Lava_Croft wrote: »You will regenerate Stamina just fine while moving in Shadow Cloak and if you don't Sneak.Lifecode666 wrote: »No regen while moving in stealth????????
As a stamina Nightblade I use cloak as escape and as a defensive skill. This is everything we have.
Stamina regeneration while Sneaking clearly a broken mechanic that you should not depend on and most certainly it's not 'everything you have'.
Too many Nightblade scrubs these days.
While I can appreciate your opinion, you in fact have no clue whether this was intended or not.
Regenerating stamina while moving in stealth changed to doing so a year after release. It has been what we currently see for the same amount of time.
Now when the change happened there were actually quite a few threads asking if it was intended or not, with zero response. In fact I myself have reported it many times, just looking for clarification. However only the devs know if this behavior was intended or not.
Regardless, it has been this way for just as long as it wasn't. Making the current situation an actual nerf, without documentation or an explanation. Now complaining that something was nerfed is perfectly reasonable, especially if you have no idea whether is was a fix, or an intended change. Communication goes a long way here.
So no, it is not clearly a broken mechanic. That may be your opinion, which you have every right to have, but the fact is you don't know. Nor is it imbalanced or op, in regards to broken. It's a simple quality of life change or the reversal of, for the stealth play style. So of coarse we will all adjust if we have to. But I think the point here is communication and documentation of changes, intended or not has to be improved.
Now, if looking for clarification and or complaining about something being taken away with no documentation and generally trying to have a constructive discussion while trying to defend ones class or play style is considered being a scrub. Sign me the hell up.
Master_Kas wrote: »Lifecode666 wrote: »@ZOS_GinaBruno, Please listen.
All magical players will have 100 points in elemental expert now. ults that do magic damage hits 25 percent harder and ofc all other magica based damage.
All magica players will now have 100 points in cp tree that reduce physical damage.
Proxi det and mage/inner light.x2 keena and alchemist. kaboom
Stamina users are left out.
No regen while moving in stealth????????
As a stamina Nightblade I use cloak as escape and as a defensive skill. This is everything we have.
Evasion and blur do not stack and they need tweaking
If cloak is going to stay this way look into Evasion and blur and it's morphs. they can be buffed or changed.
....Or increase cloak 2-3 seconds
Make killer's blade stamina based and make it do physical damage.
Infact since magical players will have 100 points in elemental expert now and ults that do magic damage hits 25 percent harder, stamina should have the same option.
A way to morph ults do physical damage so we can have 100 points in Mighty that do the same.
maybe there is something I missed but I wanna play stamina.
I can easy change my stam nightblade into a magica nightblade and be OP. Just check out deltia's video from PTS as a qucik example, but I don't want to run with a stick.
The part about making killers blade a stamina morph. Do you think it will help stamina nb who already has aviable executes will win so much from it? Executioner and even steel tornado is superior to killers blade..
bowmanz607 wrote: »Master_Kas wrote: »Lifecode666 wrote: »@ZOS_GinaBruno, Please listen.
All magical players will have 100 points in elemental expert now. ults that do magic damage hits 25 percent harder and ofc all other magica based damage.
All magica players will now have 100 points in cp tree that reduce physical damage.
Proxi det and mage/inner light.x2 keena and alchemist. kaboom
Stamina users are left out.
No regen while moving in stealth????????
As a stamina Nightblade I use cloak as escape and as a defensive skill. This is everything we have.
Evasion and blur do not stack and they need tweaking
If cloak is going to stay this way look into Evasion and blur and it's morphs. they can be buffed or changed.
....Or increase cloak 2-3 seconds
Make killer's blade stamina based and make it do physical damage.
Infact since magical players will have 100 points in elemental expert now and ults that do magic damage hits 25 percent harder, stamina should have the same option.
A way to morph ults do physical damage so we can have 100 points in Mighty that do the same.
maybe there is something I missed but I wanna play stamina.
I can easy change my stam nightblade into a magica nightblade and be OP. Just check out deltia's video from PTS as a qucik example, but I don't want to run with a stick.
The part about making killers blade a stamina morph. Do you think it will help stamina nb who already has aviable executes will win so much from it? Executioner and even steel tornado is superior to killers blade..
only because they are physical damage. if killers blade was physical damage i would take that over both other options. It will be back to practically an instant death if it is landed on a low health target while giving health and crit. not to mention the animation is quicker if you dont cancel your attacks properly.
Keep gimping yourself by depending on bugs and calling the fixing of a bug a nerf.Lava_Croft wrote: »You will regenerate Stamina just fine while moving in Shadow Cloak and if you don't Sneak.Lifecode666 wrote: »No regen while moving in stealth????????
As a stamina Nightblade I use cloak as escape and as a defensive skill. This is everything we have.
Stamina regeneration while Sneaking clearly a broken mechanic that you should not depend on and most certainly it's not 'everything you have'.
Too many Nightblade scrubs these days.
While I can appreciate your opinion, you in fact have no clue whether this was intended or not.
Regenerating stamina while moving in stealth changed to doing so a year after release. It has been what we currently see for the same amount of time.
Now when the change happened there were actually quite a few threads asking if it was intended or not, with zero response. In fact I myself have reported it many times, just looking for clarification. However only the devs know if this behavior was intended or not.
Regardless, it has been this way for just as long as it wasn't. Making the current situation an actual nerf, without documentation or an explanation. Now complaining that something was nerfed is perfectly reasonable, especially if you have no idea whether is was a fix, or an intended change. Communication goes a long way here.
So no, it is not clearly a broken mechanic. That may be your opinion, which you have every right to have, but the fact is you don't know. Nor is it imbalanced or op, in regards to broken. It's a simple quality of life change or the reversal of, for the stealth play style. So of coarse we will all adjust if we have to. But I think the point here is communication and documentation of changes, intended or not has to be improved.
Now, if looking for clarification and or complaining about something being taken away with no documentation and generally trying to have a constructive discussion while trying to defend ones class or play style is considered being a scrub. Sign me the hell up.
Still not a single response from the devs at all.
What are they afraid of looking at the potential damage they are doing, or just ignoring everything of constructive feedback while thinking theyre delusional thoughts that every descion they make is great.
khele23eb17_ESO wrote: »Still not a single response from the devs at all.
What are they afraid of looking at the potential damage they are doing, or just ignoring everything of constructive feedback while thinking theyre delusional thoughts that every descion they make is great.
Threads like this are a forum control tool. You have all the unhappy people contained in one neat place instead of having the whole forum plastered with 'the f... you doing ZOS?' threads.
dwemer_paleologist wrote: »ZOS_GinaBruno wrote: »
[*]Reduced the bonus movement speed from the Major Expedition buff category to 30% from 40%.
what a horrible decision ...
please dont do this. especially as a passive we should have "Increased" sneak speeds as a passive, a set armor for thieves guild increasing sneak speeds, or even a potion granting 90% increased speed.
you guys allready deleted and removed the fast sneak speeds we had, you did it without explanation of what was wrong with it.
and you STILL have no answer as to how its cheating or even why you think fast sneak speeds is bad.
many many people were very angry about it, and to be honest it was horrible that it could even be imagined let alone done.
but, here now again we see that you have removed even More of our sneak speeds and even just "movement speed" ingeneral is now being made slower.
horrible, just horrible.
speechless to think that you actually "Favor" slowing us down more and more and more, and more ...
It makes nigtblade healer's most powerful heal half as strong. Nightblade healers should heal mainly through their own abilities, not with the resto staff. The arguement tht it kills diversity is valid because we now must rely on resto staff like other classes besides templar.Lava_Croft wrote: »
whiteshadow711jppreub18_ESO wrote: »Gonna repeat this here since it bears Mentioning,
1. Shadow Cloak and its morphs already had plenty of counters before. no nerf needed.
2. is there a ability that cancels a DK's flappy wings or green dragon blood or a templars ability to heal or a sorc's ability to use hardened ward or bolt for 5 secs, and then can be held off indefinitely...hello...I thought not...
3. magelight, the inner light morphs abilities now are the same on radiant magelight, get 10% more spell crit and now when casted get the Might of the guild passive that give Empower(20% more damage), and you get to detect enemies and have a 50%+ nerf to sneak damage and now also locks out a class ability for Nightblades for 5 secs, which Shadow line skill passives are tied to and with dark cloak the damage mitigation is also tied too. this also means that Nightblades with Shadowy Disguise cannot cast cloak for more crit and now that DOTs are not purged via cloak that they cannot even be bypassed when Shadow Cloak has been locked out of usage. How stupid can the Dev's be to institute something so horrible.. what were they thinking ?? all because people refuse to use the counters that already existed and cry like babies that they get ganked, hell I get ganked too..you dont here me calling for Nerf's or locking out class abilities..Magelight is now so Over powered that any Magicka class would be out of their mind not to use..its even better than Entropy and that is higher in the Mages guild skill line..
4. since the Cloak ability can be indefinitely locked out, by casting magelight every 4 secs, this also means that the veiled strike (and its morphs) used in conjunction with cloak can no longer be used to stun opponents..another nerf..
5. all this and that anyone can get Magelight since it is a level 1 ability for the Mages Guild can now fully negate a class skill means that the game is now broken..
6. ZOS is listening to the whiners of this game way to much that refuse to slot counters and L2P vs nightblades.
I can keep going if you want, i can put atleast two more points down off the top of my head, (1. toggling magelight will grant empower again, leading to one-shot builds is just one, 2. AvA skill rank requirements will be lowered with this patch as well and many people will have access to Revealing flare skill now as well) but #'s 2 & 3 is way more than enough for this to be reversed..
fix it ZOS
@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_KaiSchober
PS- Piercing Mark should also not cause Shadow Cloak to be unusable either..
Link- http://forums.elderscrollsonline.com/en/discussion/comment/2696084/#Comment_2696084
whiteshadow711jppreub18_ESO wrote: »Gonna repeat this here since it bears Mentioning,
1. Shadow Cloak and its morphs already had plenty of counters before. no nerf needed.
2. is there a ability that cancels a DK's flappy wings or green dragon blood or a templars ability to heal or a sorc's ability to use hardened ward or bolt for 5 secs, and then can be held off indefinitely...hello...I thought not...
3. magelight, the inner light morphs abilities now are the same on radiant magelight, get 10% more spell crit and now when casted get the Might of the guild passive that give Empower(20% more damage), and you get to detect enemies and have a 50%+ nerf to sneak damage and now also locks out a class ability for Nightblades for 5 secs, which Shadow line skill passives are tied to and with dark cloak the damage mitigation is also tied too. this also means that Nightblades with Shadowy Disguise cannot cast cloak for more crit and now that DOTs are not purged via cloak that they cannot even be bypassed when Shadow Cloak has been locked out of usage. How stupid can the Dev's be to institute something so horrible.. what were they thinking ?? all because people refuse to use the counters that already existed and cry like babies that they get ganked, hell I get ganked too..you dont here me calling for Nerf's or locking out class abilities..Magelight is now so Over powered that any Magicka class would be out of their mind not to use..its even better than Entropy and that is higher in the Mages guild skill line..
4. since the Cloak ability can be indefinitely locked out, by casting magelight every 4 secs, this also means that the veiled strike (and its morphs) used in conjunction with cloak can no longer be used to stun opponents..another nerf..
5. all this and that anyone can get Magelight since it is a level 1 ability for the Mages Guild can now fully negate a class skill means that the game is now broken..
6. ZOS is listening to the whiners of this game way to much that refuse to slot counters and L2P vs nightblades.
I can keep going if you want, i can put atleast two more points down off the top of my head, (1. toggling magelight will grant empower again, leading to one-shot builds is just one, 2. AvA skill rank requirements will be lowered with this patch as well and many people will have access to Revealing flare skill now as well) but #'s 2 & 3 is way more than enough for this to be reversed..
fix it ZOS
@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_KaiSchober
PS- Piercing Mark should also not cause Shadow Cloak to be unusable either..
Link- http://forums.elderscrollsonline.com/en/discussion/comment/2696084/#Comment_2696084
That's what the Restoration Staff is for and that's why Templars are Templars. Nightblades are simply too good at healing if you consider the other roles they can play and at which they are also really good. Roll a Templar if it bothers you.mr_wazzabi wrote: »It makes nigtblade healer's most powerful heal half as strong. Nightblade healers should heal mainly through their own abilities, not with the resto staff. The arguement tht it kills diversity is valid because we now must rely on resto staff like other classes besides templar.Lava_Croft wrote: »
I suggested to increase minor protection buff from 8% to 12%.
The cloak lockout from mark target has to go! removing the purge from cloak is more than enough. Please reconsider this change, do not kill our one defensive ability!
pmn100b16_ESO wrote: »The radiant changes pale in significance to the mark target changes imo.
pmn100b16_ESO wrote: »The radiant changes pale in significance to the mark target changes imo.
this makes no sense, mark doesn't even aggro
Snort cocaine all night while trying to come up with creative skill changes to fill the patch notes and you get things like the buff to Mark Target, an already incredibly powerful skill.pmn100b16_ESO wrote: »pmn100b16_ESO wrote: »The radiant changes pale in significance to the mark target changes imo.
this makes no sense, mark doesn't even aggro
you can't cloak with mark on you, so you're left out in the open unstealthed for everyone to see. Magelight will stop you cloaking for 5 seconds, mark will stop you cloaking for about 30.