and power is increasing. Isnt this seen as something positive to make older content easier?
it's not more fun for us to have content become boringly easy while ruining the classes we love to play, we already clear the HMs and trifectas, and we like doing it with a challenge. There are already normal and veteran modes, hard modes and trifectas should be more of a challenge for the folks who want them.
More of a challenge create your own challenge for these trials make them more difficult such as no gear run of trial or some other creative way to make a trial more challenging. We the players create majority of problems with the game with metas and finding other broken interactions within the game so devs respond by nerfing said broken interactions and metas.
Wrong. I just want to have fun with the system the game gives me and has given me the past few years, I don't always have to make up my own mini-game within ESO and convince a few dozen others to commit to the same rules. That would obviously be less fun.
Can’t have fun with the system being introduced with this latest update?
Zyaneth_Bal wrote: »Your point of view is plain wrong. In short players “finding metas” and otherwise becoming stronger is one of the core design principles of the mmorpg genre.SaintJohnHM wrote: »what a pity, Saint John. I mean the new patch would exactly enable players like you or your guild to progess some trifecta which are Rockgrove or past for which in the past, damage, tank skillsets or strenght of healing were missing or all together.
There are a lot more opportunities and fine-tuning possible and power is increasing. Isnt this seen as something positive to make older content easier?
it's not more fun for us to have content become boringly easy while ruining the classes we love to play, we already clear the HMs and trifectas, and we like doing it with a challenge. There are already normal and veteran modes, hard modes and trifectas should be more of a challenge for the folks who want them.
More of a challenge create your own challenge for these trials make them more difficult such as no gear run of trial or some other creative way to make a trial more challenging. We the players create majority of problems with the game with metas and finding other broken interactions within the game so devs respond by nerfing said broken interactions and metas.