Ramanadjinn wrote: »drwookieb14_ESO wrote: »THey have this massive, well designed PvP structure that appeals to many people, but I know at least in my guild a couple of people are jumping into PvP at level 10, realizing how painful it is to advance their characters, and then they get depressed and upset about the game. They lose potential customers this way.
I feel like they could retain some people if we just had word from them that this wasn't their intent.
If they know its broken and intend to fix it i'd like to hear that. I may stick around waiting on that fix because I think they've built a great pvp experience in Cyrodiil.
So i'm pretty sure a lot of people would stick around for the pvp if there is a fix so that they can play the way they want in regards to PVE/PVP. If they end up fixing this much later. I don't know. Maybe people will come back?
mcatchlovb16_ESO wrote: »I want Gold and Experience so I don't have to PVE !!
I completely agree, it seems as if they thought by slapping an already-established IP onto the game they can just neglect all of the essentials that other PvP-focused MMOs have added to the genre. The COMPLETE AND UTTER LACK OF INFORMATION about what is going on in PvP clearly indicates that they don't give a damn about PvP, and with the announcement of the "PvE Leaderboards" as the first major content patch, I don't see anyone who likes PvP continuing their sub past the first month.All the information that makes MMO PVP engaging, fun and *IMMERSIVE* is missing from ESO.
Many may disagree, but I believe that in time, these bad design choices will destroy PVP in ESO. I will still continue to play until I feel like I've gotten all the enjoyment out of the game that I can, but my gut tells me it won't be for as long as I was hoping.
Hate to break it to you, but it really only exists in AB and Wab already. Skull gets going but gets one sided quickly. Every other campaign is 6/6 for the dominant faction.
tl;dr: If you like PvP, you probably won't like this game, and I predict PvP will only really exist on 1-2 campaigns after the first month.
True, at this rate we might as well deem them a PvE zone for the Dominant Faction.Hate to break it to you, but it really only exists in AB and Wab already. Skull gets going but gets one sided quickly. Every other campaign is 6/6 for the dominant faction.
tl;dr: If you like PvP, you probably won't like this game, and I predict PvP will only really exist on 1-2 campaigns after the first month.
Poll seems a little biased to me.
You already get gold and experience from PvP.
I would highly advise all players to not level through pvp.
The reason? Skillpoints.
The skyshards and quests you complete in your Alliance zone have a dramatic impact on the development of your character. Going for more than 3-5 levels in Cyrodiil will push you past content that is absolutely vital to making your character as effective as possible.
Making Cyrodiil the best way to gain experience in the game would render the Alliance zones, and the story of the game, pointless.
Do you really want an Elder Scrolls game where people ignore the story?
But im mostly interested in ZOS taking an interest in upgrading the EXP gains.
quest for 20 player kills because people were getting to level 50+ off it in no time, i would say that PvP is fine the way it is, reward wise.
I have friends that have only been PvP'ing since lvl10, and they are content with it, and other who have not played PvP at all and just don't care for it, but i don't think you should "reward" one type of player over the other, as i see it, you can get almost if not exactly the same amount of Xp from PvP as you can in PvE (Checked with some guildies with their /played)
On the topic of Getting almost no Gold from PvP, I still think its perfectly fine the way it is. You get alliance points and the Alliance funds so you can buy PvP related gear, but not a lot of gold, since you don't use hardly any anyway. However PvE players get lots more gold and no Alliance points/funds, even though technically through the various quests they ARE assisting their alliance. PvE players need the gold for things like bag space, bank space, Repairs, and such like that, PvP gold isn't a Necessity since you don't lose durability from PvP related deaths.
"What about people who collect resources from the battlefield and go questing in Cyrodiil?" If this is what you do, then technically you are playing PvE with occasional PvP aspects (basically Minecraft if you think about it) Yes you are on the PvP map, and yes you can get ambushed by players, but if you are just there for resources and quests then you likely have been playing PvE for a while and already have the bank spaces and such. If you Strictly play PvP then the 60 bag/bank spaces should be enough to compensate.
I honestly cant think of uses for gold in PvP other than that, Let me know if i'm wrong though ;P
joshisanonymous wrote: »Poll options are really really bad. You get XP and gold already, so three of the options barely make sense. You connected "I like the quests being daily" with another option, meaning only people who agree with both can choose that option when it's very possible that some people agree with one or the other. You also forced people to only choose the last option if they were also willing to admit that they were so casual that they don't plan to ever even get to max level, when it's perfectly reasonable to assume that players who want the rewards to remain as is may even be hardcore players.
I will most definitely reach VR10, though I feel strongly that rewards should not be changed.