Lunar Transformations
A lot of people disagree with this because they say it takes away some freedom from the game, but I say that's what needs to be done. They should keep to the lore and make werewolves transform on full moons, and if people don't like that, then they shouldn't be a werewolf. However, I only want lunar transformations if they buff werewolves power so they are strong, this way everything balances out.
Lunar Transformations
A lot of people disagree with this because they say it takes away some freedom from the game, but I say that's what needs to be done. They should keep to the lore and make werewolves transform on full moons, and if people don't like that, then they shouldn't be a werewolf. However, I only want lunar transformations if they buff werewolves power so they are strong, this way everything balances out.
jaron_edow wrote: »everytime I use my ultimate it will work for 3 seconds then all of a sudden my player just "pops" back into human form. I can see my WW meter still pretty full, and I don't "morph" back I pop, like one second big white WW then the next human. This makes the whole skill line useless if it doen't work. Also you can't break immobilization abilities by clicking both mouse buttons in WW form, what's that about, if anything could break immobilization it's a giant WW. Thanks for your support guys and hopefully they listen.
- Transformation is an Ultimate skill and uses Ultimate as resource
- Transformation is a toggle ability if Ultimate bar not full
- Transformation is forced when Ultimate bar fills up
At the moment Werewolf is hard to enter, easy to exit - that's wrong lore-wise and is not logical.
Upper suggestion reverses the view - Werewolf is easy to enter, hard to avoid.
Here's another thought that can be combined with previous suggestions.
How about a "Wolf Hide" passive that increases damage mitigation while in werewolf form. This could be further morphed into "Iron Hide" for those who want a reduction to physical damage or "Sleek Hide" for those who want a chanced immunity to stun/snares.
Then combine the "Wolf Hide" passive with the following changes to fur color:
- Pack leaders who choose the "Iron Hide" morph move from White to Silver (solid silver at full morph).
- Pack Leaders who choose "Sleek Hide" move from White to Brown.
- Beserkers who choose the "Iron Hide" morph move to Black with a Bluish Tint
- Beserkers who choose the "Sleek hide" morph move to Black with Reddish Tint
Still make other Hide colors available via achievements, quest rewards and the store. I had suggested Gold as a color and in another thread someone suggested this could be tied to an achievement (an immense number of PvP kills while in Werewolf form).
Brittany_Joy wrote: »I just need to ask a few questions. Are most of you even aware of the basic CC break that every player has access to? Basically you just press L and R mouse buttons to break out of fear, knock backs, stuns and this grants a short immunity to all CC. Roots and knock downs can not be removed by using CC break but root is countered with dodge and knock down is countered with block.
Yep, when L and R mouse buttons are pressed twice you can break out of CC and it grants immunity to CC for a short duration. CC breaking actually improves your survival chance against OP DKs and vampires but it seems like barely anyone knows that.Brittany_Joy wrote: »I just need to ask a few questions. Are most of you even aware of the basic CC break that every player has access to? Basically you just press L and R mouse buttons to break out of fear, knock backs, stuns and this grants a short immunity to all CC. Roots and knock downs can not be removed by using CC break but root is countered with dodge and knock down is countered with block.
I use L/R to interrupt but didn't realize that it can also break fear and stuns!