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https://forums.elderscrollsonline.com/en/discussion/668861

PVP rewards

  • Cydone
    Cydone
    ✭✭✭✭
    I want Experience, so i don't have to go PVE to level up.
    I don't know how they can look at the number of players that are participating in Cyrodiil right now versus back when the repeatable kill 20 players quest was out and NOT see that the pvp population has drastically diminished since they nerfed it. So much for supporting the ability to level in pvp.
    Edited by Cydone on 18 April 2014 12:13
  • beravinprb19_ESO
    beravinprb19_ESO
    ✭✭✭
    I want Gold and Experience
    As far as PvP rewards are concerned, I think we need to have better access to soul gems. They are used to revive players, which is obviously a huge benefit. However, in all the hours I have spent in Cyrodiil, I don't think I've found a single soul gem. Why not change "rewards for the worthy" to include a soul gem in addition to the useless vendor green?
    Edited by beravinprb19_ESO on 18 April 2014 12:57
  • Cydone
    Cydone
    ✭✭✭✭
    I want Experience, so i don't have to go PVE to level up.
    As far as PvP rewards are concerned, I think we need to have better access to soul gems. They are used to revive players, which is obviously a huge benefit. However, in all the hours I have spent in Cyrodiil, I don't think I've found a single soul gem. Why not change "rewards for the worthy" to include a soul gem in addition to the useless vendor green?

    Although I agree, soul gems are very easy to come by. Hell, you can even buy empty ones from the Quarter Masters for like 121g each and fill them by using the active ability in Soul Magic. It's leveled EXTREMELY quickly and once morphed can fill 2 soul gems for one kill. And you only need kill something of equal level while the ability is active on the target to do it.

    Edited by Cydone on 18 April 2014 13:53
  • beravinprb19_ESO
    beravinprb19_ESO
    ✭✭✭
    I want Gold and Experience
    Cydone wrote: »
    As far as PvP rewards are concerned, I think we need to have better access to soul gems. They are used to revive players, which is obviously a huge benefit. However, in all the hours I have spent in Cyrodiil, I don't think I've found a single soul gem. Why not change "rewards for the worthy" to include a soul gem in addition to the useless vendor green?

    Although I agree, soul gems are very easy to come by. Hell, you can even buy empty ones from the Quarter Masters for like 121g each and fill them by using the active ability in Soul Magic. It's leveled EXTREMELY quickly and once morphed can fill 2 soul gems for one kill. And you only need kill something of equal level while the ability is active on the target to do it.

    Yes, but that still means we have to pay what little gold we make in PvP towards things like soul gems. I make little enough gold as it is, and only when I go into PvE can I consider buying horses for my other characters, etc. Besides, the current rewards for the worthy are more than lacking, and this is merely one suggestion to actually make it a half decent reward. The green items we get now are only fit for selling or deconstructing.
    Edited by beravinprb19_ESO on 18 April 2014 13:59
  • Cydone
    Cydone
    ✭✭✭✭
    I want Experience, so i don't have to go PVE to level up.
    Cydone wrote: »
    As far as PvP rewards are concerned, I think we need to have better access to soul gems. They are used to revive players, which is obviously a huge benefit. However, in all the hours I have spent in Cyrodiil, I don't think I've found a single soul gem. Why not change "rewards for the worthy" to include a soul gem in addition to the useless vendor green?

    Although I agree, soul gems are very easy to come by. Hell, you can even buy empty ones from the Quarter Masters for like 121g each and fill them by using the active ability in Soul Magic. It's leveled EXTREMELY quickly and once morphed can fill 2 soul gems for one kill. And you only need kill something of equal level while the ability is active on the target to do it.

    Yes, but that still means we have to pay what little gold we make in PvP towards things like soul gems. I make little enough gold as it is, and only when I go into PvE can I consider buying horses for my other characters, etc. Besides, the current rewards for the worthy are more than lacking, and this is merely one suggestion to actually make it a half decent reward. The green items we get now are only fit for selling or deconstructing.

    Oh don't get me wrong, I totally agree with you. I'm just saying that, for now, there is a relatively easy work around for gaining soul gems. For me, if they don't increase the rewards gained from participation in pvp SOON, I will be gone. At least until they actually do implement something that actually does that.

  • beravinprb19_ESO
    beravinprb19_ESO
    ✭✭✭
    I want Gold and Experience
    Cydone wrote: »
    Cydone wrote: »
    As far as PvP rewards are concerned, I think we need to have better access to soul gems. They are used to revive players, which is obviously a huge benefit. However, in all the hours I have spent in Cyrodiil, I don't think I've found a single soul gem. Why not change "rewards for the worthy" to include a soul gem in addition to the useless vendor green?

    Although I agree, soul gems are very easy to come by. Hell, you can even buy empty ones from the Quarter Masters for like 121g each and fill them by using the active ability in Soul Magic. It's leveled EXTREMELY quickly and once morphed can fill 2 soul gems for one kill. And you only need kill something of equal level while the ability is active on the target to do it.

    Yes, but that still means we have to pay what little gold we make in PvP towards things like soul gems. I make little enough gold as it is, and only when I go into PvE can I consider buying horses for my other characters, etc. Besides, the current rewards for the worthy are more than lacking, and this is merely one suggestion to actually make it a half decent reward. The green items we get now are only fit for selling or deconstructing.

    Oh don't get me wrong, I totally agree with you. I'm just saying that, for now, there is a relatively easy work around for gaining soul gems. For me, if they don't increase the rewards gained from participation in pvp SOON, I will be gone. At least until they actually do implement something that actually does that.

    Indeed, I told myself the same thing. Either PvP gets some quality of life changes, and some of its many issues addressed, or I'm off to find another game. The whole point of the subscription model is that the game changes based on the needs of the consumers. Right now, the PvP community is neglected. I'll give it to the end of next month to make some progress, and if nothing is done by then, then I'll speak with my wallet instead.
    Edited by beravinprb19_ESO on 18 April 2014 14:27
  • Cydone
    Cydone
    ✭✭✭✭
    I want Experience, so i don't have to go PVE to level up.
    Cydone wrote: »
    Cydone wrote: »
    As far as PvP rewards are concerned, I think we need to have better access to soul gems. They are used to revive players, which is obviously a huge benefit. However, in all the hours I have spent in Cyrodiil, I don't think I've found a single soul gem. Why not change "rewards for the worthy" to include a soul gem in addition to the useless vendor green?

    Although I agree, soul gems are very easy to come by. Hell, you can even buy empty ones from the Quarter Masters for like 121g each and fill them by using the active ability in Soul Magic. It's leveled EXTREMELY quickly and once morphed can fill 2 soul gems for one kill. And you only need kill something of equal level while the ability is active on the target to do it.

    Yes, but that still means we have to pay what little gold we make in PvP towards things like soul gems. I make little enough gold as it is, and only when I go into PvE can I consider buying horses for my other characters, etc. Besides, the current rewards for the worthy are more than lacking, and this is merely one suggestion to actually make it a half decent reward. The green items we get now are only fit for selling or deconstructing.

    Oh don't get me wrong, I totally agree with you. I'm just saying that, for now, there is a relatively easy work around for gaining soul gems. For me, if they don't increase the rewards gained from participation in pvp SOON, I will be gone. At least until they actually do implement something that actually does that.

    Indeed, I told myself the same thing. Either PvP gets some quality of life changes, and some of its many issues addressed, or I'm off to find another game. The whole point of the subscription model is that the game changes based on the needs of the consumers. Right now, the PvP community is neglected. I'll give it to the end of next month to make some progress, and if nothing is done by then, then I'll speak with my wallet instead.

    Well, I am willing to pay them for 2 months before I speak with my wallet. $0.50 a day isn't much, but they definitely need to make some changes and fast. There won't be many out there with my patience and most subs are lost within the first 6 months of a games release.

  • Ramanadjinn
    Ramanadjinn
    ✭✭
    I want Experience, so i don't have to go PVE to level up.
    Cydone wrote: »
    I don't know how they can look at the number of players that are participating in Cyrodiil right now versus back when the repeatable kill 20 players quest was out and NOT see that the pvp population has drastically diminished since they nerfed it. So much for supporting the ability to level in pvp.

    Ya its fairly abysmal.

    After prime time there is only one map with any population at all, and it is getting thin as well. Many maps are thinning out during prime time.

    A recent review from PCGamer said this game's one saving grace was the PVP.
    I have to agree.

    I wonder where the logic is in actively and so harshly discouraging anyone from ever playing the best part of your game.

    I was never a fan of the kill 20 quest though. As a repeatable it is disruptive to gameplay. Why give me a 2000 XP for klling 20 players quest when you can just change it so every player kill gives me 100 xp. You could then adjust that number if XP gains are too high rather than removing the quest.
    Edited by Ramanadjinn on 18 April 2014 23:00
  • Cydone
    Cydone
    ✭✭✭✭
    I want Experience, so i don't have to go PVE to level up.
    Cydone wrote: »
    I don't know how they can look at the number of players that are participating in Cyrodiil right now versus back when the repeatable kill 20 players quest was out and NOT see that the pvp population has drastically diminished since they nerfed it. So much for supporting the ability to level in pvp.

    Ya its fairly abysmal.

    After prime time there is only one map with any population at all, and it is getting thin as well. Many maps are thinning out during prime time.

    A recent review from PCGamer said this game's one saving grace was the PVP.
    I have to agree.

    I wonder where the logic is in actively and so harshly discouraging anyone from ever playing the best part of your game.

    I was never a fan of the kill 20 quest though. As a repeatable it is disruptive to gameplay. Why give me a 2000 XP for klling 20 players quest when you can just change it so every player kill gives me 100 xp. You could then adjust that number if XP gains are too high rather than removing the quest.


    Because if they gave each player a base amount of xp gained for killing them, people will setup fight clubs. This is what happened in SWG during the days of the force ranking system. Jedi got points towards this by killing Bounty Hunters(other players), so ppl sat on the roofs of player houses and guild halls, killing BH's over and over again for XP towards the FRS.

    The repeatable kill 20 quest was good. Yeah, when ppl died they quickly went back to South High Rock Gate, turned it in and picked it up again.

    But, here's an idea:
    Bring back the Kill 20 players quest as a repeatable.....BUT make it so you don't have to go back to the south high rock gate to turn it in. Make it a notification that you have completed it and checking said notification will be the same as turning it in at the board. Granting you XP, gold and AP.

    BUT, also have the quest continue past the 20. To 40, then 60, then 80, then 100. All in one quest. Rewarding you via notification or mail each time you get to the next plateau and raising the reward every time you reach the next tier.

    The kill 20 quest, for me, is worth something like 4.3k xp, 302 gold and 1000 AP points. Add another 2k per tier, so:

    20 Players killed - 4300 xp, 302 gold, 1000 AP
    40 Players killed - 6300 xp, 402 gold, 1500 AP
    60 Players killed - 8300 xp, 502 gold, 2000 AP
    80 Players killed - 10300 xp, 602 gold, 2500 AP
    100 Players killed - 12300 xp, 702 gold, 3000 AP

    These are obviously just some numbers off the top of my head, but it would reward those who are staying in the pvp zone longer and you WOULDN'T be able to grab the mission again until you completed the final tier. That and the xp would then be close to, if not equal to that of PvE, same as the gold.
    Edited by Cydone on 19 April 2014 02:42
  • awkwarrd
    awkwarrd
    ✭✭✭
    I want Gold and Experience
    @Cydone
    TL;DR (i did read it, just want to sum up)

    IDEA 1:
    Ability to turn in the quest, and pickup the quest from every tower area, or by just a popup or through the quest page itself "J".
    So you wouldn't need to leave the fight.

    IDEA 2:
    Make the kill quest RAMP UP. so instead of it being locked at 20 kills, it could have multiple objectives per quest.
    Cydone wrote: »
    • 20 Players killed - 4300 xp, 302 gold, 1000 AP
    • 40 Players killed - 6300 xp, 402 gold, 1500 AP
    • 60 Players killed - 8300 xp, 502 gold, 2000 AP
    • 80 Players killed - 10300 xp, 602 gold, 2500 AP
    • 100 Players killed - 12300 xp, 702 gold, 3000 AP
    Where you wouldn't get the exp for the previous achievement in the list, you would only get the highest achievement from the quest.
    And could turn it in at whichever point you wished to, for each step.
    And still not be a daily only.

    See any of these ideas would have worked better than turning that kill quest into a daily.. srsly..
    Edited by awkwarrd on 19 April 2014 03:01
  • Cydone
    Cydone
    ✭✭✭✭
    I want Experience, so i don't have to go PVE to level up.
    I also wouldn't make it so you could only proceed to the next tier if you accepted the rewards of the previous one. Just have it sent via mail or notification. You could then wait for the 5 notifications or mails before "turning them in". Cause, in the heat of battle, you don't want to have to check your mail or notifications, just so you can proceed to the next tier.
    Edited by Cydone on 19 April 2014 03:12
  • Ramanadjinn
    Ramanadjinn
    ✭✭
    I want Experience, so i don't have to go PVE to level up.
    I don't understand why people can't fight club a repeatable quest.

    Why do we care so much about a bunch of people botting or fight clubbing to max level? Isn't that what is already happening in the game now?

    Its not worth ruining your game for everyone just to prevent some people from botting or fight clubbing. It just doesn't matter that much.

    The thing about any quest, whether it is kill 20 players or kill 100 players is.. If I want to hang out in Cyrodiil all day I should see rewards all day. A quest that once completed signals the end of my reward for that day just isn't a great solution. And a repeatable quest is no different from XP per kill unless you just want to cap how much xp I can get in a day, which is no good.
    Edited by Ramanadjinn on 19 April 2014 03:17
  • Cydone
    Cydone
    ✭✭✭✭
    I want Experience, so i don't have to go PVE to level up.
    I don't understand why people can't fight club a repeatable quest.

    Why do we care so much about a bunch of people botting or fight clubbing to max level? Isn't that what is already happening in the game now?

    Its not worth ruining your game for everyone just to prevent some people from botting or fight clubbing. It just doesn't matter that much.

    The thing about any quest, whether it is kill 20 players or kill 100 players is.. If I want to hang out in Cyrodiil all day I should see rewards all day. A quest that once completed signals the end of my reward for that day just isn't a great solution. And a repeatable quest is no different from XP per kill unless you just want to cap how much xp I can get in a day, which is no good.

    It would be repeatable, rewarding you each time you reach the next tier(at least for my idea), then once you hit the end of the quest, you just pick it up again for any Quarter Master within a keep. And fight clubs and botting will always be looked down on. It's being pretty lazy, just like boosting in CoD or battlefield to get items/levels.
  • awkwarrd
    awkwarrd
    ✭✭✭
    I want Gold and Experience
    @Ramanadjinn
    Are you talking about increasing the overall exp from doing the objectives in Cyradiil?
  • Tannakaobi
    Tannakaobi
    ✭✭✭✭✭
    I want Experience, so i don't have to go PVE to level up.
    Personally speaking, bringing XP into PVP is a must for me to stick around. I'm all for a good story in PVE. But only once. I don't want to repeat myself. I do however want to level more than one character. Dungeons don't do it for me, PVP does. It's that simple, once I have played the PVE content PVP is the only thing that will keep me playing.

    I'm also not thrilled that I have to play other factions quest lines, I have to draw the line and say no, I won't do that. Does that mean I can't level past the 50 cap? If so then my time in ESO will be short, but I admit sweet as I am enjoying it.
  • awkwarrd
    awkwarrd
    ✭✭✭
    I want Gold and Experience
    @kylemelhuishb16_ESO
    There is a PVE requirement for getting past VR5 to VR6 i think.

    You need to have completed some random quest or achievement thing in your log.
  • Cydone
    Cydone
    ✭✭✭✭
    I want Experience, so i don't have to go PVE to level up.
    awkwarrd wrote: »
    @kylemelhuishb16_ESO
    There is a PVE requirement for getting past VR5 to VR6 i think.

    You need to have completed some random quest or achievement thing in your log.

    It's not one random quest. It's a series of quests for each area. Like for Daggerfall, you have to do the Dominion area for VR1-5. In each of the 5 areas, there's around 5-10 quests that MUST be completed before you can go to the Ebonheart area for VR6-10.
    Edited by Cydone on 19 April 2014 05:04
  • Ramanadjinn
    Ramanadjinn
    ✭✭
    I want Experience, so i don't have to go PVE to level up.
    awkwarrd wrote: »
    @Ramanadjinn
    Are you talking about increasing the overall exp from doing the objectives in Cyradiil?

    No, my question is very simple. I must have just stated it poorly.

    What is the difference in a repeatable kill X number of players quest, and just getting XP for killing players.

    Why is a quest prefereable to just straight XP per player, assuming each awards the same XP.
  • limeli8
    limeli8
    ✭✭✭
    I don't want Experience, it's great now that quest is a daily.
    You people dont get the fact that this is not an FPS, you dont just jump into pvp and faceroll! This game is primarily pve! It was designed as an elder scrolls game 1st and mmo 2nd. The amount of money that was spent on all voiced characters, rich lore, great story is far more than cyrodil. If you want to neglect the majority of the game to play just a small part of it don't expect to have the devs cater to you despite the whole idea behind the game being that it is an elder scrolls game! Now that being said, you do get rewards past vr1, you get pvp sets and you have a random chance to have a piece of a set come from one of those bags you get in the mail. I myself didnt pvp until vr10 because i wanted to get vr10 set in the mail and i did lol got wrong one but ohh well. Seriously though, you get plenty of rewards from pvp. You get 2 whole new skill lines! Pvp sets! And you get to have fun! I dont know how you can have fun pvping at lvl 10 when you got like 3-4 skills, its like some sort of a Rock 'Em Sock 'Em Robots for 5 year old kids. Giant zerg of low level nubs vs another giant zerg of low lvl nubs. You all want to level in pvp? Well even if you did, you'd have like 60 skill points vs someone with 300 and they'll faceroll you and you'll end up complaining about that as well.
    I have to give a credit to AD pack of Vampires with VR10 Night Mistress leading them (seriously VR10 10 days after the official release?).

    Night Mistress - v12 Former Empress Sorcerer AD
    Night Mistress II - v12 Night Blade AD
  • circilion
    circilion
    ✭✭✭
    I want Gold and Experience so I don't have to PVE !!

    The Motto here at Zenimax is "Play how you want to Play" ... but seriously screw you all you have to complete all the quests or stay at level 10. We aren't even giving you dungeon exp anymore!!! Grind those quests!
    >:)
  • awkwarrd
    awkwarrd
    ✭✭✭
    I want Gold and Experience
    @Ramanadjinn
    Well the quest was only 20 players, it is easy to achieve, and gave a nice chunk of AP and EXP.

    The EXP per player in a group situation is very little, only by killing people on your own solo, and killing them without anyone else's help only gives ok exp.
    @limeli8
    The DEV's said that you could level from 10-50 and keep gaining levels through veteran at a satisfactory rate, and that you could only PVP if you wished and level as efficiently as PVE, and vice versa.

    But currently, Cyradiil without it's daily quest, has very little exp/gold gains.
    Gold gains, being able to purchase a mount or soulgems from only playing Cyradiil, is harder than PVE on a large scale.

    I agree that the PVE is pretty good, but it is fact that PVE is the only way to efficiently level and gain satisfactory rewards that enable you to PVP effectively.
    The level 50 buff for players was supposed to allow low level players to compete, so players who are level 10 could have fun, which is currently not the case.

    The "play as you want" is actually "play as you want after completing the PVE content"

    And not to mention the people who want to just give PVE a rest and go PVP, they end up using alot of PVE resources just to PVP, where PVP doesn't help reward you enough to support yourself in Cyradiil.
  • Ramanadjinn
    Ramanadjinn
    ✭✭
    I want Experience, so i don't have to go PVE to level up.
    limeli8 wrote: »
    You people dont get the fact that this is not an FPS, you dont just jump into pvp and faceroll! This game is primarily pve! It was designed as an elder scrolls game 1st and mmo 2nd. The amount of money that was spent on all voiced characters, rich lore, great story is far more than cyrodil. If you want to neglect the majority of the game to play just a small part of it don't expect to have the devs cater to you despite the whole idea behind the game being that it is an elder scrolls game! Now that being said, you do get rewards past vr1, you get pvp sets and you have a random chance to have a piece of a set come from one of those bags you get in the mail. I myself didnt pvp until vr10 because i wanted to get vr10 set in the mail and i did lol got wrong one but ohh well. Seriously though, you get plenty of rewards from pvp. You get 2 whole new skill lines! Pvp sets! And you get to have fun! I dont know how you can have fun pvping at lvl 10 when you got like 3-4 skills, its like some sort of a Rock 'Em Sock 'Em Robots for 5 year old kids. Giant zerg of low level nubs vs another giant zerg of low lvl nubs. You all want to level in pvp? Well even if you did, you'd have like 60 skill points vs someone with 300 and they'll faceroll you and you'll end up complaining about that as well.

    None of that really addresses how the game would be improved by adding Xp to Cyrodiil.

    So level 10 people aren't as good as VR10 people. That is true regardless.

    The amount of money spent on voiced characters, FPS games, jumping into pvp and "facerolling," the Elder Scrolls IP. That is all irrelevant to the simple fact that the game could be improved by adding XP to Cyrodiil.

    People that appreciate lore, pve content, voice acting, story.. They aren't leaving the game because someone got a level in PVP. People are leaving the game because they aren't getting levels in PVP though. How is that good?

    edit: My point is, I see a lot about what the game is supposed to be all about. What I don't see is a solid reason the game would be made worse by allowing us to advance our characters doing what we enjoy.
    Edited by Ramanadjinn on 19 April 2014 09:22
  • limeli8
    limeli8
    ✭✭✭
    I don't want Experience, it's great now that quest is a daily.
    None of that really addresses how the game would be improved by adding Xp to Cyrodiil.

    So level 10 people aren't as good as VR10 people. That is true regardless.

    The amount of money spent on voiced characters, FPS games, jumping into pvp and "facerolling," the Elder Scrolls IP. That is all irrelevant to the simple fact that the game could be improved by adding XP to Cyrodiil.

    People that appreciate lore, pve content, voice acting, story.. They aren't leaving the game because someone got a level in PVP. People are leaving the game because they aren't getting levels in PVP though. How is that good?

    People are getting exp in cyro i know several that are VR already, had a guy today go from 18 to 25 in like 1-2 hours. Its usually slow because a lvl 10 in a huge zerg will only hit someone once or 2ice before they drop dead and get like 20 alliance points and similar exp. If you are however in a small group and drop a vr10 pvp rank 10 or something you will get a lot more. My advice is if you are low level and want exp get on those fire ballistas or flaming oil pots. Oil pots vs a huge zerg that is storming your keep can get you 10k alliance points and exp in like 5 min if you are lucky and you burn a pile of high ranking players as the storm the breach. Also as people pvp more there will be more exp and pvp points to get by killing them, because pvp rank affects how many points/exp your death is worth. So potentially pvp exp will get better in a few weeks in theory.

    I have to give a credit to AD pack of Vampires with VR10 Night Mistress leading them (seriously VR10 10 days after the official release?).

    Night Mistress - v12 Former Empress Sorcerer AD
    Night Mistress II - v12 Night Blade AD
  • Ramanadjinn
    Ramanadjinn
    ✭✭
    I want Experience, so i don't have to go PVE to level up.
    limeli8 wrote: »

    People are getting exp in cyro i know several that are VR already, had a guy today go from 18 to 25 in like 1-2 hours. Its usually slow because a lvl 10 in a huge zerg will only hit someone once or 2ice before they drop dead and get like 20 alliance points and similar exp. If you are however in a small group and drop a vr10 pvp rank 10 or something you will get a lot more. My advice is if you are low level and want exp get on those fire ballistas or flaming oil pots. Oil pots vs a huge zerg that is storming your keep can get you 10k alliance points and exp in like 5 min if you are lucky and you burn a pile of high ranking players as the storm the breach. Also as people pvp more there will be more exp and pvp points to get by killing them, because pvp rank affects how many points/exp your death is worth. So potentially pvp exp will get better in a few weeks in theory.


    I would very much like to see a video of someone in Cyrodiil getting enough XP to gain 7 levels in 1-2 hours.

    I don't care what activity they are doing either.

    Until then I simply do not believe you.

    (i'm not calling you a liar, I just believe you are mistaken)
    Edited by Ramanadjinn on 19 April 2014 09:36
  • awkwarrd
    awkwarrd
    ✭✭✭
    I want Gold and Experience
    @limeli8
    See here is another example of "my friend said"
    Gaining levels from 18-25 takes days.. not hours.

    10k alliance points.. really? when there is a youtube video showing a group of 150-200 people being killed by boiling oil.. and only getting 3,500AP.

    The more you talk, the more i notice you talk asif told by someone else, with no 1st hand knowledge.
    I assume you are a PVE person with no real information to share, other than the guess work and whispers from people that you can't backup with proof.
  • limeli8
    limeli8
    ✭✭✭
    I don't want Experience, it's great now that quest is a daily.
    awkwarrd wrote: »
    @limeli8
    See here is another example of "my friend said"
    Gaining levels from 18-25 takes days.. not hours.

    10k alliance points.. really? when there is a youtube video showing a group of 150-200 people being killed by boiling oil.. and only getting 3,500AP.

    The more you talk, the more i notice you talk asif told by someone else, with no 1st hand knowledge.
    I assume you are a PVE person with no real information to share, other than the guess work and whispers from people that you can't backup with proof.

    Rofl pve person... If pvping 10 hours a day is pve then i guess. You on the other hand dont seem to have any idea of what i'm talking about which says a lot about you. I've gotten 1.6k ap of 1 kill before (emperor). And generally when i solo kill a vr i get around 1k ap per kill. Making 100k ap per day is not uncommon. If you don't believe me look at the leader boards there are people with 1 mil+ points on some how do you think that happend if 150-200 dead = 3.5k ap? I myself have over 600k and that would be a lot more if i didn't buy siege equipment and camps (that still bug out) like 50 times a day.
    Edited by limeli8 on 19 April 2014 10:13
    I have to give a credit to AD pack of Vampires with VR10 Night Mistress leading them (seriously VR10 10 days after the official release?).

    Night Mistress - v12 Former Empress Sorcerer AD
    Night Mistress II - v12 Night Blade AD
  • awkwarrd
    awkwarrd
    ✭✭✭
    I want Gold and Experience
    @limeli8
    So you need to PVP 10 hours a day to get those kind of rewards, is that what you're saying?

    If you are a high level and PVP person, why did you need to reference what your low level friend said for examples of exp gains? seems pretty suspicious. :|

    And im not talking about solo fights for the gains, the distribution of gains when in a group is severely reduced, it's gains in general, where everyone can participate, not just the high level players, even though you seem to be against anyone under level 50 joining Cyradiil, except this mystical unicorn friend of yours who can generate exp per hour..

    I have seen those people on the top ranks, Yes and from what i understand, alot of the people in high ranking positions have been reported for spamming the scout missions when owning the tower for the quest, so teleporting back and forth for a quick score, depending on how long you hold it for.

    Again, AP is not really the issue, but i guess 10+hours a day to make 100k.. is a bit strange.
    The real issue is the EXP and Gold gains, so lets stay on topic.

    Not once have you spoken about the Gold gains, nor the ability to buy a mount from pure PVP, or be able to rez your friends with soulgems from pure gold gains in Cyradiil.

    Everyone knows that solo fighting rewards more, because you don't have to share.
    But that doesn't leave any room for the new players does it? a new PVP player who wants to enjoy themself, will not be able to run off and solo as you do for 10+ hours a day, they will most likely die from a vr10 sneeze.

    You're still not making the credible argument you think you are.
  • limeli8
    limeli8
    ✭✭✭
    I don't want Experience, it's great now that quest is a daily.
    Well yes when it comes to gold i spend more gold doing pvp than i make and i agree more gold would be nice. As far as exp... Well you don't like reference to low level "friends" - My GM only does pvp and he is vr1, yes it is slower than pvp but there is 1 other thing to account for. Pve you can get exp 24/7 if you dont sleep. Good pvp where you can get good exp doesn't happen all the time, and might not happen for days. By good pvp i mean beating people small force vs large force not the other way around. Sometimes you get a ton of ap/exp defending a keep with like 10 people vs like 50 and wiping them repeatedly. Yes you can do that as a low level, set up like 3-4 oil pots and man then all and so on. And sometimes everything goes bad and you die fast and hardly get anything. So this would account for at least SOME of the exp discrepancy of pvp vs pve.
    I have to give a credit to AD pack of Vampires with VR10 Night Mistress leading them (seriously VR10 10 days after the official release?).

    Night Mistress - v12 Former Empress Sorcerer AD
    Night Mistress II - v12 Night Blade AD
  • Ramanadjinn
    Ramanadjinn
    ✭✭
    I want Experience, so i don't have to go PVE to level up.
    Well he convinced me. His friend says he got to VR1 doing PVP so I guess PVP XP is fine after all.

    Its been a nice thread while it was still relevant.

    Catch you all in the next thread when we find a new problem to complain about.
  • awkwarrd
    awkwarrd
    ✭✭✭
    I want Gold and Experience
    limeli8 wrote: »
    My GM only does pvp and he is vr1
    Well spending 10+ hours in PVP a day, i can see how you can see what you said as making a point.
    But i very much doubt you speak for everyone who cannot spend 10+ hours a day playing a game.

    If you were to take all them hours spent in PVP, and put them into PVE..
    Would you say you would be a much higher level, with better gear and more gold?
    In a drastically massive kind of way.

    I just can't believe you when you talk about your friends and GM, you probably don't care, but im pretty sure at this point you're making it all up, or atleast not telling majority of the details on purpose, like how you must have followed him around for his entire game time and know 100% that he is always in PVP.

    And i don't mean after he hit VR1.
    That and the PVE requirement side of getting VR1.. and getting VR6.
    Edited by awkwarrd on 19 April 2014 11:57
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