Fixed an issue where werewolves could use Devour on the same corpse multiple times.
Because this was a priority with the skill line that it needed to be pushed out now. Not that WW is basically useless or filled with bugs but, any semblance of trying to salvage what you have and you keep nerfing it.
Fixed an issue where werewolves could use Devour on the same corpse multiple times.
Because this was a priority with the skill line that it needed to be pushed out now. Not that WW is basically useless or filled with bugs but, any semblance of trying to salvage what you have and you keep nerfing it.
My ideas are simple to other peoples ideas but still relevant, I don't think we should be able to transform at will as that just doesn't fit with the lore I bet. However I KNOW they wanna stay with the whole 5 button layout and one ult and one potion button, BUT I really really think they should give the werewolves one extra ult button! What I mean by this is if your a werewolf you get an extra button for ult and you can get to choose to use those ult points in either transforming into a werewolf or using the points on your other alt but you can only pick one or the other and the points get used up as always with what ever one you pick. I don't like that I gave up a perfectly good aoe dps ult and a perfectly good aoe healing ult just to become a werewolf for...what? 30 seconds? I think this idea is a fairly easy and sound way to fix a lot of things.
Also perhaps on full moons we get to transform for free or something like that? The other main thing I have a problem with is that my game play and enjoyment is totally ruined by turning into a werewolf...the walk and run is utterly silly and unrealistic! No running on all fours? No sneaking on all fours? Actually no sneaking at all is avalible as a werewolf! Walking and running is just like playing around with a cartoon and needs to be reanimated, I don't know who gave the final okay with the WW animations and how NO ONE in beta would of mentioned it but....yea....no i'm supposed to be scary, feral and rabid not "ERMEGERD LOOK AT MEH RUN!!! GERHER!" lol!
Also I would like to add that one thing I would REALLY like to see eventually is diffrent sexes with the werewolf! I'm sure there is more then one person here who agrees that they would like to see male AND female werewolves! If we remain part human looking there is no reason that my female toon should turn and look like every male werewolf! I'd like to see us be a little smaller a bit more..dainty as it were? Breasts would be nice of course...I mean to make a female model wouldn't be to hard i'd gather.
ZOS_TristanK wrote: »Hello, everyone. We are actively reading all your feedback, and do encourage you to continue to share it with us. Your constructive feedback is valuable, and allows us to make improvements to our game and ensure a fun and rewarding experience for everyone.
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Ok so werewolf is quite obviously underperforming at this point. I think a complete rework is warranted, here are some of my ideas on the subject.
1. Make transformation a toggle, like the Sorcerer ult Overload. Make every second in form reduce your ultimate, possibly even active abilities. Have basic attacks and feeding add to your ultimate(and please make sure that if it has a long feed animation that it adds the time spent feeding plus extra or it's pointless) This would require you to be in constant combat to stay in form. Also lower the cost to swap into form to be in line with other ults, maybe 300 ult or so(this would require actual playtesting to figure out a number)
2. changes to passives:
Pursuit: have this affect you out of wolf form, pure boost to stamina
Blood Rage: wouldn't be needed with lowered ult cost and toggle form as seen
in #1. Possibly change this to a magelight like effect, such as
tracking, would notify you of a stealther within a certain radius
maybe even give a general direction in relation to your position
but not see through stealth.
Devour: changes included above in #1
Bloodmoon: Fine as is but remove any night only or full moon only restrictions
choosing to give someone the gift shouldn't be reliant on lore
forcing you into a beast state or whatever.
Savage Strength: seems fine as is, maybe swap it out to simply increase your
damage instead of stamina, yes same effect but could be
abused.
Call of the pack: Have this affect you as well, but have it overwritten by other
werewolves bonus, that way if yo are with a pack you get a
better decay rate even if noone else has the passive.
3. Personally I'm fine with the actives as is, except that it's very limiting being forced to a new bar with only 2 actives where vamps, or any other skill line can simply add their new skills to an existing bar and use them in combination with others, maybe we should get some baseline attack abilities that while not overly strong make us feel like we have more options, and then buy the 2 existing actives as we reach appropriate rank? seeking realistic suggesstions on this one.
4. Ultimate Morphs......well if pack leader worked it would be fantastic overall for group synergy, and berserker seems fine at first glance but i havn't noticed much of a dps improvement, berserkers are more known for their fortitude, maybe this should be changed to improved fear resistance(or immunity) and a damage resistance akin to the undeath passive that vamps get?
That is really disappointing. When they said, that they will rework the class i thought about some changes in the next big content update... so Craglorn, tomorrow.
Well... no huge changes, but at least to make werewolf more playable.
The issues with the werewolf are known since early beta... as are other problems as well... i know...
Decresing the ultimate cost from 1k to ~850 is a bad joke.
But it seems there are so many construction zones, that the main focus lies as usual in the "bigger" things who sattisfy the highest number of customers.
But as always for me its the details who make something running or just... normal.
Just to change some numbers is delaying tactic par exelance.
I was looking forward to level in Craglorn as a werewolf, perhaps with a whole pack of it. But as it seems its going to be... hectic and dissapointing.
Do we realy have to wait one/two years? Isn`t there an estimate?
Just telling people "we are working on it", "We know it" isn`t enough.
There realy should be some sincerity in it.
It lets me come to the lame conclusion: If you yell loud enough, you will get attention.
So lets howl.
/wouuuuuuuuuuuu
PS: "Underdog bonus in Cyrodiil". Underdog... wait... ahahahaha
Well, lets hope we reach the devs. Perhaps with more Ideas about the wolf.
ZOS_William wrote:While walking along the path to complete an assignment of yours, you find a shimmering scroll on the ground. Purple light is being emitted from the object, and yet no one else around you has seemed to notice it. As you come up to examine it you notice a glowing inscription along the string that is holding it closed. Though it is in an unknown language to you, it seems familiar and you are able to make a few words out of it..
Sha'Daar
?! Your name is on the scroll? You begin to breathe heavier with anxiety unsure of what this scroll has to do with you.
Suddenly the scroll begins to rise from the ground and the string with your name on it begins to untie itself from the scroll. It gently floats over into your hands as you cup them outward. The scroll unravels and begins to shine a blinding light!
When you are able to finally open your eyes, you see that you are no longer in The Rift... There is no snow or trees surrounding you, and it appears much darker than what you are used to. The ground is made of sand or dirt, but you are unable to tell, it's white and gray in color.
You notice you are inside of a dome of purple energy and begin to slowly understand where you are...
The stars in the sky shine brightly, and the sky is pitch black of background. You see Masser larger than you've ever seen it before... You are in the sky! If you are this close to Masser, and in the sky, you must be...
"Yes my friend" a voice breaks the overwhelming silence and awe you have been experiencing.
"That is Masser in the sky you see. We are on Secunda. I thought it would be a wonderful experience for you to see the two moons that your kind value so highly. I understand that your Mane is born during the alignment of these two moons, and vision of a third. You'll be safe here."
As you look around the Sky, you see Nirn just over the horizon.
"I will be sure you return safely, do not fret my friend."
You finally look over to the body of the voice you've heard. There is a man, clearly a wielder of some form of magic, wearing a very fancy robe. His long hair drapes down his shoulders and chest, with a beard to match. His eyes are glowing with purple energy, he seems very intimidating by appearance, though you're filled with a sense of calm and safety.
"I understand that you're inquiring on the abilities possessed by those who have chosen to follow Hircine's path."
He waves an arm along side himself. A vision of werewolves hunting in packs in the night appears. You see castle walls, towers and many people in combat. You are able to identify the area as Cyrodiil.
"I wish I could tell you the plans for the future of their abilities, but the Grand Wizard's have deemed it a secret until the timing is appropriately ripe. When this time comes, they will make it known what is to be done for Hircine's followers."
The vision shows the werewolves fighting with grace and precision, it appears as though there are hand-fulls of them throwing all of their might into the situation.
"I understand that they may be experiencing some difficulty in their current state of being, but I can assure you this is most definitely the the Agenda for the Grand Wizards. There have been many social gatherings with our Grand Wizards, Hircine and many others."
As the vision becomes clearer, you see something near 40 people of many races, as well as werewolves, slowly becoming more and more tired as they seem to be losing the fight. A Vampire appears to be the only enemy in proximity to this fight against the squad of many.
"Err..."
He quickly waves his hand over the vision and it begins to fade. A very worrisome and confused look appears on the man's face.
"Clearly... There are things that are being handled by the Grand Wizard's at the moment..."
He clears his throat and composes himself again.
"I can assure you, once more, that they aren't ignoring what so many have spoken of."
His eyes begin to look up, and you are unsure of what he's doing. He nods his head once, and looks back to you.
"It appears as though I must take my leave at this time. There apparently seems to be an issue with Molag Bal staring at another adventurer and drooling."
The dome around you begins to glow with the blinding light again. You close and shield your eyes.
"I hope that this conversation has put your mind to rest, knowing that you and you friends aren't being ignored!"
The voice fades and you open your eyes again. You appear to be back in the same place you began. A goat in the distance appears to be staring at you and chewing something. You realize your Rodent Muffins are lying around you in crumbs and your backpack was ruffled through! You look back at the goat fiercely and he runs away, beginning to scale a nearby rocky hill.
The scroll appears to be floating in front of you still, a final message appears on the parchment that reads:
(Thank you for contacting the Elder Scrolls Online Team.
I hope that this conversation was of assistance to you my friend! Unfortunately we aren't able to release information about the future patches of the game, but I can say that things of this nature and caliber will not be ignored by our development team. If you have any other questions or concerns on this or any other issue, feel free to contact us by replying to this message or submitting another ticket!
You can find more information about The Elder Scrolls Online on our website and social channels (Facebook, Twitter, and Google+).
Warm Regards,
The Elder Scrolls Online Team)
The scroll and string flow seamlessly back together and go into your hands rolled and tied back up. You look back up at the visible moon of Secunda in the night sky. A small purple light winks out and you hear a faint voice in your head.
"May your feet always find warm sand my friend. You never walk alone."
Brittany_Joy wrote: »@Shayu, did you seriously receive that reply from ZoS or are you just pulling a prank? Sounds too good to be true.
There are werewolves and stuff in Craglorn but the reply just finished saying the setting was in Cyrodiil. Perhaps they are going to have another patch that improves werewolves and vampires which also includes Cyrodiil.
Brittany_Joy wrote: »@Shayu, did you seriously receive that reply from ZoS or are you just pulling a prank? Sounds too good to be true.
There are werewolves and stuff in Craglorn but the reply just finished saying the setting was in Cyrodiil. Perhaps they are going to have another patch that improves werewolves and vampires which also includes Cyrodiil.
I'm serious. Why would I take the time to make this up? I want werewolves fixed too!
Well originally I though a. they're busy nerfing vampires first, then I though b. They're going to BUFF vampires first, but then I thought c. it's a Craglorn world boss. Mostly because of the specific number 40. I don't know why he described Cyrodiil first if that's the case. Does anybody actually know where Craglorn is? Maybe it's in a section of Cyrodill that hasn't been added to the game yet. The part that has been added, after all, is just the center.
I think transforming and having a second skill line is fine, but make it more viable. You can even keep the transformation as the Ultimate, have the duration at 30 seconds but lower the cost and up the abilities and make it more viable or keep the cost the same and make it EXTREMELY strong. You could make the skills as follows. Each skill that adds duration can add 3 seconds per skill level (Such as berserker ultimate levels 1-5) of 5 seconds for the bites/kills.
Werewolf Transformation- Werewolf Transformation- Transforms you into a werewolf and causes nearby enemies to run in fear. Increases your stamina, armor and run speed.
- Pack Leader – Allies gain ultimate , health, stamina and run speed.
- Werewolf Berserker – Increases attack speed (stacks) with each hit and adds bleed damage and duration.
Pounce - Leaps to your target dealing physical damage and stunning off-balance targets.Roar - Causes fear, disorientation and off-balance to 3 nearby enemies for 3.5 seconds.
- Brutal Pounce – Deals damage to all enemies in the area.
- Feral Pounce – Lowers armor of targets
Blood Frenzy - Use stamina to become frenzied increasing attack speed and run speed . Kills increase the duration of this skill.
- Ferocious Roar – Killing feared targets leaves nearby allies off-balance and disoriented.
- Rousing Roar
– Increases weapon power yourself and nearby allies.Ferocious Bite - Bite a target for XX damage and causes bleed.
- Agility - also increases dodge chance and becomes immune to CC.
- Feral Scent - Damage increases over time. Does more damage to bleeding targets.
Takedown - Pins target and immobilizes them for two seconds dealing moderate damage.
- Bloodthirst - Bite heals you for damage done
- Rabid Bite - Spreads rabies to all targets in an area and stacks on target if they are repeatedly bit. (Poison, decreases heals by half)
- Rend - Snares target for 5 seconds afterwards.
- From the Shadows - Deals higher damage from stealth
*** There is already an animation for the takedown skill and bite skill, just use the devour animation or the animation used to infect other players.
** For blood frenzy, add a red glow or color change to the eyes or fur.
* Make more werewolf colors/models based off of hair color or race.
One of the above posters suggested an idea to summon two wolves. This would be cool as well.
Hircines Howl - Summons two wolves to fight along side you.
- Dire Wolves - Wolves do more damage and have the ability to howl and fear enemies.
- Aspect of the pack - Players gain 5% life for each summoned wolf within XX radius (Good for multiple werewolves in the pack and tanky players...)
Passive Abilities:
Pursuit – Increases stamina by 10% ( either this skill or savage strength should be used in both forms)
Blood Rage – Generates 2 Ultimate by taking damage in humanoid form.
Devour – Devours humanoid corpses to heal
Savage Strength – Increases max stamina by 3% for every kill, stacking up to 5 times.
Bloodmoon – Allows you to turn another player into a Werewolf once every 7 days, giving them the Werewolf skill line.
Call of the Pack – Allows allies to remain in werewolf form for 3% longer. Affects up to five targets and stacks up to five times.
Primal Energy - Increase the duration of WW transformation by 0.5 second for every 100 magicka a player has. (An idea to make were wolf more useful to magicka user)