Brittany_Joy wrote: »@Shayu, did you seriously receive that reply from ZoS or are you just pulling a prank? Sounds too good to be true.
There are werewolves and stuff in Craglorn but the reply just finished saying the setting was in Cyrodiil. Perhaps they are going to have another patch that improves werewolves and vampires which also includes Cyrodiil.
I'm serious. Why would I take the time to make this up? I want werewolves fixed too!
Well originally I though a. they're busy nerfing vampires first, then I though b. They're going to BUFF vampires first, but then I thought c. it's a Craglorn world boss. Mostly because of the specific number 40. I don't know why he described Cyrodiil first if that's the case. Does anybody actually know where Craglorn is? Maybe it's in a section of Cyrodill that hasn't been added to the game yet. The part that has been added, after all, is just the center.
Craglorn is a part of Hammerfell. Also, if this is true, i want to give "William" a medal for being the first ZOS employee to actually provide info on the matter, even if it is a bit cryptic.
Brittany_Joy wrote: »@Shayu, did you seriously receive that reply from ZoS or are you just pulling a prank? Sounds too good to be true.
There are werewolves and stuff in Craglorn but the reply just finished saying the setting was in Cyrodiil. Perhaps they are going to have another patch that improves werewolves and vampires which also includes Cyrodiil.
I'm serious. Why would I take the time to make this up? I want werewolves fixed too!
Well originally I though a. they're busy nerfing vampires first, then I though b. They're going to BUFF vampires first, but then I thought c. it's a Craglorn world boss. Mostly because of the specific number 40. I don't know why he described Cyrodiil first if that's the case. Does anybody actually know where Craglorn is? Maybe it's in a section of Cyrodill that hasn't been added to the game yet. The part that has been added, after all, is just the center.
Craglorn is a part of Hammerfell. Also, if this is true, i want to give "William" a medal for being the first ZOS employee to actually provide info on the matter, even if it is a bit cryptic.
What's your email? I'll forward it to you if you want me to.
Brittany_Joy wrote: »@Shayu, did you seriously receive that reply from ZoS or are you just pulling a prank? Sounds too good to be true.
There are werewolves and stuff in Craglorn but the reply just finished saying the setting was in Cyrodiil. Perhaps they are going to have another patch that improves werewolves and vampires which also includes Cyrodiil.
I'm serious. Why would I take the time to make this up? I want werewolves fixed too!
Well originally I though a. they're busy nerfing vampires first, then I though b. They're going to BUFF vampires first, but then I thought c. it's a Craglorn world boss. Mostly because of the specific number 40. I don't know why he described Cyrodiil first if that's the case. Does anybody actually know where Craglorn is? Maybe it's in a section of Cyrodill that hasn't been added to the game yet. The part that has been added, after all, is just the center.
Craglorn is a part of Hammerfell. Also, if this is true, i want to give "William" a medal for being the first ZOS employee to actually provide info on the matter, even if it is a bit cryptic.
What's your email? I'll forward it to you if you want me to.
Sounds sketchy XD So no LOL
He gave us a scene where one vampire is holding off an entire army alone. Sounds pretty familiar if you've been to Cyrodiil lately. I don't think the number 40 mattered at all, I think what they're saying here is they've prioritized balancing OP vampires. The broken werewolf skill-line affected only werewolves, but the state of vampires was ruining PvP for everyone involved. I'm bummed our fixes aren't coming sooner, but the vampire imbalance was a HUGE issue that affects far more people. I'm glad to finally get some word on what they're doing and that was a really awesome email. Still no certain date, but I'm really happy to know for sure we're on their radar."I understand that they may be experiencing some difficulty in their current state of being, but I can assure you this is most definitely the the Agenda for the Grand Wizards. There have been many social gatherings with our Grand Wizards, Hircine and many others."
As the vision becomes clearer, you see something near 40 people of many races, as well as werewolves, slowly becoming more and more tired as they seem to be losing the fight. A Vampire appears to be the only enemy in proximity to this fight against the squad of many.
"Err..."
He quickly waves his hand over the vision and it begins to fade. A very worrisome and confused look appears on the man's face.
"Clearly... There are things that are being handled by the Grand Wizard's at the moment..."
He clears his throat and composes himself again.
Ikata_Stormcloud wrote: »Just my two cents from another perspective.
TL:DR Make Werewolf a toggle with a timer that only runs down in combat so us RPers can actually RP as Werewolves
Considering a WW can only roar and grunt, that's long enough. <sigh>
Perhaps from a Communication point of view yes. Though from your post I will hazard a guess that you're not an RPer so what you are missing out of this assessment is the whole range of other things custom emotes let you do - from simply crossing your arms or say grinning, to a whole range of 'emote fights' where you and your opponent will exchange emotes describing attacks, blocks etc etc until you reach a logical end - generally with one person winning.I thought the goal of RP was to *be* the character? If you're in form, you're limited to what that form can do - grunt, howl, and roar.
I'd add than to that, your idea. Make so you only lost ultimate charges while in combat. As an RPier that has played werewolves for many, many years, I know I'd be happy to have my wolf form last enough for me to type more then 5 words. >.>
Did I forget to mention that while being an RPer I was also an Endgame PvEer for most of my WoW career? Clearing most of BC, WotLK, Cata and MoP while it was current content?Here's where a community of interest (COI) doesn't seem to 'get' the PvE portion of the game;
1) If you're in form, you're tied to the skill lines that come with it. Being up *all* the time effectively creates a de facto race of Lycans. Also, WW is a *curse* from the rest of the world's perspective - I suspect standing around a tavern in form chatting with your RP buddies about yesterday's game really should end up with the town guard after your furry @$$. (Not to mention the Dark Brotherhood and The Fighters Guild and maybe an open bounty)
2) Why would I want a timer to run out in combat and leave me vulnerable to attack at a critical time?
Ikata_Stormcloud wrote: »Only NONE of your suggestions are even remotely helpful from an RP perspective.
Granted ESO Lycanthropy has always had a short term effect, however as we know what could be a short term fight in game/reality terms often becomes a LOT longer in RP simply because in most cases you're having to emote each blow/block/counter/dodge etc one at a time. Meaning that what could in theory have taken a couple of seconds instead takes a couple of minutes - so on and so forth. Plus we've already seem LOTS of mobs within the games that are permanently Werewolves. Do we simply follow the 'game designers don't always respect the lore' argument that is thrown around all too often or will we perhaps open ourselves to the idea that there may be other possibilities?Ikata_Stormcloud wrote: »Only NONE of your suggestions are even remotely helpful from an RP perspective.
I suppose that depends on your opinion, lore wise being a werewolf is a curse, and only marginally under your own control, so the whole "i wanna rp in werewolf form" is marginally valid, but being able to do more than shift into form and run off to hunt/kill isn't very lore friendly. So all such actions would be short term anyway.
Ikata_Stormcloud wrote: »Perhaps from a Communication point of view yes. Though from your post I will hazard a guess that you're not an RPer so what you are missing out of this assessment is the whole range of other things custom emotes let you do - from simply crossing your arms or say grinning, to a whole range of 'emote fights' where you and your opponent will exchange emotes describing attacks, blocks etc etc until you reach a logical end - generally with one person winning.I thought the goal of RP was to *be* the character? If you're in form, you're limited to what that form can do - grunt, howl, and roar.
There is also the whole range of non-verbal communication which if you know anything about pack behaviour in dogs/wolves makes up most of how they communicate rather than simply barks, growls, howls, whinnies, whines etc. Granted I imagine these would be altered in a werewolf as they retain some of their 'human' mind but for the sake of argument I'd say the point stands. Something as simple as ear and tail position can tell you a HUGE amount.I'd add than to that, your idea. Make so you only lost ultimate charges while in combat. As an RPier that has played werewolves for many, many years, I know I'd be happy to have my wolf form last enough for me to type more then 5 words. >.>
Yes losing Ultimate based on combat/actions within combat would be a MUCH better idea than the timer. Similar to how the Sorc Ult Overload worked! I love it!Did I forget to mention that while being an RPer I was also an Endgame PvEer for most of my WoW career? Clearing most of BC, WotLK, Cata and MoP while it was current content?Here's where a community of interest (COI) doesn't seem to 'get' the PvE portion of the game;
1) If you're in form, you're tied to the skill lines that come with it. Being up *all* the time effectively creates a de facto race of Lycans. Also, WW is a *curse* from the rest of the world's perspective - I suspect standing around a tavern in form chatting with your RP buddies about yesterday's game really should end up with the town guard after your furry @$$. (Not to mention the Dark Brotherhood and The Fighters Guild and maybe an open bounty)
2) Why would I want a timer to run out in combat and leave me vulnerable to attack at a critical time?
To address point 1 - I never said we shouldn't be locked into the skills of the WW line, infact I actually made the point of not really addressing combat as that wasn't what I set out to do. As far as the rest goes I'd probably not stand around with the rest of a Pack in a tavern in form or talking about WW things that would be asking for trouble. That said Vampires do stand around in taverns while in stage 1 and often go unnoticed it is only until they decide to attack someone and utilise their abilities in character that they are revealed, much akin to how transforming would reveal a WW. I'd simply like the option of being able to use the form inside an RP context which of course meant that if there were people RPing the town guard/DB that decided to come after me because of it - I would of course RP along with that - which I did mention about the consequences of the transformation.
To address point 2 - what you've said is largely irrelevant since the timer can already run out in combat, it can and has done to me as I've pulled the second or third pack with only a little time remaining. Perhaps you misunderstood what I meant. What I meant by my suggestion was not that the time run out as soon as I entered combat but that only DURING combat would the timer count down - rather than beginning as soon as you enter the form as it does now. This would allow you to maintain the form outside of combat if you wish and it would mean that the bonus time from devour would actually be useful as it would in effect 'fill up' your timerbar. However as suggested above an ultimate consumption based on combat actions would be a better way of doing it.
Just asked you a question bro. If you're going troll, I'm going to have a hard time taking your points made on the subject of werewolves seriously.
Just asked you a question bro. If you're going troll, I'm going to have a hard time taking your points made on the subject of werewolves seriously.
Can you both calm down and not embarass yourselves? Lets give "Furries" to the cats and be done with it shall we? This a topic on the ferial beasts of the wild hunt not a topic that will eventually start a flame war...thats what i always does. So.. calm thy ***.
Just asked you a question bro. If you're going troll, I'm going to have a hard time taking your points made on the subject of werewolves seriously.
Can you both calm down and not embarass yourselves? Lets give "Furries" to the cats and be done with it shall we? This a topic on the ferial beasts of the wild hunt not a topic that will eventually start a flame war...thats what i always does. So.. calm thy ***.
I am calm, and it doesn't really matter to me who is embarrassed. I just think it's silly that we're pointing fingers at the furry demographic now. Feral as werewolves may be they are still anthropomorphic beasts, lol. I'm not going to start a flame war over this, but really? it's silly to shoot someone's idea down because it reminds you of a demographic of people you don't like.
Just asked you a question bro. If you're going troll, I'm going to have a hard time taking your points made on the subject of werewolves seriously.
Can you both calm down and not embarass yourselves? Lets give "Furries" to the cats and be done with it shall we? This a topic on the ferial beasts of the wild hunt not a topic that will eventually start a flame war...thats what i always does. So.. calm thy ***.
I am calm, and it doesn't really matter to me who is embarrassed. I just think it's silly that we're pointing fingers at the furry demographic now. Feral as werewolves may be they are still anthropomorphic beasts, lol. I'm not going to start a flame war over this, but really? it's silly to shoot someone's idea down because it reminds you of a demographic of people you don't like.
Agreed, it's not nice to shoot people down, I'm just trying to be the good guy and keep the peace is all