Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Official Feedback Thread for Nightblades

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
This is the official feedback thread for the Nightblade. Please let us know how you feel about the changes we made to this class, if you ran into any bugs, and any other feedback you'd like to give.
Gina Bruno
Senior Creator Engagement Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    @ZOS_GinaBruno , might wanna pin all these specific feedback threads so we don't lose them in the coming days :)
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • b92303008rwb17_ESO
    b92303008rwb17_ESO
    ✭✭✭✭✭
    Funnel Health (Strife morph): Reduced the application of the heal over time to you and one additional friendly target, previously two friendly targets.
    What is the point of this? To further make sure Templar is the only class with viable class healing skill?
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    Funnel Health (Strife morph): Reduced the application of the heal over time to you and one additional friendly target, previously two friendly targets.
    What is the point of this? To further make sure Templar is the only class with viable class healing skill?

    Their breath of life got a similar nerf. I guess their reasoning is that if they're going to nerf Templar heals, they'll nerf our heals too as consolation.
    Edited by code65536 on 4 February 2016 01:54
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • Soris
    Soris
    ✭✭✭✭✭
    code65536 wrote: »
    Funnel Health (Strife morph): Reduced the application of the heal over time to you and one additional friendly target, previously two friendly targets.
    What is the point of this? To further make sure Templar is the only class with viable class healing skill?

    Their breath of life got a similar nerf. I guess their reasoning is that if they're going to nerf Templar heals, they'll nerf our heals too as consolation.
    In fact, templar is the only class that has an entire skill tree dedicated to healing and it sacrifices its dps and aoe cc capabilities because of that. So it should excel better at healing than any other class. But what do i know.
    Welkynd [Templar/AD/EU]
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    Soris wrote: »
    code65536 wrote: »
    Funnel Health (Strife morph): Reduced the application of the heal over time to you and one additional friendly target, previously two friendly targets.
    What is the point of this? To further make sure Templar is the only class with viable class healing skill?

    Their breath of life got a similar nerf. I guess their reasoning is that if they're going to nerf Templar heals, they'll nerf our heals too as consolation.
    In fact, templar is the only class that has an entire skill tree dedicated to healing and it sacrifices its dps and aoe cc capabilities because of that. So it should excel better at healing than any other class. But what do i know.

    I don't like the healing nerfs to either class.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    can we get templar heals on NB and NB dps on templar plz

    only solution if your gonna keep nerfing the wrong ***
  • b92303008rwb17_ESO
    b92303008rwb17_ESO
    ✭✭✭✭✭
    Soris wrote: »
    code65536 wrote: »
    Funnel Health (Strife morph): Reduced the application of the heal over time to you and one additional friendly target, previously two friendly targets.
    What is the point of this? To further make sure Templar is the only class with viable class healing skill?

    Their breath of life got a similar nerf. I guess their reasoning is that if they're going to nerf Templar heals, they'll nerf our heals too as consolation.
    In fact, templar is the only class that has an entire skill tree dedicated to healing and it sacrifices its dps and aoe cc capabilities because of that. So it should excel better at healing than any other class. But what do i know.

    I have no problem with Tamplar having an entire tree dedicated to healing, hence better at it. But that should not prevent other classes from having at least one or two healing skills to meet the goal of "do what you want with whatever classes", which, in my opinion, wielding healing staff and slotting the same healing staff skills count for.

    Even after the nerf to Breath of Life, Templar still has an entire tree while NB has none. Now I wonder if any NB healer will slot Funnel Health. This change is more like a removal of healer role from NB instead of a nerf.
    Edited by b92303008rwb17_ESO on 4 February 2016 02:25
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭

    [*]Reduced the bonus movement speed from the Major Expedition buff category to 30% from 40%.

    what a horrible decision ...
    please dont do this. especially as a passive we should have "Increased" sneak speeds as a passive, a set armor for thieves guild increasing sneak speeds, or even a potion granting 90% increased speed.

    you guys allready deleted and removed the fast sneak speeds we had, you did it without explanation of what was wrong with it.
    and you STILL have no answer as to how its cheating or even why you think fast sneak speeds is bad.
    many many people were very angry about it, and to be honest it was horrible that it could even be imagined let alone done.
    but, here now again we see that you have removed even More of our sneak speeds and even just "movement speed" ingeneral is now being made slower.
    horrible, just horrible.
    speechless to think that you actually "Favor" slowing us down more and more and more, and more ...
    Edited by Gilvoth on 4 February 2016 02:32
  • SanTii.92
    SanTii.92
    ✭✭✭✭✭
    My initial reaction to the shadow cloak nerf/change is that got hit where it wasn't needed. With this changes stamina nbs got punished pretty hard, since to be able to effectively negate a dot (even more now that these got buffed) as before they need to cloak several times. Which they just can't. Besides cloak on stamblades was fairly balanced in my opinion, they could only did it a couple of times and there were enough counter attacks available.
    Now, magblades. This change could potentially be an effective buff for them, since they still can perma cloak, sustainability didn't got touched, they can easily negate all dots and came with the minor buff on top of that.

    First reaction.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Miwerton
    Miwerton
    ✭✭✭
    Would like to have Killers blade converted to physical damage instead of magickal, makes more sense since its stamina, and might actually make it back on a pve bar, so far I would rather use relentles focus than killers blade.
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    So Killer's blade still doesn't do physical damage, there's still no physical damage morph of death stroke, and you got rid of our purge. On top of that you made it so we can no longer use cloak when fighting magicka builds due to the mage light changes. Thanks ZOS.
  • SanTii.92
    SanTii.92
    ✭✭✭✭✭
    ◾Siphoning Attacks (Siphoning Strikes morph): Fixed an issue where this morph could proc its resource return on every tick from a damage over time effect..

    Could you elaborate on this? Wasn't that behavior intended?
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    So Killer's blade still doesn't do physical damage, there's still no physical damage morph of death stroke, and you got rid of our purge. On top of that you made it so we can no longer use cloak when fighting magicka builds due to the mage light changes. Thanks ZOS.

    I agree, there is now a physical damage reduction cp tree but it's still better to stack into elemental defender since so many stamina based ability's still deal magic damage....

    Edited by GreenSoup2HoT on 4 February 2016 03:36
    PS4 NA DC
  • Miwerton
    Miwerton
    ✭✭✭
    Oh lest not forget the still useless shades, only shadow image is good for some few pvp encounter, and the shade(s) still count as npcs using light attacks, the reason why it wont trigger any monster sets or likes.
  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Inner Light is now so effective, most magicka players would be crazy not to use it. Just by slotting it, my magicka nb gains 2000 magicka and 10% crit chance. In addition, it is also a hard counter to stealth and cloak (6 second detect + 5 second cloak negate) that grants Empower.

    Making Inner Light so attractive is an indirect nerf to cloak. IMO, a majority of magicka users will use it. Surely many Stamina users will also use it for Empower.

    Please reconsider the changes to this ability. This combined with the changes to Dark Cloak, represent a significant nerf to a core function of the Nightblade class.
  • Didgerion
    Didgerion
    ✭✭✭✭✭
    sAnn92 wrote: »
    My initial reaction to the shadow cloak nerf/change is that got hit where it wasn't needed. With this changes stamina nbs got punished pretty hard, since to be able to effectively negate a dot (even more now that these got buffed) as before they need to cloak several times. Which they just can't. Besides cloak on stamblades was fairly balanced in my opinion, they could only did it a couple of times and there were enough counter attacks available.
    Now, magblades. This change could potentially be an effective buff for them, since they still can perma cloak, sustainability didn't got touched, they can easily negate all dots and came with the minor buff on top of that.

    First reaction.

    Yes the mag NB can still prevent dots but they are harmless during this time... It is a good nerf, It brings NBs on par with over 2 classes, now they have to address bolt escape... That skill is still unbalanced.
  • Farorin
    Farorin
    ✭✭✭✭✭
    My initial thought on the cloak change was that it wasn't so bad, but then considering my main is a stamblade, I thought about it and I realised that what is literally my only defensive ability has been gimped.

    I am not too happy about it considering there are no other real defensive abilities available for a NB, and no other abilities were adjusted in a way to make up for the cloak adjustment.

    I would be okay with it, if there was some other viable ability that would help me not insta-die when touched by a light breeze.
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    I'm not a fan of the fear trap's changes. I saw the whole double trap thing and thought that was cool, but the fact that the trap can be seen AND it only works on one target, that's excessive. I like the ranged double trap, that was engaging and interesting to use, but please keep it invisible. That's the point of it being a trap.
  • silky_soft
    silky_soft
    ✭✭✭✭✭
    dw/2h stamblade just got nerfed into the ground. Lucky I rolled a DK since poor skilled players thought they were crap, thanks for the DK buffs. I'd prefer you returned detect pots back then negate cloak.

    @ZOS_GinaBruno are we going to get a silence/negate shields in return for cloak nerf?
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    Now is a good time to give stamina user's back the ability to roll dodge again like in 1.6.

    Every magicka build is going to use inner light or some form of mage light. It's to good to pass up on now.


    We will see in the coming week's, i'll hold onto any thought's about stamina nightblade until further testing occur's.


    Edited by GreenSoup2HoT on 4 February 2016 04:48
    PS4 NA DC
  • Elijah_Crow
    Elijah_Crow
    ✭✭✭✭✭
    Killers blade should deal Physical damage. It's a stamina morph and will never benefit from where a stamina dps must put their champion points (Mighty).

    Edited by Elijah_Crow on 4 February 2016 06:03
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    We got no class skills to get major brutality or sorcery? The other classes got it.

    PC EU
    PvP only
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    olsborg wrote: »
    We got no class skills to get major brutality or sorcery? The other classes got it.

    Power Extraction on hitting a target gives Major Brutality, and Sap Essence gives Major Brutality and Major Sorcery, unless those have changed. Only class without a class specific version of those buffs are templars iirc.
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    CP5 wrote: »
    olsborg wrote: »
    We got no class skills to get major brutality or sorcery? The other classes got it.

    Power Extraction on hitting a target gives Major Brutality, and Sap Essence gives Major Brutality and Major Sorcery, unless those have changed. Only class without a class specific version of those buffs are templars iirc.

    True, forgot about that, altho it requires you to be in melee and hit a target, wich say, dks brutality does not, but whtvr.

    PC EU
    PvP only
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    Killers blade should deal Physical damage. It's a stamina morph and will never benefit from where a stamina dps must put their champion points (Mighty).

    Agreed.

    PC EU
    PvP only
  • Xeniph
    Xeniph
    ✭✭✭✭✭
    Killers blade should deal Physical damage. It's a stamina morph and will never benefit from where a stamina dps must put their champion points (Mighty).

    That would make too much sense.

    Especially after they combined the magic damage types to one passive, which boots ultimates for all magicka builds too.
    They even changed talons initial damage to magic damage as it should have been in the first place since it uses magicka.

    They seem to overlook the little details of classes. Take for instance the passive Executioner. WTF does it only give magicka back since they added stamina morphs? I mean surely it would make sense to alter it a bit to give stamina instead on Ambush or killers blade or Soul harvest kills, but again it's just a relic from a long ago character that has changes so much since this passive was made it's not even funny. The answer here is, it's easier and cheaper to leave it alone, rather than make it relevant.

    While we can't even begin to speculate what their reasoning for a lot of stuff they do. Most of us can agree a lot of it lacks common sense. These kinds of discrepancies should not even make it past Q/A, let alone nearly 6 months after the patch that changed this class fundamentally.

    What I am getting really fed up with is the fact that every major update they seem to swing the pendulum wildly from one side to the other. Often changing the direction of the classes/game. It's like they do a Chinese fire drill before starting the next update to see who will be making decisions that round.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • forzajuve212
    forzajuve212
    ✭✭✭✭✭
    Not too excited to face a sorc as a stam blade with stacking physical resist CP, shields, mines, curse, and magelight while nerfing cloak. I second the idea that there has to be some balance change to that because what I can see happening is stam NB basically being rendered near useless against many different magicka builds, in particular magicka sorc.
  • cavakthestampede
    cavakthestampede
    ✭✭✭

    [*]Reduced the bonus movement speed from the Major Expedition buff category to 30% from 40%.

    what a horrible decision ...
    please dont do this. especially as a passive we should have "Increased" sneak speeds as a passive, a set armor for thieves guild increasing sneak speeds, or even a potion granting 90% increased speed.

    you guys allready deleted and removed the fast sneak speeds we had, you did it without explanation of what was wrong with it.
    and you STILL have no answer as to how its cheating or even why you think fast sneak speeds is bad.
    many many people were very angry about it, and to be honest it was horrible that it could even be imagined let alone done.
    but, here now again we see that you have removed even More of our sneak speeds and even just "movement speed" ingeneral is now being made slower.
    horrible, just horrible.
    speechless to think that you actually "Favor" slowing us down more and more and more, and more ...

    They are doing this to make sure that folks with magicka and great magicka regen cant pace stamina sprinters. Magicka regens while the buff is active, stamina does not regen while sprinting. Sprinting was increased to 40% from 30%. This change makes great sense.
  • Leon119
    Leon119
    ✭✭✭✭
    Soris wrote: »
    code65536 wrote: »
    Funnel Health (Strife morph): Reduced the application of the heal over time to you and one additional friendly target, previously two friendly targets.
    What is the point of this? To further make sure Templar is the only class with viable class healing skill?

    Their breath of life got a similar nerf. I guess their reasoning is that if they're going to nerf Templar heals, they'll nerf our heals too as consolation.
    In fact, templar is the only class that has an entire skill tree dedicated to healing and it sacrifices its dps and aoe cc capabilities because of that. So it should excel better at healing than any other class. But what do i know.

    Funny how they suck at it though :|
  • Lifecode666
    Lifecode666
    ✭✭✭
    olsborg wrote: »
    Killers blade should deal Physical damage. It's a stamina morph and will never benefit from where a stamina dps must put their champion points (Mighty).

    Agreed.

    Signed
    Up the hornz
Sign In or Register to comment.