Main Problems:
- Even with the ultimate-cost-reduce the Werewolf-ultimate is very expensive and the time in wolf shape to short. There aren`t any serious possibilities to extend the time in wolfshape.
- Many bugs
- There are no (high-lvl) itemsets who support the wolf in any good way. Itemsets can be a very good possibility to strengthen the wolf and not making it overpowered. It can also mean, that people wont be very strong in non-werewolfform. One reason to this is the next point.
- People start to take the Wolf only for the passiv (ultimate gain). The tendencies will be to nerf this thing to the ground. (Forgive me my pessimism).
Meta-gamer will go further, but the wolf will stay more damaged than ever.
- The Wolf in his beastform has only 2 active abilities and no ultimate. I think I don’t have to say much more to this matter. (I will add some ideas).
- The Wolf is not a “sneeky” class. But sneeking is a very important aspect of the game (and pvp). So there should be some balance in it. Either you increase detection radius for enemys significantly or you make the wolf fast enough for escaping hairy situations.
I'm starting to lose faith that Zenimax will make the werewolf competitive in a timely manner. I heard that if I cure myself and go back that I have to re level the tree. I have a level ten berserker IV and would hate to restart all over once the werewolf is inline with the vamps, whenever that may be. Has any heard that the skill set reset if we cure it and get it back at a later date?
Here's another thought that can be combined with previous suggestions.
How about a "Wolf Hide" passive that increases damage mitigation while in werewolf form. This could be further morphed into "Iron Hide" for those who want a reduction to physical damage or "Sleek Hide" for those who want a chanced immunity to stun/snares.
Then combine the "Wolf Hide" passive with the following changes to fur color:
- Pack leaders who choose the "Iron Hide" morph move from White to Silver (solid silver at full morph).
- Pack Leaders who choose "Sleek Hide" move from White to Brown.
- Beserkers who choose the "Iron Hide" morph move to Black with a Bluish Tint
- Beserkers who choose the "Sleek hide" morph move to Black with Reddish Tint
Still make other Hide colors available via achievements, quest rewards and the store. I had suggested Gold as a color and in another thread someone suggested this could be tied to an achievement (an immense number of PvP kills while in Werewolf form).
Here's another thought that can be combined with previous suggestions.
How about a "Wolf Hide" passive that increases damage mitigation while in werewolf form. This could be further morphed into "Iron Hide" for those who want a reduction to physical damage or "Sleek Hide" for those who want a chanced immunity to stun/snares.
Then combine the "Wolf Hide" passive with the following changes to fur color:
- Pack leaders who choose the "Iron Hide" morph move from White to Silver (solid silver at full morph).
- Pack Leaders who choose "Sleek Hide" move from White to Brown.
- Beserkers who choose the "Iron Hide" morph move to Black with a Bluish Tint
- Beserkers who choose the "Sleek hide" morph move to Black with Reddish Tint
Still make other Hide colors available via achievements, quest rewards and the store. I had suggested Gold as a color and in another thread someone suggested this could be tied to an achievement (an immense number of PvP kills while in Werewolf form).
Came up with a name for the PvP achievement (for Golden Hide Reward). "The Apex Predator Achievement". Is this already in use?
Passives can't usually be morphed. Also I'd prefer if we could all select our werewolf appearance based on choice. I want to be a Berserker but I'm a bit jealous of the pack leaders white fur.
Best pics I can find of the other hide color variations.
Bluish-black ("Iron hide" Beserker)
https://p.gr-assets.com/540x540/fit/hostedimages/1379794495/593282.jpg
Silver-white ("Iron hide" Pack Leader)
http://th04.deviantart.net/fs71/PRE/f/2011/322/c/9/white_werewolf_texture_by_crowhitewolf-d4gj2vr.png
Brown-white ("Sleek hide" Pack Leader) *Not kind of image I wanted but the only thing close to what I'm suggesting*
http://i159.photobucket.com/albums/t143/xXVampireXLordessXx/Hybrid RP characters/Anthro characters/l_652749bbf65391ebf2e830641707ad50.jpg
...and the "Apex Predator"
http://th00.deviantart.net/fs50/200H/i/2009/325/3/f/Golden_Werewolf_by_JigokuTenshi.jpg
Remember this....http://www.retrovicio.org/ficheros/revision_juego/3800/5Boss.png
"PurpleFox wrote: »Good news is that they are at least listening...next update pack leader will be fixed!!!
Seriously, what is up with the penalizing suggestions. I highly doubt new werewolf changes that penalize the player for being slightly stronger or more fun is going to be popular. We need to suggest convenience changes such as having a shapeshift-at-will ability, instant transformation, some defenses to survive bursts.Pack leader: 750 ulti
When activated allows all werewolves within 15m transformation synergy (instant free transformation), Pack leader's Stamina and transform time and SIZE is increased by 5% for each werewolf that transforms with them up to 50% (Remember that armor, health, and attack damage increases with stamina). When pack leader's time expires or if pack leader is killed while transformed the rest of the pack reverts to human form. Pack will be stunned for 5s if leader is killed.
Only one pack leader is allowed per synergy transformation, any other wolves that have taken pack leader morph will only transform into a regular werewolf for duration of the transformation.
This would make for more frequent transformations when running with fellow werewolves, also a strong pack dynamic. The larger your pack, the more powerful the pack leader and the longer the pack can be up.
Pack leader: 750 ulti
When activated allows all werewolves within 15m transformation synergy (instant free transformation), Pack leader's Stamina and transform time and SIZE is increased by 5% for each werewolf that transforms with them up to 50% (Remember that armor, health, and attack damage increases with stamina). When pack leader's time expires or if pack leader is killed while transformed the rest of the pack reverts to human form. Pack will be stunned for 5s if leader is killed.
Brittany_Joy wrote: »
Seriously, what is up with the penalizing suggestions. I highly doubt new werewolf changes that penalize the player for being slightly stronger or more fun is going to be popular. We need to suggest convenience changes such as having a shapeshift-at-will ability, instant transformation, some defenses to survive bursts.
the synergy aspect but with that kind of buff you would basically be assuming the Berserker's DPS role. In the end everyone will choose the Pack Leader morph, I know I would. Lol.
Brittany_Joy wrote: »
Seriously, what is up with the penalizing suggestions. I highly doubt new werewolf changes that penalize the player for being slightly stronger or more fun is going to be popular. We need to suggest convenience changes such as having a shapeshift-at-will ability, instant transformation, some defenses to survive bursts.
I am thinking on both sides, those who are werewolves and those who fight them. When WW gets its rolls and cc breaks it will be a very very deadly force to be reckoned with. "The Oh S***" moment to the "Kill the BIG one" would make for some memorable moments in PvP. Maybe cut out the reverting when pack leader is killed, but there still needs to be some sort of balance risk/reward system when giving into your most beastly rage.the synergy aspect but with that kind of buff you would basically be assuming the Berserker's DPS role. In the end everyone will choose the Pack Leader morph, I know I would. Lol.
Most people who want to play wolves correctly are already hitting the cap on stamina so this 50% will already be hitting some devastating diminishing returns, with only one pack leader allowed at a time and it becoming the target of the enemies focus it will need to be more powerful (maybe just more health and armor). Berserker still needs to show vastly more dps then its pack leader.
Brittany_Joy wrote: »Brittany_Joy wrote: »
Seriously, what is up with the penalizing suggestions. I highly doubt new werewolf changes that penalize the player for being slightly stronger
r or more fun is going to be popular. We need to suggest convenience changes such as having a shapeshift-at-will ability, instant transformation, some defenses to survive bursts.
I am thinking on both sides, those who are werewolves and those who fight them. When WW gets its rolls and cc breaks it will be a very very deadly force to be reckoned with. "The Oh S***" moment to the "Kill the BIG one" would make for some memorable moments in PvP. Maybe cut out the reverting when pack leader is killed, but there still needs to be some sort of balance risk/reward system when giving into your most beastly rage.the synergy aspect but with that kind of buff you would basically be assuming the Berserker's DPS role. In the end everyone will choose the Pack Leader morph, I know I would. Lol.
Most people who want to play wolves correctly are already hitting the cap on stamina so this 50% will already be hitting some devastating diminishing returns, with only one pack leader allowed at a time and it becoming the target of the enemies focus it will need to be more powerful (maybe just more health and armor). Berserker still needs to show vastly more dps then its pack leader.
But completely penalizing the werewolves is not fun and is one of the main reasons why werewolves are so weak. All the penalties just for having fun is what is making people cancel their subscriptions. We need convenience changes and fun changes. We do not need changes that penalize players and make it harder for them to be who they want to be.
ZoS is capable of thinking and creating viable skill lines but it seems like they slack off on some, like the nightblade and werewolf. Which is why we need to let ZoS know we need changes that make the gameplay fun and responsive.
The transformation looks cool but that could have just been used for the first transformation while the rest are instant transformations so people don't die while transforming into a werewolf. The werewolf skill line should be revamped to actually allow players to be werewolves unlike it does now which makes you anything but a werewolf with the high cost and low werewolf timer. Why does being a werewolf have to be so restrictive in the first place. The werewolf transformation should be a shapeshift-at-will and stay in form as long as you want because it is more convenient and fun to play. The werewolf skill line is too restrictive and penalizes players just for wanting to be a werewolf, this needs to change.
Ceterum censeo lupus esse mutandum.
Still lots of instances were I transform but am still human on my screen.