Your ruining my role playing with that nervous jumping around everywhere broski's.
Even if I'd wear a full set of heavy armor (I don't anymore),
I sometime frustrate myself trying to jump up rEven if I'd wear a full set of heavy armor (I don't anymore),
Please don't tell me I am the only who wears Heavy Armor on one of my toons, the Dragon Knight.
Because a Knight in a Dress is not a Knight, but a Cross Dresser....I crack me up sometimes.
My Nightblade WAS wearing heavy armor until VR1 and was also using the "wrong" weapons and skills, then I put it to the side. Recently I started to "re-roll" it, this time I'm finally doing it right. 5 pieces of medium, 1 light, 1 heavy (same reason like for the mages setup) The secondary armor pieces are all maxed by now, at least on the mages
My Nightblade WAS wearing heavy armor until VR1 and was also using the "wrong" weapons and skills, then I put it to the side. Recently I started to "re-roll" it, this time I'm finally doing it right. 5 pieces of medium, 1 light, 1 heavy (same reason like for the mages setup) The secondary armor pieces are all maxed by now, at least on the mages
I started out my NB in Heavy Armor and 2 Handed. He could not battle his way out of wet paper bag when he got to the 20's, and he barely got that high. That was when I rolled the DK.
However once I put the NB in Medium Armor and 1 Hand Shield, he became a much more viable. Then, when I switched out the Bow for the Destro Staff the trash mobs became real easy to deal with. Then, when I swapped the 1H/S for DW in the VR ranks, he became a killing machine. Now the Boss has to have more than 11,000 points of health for me to think twice about going after it. Even then, I usually do unless they are more than 20,000 points.
So running cost stamina, skills cost stamina and sneaking cost stamina but why doesn't jumping cost stamina.
There is so much wrong with this.... To start with almost every game has physics of some sort. Physics in ESO is actually nothing remarkable and is in fact pretty bland when it comes down to it. Now Havok was an impressive physics engine, but then again it moved hundreds of objects in Oblivion and Skyrim in addition to "ragdoll" corpses. The physics in ESO is really just gravity holding PCs and NPCs to the ground and really only PCs utilize it with jumping. Any other phyics is all combat related to knockbacks. Otherwise it's virtually non existent. So it's a pretty bad example of how "realistic" ESO is. Stamina was used for jumping in previous TES games along with every swing of your melee weapon and frankly I say good riddance. We use stamina for enough things without adding jumping to it.
So running cost stamina, skills cost stamina and sneaking cost stamina but why doesn't jumping cost stamina. I don't know if you jumped lately in real life, but it's not easy to do; with heavy armor and a great sword it's close to impossible (Yes I tested this).
So you get to the mass pvp and everything looks realistic and your getting psyched up and immersed into the battle but then it starts and everyone is feeling foggy for no reason. I'm talking about "JUMPING" folks! Your ruining my role playing with that nervous jumping around everywhere broski's.
It's like, ESO painstakingly made realistic graphics with a physics engine and everything possible to immerse "the"player in realism ,and we even have a stamina bar for running fast/rolling; however everyone and their mama is jumping in heavy armor swinging a 2handed "heavy" swords way above their targets head and hitting them anyways. Not only are they not suppose to not jump with such heavy equipment, but players can jump all day with such heavy gear and players do jump everywhere all the time especially during pvp. So your telling me; I can only sprint about 5sec and roll 3x before losing all my stamina but i can jump all day with equipment that i should never be able to jump in and never break a sweat? Even sneaking cost Stamina and your just walking low.
I propose that jumping cost stamina to stop this eye sore. I'm not talking about a lot of stamina (don't break out the pitch forks yet), just enough to make people think twice about jumping for no reason at all. If it cost like 1% of your stamina it wouldn't be a noticeable change considering you will regen that almost immediately, but most people would stop hopping everywhere knowing it does burn stamina.
play Oblivion or Morrowind. Jumping costs Stam in both. That said NOOOooooooOOOOOOOOooooooooo.... (Pauses for breath).... NO!!! Not now, not ever... I don't wanna!!!reagen_lionel wrote: »Jumping has never costed Stamina in any other Elder Scrolls game. Why should it here?
bosmern_ESO wrote: »Yes, lets make stamina builds even weaker.
Jacques Berge wrote: »play Oblivion or Morrowind. Jumping costs Stam in both. That said NOOOooooooOOOOOOOOooooooooo.... (Pauses for breath).... NO!!! Not now, not ever... I don't wanna!!!reagen_lionel wrote: »Jumping has never costed Stamina in any other Elder Scrolls game. Why should it here?