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FIX THE WEREWOLF!

  • MockingCat
    MockingCat
    ✭✭
    dmel15 wrote: »
    Lunar Transformations
    A lot of people disagree with this because they say it takes away some freedom from the game, but I say that's what needs to be done. They should keep to the lore and make werewolves transform on full moons, and if people don't like that, then they shouldn't be a werewolf. However, I only want lunar transformations if they buff werewolves power so they are strong, this way everything balances out.

    This part i disagree, thou i would be cool and nice to keep to the lore it would be completely unfair. More so than the ulti cost it has now. If a WW can only transform on a full moon night that massively limits WW. And there already limited as it is.
    Now a sajestion that can go off this; Fix the ult cost and all that but maybe on full moon nights WW will transform without chouse(like in Morrowind) and stay in WW form untill the sun comes back out. On non full moon days and nights it remains the same were you have to get ult points to transform to WW form.
    Edited by MockingCat on 28 April 2014 17:50
  • Oronell
    Oronell
    ✭✭✭
    dmel15 wrote: »
    Lunar Transformations
    A lot of people disagree with this because they say it takes away some freedom from the game, but I say that's what needs to be done. They should keep to the lore and make werewolves transform on full moons, and if people don't like that, then they shouldn't be a werewolf. However, I only want lunar transformations if they buff werewolves power so they are strong, this way everything balances out.

    As long as the transformation isn't limited to full moons I wouldn't mind forced transformations during this lunar cycle "event". Given the cycles, this would only happen a few times every few days and last for about an hour and a half. Would definitely make for interesting play and a "Full Moon buff" would absolutely be needed if its a situation that you can't control. There would have to be a drawback though...or are the drawbacks already enough? Lol.

    Edit: A "wolfsbane" potion could also serve as a means to prevent the transformation for those who don't want it to happen at the wrong time.
    Edited by Oronell on 28 April 2014 21:28
  • JoseDelgadoCub17_ESO
    JoseDelgadoCub17_ESO
    ✭✭✭✭
    Why doesn't werewolf have any emotes or at least run on all Fours


    ALSO an option to be a werewolf without grinding for minutes would be nice for roleplayers.... it could just be a custome or something that breaks when you enter combat if your ultimate isn't up but honestly, you confinde RP werewolf guilds to grind for minutes then hang out at hircine's totem....
    Edited by JoseDelgadoCub17_ESO on 28 April 2014 22:35
  • whatley1991
    whatley1991
    Soul Shriven
    I realy hope they take some of these ideas and put em in asap. It is a shame i use to look at shoddy cast talk about this game and i wasent too sure if i wanted to get the game till I heard werewolves were in the game so i had to get the game but now i cant use em cuz my human form is so much more beastly then my werewolf form.
  • shinkicker444rwb17_ESO
    Oh yeah, the ability to dodge or break CC would be nice to. Or if we can't dodge and break, increase our damage mitigation significantly and make us immune to snares and stuns - we are after all, essentially hulking out for the duration of the form. Admittedly this wouldn't work if the transform was a toggle skill.

    Oh another thought, the duration extension should be based around us doing damage. As in every hit you do should increase the duration so that in long fights against single targets you can sustain the form until the end. After which if you are not fighting the form can time out and drop. Devour could be useful when you are traversing distances between groups and come across a handy corpse to chow down on until the next fight. In addition to the other skills I suggested in a prior post.
    Edited by shinkicker444rwb17_ESO on 29 April 2014 05:06
  • the_Burne
    the_Burne
    wouldn't be bad if we could easily respect w/o dropping all our skills points.. this right now makes my ww unplayable. =/
  • DragonMother
    DragonMother
    ✭✭✭
    Admittedly, I went with packleader morph myself and I noticed this issue of the form dropping quickly after assumed. This is something that needs fixing, because after that form drops, I can't use any of my normal skills unless I "untoggle" my werewolf transform. I know this is not just an issue solo on my count, my guildmates also have experienced this problem in combative situations and we want to see this fixed as soon as possible! We love WW, but this is really breaking it for all of us.
    Demi, Adult female, Guild leader, Roleplayer & TES enthusiast
    Status: Inactive until further notice.
    I trust my instincts, more than I trust other peoples opinions.
    Four years, and still present. Sanguine still lives.
  • Sergeant2040
    Sergeant2040
    Soul Shriven
    my main problem with the WW is in Cyrodiil
    i manage to build up my Ultimate so i can kill some player as a WW but after running like 30 sec from my last fight my ultimate turn back to ZERO!!!!! wtf

    am i gonna be able to do some ppl killing in Cyrodiil !!!!!

    this ultimate crash its really pissing me off

    PLS PLS PLS PLS fix the werewolf and specially the ULTIMATE CRASH

    p.s. dos some one know if ifs possible to craft the set with the 33% last Ultimate
  • Ikumarbeh
    Ikumarbeh
    ✭✭
    I zerged to this thread when I saw the green logo. I don't know why I thought we've managed to make contact. Silly of me. It turned out to be just an anti-werewolf-rage measure from a forum mod.

    I am not paid for my ideas - developers are. But here's a free thought.


    NEW Werewolf IDEAS

    MECHANIC
    Lore-wise, a werewolf is a person obsessed with rage and aggressive hunger for virtualy everything. Hircine's Gift is a curse and a gift at the same time. So MAKE IT a curse!
    NPCs are always fearful of themselves and their own nature. They fear for those around them, and they fear for themselves, and they are sorry for what they have become. Why? Because "A Werewolf destroys everything he loves" - actual in-game NPC quote. Build a mechanic around that.

    - Transformation is an Ultimate skill and uses Ultimate as resource
    - Transformation is a toggle ability if Ultimate bar not full
    - Transformation is forced when Ultimate bar fills up

    At the moment Werewolf is hard to enter, easy to exit - that's wrong lore-wise and is not logical.
    Upper suggestion reverses the view - Werewolf is easy to enter, hard to avoid.

    The Werewolf's rage is his curse. The most precious thing to a Werewolf is his ego and everything that reflects his own ego. So:

    Rage = Stamina to spend.
    Duration of Trasformation = HP pool. /read below/

    While Stamina bar is full - HP regeneration is 0%. A mechanic, resembling Vampire stages, but connected to Stamina. The more Stamina bar is full, the less HP regeneration.

    In order to remain in Werewolf Form, the person should sacrifice the most dearest thing to him - his health.
    New Ability - Howl - consumes X health and bestows X timer.

    Whenever Health drops to 10%, player is morphed to human form. While morphing back to human form, player is immune to knockback and disabling effects and immune to damage. Takes 75% less damage for 3 secs after forced morphing.



    SURVIVABILITY
    Leave armor as it is provided by equipment, but increase the flat HP bonus. /Stamina bonus is fine as it is currently/

    Devour - instead of timer-oriented, make Devour HP oriented. Hunger satiated = Rage calmed down.


    New Devour - consumes X Stamina and X timer, gain X health and X health over X secs after.
    /substract X value of remaining timer, but freeze timer degeneration and Stamina regeneration for the animation duration/


    COMBAT
    - Pounce
    - Roar /fixed effect in begining of animation/
    - New Ability - Sweap - cone AoE in front, damaging friend and foe alike, buffs combat HP regen by X% for X secs after use. Costs X Stamina
    Idea is if you want HP regen (lower stamina bar), you must harm those you love in favour of your ego.

    Morph Sweap - same, but does not harm alies if they are in Werewolf form. Idea is to stimulate Werewolf pack play in PvE and PvP.

    Pounce + Roar + Howl + Sweap = 5 abilities


    ACCESSIBILITY
    Instead of binding Werewolf with Stamina pool, bind it with the highest Attribute player has (Magica or Stamina). Idea is to:
    - allow casters to be viable Werewolves if they wished
    - discourage Heath attribute investment


    BALANCE

    Balance stuff out. Damage derive formula should be remade so WW won't be a game breaker. Balance HP bonus in such a way, so WWs would be quite mortal in PvP. Buff Fighters guild skillline whatever is neded for balance.

    IF all of the above is implemented, imo Poison weakness should be replaced with Fire weakness. If you see a Werewolf or a Vampire - kill it with fire.
    It is also true lore-wise, as fire is Werewlf's weakness in-game when talking about mobs and NPCs.


    OVERALL
    - You Transfrom into Werewolf at your choosing, but you HAVE to choose it, or it will become involuntary. /because it's a curse/
    - If you want to stay in Werewolf form, you must sacrifice Health. /because it's a curse/
    - If you want Health, you must sacrifice Stamina.
    - If you want Combat Prowess, you must spend Stamina and thus sacrifice longivity.
    - You can be a caster and have a viable Werewolf form, but not enough Stamina for it to be neither long, nor flexible. It MUST be enough to give you the WW feel, but NOT ENOUGH to give you melee mastery, being a human caster.
    - You have increased Damage output and new mechanics. /because it's a gift/
    Edited by Ikumarbeh on 29 April 2014 10:06
  • Oronell
    Oronell
    ✭✭✭
    Re: Transformation Issues
    A lot of great ideas here but I think the simplest solution (believe its already been mentioned by others) is to allow players spend the lowest amount of possible points to transform then have the Ultimate serve as a complete rage meter. The more rage you build (post transformation) via striking, killing, and devouring the longer your transformation.

    The Bloodrage Passive already provides this kind of effect (taking damage) while in Human form so just apply it to Werewolf form during which rage would be built from the opposite effect (dealing damage). The PvP counter to this is already built in, immobilize a Werewolf with CC and he can't generate rage. Perhaps a certain form of Fighter's guild CC could reduce the rage meter faster, like a specialized net that can only be thrown from a limited range.
    Edited by Oronell on 29 April 2014 13:17
  • Connorwatson2009b16_ESO
    jaron_edow wrote: »
    everytime I use my ultimate it will work for 3 seconds then all of a sudden my player just "pops" back into human form. I can see my WW meter still pretty full, and I don't "morph" back I pop, like one second big white WW then the next human. This makes the whole skill line useless if it doen't work. Also you can't break immobilization abilities by clicking both mouse buttons in WW form, what's that about, if anything could break immobilization it's a giant WW. Thanks for your support guys and hopefully they listen.

    This happens to me and it is very annoying..... :(
  • Connorwatson2009b16_ESO
  • MockingCat
    MockingCat
    ✭✭
    Iv also notised while i was farming up my WW skill lvl that Devour is a bit bugie at times. Iv noted that you can actually feed on other creaters that are not atully human/humonoid and vise versa. Some times i can feed on them and sometimes not, same for human/humonoid mobs sometimes itll show up as able to feed and other times not. Im not sure if sertin mobs count as humonoid even thou there not really humonoid like wasps... and mudcrabs. Unless the Devour description is atully wrong in saying only humonoid mobs if not then this is a bug. Not to say its totally bad lol it is nice to be able to stay in WW form as long as posable.

    Also while feeding perhaps your time as WW shouldnt tic down. If i feed to try to get a little more time when its close to being over and im still feeding when the timer tics off i sometime bug out were i cant use my skills and/or atk at all. Only way i fixed it was reloging, jumping in water or sometimes opening the menu would fix it.
    Also if you happen to use Roar when you change back into a humon this also can bug you out. Same way as above to fix it but can be a death sentience if your in them middle of a fight.
  • Viverim
    Viverim
    ✭✭
    I've only been a werewolf for a few hours, so my views are still new, however I am finding it particularly difficult to level as I have only been able to transform once. Every time my ultimate gets close, it resets to 0, making the transformation unattainable.

    As a Dragon Knight, my ultimate (forget the name... the one where you get the wings) recharges very fast, and I can use it almost every other fight. Werewolf transformation (which should probably be as fast as my main ultimate) takes forever and you lose it before you ever get the chance to transform.

    I completely agree that it either needs a toggle or a far lower cost to trigger. My thought it to make it a toggle which slowly drains Magicka. When you run out of Magicka, you transform back to human, and you can't toggle it back on until your Magicka level is back to a certain level (say, 80% of max). This forces a character to make some key decisions about their build; do I go for max stamina, letting me spam more powers in transformation or do I build up Magicka to let me remain in form longer?

    In addition, I agree that in WW form there should be a passive HP regen. If this seems too over powered then it could be made into one of the skill line's passives, but it should exist.

    I think the idea is supposed to be that WW use basic attacks, but that their attack speed, damage level, and armor are all buffed while transformed. If this is true then huge numbers of active skills aren't needed, because your DPS will be higher due to higher attack speed and damage buffs. If the WW isn't functioning this way, then it needs to either be tweeked, or it needs to be given more of its own active abilities.

    My own guess about the few actives is that, unless you do a weapon swap (which means you aren't generating ultimate to transform) you need skills you can use outside of transformation. That's good to think about, but if you became a WW in the first place then what you want is to have that unique skill line acknowledged and useful.

    I'll probably have a better grip on the ins and outs after I have been able to play with the concept a bit more.
  • Maverick827
    Maverick827
    ✭✭✭✭✭
    Currently, the only thing Werewolf is good for is ultimate generation, though it does force you to leave the useless transformation ultimate on your main bar and put your real ultimate on your second bar.

    As a start, I'd like to see the passives re-worked to be less focused on the Were form itself and apply a percentage of their effects to the humanoid form. e.g.

    Pursuit: Increases Stamina by 3%/6% while in humanoid form and 10%/20% while in Werewolf form.

    Obviously the humanoid form numbers would have to be balanced to whatever's appropriate.
  • Crescent
    Crescent
    ✭✭✭✭
    Humanoid should be the same 10/20% extra stamina. People might think 20% is strong, but you really need to look at the vampire passives -- those are incredibly substantial.

    It's magicka/stamina recovery 10%+ sneak improvement+ around 50% damage reduction when at 30% hp+stun and offbalance when someone is drained.

    Werewolf passives are absolute crap, the ultimates are not even comparable, and werewolf abilities, especially pounce do no damage whatsoever, and roar unlike mist does nothing against ranged opponents.
  • pecheckler
    pecheckler
    ✭✭✭✭✭
    Needs non-transformation benefits that serve a purpose in PvP. Only way the transformation could be useful in PvP is if the transformation could be toggled and decreased ultimate points over time. Still though, the number of abilities is too limited.
    End the tedious inventory management game.
  • kelvinschouwb16_ESO
    Some allready suggested some really nice WW fixes, and i really agree the WW needs fixing, i am a lvl10 WW, with all the skills in the Skilline now unlocked, on Vet3, and slowly i hardly use it anymore, my NB human form is about 10x more effective as my WW form, combined with the Cost and Duration versus the Power it brings, its utterly laughable..

    I allready joking bout my WW that im nothing more as a oversized loud barking Chiuawawa that thinks that he is an Pitbull..
    Most depressing my Wife plays a Sorc Vamp, but i need to hide behind her as WW (for as long it lasts) when there is more as one mob, otherwise on VetRank3 i get pummeled down so fast, its a joke..

    Mostly i want to see the Ultibug fixed asap, its so annoying to see it be nearly full, then suddenly it drops to nothing because you spended a tat too long in a NPC dialogue, or at random through a door loading screen, or something other, so when you finnaly get somewhere you could finnaly use it, the Ulti is down to zero again..

    The Damage i do its a joke as well, my NB kills a single target alot faster in Human for, and can tank even better, so currently there are more negatives to beeing a werewolf as postives.. only Positive it currently has, is the Coolnes factor, but with all werewolves looking the same, thats Coolness factor is more a cloningfactor too.. So to be honest there is currently just no Postive thing bout the wolf at all.. Only Negatives and Penalties.

    This really need to be fixed some, and above posters have some really good suggestions, so i dont even need to add my own.. Just stating here my concerns about the current WW ..
  • RobbieTheRabbit
    there's soo many problems with this werewolf. like woow. i cant even be a werewolf. just 30 secs DONE.i have to use devour to eat up humanoids.. wait..its even hard to eat them cause most of them u cant eat them for no reason! took me alot of time to kill mobs to get only 30 secs? and 1000 ult. and if u lvl up the lowest you'll get is 925? still too high. why do we have to have ult to transform? while vamps got it all good.

    the pounce dont work. the slashing is laggy. you cant run on all four legs with sprinting. i thought being a werewolf gives u alot of power force BRUTE.. NAH.. it gives u that loook and thats it....



    ooh and the game itself is a problem to.. so.. FIX IT PLEASE!! DONT WANNA WASTE MY $15 A MONTH FOR A BUGGY GAME.
  • Rasgriz
    Rasgriz
    Both Werewolf and Vampire skill trees seem to be broken. Currently Vampires can become god mode by stacking ultimate reduction set bonuses and spamming bat swarm with tanking skills. but whenever they die ALL of their passive ability's are magically turned off until you re-log. Broken. Now moving on to Werewolf. ALL passives are only applied to wolf form and wolf form only lasts 20 seconds for 1000 ult....really? Yet the 50% increased damage from poisons and weakness to fighters guild ability's still applies regardless of your form. Not only is that broken its down right upsetting. Here's Hoping they fix these issues soon because i would really be interested in a werewolf form that enhanced my game play rather than hindering it.
  • BrassRazoo
    BrassRazoo
    ✭✭✭✭✭
    The fix for WW (and Vamp) is just to get rid of them altogether.
  • MrMT
    MrMT
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    My suggestion is to focus on the pack spirit of wolves.

    Create more synergies as werewolves come together, whereby they become stronger the more they are.

    Alone, they stay the same weaksauce they are now; in a pack of six (6=cap?), they become fearsome juggernauts. Hunt as a pack, or die alone.

    ...

    I also feel both werewolves and vampires should be reviled. Human NPCs should chase werewolves out of town when in wolf form, and vamps out of town in any state except fully fed.
    Edited by MrMT on 30 April 2014 12:05
  • MrMT
    MrMT
    ✭✭✭
    Ikumarbeh wrote: »
    - Transformation is an Ultimate skill and uses Ultimate as resource
    - Transformation is a toggle ability if Ultimate bar not full
    - Transformation is forced when Ultimate bar fills up

    At the moment Werewolf is hard to enter, easy to exit - that's wrong lore-wise and is not logical.
    Upper suggestion reverses the view - Werewolf is easy to enter, hard to avoid.

    Brilliant idea.
  • Oronell
    Oronell
    ✭✭✭
    Here's another thought that can be combined with previous suggestions.

    How about a "Wolf Hide" passive that increases damage mitigation while in werewolf form. This could be further morphed into "Iron Hide" for those who want a reduction to physical damage or "Sleek Hide" for those who want a chanced immunity to stun/snares.

    Then combine the "Wolf Hide" passive with the following changes to fur color:
    • Pack leaders who choose the "Iron Hide" morph move from White to Silver (solid silver at full morph).
    • Pack Leaders who choose "Sleek Hide" move from White to Brown.
    • Beserkers who choose the "Iron Hide" morph move to Black with a Bluish Tint
    • Beserkers who choose the "Sleek hide" morph move to Black with Reddish Tint

    Still make other Hide colors available via achievements, quest rewards and the store. I had suggested Gold as a color and in another thread someone suggested this could be tied to an achievement (an immense number of PvP kills while in Werewolf form).
    Edited by Oronell on 30 April 2014 12:56
  • Brittany_Joy
    Brittany_Joy
    ✭✭✭✭
    Oronell wrote: »
    Here's another thought that can be combined with previous suggestions.

    How about a "Wolf Hide" passive that increases damage mitigation while in werewolf form. This could be further morphed into "Iron Hide" for those who want a reduction to physical damage or "Sleek Hide" for those who want a chanced immunity to stun/snares.

    Then combine the "Wolf Hide" passive with the following changes to fur color:
    • Pack leaders who choose the "Iron Hide" morph move from White to Silver (solid silver at full morph).
    • Pack Leaders who choose "Sleek Hide" move from White to Brown.
    • Beserkers who choose the "Iron Hide" morph move to Black with a Bluish Tint
    • Beserkers who choose the "Sleek hide" morph move to Black with Reddish Tint

    Still make other Hide colors available via achievements, quest rewards and the store. I had suggested Gold as a color and in another thread someone suggested this could be tied to an achievement (an immense number of PvP kills while in Werewolf form).

    I just need to ask a few questions. Are most of you even aware of the basic CC break that every player has access to? Basically you just press L and R mouse buttons to break out of fear, knock backs, stuns and this grants a short immunity to all CC. Roots and knock downs can not be removed by using CC break but root is countered with dodge and knock down is countered with block.

    The reason why I bring this question up is because you guys write a suggestion about CC immunity skills when it is unnecessary because every player can CC break and be given a cc immunity by default at the cost of stamina!

    Also the current active abilities are fine because they are powerful and perform multiple things, for example; the roar fears people and makes them off balance. Remember you can knock down off balance enemies by doing a hard attack. So basically you can chain CC people by fearing, knocking down opponents, and stunning. However, we are missing one useful ability which is a execution move, I think we deserve one if we have no lifeline ability.

    But being a werewolf is still very underpowered because we are unable to dodge or CC break while in werewolf form and the ultimate is too high to reach in Siege battle and normal PvP activities.
    Edited by Brittany_Joy on 30 April 2014 15:33
  • Oronell
    Oronell
    ✭✭✭
    I just need to ask a few questions. Are most of you even aware of the basic CC break that every player has access to? Basically you just press L and R mouse buttons to break out of fear, knock backs, stuns and this grants a short immunity to all CC. Roots and knock downs can not be removed by using CC break but root is countered with dodge and knock down is countered with block.

    I use L/R to interrupt but didn't realize that it can also break fear and stuns!
    Edited by Oronell on 30 April 2014 15:46
  • Brittany_Joy
    Brittany_Joy
    ✭✭✭✭
    Oronell wrote: »
    I just need to ask a few questions. Are most of you even aware of the basic CC break that every player has access to? Basically you just press L and R mouse buttons to break out of fear, knock backs, stuns and this grants a short immunity to all CC. Roots and knock downs can not be removed by using CC break but root is countered with dodge and knock down is countered with block.

    I use L/R to interrupt but didn't realize that it can also break fear and stuns!
    Yep, when L and R mouse buttons are pressed twice you can break out of CC and it grants immunity to CC for a short duration. CC breaking actually improves your survival chance against OP DKs and vampires but it seems like barely anyone knows that.
  • Romboldt
    Romboldt
    Aha! A productive, noticed thread. Perfect. Now to add my thoughts. Apologies in advance for any parallels to other responses.

    Bugs:
    Fix 'em. Simple. Moving right along..

    Ultimate:
    There are a lot of ways to approach this, but as it stands it simply doesn't work. 1000 base cost for a short transformation would only work if it was a HORRIFICALLY powerful transformation. In my experience with the current state of the werewolf form it's arguably a side-grade: Higher autoattack damage and movement speed in exchange for a huge knock to survivability and utility. The payoff needs to be balanced with the cost.

    Feasting Mechanics:
    Playing 'by the rules' was stressful and only worked for a short time, but in toying with the 'interrupt' workaround I discovered that the challenge of keeping my werewolf form was actually pretty fun. What I would recommend would be to remove the cooldown for feasting, and have corpses only feastable once per. Perhaps even change them to a gory mess to visually indicate the difference. At this point the duration is self regulating by meat-sources, and balancing can be done by the amount of 'time' gained per feast. It`s worth mentioning that there are many situations where 'food' isn't available.

    Survivability:
    Changing into a werewolf should NEVER make a player feel like a glass cannon. Feasting can heal, and makes sense, but isn't even remotely viable in the middle of combat. Perhaps some form of lifesteal or strong regeneration would be fitting.

    Utility:
    Skill choices are horrendously limited, turning werewolves into autoattack drones. This could be corrected by adding more skill options to the tree (such as the sustain abilities mentioned earlier or some sort of cleave to deal with the MANY groups of mobs) or by allowing certain skills outside of the tree to be used in werewolf form (I suspect the class trees would be a prime candidate).

    Aesthetics:
    It's no mystery that players care about the appearance of their character. Some measure of control over the appearance of their werewolf form would be much appreciated. A full-blown customizing process similar to character creation would be ideal, but at least having a number of presets to choose from would be appreciated.

    The running animation looks stupid as hell. For the love of god fix it. T.T

    The leap/pounce animation looks pretty dumb too. I've never heard of a werewolf jump 30 feet in the air just to pounce on something 5 feet away. It's too vertical (and too slow) when it should be near horizontal. I would argue a low-arc, fast leap with a cone blast from the impact.

    Human Form:
    Human form could consider some minor aesthetic change to indicate the curse, maybe even make it optional while deciding how your wereform looks. No change, yellow eyes, set of ears, brand new tail, pointy teeth, etc.

    Given the challenge of getting into and staying in werewolf form, and that disadvantages persist whether in form or not, it seems sensible for there to be passive buffs while out of form as well. Perhaps a slight increase to attack speed or stamina generation or run speed.

    Crowd Control:
    Unable to break CC? Really? -.-; I shouldn't even have to mention this.
    Edited by Romboldt on 30 April 2014 15:57
  • MrMT
    MrMT
    ✭✭✭
    Can we assume from the 1.1 patch notes this discussion is mostly an opportunity to let off steam without any real consequences? It seems striking that the sum total of all the complaints and consultation has been two fixes, which in effect buff vampires and slightly nerf werewolves.
  • Maurelle
    Maurelle
    Soul Shriven
    I agree that requiring 1000pts in ultimate to make you transform for 60 seconds is a bit ridiculous. I also have seen the issue with it resetting to zero for no apparent reason, so after spending 20-30 min or more trying to get those 1000pts to transform, it's suddenly back to zero and you have to start again. I noticed it happened once after I changed weapons and also when I used the wayshrine to go to another area. Please, please take transform out of ultimate. I agree with the idea from the previous post about making transform easy to acquire but difficult to get out of goes more with the lore.
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