Lets just get a couple of things of the board so we can refocus on things that need focus.
A) If your just here to go trolol, and rub it in (most likely from some hatred from being ganked in pvp) It really isnt contributing to the discussion.Dont go off praising Zos and especialy the devs, theyre logic and rationel should critized and shown its fault and errors, so we can move forward. (hopefully with them learning from theyre mistakes)
C) Nb has been mainly called OP since the IC release, most likely due to gank and taking theyre tel var stones, which is pvp, in pve you dont have that extrodanarie single dps.
D) and last, get The Devs to actually try theyre work, playing with others on the megaservers, and see the reality of the game. Opposed to the reality they are under the impression of how they think the game is played.
ZOS_GinaBruno wrote: »......
- Magelight: We plan on making a few changes to this ability based on some feedback we’ve seen including reducing the radius of the reveal, and increasing the cost of the ability. Ultimately, we want it to be a little more difficult to find stealthed enemies unless you specifically use the Radiant Magelight morph, and want it to be more expensive to get the Major Empower buff from toggling Magelight.
...- Siphoning Attacks: We plan on increasing the resources provided by this ability in the next incremental patch.
- Leeching Strikes: Also in the next incremental patch, we plan on increasing the amount of health restored from this ability, based on your feedback.
I wonder what the hell the NB Dev(s) was thinking?
Does he or she even like NBs, to allow this abuse, did he or she even defend the NB class, from this insanity?
"Nightblade is a Class in Elder Scrolls Online. Nightblades are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on stealth, blades and speed, they thrive on conflict and misfortune trusting to their luck and cunning to survive. Nightblades can specialize on three distinctive class skills. The player is free to focus on one line or distribute points across many, allowing for deep build customization"
http://elderscrollsonline.wiki.fextralife.com/Nightblade
If your goal is to make players quit or stop playing NB's, your doing a great job.
Some advice, NB are not the problem, a NB does not run into a group and kills 3 to 4 players, unharmed and bolts away.....
After dueling and testing for hours, both Flare's and Magelight's reveal function identically. They both lock the usage of Cloak for 5 seconds, can refresh that duration at anytime during the 5 second lockout while in the radius's.
As a side benefit, it even puts a neat little spinning ball above the NB's head so everyone knows he can't cloak, while there is NO indication a player is immune to stealth stuns and 56% resistant to stealth damage.
Master_Kas wrote: »People don't realize, and zenimax too.
There is two way of NB.
Stamina NB :
Ranged : Can one shot with camo and snipe.
Melee : Can one shot with insane burst + camo too.
Magicka NB :
Ranged : can do good damage with a destro staff but are weak.
Melee : it's the weakest playstyle. Less burst than Stamina, can't one shot, more weak.
NB magicka melee was hard to play and was balanced.
The nerf of cloak by the cloak itself and the buff of magelight mean a NB magicka melee extremly hard to play.
PEOPLE CRY ON NB
But they don't understand it's Stamina NB.
All the bads things about NB come from Stam NB : One shot, Ambush, SA, ect. But people never thought about Magicka Melee NB. Use this PTS for try one, and come back say NB (inclued magicka NB nerf) was needed.
Really, ALL NB are not Overpowered because ALL NB are not Stam NB.
Cloak is the only way to survive for a magicka NB.
We don't have huge armor like stam, we can't roll dodge/block like stam.
I can say that : There is no chance, with a magicka NB to kill a magicka sorcerer, unless if the magicka sorcerer is a real noob.
Please. My magicka melee nightblade can do way more burst damage than my camo stamblade. In AOE!!
Proxy det + dawnbreaker + sap = instakill on multiple people
Bats works good to and ticks for 3.5k+ crits. Sap also crits for 4k+.
And every skill of them is AoE and undodgeable.
Vampire stamina nightblades mostly die in one dawnbreaker + sap.
You always complain about how weak mana melee are, they are not. :P
But now we're all screwed, stamina nbs even more than magicka ones *
ScruffyWhiskers wrote: »So many don't seem to grasp that their skill wasn't working since they were marked, this is more or less just direct feedback.
The big problem here is that even if you are marked, detected etc. using shadow cloak to trigger shadow barrier or the DOT purge (even temporarily as it is now on the PTS) might be a "skilled" move. That option is completely gone if the skill is grayed out/disabled. In a former career I remember that this is what was called an "unintended consequence" when a policy change was made but not fully thought out. LOL
Again, I just want to state some basic points:
I am using debilitate & currently love it; don't take it away.
I am using the morph of relentless focus that gives stam recovery & uses magicka dmg; please don't take it away & provide stam users with something different instead.
I'm a magicka nightblade.
kthxbye,
-kai
Therium104 wrote: »ZOS did a great job with changes. They still need to nerf NB more. If anyone played the game at all it would be obvious NB is overtuned. Lol....
Therium104 wrote: »I wonder what the hell the NB Dev(s) was thinking?
Does he or she even like NBs, to allow this abuse, did he or she even defend the NB class, from this insanity?
"Nightblade is a Class in Elder Scrolls Online. Nightblades are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on stealth, blades and speed, they thrive on conflict and misfortune trusting to their luck and cunning to survive. Nightblades can specialize on three distinctive class skills. The player is free to focus on one line or distribute points across many, allowing for deep build customization"
http://elderscrollsonline.wiki.fextralife.com/Nightblade
If your goal is to make players quit or stop playing NB's, your doing a great job.
Some advice, NB are not the problem, a NB does not run into a group and kills 3 to 4 players, unharmed and bolts away.....
The description does not say the truth: "Easy mode class designed to kill other players with no skill by spamming a few abilities and kill them before able to react. NB is a master of no skill combat"
Reality differs greatly from the description.
@Helluin @Xeniph thank you both again for the time you've been putting in testing.
I understand the change to Master Assassin I suggested would not be ideal but with revealing abilities silencing cloak it is reasonable to ask for tho I would rather see cloak still able to be cast as it is now on live while still having the NB visible to enemies. If ZOS go ahead with magelight how it's I don't think I can justify putting a skill on my stamblades bar that I can't reliably use basically making me play a stam Sorc or DK with surprise attack.
whiteshadow711jppreub18_ESO wrote: »After dueling and testing for hours, both Flare's and Magelight's reveal function identically. They both lock the usage of Cloak for 5 seconds, can refresh that duration at anytime during the 5 second lockout while in the radius's.
As a side benefit, it even puts a neat little spinning ball above the NB's head so everyone knows he can't cloak, while there is NO indication a player is immune to stealth stuns and 56% resistant to stealth damage.
That right there in the Bolded areas is crap and needs to be changed ASAP..
Sorry for the Frank Language but this is not Balance..
@ZOS_GinaBruno
Therium104 wrote: »I wonder what the hell the NB Dev(s) was thinking?
Does he or she even like NBs, to allow this abuse, did he or she even defend the NB class, from this insanity?
"Nightblade is a Class in Elder Scrolls Online. Nightblades are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on stealth, blades and speed, they thrive on conflict and misfortune trusting to their luck and cunning to survive. Nightblades can specialize on three distinctive class skills. The player is free to focus on one line or distribute points across many, allowing for deep build customization"
http://elderscrollsonline.wiki.fextralife.com/Nightblade
If your goal is to make players quit or stop playing NB's, your doing a great job.
Some advice, NB are not the problem, a NB does not run into a group and kills 3 to 4 players, unharmed and bolts away.....
The description does not say the truth: "Easy mode class designed to kill other players with no skill by spamming a few abilities and kill them before able to react. NB is a master of no skill combat"
Reality differs greatly from the description.
Master_Kas wrote: »People don't realize, and zenimax too.
There is two way of NB.
Stamina NB :
Ranged : Can one shot with camo and snipe.
Melee : Can one shot with insane burst + camo too.
Magicka NB :
Ranged : can do good damage with a destro staff but are weak.
Melee : it's the weakest playstyle. Less burst than Stamina, can't one shot, more weak.
NB magicka melee was hard to play and was balanced.
The nerf of cloak by the cloak itself and the buff of magelight mean a NB magicka melee extremly hard to play.
PEOPLE CRY ON NB
But they don't understand it's Stamina NB.
All the bads things about NB come from Stam NB : One shot, Ambush, SA, ect. But people never thought about Magicka Melee NB. Use this PTS for try one, and come back say NB (inclued magicka NB nerf) was needed.
Really, ALL NB are not Overpowered because ALL NB are not Stam NB.
Cloak is the only way to survive for a magicka NB.
We don't have huge armor like stam, we can't roll dodge/block like stam.
I can say that : There is no chance, with a magicka NB to kill a magicka sorcerer, unless if the magicka sorcerer is a real noob.
Please. My magicka melee nightblade can do way more burst damage than my camo stamblade. In AOE!!
Proxy det + dawnbreaker + sap = instakill on multiple people
Bats works good to and ticks for 3.5k+ crits. Sap also crits for 4k+.
And every skill of them is AoE and undodgeable.
Vampire stamina nightblades mostly die in one dawnbreaker + sap.
You always complain about how weak mana melee are, they are not. :P
But now we're all screwed, stamina nbs even more than magicka ones *
PLEASEEEE....
Dawnbreaker is an ult... & ult's scale off of max stats, 2nd'ly there aren't any great stam ult's so yea this needs to be addressed
Proxy - damage was nerfed & depending on how many people you hit then it may do squat.
Sap is decent but you will find yourself running out of magicka if you sap too hard & the heal was nerfed a couple patches ago.
They BUFFED POTATO TORNADO (while decreasing the range slightly, nbd)
You Nb´s should still be pretty happy that your AOE CC ( Fear) wont break on dmg, like on all the other classes.
And of course, your SPAMBUSH can continue, since it empowers each other attack without a min range ^^.
Some changes are just dumb that nb´s received and i dont play one, just fight em all day.
Well, maybe we should oben a new thread called "WTB New Combat Team" ^^
After extensive testing Magelight on the PTS. (Thanks @Helluin )
Here are my findings:
1) Magelight is entirely too cheap.
I was able to keep Radiant Magelight up 100% on a magicka NB trying everything to escape while stamina speced. ( 2300 magicka as a stam build with 1 light piece and no CP invested) I was using drinks, bringing my regen just over 1200, and was able to cast it every 4 seconds to maintain the Cloak lock out. The ability costs half as much or more than the main ability it hard counters.
2) The detect radius is decreased by passive/armor/race bonuses. Though it's fairly miniscule, at least they do work.
3) Magelight will pull players out of Clouding Swarm and due to the defuff remain so the full duration of the ultimate, regardless of swarms tooltip stating that it re-grants invisibility.
4) Radiant Magelight has no visual indicator that alerts anyone the player has 50% reduction to stealth damage and immunity to stealth stuns.
5) No diminishing returns on the Cloak lockout, the ability can indefinitely stop any player from casting Cloak as long as they have magicka and remain within 8-12 meters.
6) Radiant does not prevent Concealed/Surprise Attack's stun from cloak still.
Suggestions:
1) Increase the cost of Magelight dramatically.
2) There needs to be a visual indicator, for the "while slotted" portion of the Radiant morph. Just as there has always been.
3) The stealth and invisibility lockout needs to be put on the hard CC table. That would provide a good balance to this portion of the abilities function, if it must remain. And cost those that really want to get away, double the resources to do so.
I am not asking the ability be scraped. I can get on board with more stealth counters as long as they do not needlessly neuter the playstyle for the sake of making the game easier.
If I can keep magelight's lock out debuff up 100% on a magicka NB, using shades, fear, stuns, sprint, you name it with a simple gap closer (was using invasion) as a stamina spec and not run out of magicka, it's WAY too cheap. Also considering it costs roughly half of the cost of the ability it negates, again, too cheap.
As I suggested, the 5 second lockout without some form of diminishing return, or immunity is too much. If I so choose, and play well, there is NOTHING a player could do to stop me from keeping this on them. I already have an idea for my Troll healer to run around and harass stealthers until someone else kills them. It completely negates 1/5 of somones bar for as long as you so choose. That's just too much. It will be fun to abuse/harass with though.
I think with the changes I am asking for, both sides of this discussion would be unhappy. However it would be truly balanced. As are all compromises.
whiteshadow711jppreub18_ESO wrote: »
We Stamina users wont be going back to E.S.O., Elder Staves Online ever again ZOS, maybe some people like you are on console and missed the 1st year and a half on PC but I was there and we will not go back to having Magicka Builds be almost unstoppable, so realize that this is not just about yourself, look at the bigger picture.
whiteshadow711jppreub18_ESO wrote: »
We Stamina users wont be going back to E.S.O., Elder Staves Online ever again ZOS, maybe some people like you are on console and missed the 1st year and a half on PC but I was there and we will not go back to having Magicka Builds be almost unstoppable, so realize that this is not just about yourself, look at the bigger picture.
Why are you trolling the forums if you quit the game? I honestly don't understand why people think they can dictate the type of content released by a provider. They make a game, you play it. If you don't like it, pick up and move on...
bowmanz607 wrote: »Ultimately, I think you will just see more nb playing from range. You will see an increase in bow users to remain outside of that range until they are ready to strike for a killing blow. This combined with changes to champ tree which buffs bow and the free 20% damage will increase nb range use leading people to yell nerf snipe and poison injection.
After extensive testing Magelight on the PTS. (Thanks @Helluin )
Here are my findings:
1) Magelight is entirely too cheap.
I was able to keep Radiant Magelight up 100% on a magicka NB trying everything to escape while stamina speced. ( 2300 magicka as a stam build with 1 light piece and no CP invested) I was using drinks, bringing my regen just over 1200, and was able to cast it every 4 seconds to maintain the Cloak lock out. The ability costs half as much or more than the main ability it hard counters.
2) The detect radius is decreased by passive/armor/race bonuses. Though it's fairly miniscule, at least they do work.
3) Magelight will pull players out of Clouding Swarm and due to the defuff remain so the full duration of the ultimate, regardless of swarms tooltip stating that it re-grants invisibility.
4) Radiant Magelight has no visual indicator that alerts anyone the player has 50% reduction to stealth damage and immunity to stealth stuns.
5) No diminishing returns on the Cloak lockout, the ability can indefinitely stop any player from casting Cloak as long as they have magicka and remain within 8-12 meters.
6) Radiant does not prevent Concealed/Surprise Attack's stun from cloak still.
Suggestions:
1) Increase the cost of Magelight dramatically.
2) There needs to be a visual indicator, for the "while slotted" portion of the Radiant morph. Just as there has always been.
3) The stealth and invisibility lockout needs to be put on the hard CC table. That would provide a good balance to this portion of the abilities function, if it must remain. And cost those that really want to get away, double the resources to do so.
I am not asking the ability be scraped. I can get on board with more stealth counters as long as they do not needlessly neuter the playstyle for the sake of making the game easier.
If I can keep magelight's lock out debuff up 100% on a magicka NB, using shades, fear, stuns, sprint, you name it with a simple gap closer (was using invasion) as a stamina spec and not run out of magicka, it's WAY too cheap. Also considering it costs roughly half of the cost of the ability it negates, again, too cheap.
As I suggested, the 5 second lockout without some form of diminishing return, or immunity is too much. If I so choose, and play well, there is NOTHING a player could do to stop me from keeping this on them. I already have an idea for my Troll healer to run around and harass stealthers until someone else kills them. It completely negates 1/5 of somones bar for as long as you so choose. That's just too much. It will be fun to abuse/harass with though.
I think with the changes I am asking for, both sides of this discussion would be unhappy. However it would be truly balanced. As are all compromises.
If the 5s lockout can be broken free from, then that implies that it does not work when you have cc immunity. In fights, people chain ccs to burn stamina, so you're almost always going to have cc immunity between break frees. While your idea is clever, I worry that it might actually block Magelight's stealth lockout duration from working much at all. Then again, that would be a good way of forcing break frees to burn stamina.. Thoughts?
If you meant that the 5s lockout would still work if the ability is cast while the nightblade has cc immunity, then this change would not really amount to much. A simple recast of the ability would reapply it indefinitely, and you already pointed out how cheap it is.
SuraklinPrime wrote: »whiteshadow711jppreub18_ESO wrote: »
We Stamina users wont be going back to E.S.O., Elder Staves Online ever again ZOS, maybe some people like you are on console and missed the 1st year and a half on PC but I was there and we will not go back to having Magicka Builds be almost unstoppable, so realize that this is not just about yourself, look at the bigger picture.
Why are you trolling the forums if you quit the game? I honestly don't understand why people think they can dictate the type of content released by a provider. They make a game, you play it. If you don't like it, pick up and move on...
Yeah but if you keep encouraging people to leave... well... there's a word for people that play with themselves...