Dalsinthus wrote: »dwemer_paleologist wrote: »if im understanding this correctly:
it means that i will have zero stamina regen while im in sneak?
allright, so if i go into sneak to move around and place myself behind some one for a sneak attack, by the time i get to the right position to do the attack i will probably be completely out of stamina?
Also:
if i try to stay in sneak and move around i will never at any time gain or recover ANY stamina, untill i completely STAND UP and leave sneak to regain stamina?
Also:
if i try to travel in sneak in cryodiil as i have since beta 2013, i will only be able to go a few feet and then have to again STAND UP and leave sneak every few seconds in order to continue traveling?
Can anyone answer this definitively ? Do you have to come out of stealth to regain stamina ? If so then it will totally destroy stealthy gameplay even before the magelight change. And in a Thieve's Guild dlc...oh the irony!
From what friends on the PTS have told me, you regen in stealth when you are standing perfectly still. If you move at all, even a little, it drops to 0. This is a pretty huge nerf to stealth game play, cutting down mobility and the ability to use buffs/heals in stealth.
I don't understand why this change, the cloak nerf and the magelight buff all are happening together. These massive changes to a playstyle make the game feel really swingy. Why not tweak one or two things at a time, see how it works and adjust from there?
Ok, about the stam regen in stealth.
So whether this is intended to bring things back to release-1.5, or it's just an unintended change, nobody knows yet.
However you never have, nor will have to leave stealth to regen stamina, only stop moving.
Pshhh, everyone complaing that "It is all happening at once, wtf!"
Try being a tank when the nerf hit..
No Stam while blocking
No stam regen for werewolf
Stam regen decrease, all at once...
- Assassination >> Lotus Fan
The skill appears to be buffed meaningfully PvE wise.
PvP wise just in a live server it is possible to have an idea about this changement but surely it seems a good improvement.- Assassination >> Pressure Points
I'll wait for EU characters to be copied since I can't properly check values compared to live server (craftable sets and legendary crafting improvements not available on Templates).- Shadow >> Shadow Cloak and morphs
The changement is something we can deal with but the ability to remove DoT effects is quite vital for a class that lacks a direct heal, damage shield and a proper defensive tool/skill. I prefer the live server Dark Cloak all the time both for magicka and stamina NB.
To compensate for this, the duration could be improved by 1-2 seconds, so also the suppression of damage over time effects.
Both morphs are finally now interesting, since they both have the same effect with an offensive option and a defensive one, good job.
The real problem, PvP wise, is instead the changement of Magelight that negates completely a core mechanic of this class making it unpersonalized.
Many players selected this class because of a specific and iconic archetype (both in MMORPGs and TES games) that is completely eliminated by a skill (Magelight), that was already good without this new extra function.
Losing the interest into an archetype means no fun and it has obvious consequences: some players will switch class, while the players most loyal and passionate of NB will adapt or quit.
Because of Magelight, not just Cloak is affected - negated but also the passive Master Assassin (NB), the ability to stun using Concealed Weapon/Surprise Attack, the passive Stealthy (Bosmer and Khajiit), the Vampire ultimate Clouding Swarm.
As you can see the consequent effects of Magelight are a cascade that involves not just a skill but several ones and an entire mechanic.
But for players changing class or quitting, this changement could have a simple consequence PvP wise: more players ganking using long ranged skills. As you can imagine this effect can lead to the exact opposite of reducing that kind of gameplay and so we will have more discussions and flames in game and forum.
The checks that Magelight does, probably spammed by the majority of players, I presume should be not few.
Performance wise I hope it won't be an issue on live servers.
The last thing I can say about is: Magelight should work at most for sneak and not for invisibility, there is already Flare and many other counters to Cloak.
Maybe, for players not aware of it, you can add a tooltip that explains to use counters like AoE damage skills, Revealing Flare and morphs, Piercing Mark, detection potions, etc.
If you really want to add something able to negate invisibility at all, you should keep the approach you had for Damage Shields with Shield Breaker: create a set with a specific bonus against invisibility.
A set is infact a trade off: I want to bypass damage shields, ok I use a set that is limited and less powerfull than other ones but it has a specific ability - use.
Magelight is instead not a trade off, since it's already a core skill used in many magicka builds in PvP and in every magicka build in PvE.
The fact it grants Empower (as it was already some patches ago) and that is no more a toggled skill are already a great buff. Last but not least, the chance to get Empower using this skill will further encourage the ganking gameplay from ranged.
There are many coherent and complete feedbacks in this topic and other ones about this matter, so I don't have to add much more.- Shadow >> Path of Darkness and morphs
This is an huge buff, I'd say even too much since it wasn't necessary.- Shadow >> Manifestation of Terror
This morph is a bit more interesting but fear reduced to 1 target and the fact that enemies can see these traps make again Mass Hysteria the clear winner.
But for soloing in PvE (vs mobs not immune to fear), Manifestation of Terror is still the weak morph of Aspect of Terror and there isn't a real choice.
Making traps not visible to enemies could make this more appealing in PvP, but the chance to fear just 1 target is still an huge negativity; at least 2 targets could be an idea or maybe more target on spot and 1 with the ranged trap (or vice versa).- Siphoning >> Funnel Health
This changement is in line with other changements on the healing side in general and for other classes; for healer magicka NB is surely an huge nerf.
Damage and/or healing provided could be increased because of this reason.
I'd say to make Swallow Soul the offensive one with more damage dealt + less healing and Funnel Health the defensive one with an additional target healed (character + 1 group member as it is in PTS) and more healing but less damage done. Doing so a magicka dd would go for the first, while an healer for the second one.- Siphoning >> Debilitate
The unlimited ammount of targets makes this morph really interesting, even if it could become too strong.
Both PvE and PvP wise is really solid.
One of the two morphs of Cripple could become a stamina one dealing poison/disease damage: this would provide stamina NB a class DoT that is missing at the moment.- Siphoning >> Siphoning Attacks
The changement is quite a big issue for NB tanks especially.
In this topic there are many feedbacks by players more competent than me for tanking, so better if you check those.
For stamina and magicka NB (dd and healer) is a big changement as well.
Before resources were too much, now the skill is not really good.
Probably something in the middle would balance it, like increasing the chances on non-basic attacks or the stamina/magicka restored.- Siphoning >> Catalyst
NB is able to generate really a lot of ultimate, it was unexpected this buff.
Probably this passive would be better if providing less Ultimate but granting another effect or granting directly something else.
A reduction on the cooldown for potions or a damage shield upon use a potion or an increased healing from potions could be something good to balance the lack of a direct healing skill.
Otherwise it can become a bonus to healing received, then with Swallow Soul changing into something different as morph (like I suggested before to make it the offensive morph of Strife).- Nightblade >> general - other
Stamina morphs Killer's Blade and Power Extraction should change their damage type into poison, disease or physical.
Assassin's Will of at least one morph (Relentless Focus would be better) should deal poison, disease or physical damage.
All NB ultimates dealing damage use magic damage so, considering Champion System, magicka Nb is better than stamina NB: instead of making a morph dealing poison, disease or physical damage you should overlook this for every class and also for Fighters Guild's skills.
A solution could be two new stars just for Ultimates: Mighty and Elemental Expert just increase basic attacks and skills, Melee Weapon Expert becomes Weapon Expert adding also bow within the weapons, Bow Expert is replaced by a new star that increases just the damage and healing of Ultimates.
Expert Defender then can reduce the damage of light/heavy attacks and Ultimates.
Lava_Croft wrote: »
What needs to happen imo:
The nb who marked you is the only one who can see you and attack you while you are cloaked. Mark needs to have its duration shortened. You should be able to atleast use cloak even if you are marked or suffering from reveal via magelight or detection potions so you can atleast gain the minor protection buff.
Thanks for taking the time to test that, is there any chance while you where testing if you checked if you kill the target that casts magelight removes the debuff or if it persists even after the target dies also can cloak still be cast for the minor protection while debuffed or is the ability completely useless? I'm on console and don't have access to PTS so am unable to check myself
Somithing similar applies also to Stealthy (Bosmer/Khajiit) that should be buffed or reworked accordingly.Nightblades are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on stealth, blades and speed, they thrive on conflict and misfortune trusting to their luck and cunning to survive.
Nightwolfmenace wrote: »Couples of things from testing.. The reveal of magelight should only be on the Radiant Magelight morph
Another big one i have not seen people mention is that Piercing Mark from a NB COMPLETELY prevents you from going into cloak at all just like how magelight currently works but it last the entire duration of the mark, which also prevents you from going invisible during clouding swarm (still can use bats but you dont get invisibility... use the other morph instead this patch)
There is no going invisible when your marked, you literally cannot press cloak so the whole only the person who marked you can see you is nonexistent... best start running purge if you want to 1vX
bowmanz607 wrote: »Nightwolfmenace wrote: »Couples of things from testing.. The reveal of magelight should only be on the Radiant Magelight morph
Another big one i have not seen people mention is that Piercing Mark from a NB COMPLETELY prevents you from going into cloak at all just like how magelight currently works but it last the entire duration of the mark, which also prevents you from going invisible during clouding swarm (still can use bats but you dont get invisibility... use the other morph instead this patch)
There is no going invisible when your marked, you literally cannot press cloak so the whole only the person who marked you can see you is nonexistent... best start running purge if you want to 1vX
Piercing mark has always worked like that. That is not new. Other that the fact you can't use cloak at all when marked.
bowmanz607 wrote: »Nightwolfmenace wrote: »Couples of things from testing.. The reveal of magelight should only be on the Radiant Magelight morph
Another big one i have not seen people mention is that Piercing Mark from a NB COMPLETELY prevents you from going into cloak at all just like how magelight currently works but it last the entire duration of the mark, which also prevents you from going invisible during clouding swarm (still can use bats but you dont get invisibility... use the other morph instead this patch)
There is no going invisible when your marked, you literally cannot press cloak so the whole only the person who marked you can see you is nonexistent... best start running purge if you want to 1vX
Piercing mark has always worked like that. That is not new. Other that the fact you can't use cloak at all when marked.
Actually, it is a bit new.
Formerly only the mark-er would see the target. Assuming they were only "Marked" and not "detected". So now mark funtions like a realm wide reveal, just like potions, magelight and proximity reveals.
The trolling this update will be strong.
So many don't seem to grasp that their skill wasn't working since they were marked, this is more or less just direct feedback.
did you play right after release? nb's were far more broken then than they are now, and for a long time too.I have no faith in them, damage is done, might have couple of changes but, NB is a new class now.