I don't understand the against argument..
The results show that players want as much as possible for as little effort as possible.
This has been the story of MMO gaming since it began. It has led to tiny zones, hubs, levelling to top level within a week...candy and yet more candy.
The result of this is easymode MMO's which run out of content after a week. Players declare they have nothing to do anymore and move to another game.
The harder something is the more meaningful achieving it is. Once we climbed Everest in MMOs, now we are panting when walking up a slope.
Not sure what results you're looking at.The results show that players want as much as possible for as little effort as possible.
This has been the story of MMO gaming since it began. It has led to tiny zones, hubs, levelling to top level within a week...candy and yet more candy.
The result of this is easymode MMO's which run out of content after a week. Players declare they have nothing to do anymore and move to another game.
The harder something is the more meaningful achieving it is. Once we climbed Everest in MMOs, now we are panting when walking up a slope.
The results show that players want as much as possible for as little effort as possible.
This has been the story of MMO gaming since it began. It has led to tiny zones, hubs, levelling to top level within a week...candy and yet more candy.
The result of this is easymode MMO's which run out of content after a week. Players declare they have nothing to do anymore and move to another game.
The harder something is the more meaningful achieving it is. Once we climbed Everest in MMOs, now we are panting when walking up a slope.
The results show that players want as much as possible for as little effort as possible.
This has been the story of MMO gaming since it began. It has led to tiny zones, hubs, levelling to top level within a week...candy and yet more candy.
The result of this is easymode MMO's which run out of content after a week. Players declare they have nothing to do anymore and move to another game.
The harder something is the more meaningful achieving it is. Once we climbed Everest in MMOs, now we are panting when walking up a slope.
Somehow, you've equated wanting to see meaningful character development while being in constant competition with other players who are vastly more powerful than you are with wanting an easy ride...
Well, I guess that's true.. As it's harder to keep yourself moving on the seemingly endless quest-treadmill than it is to have PvP-fun the whole time..
(don't get me wrong.. PvE and questing in ESO is fantastic, it's just exhausting that that's all there is to do for character progression.)
This poll is trash, there isn't a "fine as is" option, only option is "Fine as is and I have to agree to the OP's cry fest". There are plenty of quests in Cyrodiil go find them and stopped posting severely tinted polls. This poll can't even be taken seriously because of the options presented.
This poll is trash, there isn't a "fine as is" option, only option is "Fine as is and I have to agree to the OP's cry fest". There are plenty of quests in Cyrodiil go find them and stopped posting severely tinted polls. This poll can't even be taken seriously because of the options presented.
Im glad you couldn't find the option you were looking for.This poll is trash, there isn't a "fine as is" option, only option is "Fine as is and I have to agree to the OP's cry fest". There are plenty of quests in Cyrodiil go find them and stopped posting severely tinted polls. This poll can't even be taken seriously because of the options presented.
Alliance War
General
The new Battle Level option in the gameplay settings menu allows you to choose whether you want your stats to be automatically adjusted in Cyrodiil or if you’d prefer to use the raw values of your stats.
Note: This option can only be toggled outside of Cyrodiil and its caves.
Stats that you receive through battle level bolstering in Cyrodiil and its delves have been increased.
The threshold for triggering overcharge on stats has been increased in Cyrodiil.
NPC enemies in caves and overland in Cyrodiil have been adjusted to Veteran Rank five difficulty.
Known Issue: Siege weapons are currently stackable in your inventory, but this will be reverted back to stacks of one in a future patch.
Veteran Rank Updates
You can earn up to Veteran Rank 12 as you continue your adventures in Craglorn. Additionally, the veteran XP earned from killing enemies has more than doubled.
Alliance War Changes
A new population underdog bonus has been added. When your alliance is outnumbered in a campaign (determined over several days of population samples), it will receive a bonus to potential scoring and alliance points. You’ll see an indication of this bonus in the scoring UI if it is active.
The XP awarded for killing enemy player characters has been doubled.
XP rewards for completing the quest to kill 20 enemy player characters have also been increased.
The XP awarded for killing enemy player characters has been doubled.
I personally think the PVP is lacking incentive for taking keeps. The only people with incentive to do so (long term) are those closest to the top of the leaderboard. For the rest, its basically lacking.
I think there should be some sort of Guild incentive to taking & holding a keep. Where are the crafting stations in owned keeps?
Where are the specialized merchants (food stuffs or short term buffs)?
I would also suggest that Veteran Ranks in Cyrodil gain more XP, as Im sure many people do not want to play through the other factions on one character, which is essentially needed to gain Rank10 to play Craiglorn.
In all...something seems to be missing from Cyrodil that provides incentive to the player/ guild, and I dont mean arenas or specialized & OP PVP gear.
Pretty much.Ramanadjinn wrote: »doubled?
I'm not sure they know how math works.
it is a well known property of zero that once it is multiplied by any number, including 2, the result will still be zero.
ZOS_GinaBruno wrote: »Everyone, please remember that these notes are specifically for the PTS, and are not the same notes you'll see on the live server. It's very likely that items will be edited and/or added in between the time it's being tested on the PTS, and when it will be available for everyone to play.
Pretty much.Ramanadjinn wrote: »doubled?
I'm not sure they know how math works.
it is a well known property of zero that once it is multiplied by any number, including 2, the result will still be zero.
But this is PTS, and it was leaked early, well it's not that far away.
And this post to explain..ZOS_GinaBruno wrote: »Everyone, please remember that these notes are specifically for the PTS, and are not the same notes you'll see on the live server. It's very likely that items will be edited and/or added in between the time it's being tested on the PTS, and when it will be available for everyone to play.
So we can assume that, half of it probably won't even make it into the Patch, and with this kind of large patch, there is going to be bugs.
So Cyradiil won't receive any special treatment other than nerfs if a bug is found.
You could just say 7 years still an awfully long time for bug fixes.This.
And that's also why I have unsubbed from the game. I refuse to fall into the same trap I did with SOE and SWG. Where the game had great potential, but with the myriad of bugs, glitches and lag, I could no longer justify paying for it in the hopes it would be fixed......I I paid $15 a mo for almost 7.5 yrs with the hope they would fix it.....just because I loved the game that damn much lol. Well, they didn't fix those things until like a month before the game closed, so will never do that again.
Here's a link that describes the AOE caps a bit better than the Patch Notes.
http://tamrielfoundry.com/2014/04/eso-target-caps/
The link i posted above really says it best. (tamrielfoundry)Cheatingdeath23 wrote: »I'm confused... why is limiting to 6 that big of a deal?
Do you think AOE should be able to affect an unlimited number of people?
My problem would be WHO it targets (especially for healing), as it might ignore your groupmate needing healing or the enemy who you want to kill the most.
But I don't think limiting AOE to 6 (or 10, for a compromise number) really ruins the game. In fact, I think it prevents a select few of VR10 from completely killing 20+ boosted players with only AOE, which to me is a good thing.
Ramanadjinn wrote: »