Absolutely this needs to be implemented, we have been asking for this many many times throughout the years.
it. needs. to. happen.
it should be that it happen only during Combat and, the only part i disagree with you about is the cost, it should cost 1/2 of your stamina pool - making it so that after your 2nd Jump you will be depleted of stamina.
just honest feedback.
Absolutely this needs to be implemented, we have been asking for this many many times throughout the years.
it. needs. to. happen.
it should be that it happen only during Combat and, the only part i disagree with you about is the cost, it should cost 1/2 of your stamina pool - making it so that after your 2nd Jump you will be depleted of stamina.
just honest feedback.
You should probably be honest and say YOU have been asking for that and not "we"
TheEndBringer wrote: »
I really don't see the point in making it cost stamina when you can easily just jump after them for free as well.
TheEndBringer wrote: »Like I said, it's a lesser issue on PC. It's very effective on console. The counter argument to those points is if it's not an effective defense in your opinion, then what does it matter if it costs stamina?
Either is an affecting defense, in which case it should cost something, or it's not and people do it up be obnoxious, in which case you'd only lose out on being and to be obnoxious.
It's definitely the former. I avoid getting hit left and right by doing this before or after roll dodging.
TheEndBringer wrote: »Like I said, it's a lesser issue on PC. It's very effective on console. The counter argument to those points is if it's not an effective defense in your opinion, then what does it matter if it costs stamina?
Either is an affecting defense, in which case it should cost something, or it's not and people do it up be obnoxious, in which case you'd only lose out on being and obnoxious.
It's definitely the former. I avoid getting hit left and right by doing this before or after roll dodging.I really don't see the point in making it cost stamina when you can easily just jump after them for free as well.
So if someone is bunny hopping to avoid getting hit while spamming and attack like jabs, someone who's only damage is direct has to jump up and down while also spamming a skill that won't line up while also using both analog sticks to keep on target?
TheEndBringer wrote: »Like I said, it's a lesser issue on PC. It's very effective on console. The counter argument to those points is if it's not an effective defense in your opinion, then what does it matter if it costs stamina?
Either is an affecting defense, in which case it should cost something, or it's not and people do it up be obnoxious, in which case you'd only lose out on being and obnoxious.
It's definitely the former. I avoid getting hit left and right by doing this before or after roll dodging.I really don't see the point in making it cost stamina when you can easily just jump after them for free as well.
So if someone is bunny hopping to avoid getting hit while spamming and attack like jabs, someone who's only damage is direct has to jump up and down while also spamming a skill that won't line up while also using both analog sticks to keep on target?
TheEndBringer wrote: »Like I said, it's a lesser issue on PC. It's very effective on console. The counter argument to those points is if it's not an effective defense in your opinion, then what does it matter if it costs stamina?
Either is an affecting defense, in which case it should cost something, or it's not and people do it up be obnoxious, in which case you'd only lose out on being and obnoxious.
It's definitely the former. I avoid getting hit left and right by doing this before or after roll dodging.I really don't see the point in making it cost stamina when you can easily just jump after them for free as well.
So if someone is bunny hopping to avoid getting hit while spamming and attack like jabs, someone who's only damage is direct has to jump up and down while also spamming a skill that won't line up while also using both analog sticks to keep on target?
Doesn't sound like a problem to me but the sensitivity of the analog sticks and quickness of the player's fingers. Also if this is such a massive issue for you all then maybe you should start asking for a kind of trailing effect on things you target with your controller. So once something is targeted your camera will trail with them slightly to make keeping with your target and target acquisition easier.
TheEndBringer wrote: »TheEndBringer wrote: »Like I said, it's a lesser issue on PC. It's very effective on console. The counter argument to those points is if it's not an effective defense in your opinion, then what does it matter if it costs stamina?
Either is an affecting defense, in which case it should cost something, or it's not and people do it up be obnoxious, in which case you'd only lose out on being and obnoxious.
It's definitely the former. I avoid getting hit left and right by doing this before or after roll dodging.I really don't see the point in making it cost stamina when you can easily just jump after them for free as well.
So if someone is bunny hopping to avoid getting hit while spamming and attack like jabs, someone who's only damage is direct has to jump up and down while also spamming a skill that won't line up while also using both analog sticks to keep on target?
Doesn't sound like a problem to me but the sensitivity of the analog sticks and quickness of the player's fingers. Also if this is such a massive issue for you all then maybe you should start asking for a kind of trailing effect on things you target with your controller. So once something is targeted your camera will trail with them slightly to make keeping with your target and target acquisition easier.
To be honest, I don't think you know how ESO plays on a controller. The only way you can adjust thumbstick sensitivity beyond the limited way in the menu that has little effect, is to buy a pro controller. But even those do not make them move faster.
Your suggestion is a lot more complicated than simply adding a small stamina cost to jumping in combat. I go back to my previous statement. If he's an effective defense, it should cost. If you don't think it is, then what's it matter if it costs?
TheEndBringer wrote: »
TheEndBringer wrote: »To be honest, I don't think you know how ESO plays on a controller. The only way you can adjust thumbstick sensitivity beyond the limited way in the menu that has little effect, is to buy a pro controller. But even those do not make them move faster.
MentalxHammer wrote: »I find the argument that jumping is an active defense to be a bit disingenuous.
There is a solid argument that mobility is an active defense, and I agree that movement speed is a powerful active defense. Movement speed allows you to move out of AoE, disengage from a fight, quickly move behind line of sight options and stay behind them.
Jumping does not allow you any additional mobility - movement speed bonuses are not applied to jump. I am curious to hear the logic behind why jumping is an active defense.
The only logic I can think of is that it makes your character more difficult to target. But realistically is this an issue? ESO is known for having extremely easy targeting. There are a lot of layers to skill in ESO PvP, I wouldn't consider targeting something that is difficult or needs changing at all.
MentalxHammer wrote: »I wholeheartedly disagree. Targeting in ESO is extremely easy, there are already aim assist systems in place that make landing attacks nominal. If you are having difficulty hitting your targets perhaps lower your DPI or consider trying an aim training simulation.
Removing jump from combat won't help you hit your targets either. There is a set travel speed while you are jumping, all of my stamina characters exceed this speed while walking or sprinting. Jumping actually slows down most stamina characters in PvP, thats why you usually only see staff players constantly jumping.
It's a shame something so inherent to gameplay in any game is causing you trouble. Unfortunately there is a minority of players experiencing this issue, so your best bet is to just keep practicing. And lets be honest, a single jump costing half of your stamina bar? This would be 4-5x the cost of any stamina ability in the game, but wouldn't offer any healing/damage/buffs/debuffs, and would actually make stamina players less mobile? Let's be real here mate.