@Varicite If I was a betting man, I would say the took all the skills that seemed to logically use a weapon to cause damage and provided a stamina morph. Which if true is a huge band aid solution that is likely to cause problems.
Hopefully @zos are aware of this and have plans to work on a real solution... It could even be the fabled 3 morph solution (dreams)
That's not really what I was saying. This is something that should have been done during PTS. You know that server that's designed to test these changes? It's a bit late now to suddenly make us all change everything again. We are not going to be reimbursed for the all the skill changes to find the right morphs for our play-style, or the mats we used for our gear, or the time we spent getting the sets that suited us best. So why should sorcs be the only one's who have to go through this change again for the small portion of people that created sorcerers without realizing the class has a bias for magicka? I would bet most people chose the class for that very reason. Your asinine assumption that it's only because I feel like I'm better than "everybody" else or that I "deserve" something others don't is just a lazy ad hominem attack. There are some effective sorcerer stamina builds out there. Maybe look into what makes those work and adjust it so that they can be better without effecting how most people play the class.eventide03b14a_ESO wrote: »I support Sorcerers getting stamina options as long as they don't screw around with the spells I currently use. That's really the problem here. We have already gotten used to our builds post 1.6 and for half of them to suddenly scale off a different pool is going to be a real problem for a lot of people. I feel like they already lost their window to do this without negatively impacting people that already play sorcs. Best case scenario is that they tweak them to give some sort of passive bonus to stamina based attacks without changing which pool they base them on.
The question here is:
Why do Sorcerers get a free pass when no other class did when it comes to converting class damage skills to stamina?
What makes Sorcs so special?
I am POSITIVE that DKs would have absolutely LOVED to have this, rather than watch stam builds get Unstable Flame.
I am POSITIVE that NBs would have ADORED to have this, rather than watch stam builds get Ambush.
But Sorcs can just say "Yeah, not US, we are special snowflakes, and not only do stam builds not get ANY damage abilities, but if they ever DO want to convert something to stam, you have to give us THREE morphs instead of the way you did every other class."
Or "well, sure I GUESS you can convert something to Stamina, but ONLY if magicka Sorcs do not lose access to ANYTHING AT ALL".
...why do you believe that you deserve this?
What makes you better than everybody else?
eventide03b14a_ESO wrote: »That's not really what I was saying. This is something that should have been done during PTS. You know that server that's designed to test these changes? It's a bit late now to suddenly make us all change everything again. We are not going to be reimbursed for the all the skill changes to find the right morphs for our play-style, or the mats we used for our gear, or the time we spent getting the sets that suited us best. So why should sorcs be the only one's who have to go through this change again for the small portion of people that created sorcerers without realizing the class has a bias for magicka? I would bet most people chose the class for that very reason. Your asinine assumption that it's only because I feel like I'm better than "everybody" else or that I "deserve" something others don't is just a lazy ad hominem attack. There are some effective sorcerer stamina builds out there. Maybe look into what makes those work and adjust it so that they can be better without effecting how most people play the class.eventide03b14a_ESO wrote: »I support Sorcerers getting stamina options as long as they don't screw around with the spells I currently use. That's really the problem here. We have already gotten used to our builds post 1.6 and for half of them to suddenly scale off a different pool is going to be a real problem for a lot of people. I feel like they already lost their window to do this without negatively impacting people that already play sorcs. Best case scenario is that they tweak them to give some sort of passive bonus to stamina based attacks without changing which pool they base them on.
The question here is:
Why do Sorcerers get a free pass when no other class did when it comes to converting class damage skills to stamina?
What makes Sorcs so special?
I am POSITIVE that DKs would have absolutely LOVED to have this, rather than watch stam builds get Unstable Flame.
I am POSITIVE that NBs would have ADORED to have this, rather than watch stam builds get Ambush.
But Sorcs can just say "Yeah, not US, we are special snowflakes, and not only do stam builds not get ANY damage abilities, but if they ever DO want to convert something to stam, you have to give us THREE morphs instead of the way you did every other class."
Or "well, sure I GUESS you can convert something to Stamina, but ONLY if magicka Sorcs do not lose access to ANYTHING AT ALL".
...why do you believe that you deserve this?
What makes you better than everybody else?
eventide03b14a_ESO wrote: »So why should sorcs be the only one's who have to go through this change again for the small portion of people that created sorcerers without realizing the class has a bias for magicka?
eventide03b14a_ESO wrote: »So why should sorcs be the only one's who have to go through this change again for the small portion of people that created sorcerers without realizing the class has a bias for magicka?
Why do people keep perpetuating this garbage? All classes were 100% magicka.
eventide03b14a_ESO wrote: »I never said that sorcerers shouldn't have the option to go stamina based. You're talking about fairness, yet I created my sorcerer prior to 1.6 with the full intention of making him magicka based. Now all the work I have done after 1.6 should be meaningless because nobody said anything compelling enough to ZOS during PTS to cause them to change it. So basically every other class gets the opportunity to figure out their builds, work towards their new armor and CP passives, but I should just do nothing because any time I invest is potentially going to mean nothing because a handful of people want to play the sorc as a stamina based class and change the spells to suit their needs. I'm all for you guys having your options, but you want it at the expense of people who enjoy the class the way it is and then cry that we are not being fair to you. Are you kidding me?
eventide03b14a_ESO wrote: »The spells are just not used for the same thing. There is a night and day difference between how you would use Streak and BOL for instance. So which one do we change to stamina? Now I have to change how I play because a spell I used to use for a specific purpose no longer scales off of magicka. You think this is just a simple matter of people not caring about having stamina options. It's not the case at all. The same holds true for other spells like Crystal Fragments, or Liquid Lightning. There is no guarantee that they will happen to change the morphs I don't use to stamina based. But that's fine as long you're happy right?
That would be awesome but you realize how much QQ there would be when you add the offense and defense of both morphs to a single morph. They would never do that, nor should they. I gave up streak to use BOL because it was more useful now that streak has been rendered useless in PvP. I would gladly give streak over to the stamina people, but there is no guarantee that this will happen. They could just as easily be given BOL which would kind of suck. If I had the stamina to roll dodge endlessly the way that stamina builds do, I wouldn't need BE at all.@eventide03b14a_ESO you would add the damage and stun that streak gives to BoL and then create a stamina friendly morph with different properties
No that wouldn't be op. It would just increase the utility of the bol morph.
Everybody wins.
That's really all I've been trying to say. Though less diplomatically.The real problem here, @Varicite, is that you talk about fairness and equality across classes, but then you dictate that the only possible solution is to switch to stamina morphs and belittle anyone who disagrees as being selfish. You are completely unwilling to even consider anyone else's opinion, let alone the flaws in your own.
Equality does not mean everybody has to have the same number of all the same stuff. Balance does not mean stamina should get everything. Fairness does not mean you should get what someone else has just because you want it.
I know you are a min/maxer and that min/maxers tend to have difficulty with the idea of there being more than one effective approach to any given problem, but that doesn't give you the right to dismiss the opinions of others in the manner you have been.
The real problem here, @Varicite, is that you talk about fairness and equality across classes, but then you dictate that the only possible solution is to switch to stamina morphs and belittle anyone who disagrees as being selfish.
You are completely unwilling to even consider anyone else's opinion, let alone the flaws in your own.
Equality does not mean everybody has to have the same number of all the same stuff. Balance does not mean stamina should get everything. Fairness does not mean you should get what someone else has just because you want it.
I know you are a min/maxer and that min/maxers tend to have difficulty with the idea of there being more than one effective approach to any given problem, but that doesn't give you the right to dismiss the opinions of others in the manner you have been.
No sir. All you are doing is whining about not having stamina options and you don't care how it effects people who are playing the class and enjoying it. Instead of being a child about it, why don't you provide some actual ideas of how the morphs could/should look if they were divvied up between the two. Then maybe you might have less opposition from those of us that don't want our specs (that we worked hard on) destroyed because you want to hijack the class. I have already said that I wouldn't mind giving up streak. It's seems like a good viable stamina based ability. It could cost stamina, the damage could scale off of stamina and it could be used as a great gap closer for stamina based attacks. There I am trying to meet you part way here. Please start acting like an adult come up with some real solutions.The real problem here, @Varicite, is that you talk about fairness and equality across classes, but then you dictate that the only possible solution is to switch to stamina morphs and belittle anyone who disagrees as being selfish.
I have considered the options you've put forth, but I don't find them to be viable. ZOS has flat out said NO to a 3rd resource, and they have also said they are NOT considering a 3 morph system. These are not new ideas.
I'm not the one unwilling to consider your opinion; your opinions have already been shot down before you even voiced them. By the company that develops the game we're both playing.
I bet you didn't know that I pushed extremely hard for ALL skills to scale the way that Ultimates do, but off of your max resource (instead of weapon / spell damage) since 1.3, and ESPECIALLY during 1.6 PTS. That's also not really a new idea, but I didn't bring it up in this thread either.
Know why? Because ZOS doesn't want to do this, so it's a moot point.You are completely unwilling to even consider anyone else's opinion, let alone the flaws in your own.
No, but what I AM unwilling to do is sit back and watch a disparate situation and not say anything about it.
Outside of those ideas already contested by ZOS, all I've seen from the other side of this debate is "NO DON'T TOUCH MY STUFF." Okay, that's helpful.
I know full well the "flaws" in the way ZOS is currently handling stamina morphs (lol, I like how you seem to think that I came up w/ this band-aid fix), but that is what we've got. And if we want anything to be done about this SOON, that is what we should probably go w/.
So that's what I'm going w/, as ZOS seems to think that is the best option.Equality does not mean everybody has to have the same number of all the same stuff. Balance does not mean stamina should get everything. Fairness does not mean you should get what someone else has just because you want it.
Equality does not mean that only one side has ALL the stuff.
Balance does not mean stamina should get NOTHING.
Fairness does not mean you should get everything just because you've ALWAYS had everything.
Because that is the reality of the situation right now.I know you are a min/maxer and that min/maxers tend to have difficulty with the idea of there being more than one effective approach to any given problem, but that doesn't give you the right to dismiss the opinions of others in the manner you have been.
The ideas that you have put forward in this thread were shot down by the devs LONG before this thread was even made. It's okay, my ideas were also shot down by devs.
It's not that I want to dismiss your opinion; I feel that it's a complete waste of energy to even talk about things that are simply not going to happen at any point in the near future.
Instead, I find it more fruitful to talk about changes that might actually be made.
And I don't think it's really fair to stamina Sorcs to just let them languish in inferiority while people argue about the philosophy of things instead of real, tangible, workable solutions that might actually be considered.
The real problem here, @Varicite, is that you talk about fairness and equality across classes, but then you dictate that the only possible solution is to switch to stamina morphs and belittle anyone who disagrees as being selfish. You are completely unwilling to even consider anyone else's opinion, let alone the flaws in your own.
Equality does not mean everybody has to have the same number of all the same stuff. Balance does not mean stamina should get everything. Fairness does not mean you should get what someone else has just because you want it.
I know you are a min/maxer and that min/maxers tend to have difficulty with the idea of there being more than one effective approach to any given problem, but that doesn't give you the right to dismiss the opinions of others in the manner you have been.
eventide03b14a_ESO wrote: »No sir. All you are doing is whining about not having stamina options and you don't care how it effects people who are playing the class and enjoying it. Instead of being a child about it, why don't you provide some actual ideas of how the morphs could/should look if they were divvied up between the two. Then maybe you might have less opposition from those of us that don't want our specs (that we worked hard on) destroyed because you want to hijack the class. I have already said that I wouldn't mind giving up streak. It's seems like a good viable stamina based ability. It could cost stamina, the damage could scale off of stamina and it could be used as a great gap closer for stamina based attacks. There I am trying to meet you part way here. Please start acting like an adult come up with some real solutions.
eventide03b14a_ESO wrote: »No sir. All you are doing is whining about not having stamina options and you don't care how it effects people who are playing the class and enjoying it. Instead of being a child about it, why don't you provide some actual ideas of how the morphs could/should look if they were divvied up between the two. Then maybe you might have less opposition from those of us that don't want our specs (that we worked hard on) destroyed because you want to hijack the class. I have already said that I wouldn't mind giving up streak. It's seems like a good viable stamina based ability. It could cost stamina, the damage could scale off of stamina and it could be used as a great gap closer for stamina based attacks. There I am trying to meet you part way here. Please start acting like an adult come up with some real solutions.
You're right that I don't care very much how it effects the people who have always had everything when it comes to Sorcerer skills, especially when those same people only seem willing to give up the abilities that they consider too subpar to use themselves.
You mean like Crystal Blast? "Completely useless. Fragments has far superior single target DPS so lets just get rid of Blast and give it to stamina." Yeah, you're real charitable.
You act like stamina sorcerers have nothing at all and just run around yelling insults because that's all they can do until we cut magicka sorcerers in half and give one part to stamina.
All you're in favor of is the ham fisted approach of swapping resource pools and not even paying any attention to what that would do to the balance of not just the class itself, but the game as a whole.
And so far your only justification for this has been "well the other classes had it done"
I can't see any immediate problems with those suggestions. None of them would severely hinder or even effect my own build.The real problem here, @Varicite, is that you talk about fairness and equality across classes, but then you dictate that the only possible solution is to switch to stamina morphs and belittle anyone who disagrees as being selfish. You are completely unwilling to even consider anyone else's opinion, let alone the flaws in your own.
Equality does not mean everybody has to have the same number of all the same stuff. Balance does not mean stamina should get everything. Fairness does not mean you should get what someone else has just because you want it.
I know you are a min/maxer and that min/maxers tend to have difficulty with the idea of there being more than one effective approach to any given problem, but that doesn't give you the right to dismiss the opinions of others in the manner you have been.
What I want @glurin to understand and anyone else against some stamina options, is that I myself am not asking for a lot of change. What change I'm asking for also ties into tweaks for the entire class and all playstyles. It isn't about giving Sorc an exact equal amount of stam options as NB/DK/Temp, it is about giving the Sorc stam options that allow it to still play and feel like a Sorc in a stamina build. Below is my list of proposed changes from this topic on Sorceror uggestions for overall class balance. I'm listing all of them because yes, certain magicka morphs get changed/removed but other skills make up for it.
The objectives I tried to fulfill in my suggested changes
- Give Magicka DPS builds more utility to a group and raid
- Give Magicka DPS builds a way to increase their damage if they are allowed to reliably stay in melee range
- Give Stamina DPS builds some synergy with their Sorcerer skills
- Give some love to the Healer and Tank Sorc
- Suggest changes that are realistic in concept and require low effort to execute
Power Surge - Duration increased to 40 seconds (to 43 seconds on Rank4). Provides yourself with Minor Prophecy (3% spell crit)
- I think Power Surge has been marginalized by Entropy, especially considering the Mage's Guild - Might of the Guild Passive. The heal component of Surge is now just an ancillary effect in my opinion because of how DOTs activate the cooldown and I believe extended duration is the easiest way to make Power Surge a valid contender to Entropy.
Critical Surge - Cost reduced by 40%. Provides yourself with Major Endurance (+20% stam regen) for 10 seconds.
- Just as Power Surge is marginalized by Entropy, I believe Critical Surge is inferior to the 2h skill Rally. Yes we can access this Major Brutality without using 2h and that is an advantage, but I still think this skill needs more oomph. Currently Critical Surge has a HUGE cost for a stamina build, and a 40% reduction seems fair. Also, Sorc do not have access to any in combat stamina regen and Major Endurance is a great fit here. It is important that this spell does not switch to a stamina morph because I feel it is important that stamina builds have access to magicka dumps that do not scale on spell power/total magicka.
Volatile Familiar - Changed back to instant cast. Increase the melee damage the pet does by 100% (it still isn't much).
- This morph is completely useless without it being instant cast. This should be the second pet (besides Twilight) go to option for a magicka Sorc.
Clannfear - Reduce cast time to 0.5 seconds and change this to a stamina morph.
- My preferred change for this ability may be impossible, but if it is possible, it would add a layer of fun and useful gameplay for a Tank Sorc. I think if you manually command this pet to attack anything (default binding is Y + left click), it should also taunt it regardless of who is on the threat table. This pet has decent HP, but it isn't going to hold up long against most enemies (especially bosses) in group PVE content so it will not be overpowered.
Daedric Prey - Increase the additional pet damage to 50% and refocus all pets to attack this target.
- I do not think using Daedric Prey and Empowered Ward to get the most out of your pets is a useful mechanic. For starters, it means a lot of your skill bar and morph choices need to be dedicated to pets. Also Hardened Ward is a MUST HAVE for any magicka Sorc who wants to PVP and it would be very helpful to be able to spec Hardened Ward instead of Empowered Ward and still get the most out of your pets.
Bound Aegis - Also provides Minor Mending buff (8% healing done increase)
- A small buff that gives Sorc a reason to be a healer.
Empowered Ward - This morph will cost magicka but will now scale on health.
- I think this is important for a stamina Sorc to have a damage shield. The reason we are scaling on health here is so that this skill is stronger for tanks. A stamina build with a stamina scaling shield would be over the top with their ability to dodge roll, break free, block and have more mitigations than a light armor user underneath the damage shield. Keeping this morph as a magicka cost prevents high sustain stamina builds from spamming this spell and scaling it on health instead of magicka ensures that the shield will still be worth using even in a stamina build, which most likely will have close to a minimum in max magicka.
Crystal Blast - Melee range stamina morph that is just like Crystal Frag (minus the knockdown) and procs on activation of any skill that cost stamina. Does slightly less dmg than a magicka build Crystal Frag but also provides the Sorc and his group Minor Brutality (increase weapon damage by 5%) for 5 seconds.
- Provides a dmg stamina morph, keeps the Crystal proc gameplay consistent between builds, while giving the Sorc a minor group buff and Dark Deal heals.
Suppression Field - change the Minor Protection buff to a Major Protection buff.
- This has been nerfed too hard and needs a bit more group utility.
Exploitation Passive - Activating a Dark Magic ability grants Major Prophecy (10% spell crit) to a Sorcerer and his group (important it is group only so multiple Sorc would be needed to keep this running for the entire raid) for 5/10 seconds.
- Gives Sorc a strong reason to be a part of raids and groups.
Daedric Bomb (rename of Daedric Tomb) - Sorcerer places a Daedric Bomb on the ground (double the activation radius of a single mine) which takes 5 seconds to activate and when triggered, explodes for massive damage.
- The damage done here is the real question. It should be powerful because it takes coordination between the group and gives Sorc a reason to be in melee range.
Also Twilight needs to be no more than a 0.5 second cast. Considering that these pets die in some encounters and there is no reason not to reduce the cast time.
Anyways that is my list. What it boils down to is increasing pet damage slightly (Volatile doing more passive dmg), giving magicka Sorc a melee range DPS boost (that shouldn't affect PVP at all), giving useful group buffs to the Sorc that make them must haves for group PVE, and helping out the stam/healer/tank Sorc as well.
I can understand people being concerned that their build will suffer, but you have to understand that we aren't asking for a lot, and it should not be all negatives for a magicka build. I know there are people out there that say they like the current incarnation of Crystal Blast, but to me, Crystal Frag is an essential and class defining skill. Bringing that gameplay over to the stamina build gives Sorcs a reason to use something else besides just endless Wrecking Blows. Pets are a divisive topic, but like it or not, they are a unique part of the Sorc and giving a stamina/tank version of pet to the class helps give it a better identity. Sure, magicka users lose Clannfear but instead they get a higher DPS and instant cast Volatile Familiar. Finally, your pet dying in combat will actually be a good thing as it explodes for massive damage. Pet users lose their +pet dmg from Empowered Ward but gain just about all of it back in a higher buff to pet dmg in Daedric Prey.
Would these changes really be so bad for you that it is worth coming to a topic discussing this concept and complain over and over again?
Do you see the difference between your post and @Erock25 ? Yours is just a wall of complaints. He actually posted useful alternatives for things that aren't used much anyway. It's a great way to utilize neglected sorcerer abilities and also grant some actual boons to the stamina sorc. That's the difference between being a child, and having an intelligent discussion.eventide03b14a_ESO wrote: »No sir. All you are doing is whining about not having stamina options and you don't care how it effects people who are playing the class and enjoying it. Instead of being a child about it, why don't you provide some actual ideas of how the morphs could/should look if they were divvied up between the two. Then maybe you might have less opposition from those of us that don't want our specs (that we worked hard on) destroyed because you want to hijack the class. I have already said that I wouldn't mind giving up streak. It's seems like a good viable stamina based ability. It could cost stamina, the damage could scale off of stamina and it could be used as a great gap closer for stamina based attacks. There I am trying to meet you part way here. Please start acting like an adult come up with some real solutions.
You're right that I don't care very much how it effects the people who have always had everything when it comes to Sorcerer skills, especially when those same people only seem willing to give up the abilities that they consider too subpar to use themselves.
You are not the only ones who have worked hard on your gear and builds. You want to know the difference, though? A stamina build can work even HARDER than you and still never be as good as any other class' stamina builds.
And I know you know the injustice in that, because I remember the Sorc tears when they even THOUGHT they might not be viable as magicka during 1.6 PTS.
I actually only came into this thread because I saw the "Z" tag and was hoping for a real dev response on the matter, but while I was here, what I saw was a bunch of magicka Sorcs bullying anybody who wanted a damage skill morph changed to stamina, just like has been done w/ every other class.
I'm not going to be bullied or brow-beaten, so you can continue calling me names, insulting me, and trying to gang up on me or whatever other tactics you are used to using. I'm going to stick to the topic at hand, which is the lack of sorcerer stamina morphs.
This thread, in a nutshell:
"Hey, how about Encase as a stam morph?" Ignored.
"Well, nobody really uses Crystal Blast for most things" "OMG NO, TWO GUYS USE THIS"
"Um, okay, well how about one of the Ward morphs?" "Eff that noise, would be OP"
"...maybe scaling off of health?" *crickets*
Followed by sentiments like:
"Sorcs are MAGES, you should reroll." "You just want to shoot lightning as well as a magicka sorc"
YOU didn't even suggest giving up Streak, you were opposed to the idea until another poster suggested giving you BOTH Streak AND BoL in a single ability. That's like being against something until someone pays you a million dollars, and then you're on board... <.<
But I digress. Let's try to play nicely for a bit, because there are more important things at hand.
eventide03b14a_ESO wrote: »Do you see the difference between your post and @Erock25 ? Yours is just a wall of complaints. He actually posted useful alternatives for things that aren't used much anyway. It's a great way to utilize neglected sorcerer abilities and also grant some actual boons to the stamina sorc. That's the difference between being a child, and having an intelligent discussion.eventide03b14a_ESO wrote: »No sir. All you are doing is whining about not having stamina options and you don't care how it effects people who are playing the class and enjoying it. Instead of being a child about it, why don't you provide some actual ideas of how the morphs could/should look if they were divvied up between the two. Then maybe you might have less opposition from those of us that don't want our specs (that we worked hard on) destroyed because you want to hijack the class. I have already said that I wouldn't mind giving up streak. It's seems like a good viable stamina based ability. It could cost stamina, the damage could scale off of stamina and it could be used as a great gap closer for stamina based attacks. There I am trying to meet you part way here. Please start acting like an adult come up with some real solutions.
You're right that I don't care very much how it effects the people who have always had everything when it comes to Sorcerer skills, especially when those same people only seem willing to give up the abilities that they consider too subpar to use themselves.
You are not the only ones who have worked hard on your gear and builds. You want to know the difference, though? A stamina build can work even HARDER than you and still never be as good as any other class' stamina builds.
And I know you know the injustice in that, because I remember the Sorc tears when they even THOUGHT they might not be viable as magicka during 1.6 PTS.
I actually only came into this thread because I saw the "Z" tag and was hoping for a real dev response on the matter, but while I was here, what I saw was a bunch of magicka Sorcs bullying anybody who wanted a damage skill morph changed to stamina, just like has been done w/ every other class.
I'm not going to be bullied or brow-beaten, so you can continue calling me names, insulting me, and trying to gang up on me or whatever other tactics you are used to using. I'm going to stick to the topic at hand, which is the lack of sorcerer stamina morphs.
This thread, in a nutshell:
"Hey, how about Encase as a stam morph?" Ignored.
"Well, nobody really uses Crystal Blast for most things" "OMG NO, TWO GUYS USE THIS"
"Um, okay, well how about one of the Ward morphs?" "Eff that noise, would be OP"
"...maybe scaling off of health?" *crickets*
Followed by sentiments like:
"Sorcs are MAGES, you should reroll." "You just want to shoot lightning as well as a magicka sorc"
YOU didn't even suggest giving up Streak, you were opposed to the idea until another poster suggested giving you BOTH Streak AND BoL in a single ability. That's like being against something until someone pays you a million dollars, and then you're on board... <.<
But I digress. Let's try to play nicely for a bit, because there are more important things at hand.
The real problem here, @Varicite, is that you talk about fairness and equality across classes, but then you dictate that the only possible solution is to switch to stamina morphs and belittle anyone who disagrees as being selfish. You are completely unwilling to even consider anyone else's opinion, let alone the flaws in your own.
Equality does not mean everybody has to have the same number of all the same stuff. Balance does not mean stamina should get everything. Fairness does not mean you should get what someone else has just because you want it.
I know you are a min/maxer and that min/maxers tend to have difficulty with the idea of there being more than one effective approach to any given problem, but that doesn't give you the right to dismiss the opinions of others in the manner you have been.
What I want @glurin to understand and anyone else against some stamina options, is that I myself am not asking for a lot of change. What change I'm asking for also ties into tweaks for the entire class and all playstyles. It isn't about giving Sorc an exact equal amount of stam options as NB/DK/Temp, it is about giving the Sorc stam options that allow it to still play and feel like a Sorc in a stamina build. Below is my list of proposed changes from this topic on Sorceror uggestions for overall class balance. I'm listing all of them because yes, certain magicka morphs get changed/removed but other skills make up for it.
The objectives I tried to fulfill in my suggested changes
- Give Magicka DPS builds more utility to a group and raid
- Give Magicka DPS builds a way to increase their damage if they are allowed to reliably stay in melee range
- Give Stamina DPS builds some synergy with their Sorcerer skills
- Give some love to the Healer and Tank Sorc
- Suggest changes that are realistic in concept and require low effort to execute
Power Surge - Duration increased to 40 seconds (to 43 seconds on Rank4). Provides yourself with Minor Prophecy (3% spell crit)
- I think Power Surge has been marginalized by Entropy, especially considering the Mage's Guild - Might of the Guild Passive. The heal component of Surge is now just an ancillary effect in my opinion because of how DOTs activate the cooldown and I believe extended duration is the easiest way to make Power Surge a valid contender to Entropy.
Critical Surge - Cost reduced by 40%. Provides yourself with Major Endurance (+20% stam regen) for 10 seconds.
- Just as Power Surge is marginalized by Entropy, I believe Critical Surge is inferior to the 2h skill Rally. Yes we can access this Major Brutality without using 2h and that is an advantage, but I still think this skill needs more oomph. Currently Critical Surge has a HUGE cost for a stamina build, and a 40% reduction seems fair. Also, Sorc do not have access to any in combat stamina regen and Major Endurance is a great fit here. It is important that this spell does not switch to a stamina morph because I feel it is important that stamina builds have access to magicka dumps that do not scale on spell power/total magicka.
Volatile Familiar - Changed back to instant cast. Increase the melee damage the pet does by 100% (it still isn't much).
- This morph is completely useless without it being instant cast. This should be the second pet (besides Twilight) go to option for a magicka Sorc.
Clannfear - Reduce cast time to 0.5 seconds and change this to a stamina morph.
- My preferred change for this ability may be impossible, but if it is possible, it would add a layer of fun and useful gameplay for a Tank Sorc. I think if you manually command this pet to attack anything (default binding is Y + left click), it should also taunt it regardless of who is on the threat table. This pet has decent HP, but it isn't going to hold up long against most enemies (especially bosses) in group PVE content so it will not be overpowered.
Daedric Prey - Increase the additional pet damage to 50% and refocus all pets to attack this target.
- I do not think using Daedric Prey and Empowered Ward to get the most out of your pets is a useful mechanic. For starters, it means a lot of your skill bar and morph choices need to be dedicated to pets. Also Hardened Ward is a MUST HAVE for any magicka Sorc who wants to PVP and it would be very helpful to be able to spec Hardened Ward instead of Empowered Ward and still get the most out of your pets.
Bound Aegis - Also provides Minor Mending buff (8% healing done increase)
- A small buff that gives Sorc a reason to be a healer.
Empowered Ward - This morph will cost magicka but will now scale on health.
- I think this is important for a stamina Sorc to have a damage shield. The reason we are scaling on health here is so that this skill is stronger for tanks. A stamina build with a stamina scaling shield would be over the top with their ability to dodge roll, break free, block and have more mitigations than a light armor user underneath the damage shield. Keeping this morph as a magicka cost prevents high sustain stamina builds from spamming this spell and scaling it on health instead of magicka ensures that the shield will still be worth using even in a stamina build, which most likely will have close to a minimum in max magicka.
Crystal Blast - Melee range stamina morph that is just like Crystal Frag (minus the knockdown) and procs on activation of any skill that cost stamina. Does slightly less dmg than a magicka build Crystal Frag but also provides the Sorc and his group Minor Brutality (increase weapon damage by 5%) for 5 seconds.
- Provides a dmg stamina morph, keeps the Crystal proc gameplay consistent between builds, while giving the Sorc a minor group buff and Dark Deal heals.
Suppression Field - change the Minor Protection buff to a Major Protection buff.
- This has been nerfed too hard and needs a bit more group utility.
Exploitation Passive - Activating a Dark Magic ability grants Major Prophecy (10% spell crit) to a Sorcerer and his group (important it is group only so multiple Sorc would be needed to keep this running for the entire raid) for 5/10 seconds.
- Gives Sorc a strong reason to be a part of raids and groups.
Daedric Bomb (rename of Daedric Tomb) - Sorcerer places a Daedric Bomb on the ground (double the activation radius of a single mine) which takes 5 seconds to activate and when triggered, explodes for massive damage.
- The damage done here is the real question. It should be powerful because it takes coordination between the group and gives Sorc a reason to be in melee range.
Also Twilight needs to be no more than a 0.5 second cast. Considering that these pets die in some encounters and there is no reason not to reduce the cast time.
Anyways that is my list. What it boils down to is increasing pet damage slightly (Volatile doing more passive dmg), giving magicka Sorc a melee range DPS boost (that shouldn't affect PVP at all), giving useful group buffs to the Sorc that make them must haves for group PVE, and helping out the stam/healer/tank Sorc as well.
I can understand people being concerned that their build will suffer, but you have to understand that we aren't asking for a lot, and it should not be all negatives for a magicka build. I know there are people out there that say they like the current incarnation of Crystal Blast, but to me, Crystal Frag is an essential and class defining skill. Bringing that gameplay over to the stamina build gives Sorcs a reason to use something else besides just endless Wrecking Blows. Pets are a divisive topic, but like it or not, they are a unique part of the Sorc and giving a stamina/tank version of pet to the class helps give it a better identity. Sure, magicka users lose Clannfear but instead they get a higher DPS and instant cast Volatile Familiar. Finally, your pet dying in combat will actually be a good thing as it explodes for massive damage. Pet users lose their +pet dmg from Empowered Ward but gain just about all of it back in a higher buff to pet dmg in Daedric Prey.
Would these changes really be so bad for you that it is worth coming to a topic discussing this concept and complain over and over again?