RDK uses the same data as Hodors and numerous others do in PVE with Ultimate and resource sharing. But for the most part it is just displaying the information already being sent to your client anyways in a useful way for PVPers.
If it was banned, then everyone would just swap to Hodors and use the 20 different little addons that RDK brings into one place. Now if you banned Hodors, the entire PVE trial community would be in an uproar.
Izanagi.Xiiib16_ESO wrote: »Note: I don't personally use RDK as I don't really like it in comparison to our addon.
marlonbrando wrote: »Izanagi.Xiiib16_ESO wrote: »Note: I don't personally use RDK as I don't really like it in comparison to our addon.
(OP here)
Is your addon a private addon or can it be downloaded? I've looked at the code for a lot of the "ping sharing" addons and would love to see how another actively-used addon does things.
Interesting. I originally adapted Piece of Candy from Taos Group Ultimate using some of the features of Sancts as inspiration. I haven't been able to remember the name "Sancts" for months though, so thanks for reminding me.Izanagi.Xiiib16_ESO wrote: »marlonbrando wrote: »Izanagi.Xiiib16_ESO wrote: »Note: I don't personally use RDK as I don't really like it in comparison to our addon.
(OP here)
Is your addon a private addon or can it be downloaded? I've looked at the code for a lot of the "ping sharing" addons and would love to see how another actively-used addon does things.
Its an updated version of this: https://www.esoui.com/downloads/info1787-SanctsUltimateOrganiser.html
There's also https://www.esoui.com/downloads/info1643-BanditsUserInterface.html, https://www.esoui.com/downloads/info1896-PieceofCandy.html (which im sure you know ) https://www.esoui.com/downloads/info2311-HodorReflexes-DPSUltimateShare.html
That's what I'm wondering though. Is the same type of lag? Are there situations on the consoles where your character just twitches when you're trying to do something, requiring you to hit a key multiple times? Are there times when you can't even drink a potion? Or is it just that you have to hit a key twice?It is an interesting point. How much of the data exchange is client-server traffic subject to the latency of plain old geographic distance from the megaserver? Add-ons could affect that
I don't even know if Zos could do a no add-ons test as the add-ons are client side. They would have to disable the entire add-on api for pvp. Probably possible and not a silly idea.
I did have my hopes pinned on procs sets being the cause but have to admit that they aren't. shame as I've really enjoyed the last few weeks despite the lag.
It's still all speculation though. consoles have lag but no add-ons
marlonbrando wrote: »My guild is convinced that one of the biggest problems with PVP on Gray Host is the addons that some ball groups use to coordinate. We think that possibly the server could get overloaded with things like "map pings" or event notifications when engaging with an enemy group which coordinates with addons like "RDK Group Tool". The negative effects that we see are crashing, inability to use abilities, inability to drink a potion, and inability to break free.
I'm an addon developer myself so I know that it's at least within the realm of possibility that this could be a factor but it's not entirely clear to me how it could be an isolated event, i.e., if there's a ball group engaging players in Blue Road Keep, then those players will experience lag but the players in Glademist likely won't notice it. What would locality have to do with the issue?
I was wondering if console users see extreme lag when they engage with a ball group. Lag meaning, you can't fire your abilities, drink potions, or break free. Are ball groups even a thing on the consoles?
OP is exactly right and RDK should be considered cheating and against the ToS.
I would say that this addon is to grouping what Miat's was to 1vXing and individual combat. It is way too much information about other people that gives huge advantages to those that have it over those that don't. I really don't see much point in using it as a solo player either as from what I am seeing above nothing interests me from a solo combat perspective.
marlonbrando wrote: »OP is exactly right and RDK should be considered cheating and against the ToS.
RDK is an incredible effort from someone who has managed to gather boatloads of useful information provided by game APIs and provide it to the end user. A lot of what it does is available from other addons but the goal of the addon is apparently to be a Swiss army knife.
I didn't mean to imply that it was doing anything illegal and I don't think it should be considered cheating.
The information that it provides to a ball group is different than what a solo player would use. There would be a lot more server traffic when it's used by a ball group since it shares information about ultimates or synergies being used between everyone in the group.
From a solo perspective, among other things, you can get information about keeps that are under attack and have it remind you when your potions or food are running out.
It's really an amazing piece of software. I don't run it but, as a programmer, I really am in awe at the effort that was put into it.
VaranisArano wrote: »I've always wondered how much of a load Master Merchant is on the server. I don't know how RDK works, but there isn't much it doesn't do, so it's got to be checking for a lot of things too. I know for sure when you log on though, MM takes about 10 seconds to stop lagging the game. Maybe MM should put that data retrieval on a toggle? I don't see how RDK could be considered cheating. It does a lot, but nothing like Miats did.
I don't know, but as far as skills go, I think the group heals and purging is probably the main culprit
Master Merchant already had its ability to query the server severely curtailed by ZOS because it was causing issues. I think back in 2019?
I play on PC with addons and on console without addons.marlonbrando wrote: »(...) It would be interesting to hear from anyone who has played both PC and console to see if the "lag feel" is the same.
As lag increases, the odds that some/all of my skills won't work properly when I press my keyboard/triggers increase proportionally as it happens too often with the ultimate "Dragonleap" on my DK. Some times I also can't drink a potion at the time I want/need to. Only after several attempts (more than one usually) I achieve success, other times it's just too late.marlonbrando wrote: »(...) Are there situations on the consoles where your character just twitches when you're trying to do something, requiring you to hit a key multiple times? Are there times when you can't even drink a potion? Or is it just that you have to hit a key twice?(...)
Thank you! That was the kind of perspective I wanted to hear. It sounds like the console players see the same things we do on the PC. That doesn't mean definitively that addons have nothing to do with it but it does suggest it.redlink1979 wrote: »I play on PC with addons and on console without addons.marlonbrando wrote: »(...) It would be interesting to hear from anyone who has played both PC and console to see if the "lag feel" is the same.
Yes lag feels about the same on both platforms and gets exponentially worse as the amount of players involved in the fight increases. .As lag increases, the odds that some/all of my skills won't work properly when I press my keyboard/triggers increase proportionally as it happens too often with the ultimate "Dragonleap" on my DK. Some times I also can't drink a potion at the time I want/need to. Only after several attempts (more than one usually) I achieve success, other times it's just too late.marlonbrando wrote: »(...) Are there situations on the consoles where your character just twitches when you're trying to do something, requiring you to hit a key multiple times? Are there times when you can't even drink a potion? Or is it just that you have to hit a key twice?(...)
Our experience seems to differ here. There are times when it seems like things could be laggy at Bruma when there is a big fight at Arrius but the lag at Bruma is nothing like if you are in the thick of things at Arrius.InvitationNotFound wrote: »As the author of the RdK Group Tool, I'll pick a few posts and comment on them.
If you have a specific question to me, please use @InvitationNotFound in your message.marlonbrando wrote: »My guild is convinced that one of the biggest problems with PVP on Gray Host is the addons that some ball groups use to coordinate. We think that possibly the server could get overloaded with things like "map pings" or event notifications when engaging with an enemy group which coordinates with addons like "RDK Group Tool". The negative effects that we see are crashing, inability to use abilities, inability to drink a potion, and inability to break free.
I'm an addon developer myself so I know that it's at least within the realm of possibility that this could be a factor but it's not entirely clear to me how it could be an isolated event, i.e., if there's a ball group engaging players in Blue Road Keep, then those players will experience lag but the players in Glademist likely won't notice it. What would locality have to do with the issue?
I was wondering if console users see extreme lag when they engage with a ball group. Lag meaning, you can't fire your abilities, drink potions, or break free. Are ball groups even a thing on the consoles?
But the RdK Group Tool shouldn't cause much server stress in my opinion.
A player will send approximately 4 Bytes every second. Which means that this will be 48 Bytes sent to the group (per player). This is not really a lot.
The server does not really have to do much with that data, just simply forward it.
As this happens all the time, i believe that you should feel it all the time if it would have an impact.
Furthermore, i disagree with the BRK and Glade situation. You might feel really bad lag even when nothing is nearby and some action is on the other end of the map.
Maybe if we ask nicely? Not that that ever works.But to be honest here, some numbers from ZOS in this regard would be nice.
I agree but ZOS has basically turned a blind eye to the methods our addons use to communicate between players. They have squashed other methods of communication like using chat for information transfer.
It's well deserved.marlonbrando wrote: »OP is exactly right and RDK should be considered cheating and against the ToS.
RDK is an incredible effort from someone who has managed to gather boatloads of useful information provided by game APIs and provide it to the end user. A lot of what it does is available from other addons but the goal of the addon is apparently to be a Swiss army knife.
I didn't mean to imply that it was doing anything illegal and I don't think it should be considered cheating.
The information that it provides to a ball group is different than what a solo player would use. There would be a lot more server traffic when it's used by a ball group since it shares information about ultimates or synergies being used between everyone in the group.
From a solo perspective, among other things, you can get information about keeps that are under attack and have it remind you when your potions or food are running out.
It's really an amazing piece of software. I don't run it but, as a programmer, I really am in awe at the effort that was put into it.
Appreciate that comment mate
Sure, the information (except for the map pings) is already there but a lot of information is being communicated back to the end user who wouldn't necessarily be seeing it in their clients if an addon wasn't asking for it. I don't know what kind of protocol ZOS uses to transmit that information. Maybe it isn't incredibly efficient and requires a lot of processing power to pack and unpack.VaranisArano wrote: »I've always wondered how much of a load Master Merchant is on the server. I don't know how RDK works, but there isn't much it doesn't do, so it's got to be checking for a lot of things too. I know for sure when you log on though, MM takes about 10 seconds to stop lagging the game. Maybe MM should put that data retrieval on a toggle? I don't see how RDK could be considered cheating. It does a lot, but nothing like Miats did.
I don't know, but as far as skills go, I think the group heals and purging is probably the main culprit
Master Merchant already had its ability to query the server severely curtailed by ZOS because it was causing issues. I think back in 2019?
As far as i know, the API used in RdK only reads data that is already on the client (at least these are my assumptions as everything else wouldn't make much sense) (except map pins of course) and should not generate any additional load on the servers.