beravinprb19_ESO wrote: »As far as PvP rewards are concerned, I think we need to have better access to soul gems. They are used to revive players, which is obviously a huge benefit. However, in all the hours I have spent in Cyrodiil, I don't think I've found a single soul gem. Why not change "rewards for the worthy" to include a soul gem in addition to the useless vendor green?
beravinprb19_ESO wrote: »As far as PvP rewards are concerned, I think we need to have better access to soul gems. They are used to revive players, which is obviously a huge benefit. However, in all the hours I have spent in Cyrodiil, I don't think I've found a single soul gem. Why not change "rewards for the worthy" to include a soul gem in addition to the useless vendor green?
Although I agree, soul gems are very easy to come by. Hell, you can even buy empty ones from the Quarter Masters for like 121g each and fill them by using the active ability in Soul Magic. It's leveled EXTREMELY quickly and once morphed can fill 2 soul gems for one kill. And you only need kill something of equal level while the ability is active on the target to do it.
beravinprb19_ESO wrote: »beravinprb19_ESO wrote: »As far as PvP rewards are concerned, I think we need to have better access to soul gems. They are used to revive players, which is obviously a huge benefit. However, in all the hours I have spent in Cyrodiil, I don't think I've found a single soul gem. Why not change "rewards for the worthy" to include a soul gem in addition to the useless vendor green?
Although I agree, soul gems are very easy to come by. Hell, you can even buy empty ones from the Quarter Masters for like 121g each and fill them by using the active ability in Soul Magic. It's leveled EXTREMELY quickly and once morphed can fill 2 soul gems for one kill. And you only need kill something of equal level while the ability is active on the target to do it.
Yes, but that still means we have to pay what little gold we make in PvP towards things like soul gems. I make little enough gold as it is, and only when I go into PvE can I consider buying horses for my other characters, etc. Besides, the current rewards for the worthy are more than lacking, and this is merely one suggestion to actually make it a half decent reward. The green items we get now are only fit for selling or deconstructing.
beravinprb19_ESO wrote: »beravinprb19_ESO wrote: »As far as PvP rewards are concerned, I think we need to have better access to soul gems. They are used to revive players, which is obviously a huge benefit. However, in all the hours I have spent in Cyrodiil, I don't think I've found a single soul gem. Why not change "rewards for the worthy" to include a soul gem in addition to the useless vendor green?
Although I agree, soul gems are very easy to come by. Hell, you can even buy empty ones from the Quarter Masters for like 121g each and fill them by using the active ability in Soul Magic. It's leveled EXTREMELY quickly and once morphed can fill 2 soul gems for one kill. And you only need kill something of equal level while the ability is active on the target to do it.
Yes, but that still means we have to pay what little gold we make in PvP towards things like soul gems. I make little enough gold as it is, and only when I go into PvE can I consider buying horses for my other characters, etc. Besides, the current rewards for the worthy are more than lacking, and this is merely one suggestion to actually make it a half decent reward. The green items we get now are only fit for selling or deconstructing.
Oh don't get me wrong, I totally agree with you. I'm just saying that, for now, there is a relatively easy work around for gaining soul gems. For me, if they don't increase the rewards gained from participation in pvp SOON, I will be gone. At least until they actually do implement something that actually does that.
beravinprb19_ESO wrote: »beravinprb19_ESO wrote: »beravinprb19_ESO wrote: »As far as PvP rewards are concerned, I think we need to have better access to soul gems. They are used to revive players, which is obviously a huge benefit. However, in all the hours I have spent in Cyrodiil, I don't think I've found a single soul gem. Why not change "rewards for the worthy" to include a soul gem in addition to the useless vendor green?
Although I agree, soul gems are very easy to come by. Hell, you can even buy empty ones from the Quarter Masters for like 121g each and fill them by using the active ability in Soul Magic. It's leveled EXTREMELY quickly and once morphed can fill 2 soul gems for one kill. And you only need kill something of equal level while the ability is active on the target to do it.
Yes, but that still means we have to pay what little gold we make in PvP towards things like soul gems. I make little enough gold as it is, and only when I go into PvE can I consider buying horses for my other characters, etc. Besides, the current rewards for the worthy are more than lacking, and this is merely one suggestion to actually make it a half decent reward. The green items we get now are only fit for selling or deconstructing.
Oh don't get me wrong, I totally agree with you. I'm just saying that, for now, there is a relatively easy work around for gaining soul gems. For me, if they don't increase the rewards gained from participation in pvp SOON, I will be gone. At least until they actually do implement something that actually does that.
Indeed, I told myself the same thing. Either PvP gets some quality of life changes, and some of its many issues addressed, or I'm off to find another game. The whole point of the subscription model is that the game changes based on the needs of the consumers. Right now, the PvP community is neglected. I'll give it to the end of next month to make some progress, and if nothing is done by then, then I'll speak with my wallet instead.
I don't know how they can look at the number of players that are participating in Cyrodiil right now versus back when the repeatable kill 20 players quest was out and NOT see that the pvp population has drastically diminished since they nerfed it. So much for supporting the ability to level in pvp.
Ramanadjinn wrote: »I don't know how they can look at the number of players that are participating in Cyrodiil right now versus back when the repeatable kill 20 players quest was out and NOT see that the pvp population has drastically diminished since they nerfed it. So much for supporting the ability to level in pvp.
Ya its fairly abysmal.
After prime time there is only one map with any population at all, and it is getting thin as well. Many maps are thinning out during prime time.
A recent review from PCGamer said this game's one saving grace was the PVP.
I have to agree.
I wonder where the logic is in actively and so harshly discouraging anyone from ever playing the best part of your game.
I was never a fan of the kill 20 quest though. As a repeatable it is disruptive to gameplay. Why give me a 2000 XP for klling 20 players quest when you can just change it so every player kill gives me 100 xp. You could then adjust that number if XP gains are too high rather than removing the quest.
Where you wouldn't get the exp for the previous achievement in the list, you would only get the highest achievement from the quest.
- 20 Players killed - 4300 xp, 302 gold, 1000 AP
- 40 Players killed - 6300 xp, 402 gold, 1500 AP
- 60 Players killed - 8300 xp, 502 gold, 2000 AP
- 80 Players killed - 10300 xp, 602 gold, 2500 AP
- 100 Players killed - 12300 xp, 702 gold, 3000 AP
Ramanadjinn wrote: »I don't understand why people can't fight club a repeatable quest.
Why do we care so much about a bunch of people botting or fight clubbing to max level? Isn't that what is already happening in the game now?
Its not worth ruining your game for everyone just to prevent some people from botting or fight clubbing. It just doesn't matter that much.
The thing about any quest, whether it is kill 20 players or kill 100 players is.. If I want to hang out in Cyrodiil all day I should see rewards all day. A quest that once completed signals the end of my reward for that day just isn't a great solution. And a repeatable quest is no different from XP per kill unless you just want to cap how much xp I can get in a day, which is no good.
@kylemelhuishb16_ESO
There is a PVE requirement for getting past VR5 to VR6 i think.
You need to have completed some random quest or achievement thing in your log.
@Ramanadjinn
Are you talking about increasing the overall exp from doing the objectives in Cyradiil?
mcatchlovb16_ESO wrote: »I want Gold and Experience so I don't have to PVE !!
@Ramanadjinn
Well the quest was only 20 players, it is easy to achieve, and gave a nice chunk of AP and EXP.
The EXP per player in a group situation is very little, only by killing people on your own solo, and killing them without anyone else's help only gives ok exp.
@limeli8
The DEV's said that you could level from 10-50 and keep gaining levels through veteran at a satisfactory rate, and that you could only PVP if you wished and level as efficiently as PVE, and vice versa.
But currently, Cyradiil without it's daily quest, has very little exp/gold gains.
Gold gains, being able to purchase a mount or soulgems from only playing Cyradiil, is harder than PVE on a large scale.
I agree that the PVE is pretty good, but it is fact that PVE is the only way to efficiently level and gain satisfactory rewards that enable you to PVP effectively.
The level 50 buff for players was supposed to allow low level players to compete, so players who are level 10 could have fun, which is currently not the case.
You people dont get the fact that this is not an FPS, you dont just jump into pvp and faceroll! This game is primarily pve! It was designed as an elder scrolls game 1st and mmo 2nd. The amount of money that was spent on all voiced characters, rich lore, great story is far more than cyrodil. If you want to neglect the majority of the game to play just a small part of it don't expect to have the devs cater to you despite the whole idea behind the game being that it is an elder scrolls game! Now that being said, you do get rewards past vr1, you get pvp sets and you have a random chance to have a piece of a set come from one of those bags you get in the mail. I myself didnt pvp until vr10 because i wanted to get vr10 set in the mail and i did lol got wrong one but ohh well. Seriously though, you get plenty of rewards from pvp. You get 2 whole new skill lines! Pvp sets! And you get to have fun! I dont know how you can have fun pvping at lvl 10 when you got like 3-4 skills, its like some sort of a Rock 'Em Sock 'Em Robots for 5 year old kids. Giant zerg of low level nubs vs another giant zerg of low lvl nubs. You all want to level in pvp? Well even if you did, you'd have like 60 skill points vs someone with 300 and they'll faceroll you and you'll end up complaining about that as well.
Ramanadjinn wrote: »None of that really addresses how the game would be improved by adding Xp to Cyrodiil.
So level 10 people aren't as good as VR10 people. That is true regardless.
The amount of money spent on voiced characters, FPS games, jumping into pvp and "facerolling," the Elder Scrolls IP. That is all irrelevant to the simple fact that the game could be improved by adding XP to Cyrodiil.
People that appreciate lore, pve content, voice acting, story.. They aren't leaving the game because someone got a level in PVP. People are leaving the game because they aren't getting levels in PVP though. How is that good?
People are getting exp in cyro i know several that are VR already, had a guy today go from 18 to 25 in like 1-2 hours. Its usually slow because a lvl 10 in a huge zerg will only hit someone once or 2ice before they drop dead and get like 20 alliance points and similar exp. If you are however in a small group and drop a vr10 pvp rank 10 or something you will get a lot more. My advice is if you are low level and want exp get on those fire ballistas or flaming oil pots. Oil pots vs a huge zerg that is storming your keep can get you 10k alliance points and exp in like 5 min if you are lucky and you burn a pile of high ranking players as the storm the breach. Also as people pvp more there will be more exp and pvp points to get by killing them, because pvp rank affects how many points/exp your death is worth. So potentially pvp exp will get better in a few weeks in theory.
@limeli8
See here is another example of "my friend said"
Gaining levels from 18-25 takes days.. not hours.
10k alliance points.. really? when there is a youtube video showing a group of 150-200 people being killed by boiling oil.. and only getting 3,500AP.
The more you talk, the more i notice you talk asif told by someone else, with no 1st hand knowledge.
I assume you are a PVE person with no real information to share, other than the guess work and whispers from people that you can't backup with proof.
Well spending 10+ hours in PVP a day, i can see how you can see what you said as making a point.My GM only does pvp and he is vr1