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FIX THE WEREWOLF!

  • Tripp3r
    Tripp3r
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    jaron_edow wrote: »
    What I can't stand is stupid vampires getting bugs that make them impossible to kill,

    what bug is this? cause the only bug i have as a vampire is on death i have to relog or all of my passives dont work
  • dmel15
    dmel15
    dmel15 wrote: »
    Lunar Transformations
    A lot of people disagree with this because they say it takes away some freedom from the game, but I say that's what needs to be done. They should keep to the lore and make werewolves transform on full moons, and if people don't like that, then they shouldn't be a werewolf. However, I only want lunar transformations if they buff werewolves power so they are strong, this way everything balances out.

    This part i disagree, thou i would be cool and nice to keep to the lore it would be completely unfair. More so than the ulti cost it has now. If a WW can only transform on a full moon night that massively limits WW. And there already limited as it is.
    Now a sajestion that can go off this; Fix the ult cost and all that but maybe on full moon nights WW will transform without chouse(like in Morrowind) and stay in WW form untill the sun comes back out. On non full moon days and nights it remains the same were you have to get ult points to transform to WW form.

    Oronell wrote: »
    dmel15 wrote: »
    Lunar Transformations
    A lot of people disagree with this because they say it takes away some freedom from the game, but I say that's what needs to be done. They should keep to the lore and make werewolves transform on full moons, and if people don't like that, then they shouldn't be a werewolf. However, I only want lunar transformations if they buff werewolves power so they are strong, this way everything balances out.

    As long as the transformation isn't limited to full moons I wouldn't mind forced transformations during this lunar cycle "event". Given the cycles, this would only happen a few times every few days and last for about an hour and a half. Would definitely make for interesting play and a "Full Moon buff" would absolutely be needed if its a situation that you can't control. There would have to be a drawback though...or are the drawbacks already enough? Lol.

    Edit: A "wolfsbane" potion could also serve as a means to prevent the transformation for those who don't want it to happen at the wrong time.

    Please forgive me you two, I meant werewolves have the ability to change at will any other day, but on full moons the are forced to turn and stay that way all night. Haha only being able to use them on full moons would be horrible.

    Edited by dmel15 on 30 April 2014 18:35
  • Brittany_Joy
    Brittany_Joy
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    Hey guys, there is a Q&A on reddit tomorrow, May 1st 3:00-5:00pm EDT. I hope someone has a post ready to ask the devs about their plans and thoughts about werewolf and if they plan to revamp. Basically, this is our chance to get some dev feedback on werewolves.
  • ScardyFox
    ScardyFox
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    Hey guys, there is a Q&A on reddit tomorrow, May 1st 3:00-5:00pm EDT. I hope someone has a post ready to ask the devs about their plans and thoughts about werewolf and if they plan to revamp. Basically, this is our chance to get some dev feedback on werewolves.

    Fantastic post dude, thanks for that. I'm going to post this on the Werewolf thread as well in the TM forums. We need to strike while the metal is hot!

  • Toorlokviing
    Toorlokviing
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    jaron_edow wrote: »
    So I made this thread for people to comment to get "their" attention to fix the damn werewolf. I know that the loudest problems get heard so let's get loud people. I can stand people camping boss at the end of the dungeon, I don't even care about gold spammers. What I can't stand is stupid vampires getting bugs that make them impossible to kill, and werewolves getting bugs that literally make them a useless skill line. So show your irritation by explaining bugs you've had. Here is my most current and most annoying bug...

    Ok so I use the werewolf skill line as many do. I've gotten to level 9 and morphed my ulti into pack leader, now everytime I use my ultimate it will work for 3 seconds then all of a sudden my player just "pops" back into human form. I can see my WW meter still pretty full, and I don't "morph" back I pop, like one second big white WW then the next human. This makes the whole skill line useless if it doens't work. Also you can't break immobilization abilities by clicking both mouse buttons in WW form, what's that about, if anything could break immobilization it's a giant WW. Thanks for your support guys and hopefully they listen.
    my problem is the same except no ww transformation at all...immediately when i transform or should be transforming...i stay human with a red aura around my player...and my ww bar is full. biting has also become a pain in the *bleep* and we get a crappy cd too. it used to be every other transform would knock me back to human...but now its every time. this is getting *** and i have went on an hiatus from the game till this gets fixed

  • Toorlokviing
    Toorlokviing
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    ScardyFox wrote: »
    -snip-

    Really like some of those skill ideas.

    Hell, if we're just pooling all kinds o stuff...

    Perhaps some of the animations can have some weight added behind them. Now, this is a fighting game so you can't really compare them... but hell if some inspiration for ideas can be gathered why not look at all sources?

    https://www.youtube.com/watch?v=xD33g8qXHgY

    omg makes me want to play killer instinct now lol
  • FuzzayD
    FuzzayD
    Soul Shriven
    Make werewolf passive that makes being a werewolf permanent. and you get attack by guards and sometimes you'll just start killing people who ar enear you.

    I guess want i really want to say is, just make Morrowind online with better graphics
  • Ikumarbeh
    Ikumarbeh
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    http://www.elderscrollsonline.com/en-uk/news/post/2014/05/01/the-road-ahead---may-1?ref=home

    Ok, I understand Matt won't leave his Nighblade in the mud. But do you see any Werewolves? I dont't see any Werewolves ;(
  • ScardyFox
    ScardyFox
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    AMA is only an hour away
  • Jadakin
    Jadakin
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    Hello, everyone. We are actively reading all your feedback, and do encourage you to continue to share it with us. Your constructive feedback is valuable, and allows us to make improvements to our game and ensure a fun and rewarding experience for everyone.

    In order to ensure continued constructive and meaningful discussion on our forums, we ask that you please refrain from creating petition and protest organization threads on our forums. Neither allows for open, constructive discussion or exchange of ideas since most posts consist of “/signed.” Instead, we ask that you offer recommendations, suggestions, or requests about topics you feel need change. In order to continue making improvements to our game, it’s important that we get details from you regarding why you like or dislike something.

    We are leaving this thread open for discussion, but we’ve removed the word “petition” from the title and edited the first post. If you have any questions or concerns about this edit, or our community rules of conduct, please feel free to contact us. Thank you!

    Thank you for asking for our feedback. Here's mine.

    Give us an Ultimate to use while in WW form.

    Tighten the delay from Pounce when activated. It cumbersome to use at the moment and the pay off I believe isn't substantial enough to warrant it's situational use.

    I think Roar is great and with the increased speed i actually see some of the design intent with the form. I would like to see some structure built to enhance that mechanic at the very least.

    Fix the Pack Leader two second form, back out of form bug.

    Fix the devour bug that can be interrupted and continue the WW form beyond the intended length of time.

    Allow a way for the WW to regenerate/heal. Perhaps a passive adjustment?

    Address the lack of Armor buffs while in WW form.

    Revisit the number of points needed to enter WW form at the very least, if above issues aren't addressed.

    This is an add-on issue. Prevent mods from seeing the WW and Vampire Active Icon on your character. I suggest removing it entirely and allowing us once we become supernatural to just see it when we see our skills menu. Other players should not know we are a Werewolf until we switch forms. The element of surprise is lost and poison arrows or silver bolts will rain down before we do anything.

    Overall Thoughts:

    The WW is only viable once in the form as opposed to the Vampire. If you can't use WW abilities in conjunction with other abilities, then the WW form should compensate for that SEVERE limitation.

    There is no benefit to going WW in regards to damage, survivability, or utility in comparison to your regular skill set. This is the biggest problem with the game design of the WW at current.

  • ScardyFox
    ScardyFox
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    So far... all the werewolf questions have been ignored as far as I can tell.
  • Brittany_Joy
    Brittany_Joy
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    I asked a werewolf question at the reddit Q&A I hope they answer some werewolf questions.
    Edited by Brittany_Joy on 1 May 2014 20:15
  • Niminion
    Niminion
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    Some great ideas here, I don't like vampires but I don't want to be a werewolf either unless they buff the hell out of it. I have not played as a werewolf but I do have a couple ideas that could be an easy change to make them more viable.

    Make werewolf transform a CC break with a small ultimate cost, along with the normal transform with a higher cost. Make werewolf transform immune to roots and snares.

    So the ultimate stays like normal (except slightly cheaper hopefully) but if you get cc'd it becomes MUCH cheaper like 1/2-1/3 the cost. When you get cc'd you rage out and become an unstoppable beast for a short time with the 8 seconds normal cc immunity and root/snare immunity for the duration.

    I also like the ideas for super increased health regen and armor in ww form. Maybe double your max health and health regen.

    Oh and if vampires can go mist form dealing poison damage make ww deal 50% additional damage against vampires >:)
  • Brittany_Joy
    Brittany_Joy
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    Well the Q&A reddit thread is not going to well for getting werewolf questions answered.
  • ScardyFox
    ScardyFox
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    This is absurd - they tell us not to use the word petition but don't answer a single question about what people who use this skill line? This part of the forums is FILLED with werewolf complaints and they won't address it at all in their vaunted Q&A?

    This is actually insulting on some level.

    Outstanding...
  • Brittany_Joy
    Brittany_Joy
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    ScardyFox wrote: »
    This is absurd - they tell us not to use the word petition but don't answer a single question about what people who use this skill line? This part of the forums is FILLED with werewolf complaints and they won't address it at all in their vaunted Q&A?

    This is actually insulting on some level.

    Outstanding...
    I think the Q&A is still live so go there quick and post a question about werewolves.

    http://www.reddit.com/r/elderscrollsonline/comments/24h8dv/welcome_to_the_zos_aua/

    Nevermind, the reddit thread just ended. Does not look like any werewolf questions got answered, very disappointing.
    Edited by Brittany_Joy on 1 May 2014 21:10
  • Jadakin
    Jadakin
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    Konk answered the Werewolf question. They know it needs buffing and they're looking into it. Including reducing the ultimate cost.
  • codyyoungnub18_ESO
    ZOS_Konk responded to one of the WW questions.

    "Ok, manged to get in by borrowing Jess Folsom's laptop. Please excuse any typos since I'm not so familiar with this keyboard. Also, if I give an answer you don't like, that's Jess' laptop's fault as well. I'm going to try to work my way through the backlog of questions here as quick as possible, so I might be a bit brief with the first few answers. I'll try to circle back for follow ups as quick as possible.

    Yes, we believe werewolf is under-performing right now. Expect a few buffs to help offset this. In the short run, we're reducing the ultimate cost of the transformation itself. We're also looking at a few other changes as well to offset some of the other points you bring up (which I think are quite valid).
    "
    Honestly duration of transform and ultimate required were my only complaints, one looks to be targeted at least.
    Edited by codyyoungnub18_ESO on 1 May 2014 21:17
  • Brittany_Joy
    Brittany_Joy
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    Yay for Konk, I completely missed his answer even though I refreshed the page every minute.
  • ScardyFox
    ScardyFox
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    ZOS_Konk responded to one of the WW questions.

    "Ok, manged to get in by borrowing Jess Folsom's laptop. Please excuse any typos since I'm not so familiar with this keyboard. Also, if I give an answer you don't like, that's Jess' laptop's fault as well. I'm going to try to work my way through the backlog of questions here as quick as possible, so I might be a bit brief with the first few answers. I'll try to circle back for follow ups as quick as possible.

    Yes, we believe werewolf is under-performing right now. Expect a few buffs to help offset this. In the short run, we're reducing the ultimate cost of the transformation itself. We're also looking at a few other changes as well to offset some of the other points you bring up (which I think are quite valid).
    "
    Honestly duration of transform and ultimate required were my only complaints, one looks to be targeted at least.

    Thanks for pointing this out, I was constantly refreshing myself and somehow missed it.

    That said, its a disappointing answer to me. The ultimate nonsense should be completely axed and traded in for a toggle - Were should have its own ultimate like Vampire. What makes it weak is a hell of a lot more than the cost and duration.

    In a game that is so heavy with CC we are toothless (pun slightly intended).

    Suppose its still something though...
  • Neutronium_Dragon
    Neutronium_Dragon
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    ScardyFox: While I agree with you that the skill line needs a more thorough overhaul, the design and implementation work will take some time to do (especially if it involves new abilities that require art/sound/etc assets), while a cost reduction on the current ultimate is a quick change to a few data numbers (and isn't likely to produce unexpected side effects or interactions). I'm not holding my breath on the toggle even though I'd prefer it, but the tweak now doesn't preclude it later.
  • Ikumarbeh
    Ikumarbeh
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    ScardyFox: While I agree with you that the skill line needs a more thorough overhaul, the design and implementation work will take some time to do (especially if it involves new abilities that require art/sound/etc assets), while a cost reduction on the current ultimate is a quick change to a few data numbers (and isn't likely to produce unexpected side effects or interactions). I'm not holding my breath on the toggle even though I'd prefer it, but the tweak now doesn't preclude it later.

    Agree. Remaking is bound to happen in the long run. Thing is we need some shoes for that long run. Rly, if they fix the elementary bugs of the existing mechanic, and if they make simple straight-forward buffs, we can at least PLAY IT and find some sense in it.
    After that I guess I (at least) can wait some months - maybe a major patch or two, to see the skill line modernised (because it's kinda neanderthal atm).

    "Make it playable" has higher priority than "make it worth attention".
    Edited by Ikumarbeh on 2 May 2014 05:12
  • Crescent
    Crescent
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    Make ultimate like 170 or less cost, make it cap armor, give it a good passive regen and health return on crit with attacks. Make fear roar cast faster and pounce needs to stun aoe baseline and do more damage.

    Make all the passives work in humanoid form. That would be a good start to making the skill line playable.
  • popfbiub17_ESO
    First, fix bug
    Expand WW time by uninterrupted devour or something else
    Reduce ultimate cost
    add more skill to regenerate health and stun
    Last, may be add more story line
  • ScardyFox
    ScardyFox
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    ScardyFox: While I agree with you that the skill line needs a more thorough overhaul, the design and implementation work will take some time to do (especially if it involves new abilities that require art/sound/etc assets), while a cost reduction on the current ultimate is a quick change to a few data numbers (and isn't likely to produce unexpected side effects or interactions). I'm not holding my breath on the toggle even though I'd prefer it, but the tweak now doesn't preclude it later.

    Sure, I agree in the sense of being pragmatic - it needs a quick fix. However, I don't think we should become complacent in what we expect, generally speaking. I would hate to give off the idea of "Well, smaller ultimate is good" and have them take it as a job well done, they're satisfied lets move on.

    A smaller ultimate addresses almost nothing (which I am sure you are aware). The depth of the problem with werewolves goes right down to the bone, so again, I don't want them to get comfortable with giving us a band-aide when we need a marrow transplant.
  • Oronell
    Oronell
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    To the Devs: Appreciate the incoming changes and look forward additional updates/fixes!

    The question I have now is this: Why do Vamps have a tailor made anti werewolf ability (poison mist) but WW don't have any tailor made anti vamp ability? Something may be in the works but can WW's at least get something to break a Vamps mist form? Maybe a morph of Ferocious Roar to Sonic Roar?
    Edited by Oronell on 2 May 2014 09:44
  • Brittany_Joy
    Brittany_Joy
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    ScardyFox wrote: »
    ScardyFox: While I agree with you that the skill line needs a more thorough overhaul, the design and implementation work will take some time to do (especially if it involves new abilities that require art/sound/etc assets), while a cost reduction on the current ultimate is a quick change to a few data numbers (and isn't likely to produce unexpected side effects or interactions). I'm not holding my breath on the toggle even though I'd prefer it, but the tweak now doesn't preclude it later.

    Sure, I agree in the sense of being pragmatic - it needs a quick fix. However, I don't think we should become complacent in what we expect, generally speaking. I would hate to give off the idea of "Well, smaller ultimate is good" and have them take it as a job well done, they're satisfied lets move on.

    A smaller ultimate addresses almost nothing (which I am sure you are aware). The depth of the problem with werewolves goes right down to the bone, so again, I don't want them to get comfortable with giving us a band-aide when we need a marrow transplant.
    Konk said they are reducing the ultimate for the short run which means it is a small, quick fix before they add more powerful buffs to the werewolf skill line. ZoS stated several times that they do intend to add alot more to the vampire & werewolf skill lines. So I am guessing they are gonna have patches dedicated to werewolves & vampires sort of like Dawnguard.

  • Oronell
    Oronell
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    Konk said they are reducing the ultimate for the short run which means it is a small, quick fix before they add more powerful buffs to the werewolf skill line. ZoS stated several times that they do intend to add alot more to the vampire & werewolf skill lines. So I am guessing they are gonna have patches dedicated to werewolves & vampires sort of like Dawnguard.

    Hircine's current pack master is an arrogant prick. He said that he was given powers beyond other Werewolves so I won't be surprised if updates are tied to taking the guy out.
  • Brittany_Joy
    Brittany_Joy
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    Oronell wrote: »
    Konk said they are reducing the ultimate for the short run which means it is a small, quick fix before they add more powerful buffs to the werewolf skill line. ZoS stated several times that they do intend to add alot more to the vampire & werewolf skill lines. So I am guessing they are gonna have patches dedicated to werewolves & vampires sort of like Dawnguard.

    Hircine's current pack master is an arrogant prick. He said that he was given powers beyond other Werewolves so I won't be surprised if updates are tied to taking the guy out.
    That would be awesome 'cause it would demonstrate a truly savage pack. Also, in Bloodmoon it required you to kill Hircine's other fav werewolves so I would not doubt being able to kill him in the future. But how is he arrogant? lol

  • Oronell
    Oronell
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    That would be awesome 'cause it would demonstrate a truly savage pack. Also, in Bloodmoon it required you to kill Hircine's other fav werewolves so I would not doubt being able to kill him in the future. But how is he arrogant? lol

    He boasted about his power a little too much for my liking. Also when he said, "The master requires tribute..as do I." I was like dude get over yourself! Lol.
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