jaron_edow wrote: »What I can't stand is stupid vampires getting bugs that make them impossible to kill,
brookb14_ESO wrote: »Lunar Transformations
A lot of people disagree with this because they say it takes away some freedom from the game, but I say that's what needs to be done. They should keep to the lore and make werewolves transform on full moons, and if people don't like that, then they shouldn't be a werewolf. However, I only want lunar transformations if they buff werewolves power so they are strong, this way everything balances out.
This part i disagree, thou i would be cool and nice to keep to the lore it would be completely unfair. More so than the ulti cost it has now. If a WW can only transform on a full moon night that massively limits WW. And there already limited as it is.
Now a sajestion that can go off this; Fix the ult cost and all that but maybe on full moon nights WW will transform without chouse(like in Morrowind) and stay in WW form untill the sun comes back out. On non full moon days and nights it remains the same were you have to get ult points to transform to WW form.
Lunar Transformations
A lot of people disagree with this because they say it takes away some freedom from the game, but I say that's what needs to be done. They should keep to the lore and make werewolves transform on full moons, and if people don't like that, then they shouldn't be a werewolf. However, I only want lunar transformations if they buff werewolves power so they are strong, this way everything balances out.
As long as the transformation isn't limited to full moons I wouldn't mind forced transformations during this lunar cycle "event". Given the cycles, this would only happen a few times every few days and last for about an hour and a half. Would definitely make for interesting play and a "Full Moon buff" would absolutely be needed if its a situation that you can't control. There would have to be a drawback though...or are the drawbacks already enough? Lol.
Edit: A "wolfsbane" potion could also serve as a means to prevent the transformation for those who don't want it to happen at the wrong time.
Brittany_Joy wrote: »Hey guys, there is a Q&A on reddit tomorrow, May 1st 3:00-5:00pm EDT. I hope someone has a post ready to ask the devs about their plans and thoughts about werewolf and if they plan to revamp. Basically, this is our chance to get some dev feedback on werewolves.
my problem is the same except no ww transformation at all...immediately when i transform or should be transforming...i stay human with a red aura around my player...and my ww bar is full. biting has also become a pain in the *bleep* and we get a crappy cd too. it used to be every other transform would knock me back to human...but now its every time. this is getting *** and i have went on an hiatus from the game till this gets fixedjaron_edow wrote: »So I made this thread for people to comment to get "their" attention to fix the damn werewolf. I know that the loudest problems get heard so let's get loud people. I can stand people camping boss at the end of the dungeon, I don't even care about gold spammers. What I can't stand is stupid vampires getting bugs that make them impossible to kill, and werewolves getting bugs that literally make them a useless skill line. So show your irritation by explaining bugs you've had. Here is my most current and most annoying bug...
Ok so I use the werewolf skill line as many do. I've gotten to level 9 and morphed my ulti into pack leader, now everytime I use my ultimate it will work for 3 seconds then all of a sudden my player just "pops" back into human form. I can see my WW meter still pretty full, and I don't "morph" back I pop, like one second big white WW then the next human. This makes the whole skill line useless if it doens't work. Also you can't break immobilization abilities by clicking both mouse buttons in WW form, what's that about, if anything could break immobilization it's a giant WW. Thanks for your support guys and hopefully they listen.
shinkicker444rwb17_ESO wrote: »-snip-
Really like some of those skill ideas.
Hell, if we're just pooling all kinds o stuff...
Perhaps some of the animations can have some weight added behind them. Now, this is a fighting game so you can't really compare them... but hell if some inspiration for ideas can be gathered why not look at all sources?
https://www.youtube.com/watch?v=xD33g8qXHgY
ZOS_TristanK wrote: »Hello, everyone. We are actively reading all your feedback, and do encourage you to continue to share it with us. Your constructive feedback is valuable, and allows us to make improvements to our game and ensure a fun and rewarding experience for everyone.
In order to ensure continued constructive and meaningful discussion on our forums, we ask that you please refrain from creating petition and protest organization threads on our forums. Neither allows for open, constructive discussion or exchange of ideas since most posts consist of “/signed.” Instead, we ask that you offer recommendations, suggestions, or requests about topics you feel need change. In order to continue making improvements to our game, it’s important that we get details from you regarding why you like or dislike something.
We are leaving this thread open for discussion, but we’ve removed the word “petition” from the title and edited the first post. If you have any questions or concerns about this edit, or our community rules of conduct, please feel free to contact us. Thank you!
I think the Q&A is still live so go there quick and post a question about werewolves.This is absurd - they tell us not to use the word petition but don't answer a single question about what people who use this skill line? This part of the forums is FILLED with werewolf complaints and they won't address it at all in their vaunted Q&A?
This is actually insulting on some level.
Outstanding...
codyyoungnub18_ESO wrote: »ZOS_Konk responded to one of the WW questions.
"Ok, manged to get in by borrowing Jess Folsom's laptop. Please excuse any typos since I'm not so familiar with this keyboard. Also, if I give an answer you don't like, that's Jess' laptop's fault as well. I'm going to try to work my way through the backlog of questions here as quick as possible, so I might be a bit brief with the first few answers. I'll try to circle back for follow ups as quick as possible.
Yes, we believe werewolf is under-performing right now. Expect a few buffs to help offset this. In the short run, we're reducing the ultimate cost of the transformation itself. We're also looking at a few other changes as well to offset some of the other points you bring up (which I think are quite valid).
"
Honestly duration of transform and ultimate required were my only complaints, one looks to be targeted at least.
Neutronium_Dragon wrote: »ScardyFox: While I agree with you that the skill line needs a more thorough overhaul, the design and implementation work will take some time to do (especially if it involves new abilities that require art/sound/etc assets), while a cost reduction on the current ultimate is a quick change to a few data numbers (and isn't likely to produce unexpected side effects or interactions). I'm not holding my breath on the toggle even though I'd prefer it, but the tweak now doesn't preclude it later.
Neutronium_Dragon wrote: »ScardyFox: While I agree with you that the skill line needs a more thorough overhaul, the design and implementation work will take some time to do (especially if it involves new abilities that require art/sound/etc assets), while a cost reduction on the current ultimate is a quick change to a few data numbers (and isn't likely to produce unexpected side effects or interactions). I'm not holding my breath on the toggle even though I'd prefer it, but the tweak now doesn't preclude it later.
Konk said they are reducing the ultimate for the short run which means it is a small, quick fix before they add more powerful buffs to the werewolf skill line. ZoS stated several times that they do intend to add alot more to the vampire & werewolf skill lines. So I am guessing they are gonna have patches dedicated to werewolves & vampires sort of like Dawnguard.Neutronium_Dragon wrote: »ScardyFox: While I agree with you that the skill line needs a more thorough overhaul, the design and implementation work will take some time to do (especially if it involves new abilities that require art/sound/etc assets), while a cost reduction on the current ultimate is a quick change to a few data numbers (and isn't likely to produce unexpected side effects or interactions). I'm not holding my breath on the toggle even though I'd prefer it, but the tweak now doesn't preclude it later.
Sure, I agree in the sense of being pragmatic - it needs a quick fix. However, I don't think we should become complacent in what we expect, generally speaking. I would hate to give off the idea of "Well, smaller ultimate is good" and have them take it as a job well done, they're satisfied lets move on.
A smaller ultimate addresses almost nothing (which I am sure you are aware). The depth of the problem with werewolves goes right down to the bone, so again, I don't want them to get comfortable with giving us a band-aide when we need a marrow transplant.
Brittany_Joy wrote: »Konk said they are reducing the ultimate for the short run which means it is a small, quick fix before they add more powerful buffs to the werewolf skill line. ZoS stated several times that they do intend to add alot more to the vampire & werewolf skill lines. So I am guessing they are gonna have patches dedicated to werewolves & vampires sort of like Dawnguard.
That would be awesome 'cause it would demonstrate a truly savage pack. Also, in Bloodmoon it required you to kill Hircine's other fav werewolves so I would not doubt being able to kill him in the future. But how is he arrogant? lolBrittany_Joy wrote: »Konk said they are reducing the ultimate for the short run which means it is a small, quick fix before they add more powerful buffs to the werewolf skill line. ZoS stated several times that they do intend to add alot more to the vampire & werewolf skill lines. So I am guessing they are gonna have patches dedicated to werewolves & vampires sort of like Dawnguard.
Hircine's current pack master is an arrogant prick. He said that he was given powers beyond other Werewolves so I won't be surprised if updates are tied to taking the guy out.
Brittany_Joy wrote: »That would be awesome 'cause it would demonstrate a truly savage pack. Also, in Bloodmoon it required you to kill Hircine's other fav werewolves so I would not doubt being able to kill him in the future. But how is he arrogant? lol